Debugger: scroll by multiples of 4 bytes
Avoids that weird effect where scrolling offsets code from 4-byte boundaries, showing nonsense 75% of the time.
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@ -127,11 +127,11 @@ void CCodeView::OnScrollWheel(wxMouseEvent& event)
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if (scroll_down)
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{
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m_curAddress += num_lines;
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m_curAddress += num_lines * 4;
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}
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else
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{
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m_curAddress -= num_lines;
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m_curAddress -= num_lines * 4;
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}
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Refresh();
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@ -147,11 +147,11 @@ void CMemoryView::OnScrollWheel(wxMouseEvent& event)
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if (scroll_down)
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{
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curAddress += num_lines;
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curAddress += num_lines * 4;
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}
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else
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{
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curAddress -= num_lines;
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curAddress -= num_lines * 4;
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}
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Refresh();
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