enum CPUState: rename CPU_* to STATE_*
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ee100cf827
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20a16beabd
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@ -113,7 +113,7 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples, bool consider
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memset(samples, 0, num_samples * 2 * sizeof(short));
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if (PowerPC::GetState() != PowerPC::CPU_RUNNING)
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if (PowerPC::GetState() != PowerPC::STATE_RUNNING)
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{
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// Silence
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return num_samples;
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@ -138,7 +138,7 @@ void CMixer::MixerFifo::PushSamples(const short *samples, unsigned int num_sampl
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// The auto throttle function. This loop will put a ceiling on the CPU MHz.
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while (num_samples * 2 + ((indexW - Common::AtomicLoad(m_indexR)) & INDEX_MASK) >= MAX_SAMPLES * 2)
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{
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if (*PowerPC::GetStatePtr() != PowerPC::CPU_RUNNING || soundStream->IsMuted())
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if (*PowerPC::GetStatePtr() != PowerPC::STATE_RUNNING || soundStream->IsMuted())
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break;
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// Shortcut key for Throttle Skipping
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if (Core::GetIsFramelimiterTempDisabled())
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@ -226,7 +226,7 @@ bool Init()
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// Called from GUI thread
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void Stop() // - Hammertime!
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{
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if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
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if (PowerPC::GetState() == PowerPC::STATE_POWERDOWN)
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{
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if (g_EmuThread.joinable())
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g_EmuThread.join();
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@ -471,7 +471,7 @@ void EmuThread()
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// Spawn the CPU+GPU thread
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g_cpu_thread = std::thread(cpuThreadFunc);
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while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
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while (PowerPC::GetState() != PowerPC::STATE_POWERDOWN)
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{
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g_video_backend->PeekMessages();
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Common::SleepCurrentThread(20);
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@ -18,7 +18,8 @@
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void PPCDebugInterface::Disassemble(unsigned int address, char *dest, int max_size)
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{
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// Memory::ReadUnchecked_U32 seemed to crash on shutdown
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if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN) return;
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if (PowerPC::GetState() == PowerPC::STATE_POWERDOWN)
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return;
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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@ -64,9 +64,9 @@ bool FifoPlayer::Play()
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LoadMemory();
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// This loop replaces the CPU loop that occurs when a game is run
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while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
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while (PowerPC::GetState() != PowerPC::STATE_POWERDOWN)
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{
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if (PowerPC::GetState() == PowerPC::CPU_RUNNING)
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if (PowerPC::GetState() == PowerPC::STATE_RUNNING)
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{
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if (m_CurrentFrame >= m_FrameRangeEnd)
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{
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@ -47,21 +47,21 @@ void CCPU::Run()
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reswitch:
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switch (PowerPC::GetState())
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{
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case PowerPC::CPU_RUNNING:
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case PowerPC::STATE_RUNNING:
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//1: enter a fast runloop
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PowerPC::RunLoop();
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break;
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case PowerPC::CPU_STEPPING:
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case PowerPC::STATE_STEPPING:
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m_csCpuOccupied.unlock();
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//1: wait for step command..
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m_StepEvent.Wait();
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m_csCpuOccupied.lock();
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if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
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if (PowerPC::GetState() == PowerPC::STATE_POWERDOWN)
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return;
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if (PowerPC::GetState() != PowerPC::CPU_STEPPING)
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if (PowerPC::GetState() != PowerPC::STATE_STEPPING)
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goto reswitch;
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//3: do a step
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@ -76,7 +76,7 @@ reswitch:
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Host_UpdateDisasmDialog();
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break;
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case PowerPC::CPU_POWERDOWN:
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case PowerPC::STATE_POWERDOWN:
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//1: Exit loop!!
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return;
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}
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@ -91,7 +91,7 @@ void CCPU::Stop()
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bool CCPU::IsStepping()
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{
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return PowerPC::GetState() == PowerPC::CPU_STEPPING;
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return PowerPC::GetState() == PowerPC::STATE_STEPPING;
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}
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void CCPU::Reset()
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@ -102,7 +102,7 @@ void CCPU::Reset()
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void CCPU::StepOpcode(Common::Event *event)
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{
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m_StepEvent.Set();
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if (PowerPC::GetState() == PowerPC::CPU_STEPPING)
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if (PowerPC::GetState() == PowerPC::STATE_STEPPING)
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{
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m_SyncEvent = event;
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}
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@ -143,9 +143,9 @@ void FrameUpdate()
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}
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// ("framestop") the only purpose of this is to cause interpreter/jit Run() to return temporarily.
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// after that we set it back to CPU_RUNNING and continue as normal.
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// after that we set it back to STATE_RUNNING and continue as normal.
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if (g_bFrameStop)
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*PowerPC::GetStatePtr() = PowerPC::CPU_STEPPING;
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*PowerPC::GetStatePtr() = PowerPC::STATE_STEPPING;
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if (g_framesToSkip)
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FrameSkipping();
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@ -409,7 +409,7 @@ const u8* Jit64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
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// Comment out the following to disable breakpoints (speed-up)
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if (!Profiler::g_ProfileBlocks)
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{
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if (GetState() == CPU_STEPPING)
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if (GetState() == STATE_STEPPING)
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blockSize = 1;
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Trace();
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}
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@ -583,7 +583,7 @@ const u8* Jit64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
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SetJumpTarget(clearInt);
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}
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if (Core::g_CoreStartupParameter.bEnableDebugging && breakpoints.IsAddressBreakPoint(ops[i].address) && GetState() != CPU_STEPPING)
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if (Core::g_CoreStartupParameter.bEnableDebugging && breakpoints.IsAddressBreakPoint(ops[i].address) && GetState() != STATE_STEPPING)
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{
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gpr.Flush();
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fpr.Flush();
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@ -54,7 +54,7 @@ void Jit64AsmRoutineManager::Generate()
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if (Core::g_CoreStartupParameter.bEnableDebugging)
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{
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TEST(32, M((void*)PowerPC::GetStatePtr()), Imm32(PowerPC::CPU_STEPPING));
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TEST(32, M((void*)PowerPC::GetStatePtr()), Imm32(PowerPC::STATE_STEPPING));
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FixupBranch notStepping = J_CC(CC_Z);
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ABI_CallFunction(reinterpret_cast<void *>(&PowerPC::CheckBreakPoints));
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TEST(32, M((void*)PowerPC::GetStatePtr()), Imm32(0xFFFFFFFF));
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@ -508,7 +508,7 @@ const u8* JitIL::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
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// Comment out the following to disable breakpoints (speed-up)
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if (!Profiler::g_ProfileBlocks)
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{
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if (GetState() == CPU_STEPPING)
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if (GetState() == STATE_STEPPING)
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blockSize = 1;
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Trace();
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}
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@ -642,7 +642,7 @@ const u8* JitIL::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
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ibuild.EmitExtExceptionCheck(ibuild.EmitIntConst(ops[i].address));
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}
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if (Core::g_CoreStartupParameter.bEnableDebugging && breakpoints.IsAddressBreakPoint(ops[i].address) && GetState() != CPU_STEPPING)
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if (Core::g_CoreStartupParameter.bEnableDebugging && breakpoints.IsAddressBreakPoint(ops[i].address) && GetState() != STATE_STEPPING)
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{
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ibuild.EmitBreakPointCheck(ibuild.EmitIntConst(ops[i].address));
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}
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@ -30,7 +30,7 @@ namespace PowerPC
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// STATE_TO_SAVE
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PowerPCState GC_ALIGNED16(ppcState);
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volatile CPUState state = CPU_STEPPING;
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volatile CPUState state = STATE_STEPPING;
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Interpreter * const interpreter = Interpreter::getInstance();
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CoreMode mode;
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@ -158,7 +158,7 @@ void Init(int cpu_core)
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{
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mode = MODE_INTERPRETER;
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}
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state = CPU_STEPPING;
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state = STATE_STEPPING;
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ppcState.iCache.Init();
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}
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@ -168,7 +168,7 @@ void Shutdown()
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JitInterface::Shutdown();
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interpreter->Shutdown();
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cpu_core_base = nullptr;
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state = CPU_POWERDOWN;
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state = STATE_POWERDOWN;
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}
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CoreMode GetMode()
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@ -205,7 +205,7 @@ void SingleStep()
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void RunLoop()
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{
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state = CPU_RUNNING;
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state = STATE_RUNNING;
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cpu_core_base->Run();
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Host_UpdateDisasmDialog();
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}
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@ -222,19 +222,19 @@ volatile CPUState *GetStatePtr()
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void Start()
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{
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state = CPU_RUNNING;
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state = STATE_RUNNING;
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Host_UpdateDisasmDialog();
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}
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void Pause()
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{
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state = CPU_STEPPING;
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state = STATE_STEPPING;
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Host_UpdateDisasmDialog();
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}
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void Stop()
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{
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state = CPU_POWERDOWN;
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state = STATE_POWERDOWN;
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Host_UpdateDisasmDialog();
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}
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@ -75,9 +75,9 @@ struct GC_ALIGNED64(PowerPCState)
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enum CPUState
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{
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CPU_RUNNING = 0,
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CPU_STEPPING = 2,
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CPU_POWERDOWN = 3,
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STATE_RUNNING = 0,
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STATE_STEPPING = 2,
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STATE_POWERDOWN = 3,
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};
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extern PowerPCState ppcState;
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@ -370,7 +370,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *
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// No use running the loop when booting fails
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if ( BootManager::BootCore( g_filename.c_str() ) )
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while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
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while (PowerPC::GetState() != PowerPC::STATE_POWERDOWN)
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updateMainFrameEvent.Wait();
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WiimoteReal::Shutdown();
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@ -380,7 +380,7 @@ int main(int argc, char* argv[])
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[event release];
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[pool release];
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#else
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while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
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while (PowerPC::GetState() != PowerPC::STATE_POWERDOWN)
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updateMainFrameEvent.Wait();
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#endif
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}
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