finally getting some squeaks from SSBM on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2792 8ced0084-cf51-0410-be5f-012b33b47a6e
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c2e3f42c0d
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20b54fb71f
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@ -18,6 +18,7 @@
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#include "Common.h"
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#include "Common.h"
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#include "IniFile.h"
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#include "IniFile.h"
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#include "Config.h"
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#include "Config.h"
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#define LLE_CONFIG_FILE "DSPLLE.ini"
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CConfig g_Config;
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CConfig g_Config;
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@ -29,11 +30,10 @@ CConfig::CConfig()
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void CConfig::Load()
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void CConfig::Load()
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{
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{
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// first load defaults
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// first load defaults
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std::string temp;
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std::string temp;
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IniFile file;
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IniFile file;
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file.Load(FULL_CONFIG_DIR "DSP.ini");
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file.Load(FULL_CONFIG_DIR LLE_CONFIG_FILE);
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file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, false);
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file.Get("Config", "EnableThrottle", &m_EnableThrottle, true);
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file.Get("Config", "EnableThrottle", &m_EnableThrottle, true);
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#ifdef _WIN32
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#ifdef _WIN32
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file.Get("Config", "Backend", &sBackend, "DSound");
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file.Get("Config", "Backend", &sBackend, "DSound");
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@ -45,10 +45,9 @@ void CConfig::Load()
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void CConfig::Save()
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void CConfig::Save()
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{
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{
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IniFile file;
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IniFile file;
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file.Load(FULL_CONFIG_DIR "DSP.ini");
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file.Load(FULL_CONFIG_DIR LLE_CONFIG_FILE);
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file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
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file.Set("Config", "EnableThrottle", m_EnableThrottle);
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file.Set("Config", "EnableThrottle", m_EnableThrottle);
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file.Set("Config", "Backend", sBackend.c_str());
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file.Set("Config", "Backend", sBackend.c_str());
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file.Save(FULL_CONFIG_DIR "DSP.ini");
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file.Save(FULL_CONFIG_DIR LLE_CONFIG_FILE);
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}
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}
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@ -21,8 +21,6 @@
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BEGIN_EVENT_TABLE(DSPConfigDialogLLE, wxDialog)
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BEGIN_EVENT_TABLE(DSPConfigDialogLLE, wxDialog)
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EVT_BUTTON(wxID_OK, DSPConfigDialogLLE::SettingsChanged)
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EVT_BUTTON(wxID_OK, DSPConfigDialogLLE::SettingsChanged)
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EVT_CHECKBOX(ID_ENABLE_HLE_AUDIO, DSPConfigDialogLLE::SettingsChanged)
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EVT_CHECKBOX(ID_ENABLE_DTK_MUSIC, DSPConfigDialogLLE::SettingsChanged)
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EVT_CHECKBOX(ID_ENABLE_THROTTLE, DSPConfigDialogLLE::SettingsChanged)
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EVT_CHECKBOX(ID_ENABLE_THROTTLE, DSPConfigDialogLLE::SettingsChanged)
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END_EVENT_TABLE()
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END_EVENT_TABLE()
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@ -38,17 +36,14 @@ DSPConfigDialogLLE::DSPConfigDialogLLE(wxWindow *parent, wxWindowID id, const wx
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m_OK = new wxButton(this, wxID_OK, wxT("OK"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_OK = new wxButton(this, wxID_OK, wxT("OK"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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// Create items
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// Create items
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m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, wxT("Enable HLE Audio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Other Audio (Throttle)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Other Audio (Throttle)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
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wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
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m_BackendSelection = new wxComboBox(this, ID_BACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxArrayBackends, wxCB_READONLY, wxDefaultValidator);
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m_BackendSelection = new wxComboBox(this, ID_BACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxArrayBackends, wxCB_READONLY, wxDefaultValidator);
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// Update values
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// Update values
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m_buttonEnableHLEAudio->SetValue(g_Config.m_EnableHLEAudio ? true : false);
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m_buttonEnableThrottle->SetValue(g_Config.m_EnableThrottle ? true : false);
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m_buttonEnableThrottle->SetValue(g_Config.m_EnableThrottle ? true : false);
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// Add tooltips
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// Add tooltips
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m_buttonEnableHLEAudio->SetToolTip(wxT("This is the most common sound type"));
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m_buttonEnableThrottle->SetToolTip(wxT("This is sometimes used together with pre-rendered movies.\n"
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m_buttonEnableThrottle->SetToolTip(wxT("This is sometimes used together with pre-rendered movies.\n"
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"Disabling this also disables the speed throttle which this causes,\n"
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"Disabling this also disables the speed throttle which this causes,\n"
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"meaning that there will be no upper limit on your FPS."));
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"meaning that there will be no upper limit on your FPS."));
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@ -57,7 +52,6 @@ DSPConfigDialogLLE::DSPConfigDialogLLE(wxWindow *parent, wxWindowID id, const wx
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// Create sizer and add items to dialog
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// Create sizer and add items to dialog
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wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
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wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Sound Settings"));
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wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Sound Settings"));
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sbSettings->Add(m_buttonEnableHLEAudio, 0, wxALL, 5);
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sbSettings->Add(m_buttonEnableThrottle, 0, wxALL, 5);
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sbSettings->Add(m_buttonEnableThrottle, 0, wxALL, 5);
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wxBoxSizer *sBackend = new wxBoxSizer(wxHORIZONTAL);
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wxBoxSizer *sBackend = new wxBoxSizer(wxHORIZONTAL);
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sBackend->Add(BackendText, 0, wxALIGN_CENTRE_VERTICAL|wxALL, 5);
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sBackend->Add(BackendText, 0, wxALIGN_CENTRE_VERTICAL|wxALL, 5);
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@ -86,7 +80,6 @@ DSPConfigDialogLLE::~DSPConfigDialogLLE()
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void DSPConfigDialogLLE::SettingsChanged(wxCommandEvent& event)
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void DSPConfigDialogLLE::SettingsChanged(wxCommandEvent& event)
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{
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{
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g_Config.m_EnableHLEAudio = m_buttonEnableHLEAudio->GetValue();
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g_Config.m_EnableThrottle = m_buttonEnableThrottle->GetValue();
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g_Config.m_EnableThrottle = m_buttonEnableThrottle->GetValue();
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g_Config.sBackend = m_BackendSelection->GetValue().mb_str();
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g_Config.sBackend = m_BackendSelection->GetValue().mb_str();
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g_Config.Save();
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g_Config.Save();
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@ -39,8 +39,6 @@ private:
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DECLARE_EVENT_TABLE();
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DECLARE_EVENT_TABLE();
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wxButton *m_OK;
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wxButton *m_OK;
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wxCheckBox *m_buttonEnableHLEAudio;
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wxCheckBox *m_buttonEnableDTKMusic;
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wxCheckBox *m_buttonEnableThrottle;
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wxCheckBox *m_buttonEnableThrottle;
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wxArrayString wxArrayBackends;
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wxArrayString wxArrayBackends;
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wxComboBox *m_BackendSelection;
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wxComboBox *m_BackendSelection;
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@ -48,8 +46,6 @@ private:
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enum
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enum
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{
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{
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wxID_OK,
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wxID_OK,
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ID_ENABLE_HLE_AUDIO,
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ID_ENABLE_DTK_MUSIC,
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ID_ENABLE_THROTTLE,
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ID_ENABLE_THROTTLE,
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ID_BACKEND
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ID_BACKEND
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};
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};
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@ -68,7 +68,7 @@ void ProfilerInit()
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void ProfilerDump(uint64 count)
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void ProfilerDump(uint64 count)
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{
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{
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FILE* pFile = fopen("c:\\_\\DSP_Prof.txt", "wt");
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FILE* pFile = fopen("DSP_Prof.txt", "wt");
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if (pFile != NULL)
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if (pFile != NULL)
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{
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{
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fprintf(pFile, "Number of DSP steps: %llu\n\n", count);
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fprintf(pFile, "Number of DSP steps: %llu\n\n", count);
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@ -23,7 +23,7 @@
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#define WITH_DSP_ON_THREAD 1
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#define WITH_DSP_ON_THREAD 1
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#define DUMP_DSP_IMEM 0
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#define DUMP_DSP_IMEM 0
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#define PROFILE 1
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#define PROFILE 0
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void DSP_DebugBreak();
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void DSP_DebugBreak();
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@ -218,17 +218,6 @@ void Initialize(void *init)
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if(!bCanWork)
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if(!bCanWork)
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return; // TODO: Don't let it work
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return; // TODO: Don't let it work
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/*/ First create DSP_UCode.bin by setting "#define DUMP_DSP_IMEM 1" in
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// Globals.h. Then make the disassembled file here. Dump UCode to file...
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FILE* t = fopen("C:\\_\\DSP_UC_09CD143F.txt", "wb");
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if (t != NULL)
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{
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gd_globals_t gdg;
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gd_dis_file(&gdg, (char *)"C:\\_\\DSP_UC_09CD143F.bin", t);
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fclose(t);
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}
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*/
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g_hDSPThread = new Common::Thread(dsp_thread, NULL);
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g_hDSPThread = new Common::Thread(dsp_thread, NULL);
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soundStream = AudioCommon::InitSoundStream(g_Config.sBackend);
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soundStream = AudioCommon::InitSoundStream(g_Config.sBackend);
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