Re-order cpu emulation options from fastest to slowest
Based on https://bugs.dolphin-emu.org/issues/11658 Update arrays.xml
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@ -5,32 +5,32 @@
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<!-- New UI CPU Core selection - Default -->
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<string-array name="emuCoresEntriesX86_64" translatable="false">
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<item>Interpreter</item>
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<item>Cached Interpreter</item>
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<item>JIT Recompiler</item>
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<item>Cached Interpreter</item>
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<item>Interpreter</item>
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</string-array>
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<integer-array name="emuCoresValuesX86_64" translatable="false">
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<item>0</item>
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<item>5</item>
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<item>1</item>
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<item>5</item>
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<item>0</item>
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</integer-array>
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<string-array name="emuCoresEntriesARM64" translatable="false">
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<item>Interpreter</item>
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<item>Cached Interpreter</item>
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<item>JIT ARM64 Recompiler</item>
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<item>Cached Interpreter</item>
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<item>Interpreter</item>
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</string-array>
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<integer-array name="emuCoresValuesARM64" translatable="false">
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<item>0</item>
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<item>5</item>
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<item>4</item>
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<item>5</item>
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<item>0</item>
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</integer-array>
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<string-array name="emuCoresEntriesGeneric" translatable="false">
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<item>Interpreter</item>
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<item>Cached Interpreter</item>
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<item>Interpreter</item>
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</string-array>
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<integer-array name="emuCoresValuesGeneric" translatable="false">
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<item>0</item>
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<item>5</item>
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<item>0</item>
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</integer-array>
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<!-- GameCube System Languages -->
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@ -212,13 +212,13 @@ static void InitializeCPUCore(CPUCore cpu_core)
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const std::vector<CPUCore>& AvailableCPUCores()
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{
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static const std::vector<CPUCore> cpu_cores = {
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CPUCore::Interpreter,
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CPUCore::CachedInterpreter,
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#ifdef _M_X86_64
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CPUCore::JIT64,
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#elif defined(_M_ARM_64)
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CPUCore::JITARM64,
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#endif
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CPUCore::CachedInterpreter,
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CPUCore::Interpreter,
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};
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return cpu_cores;
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