Fix first DTK track not playing after booting with IPL
DVDLowAudioBufferConfig doesn't start a DTK stream, it just tells the drive that the game is allowed to use DTK. At least if I'm not mistaken.
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0140009114
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20b8c24847
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@ -991,27 +991,18 @@ void ExecuteCommand(u32 command_0, u32 command_1, u32 command_2, u32 output_addr
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// DVD Audio Enable/Disable (Immediate). GC uses this, and apparently Wii also does...?
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case DVDLowAudioBufferConfig:
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// For more information: http://www.crazynation.org/GC/GC_DD_TECH/GCTech.htm (dead link?)
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//
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// Upon Power up or reset , 2 commands must be issued for proper use of audio streaming:
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// DVDReadDiskID A8000040,00000000,00000020
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// DVDLowAudioBufferConfig E4xx00yy,00000000,00000020
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//
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// xx=byte 8 [0 or 1] from the disk header retrieved from DVDReadDiskID
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// yy=0 (if xx=0) or 0xA (if xx=1)
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// The IPL uses this command to enable or disable DTK audio depending on the value of byte 0x8
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// in the disc header. See http://www.crazynation.org/GC/GC_DD_TECH/GCTech.htm for more info.
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// The link is dead, but you can access the page using the Wayback Machine at archive.org.
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// TODO: Dolphin doesn't prevent the game from using DTK when the IPL doesn't enable it.
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// Should we be failing with an error code when the game tries to use the 0xE1 command?
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// (Not that this should matter normally, since games that use DTK set the header byte to 1)
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if ((command_0 >> 16) & 0xFF)
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{
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// TODO: What is this actually supposed to do?
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s_stream = true;
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INFO_LOG(DVDINTERFACE, "(Audio): Audio enabled");
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}
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INFO_LOG(DVDINTERFACE, "DTK enabled");
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else
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{
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// TODO: What is this actually supposed to do?
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s_stream = false;
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INFO_LOG(DVDINTERFACE, "(Audio): Audio disabled");
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}
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INFO_LOG(DVDINTERFACE, "DTK disabled");
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break;
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// yet another (GC?) command we prolly don't care about
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