Merge pull request #6139 from hackbar/rotation-fix
Android: Destroy the surface in EmulationFragment onStop.
This commit is contained in:
commit
20a02a9765
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@ -42,6 +42,7 @@ import org.dolphinemu.dolphinemu.ui.platform.Platform;
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import org.dolphinemu.dolphinemu.utils.Animations;
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import org.dolphinemu.dolphinemu.utils.Java_GCAdapter;
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import org.dolphinemu.dolphinemu.utils.Java_WiimoteAdapter;
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import org.dolphinemu.dolphinemu.utils.Log;
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import java.lang.annotation.Retention;
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import java.util.List;
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@ -226,8 +227,17 @@ public final class EmulationActivity extends AppCompatActivity
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setContentView(R.layout.activity_emulation);
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mImageView = (ImageView) findViewById(R.id.image_screenshot);
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// Find or create the EmulationFragment
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mEmulationFragment = (EmulationFragment) getSupportFragmentManager()
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.findFragmentById(R.id.fragment_emulation);
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.findFragmentById(R.id.frame_emulation_fragment);
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if (mEmulationFragment == null)
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{
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mEmulationFragment = EmulationFragment.newInstance(path);
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getSupportFragmentManager().beginTransaction()
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.add(R.id.frame_emulation_fragment, mEmulationFragment)
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.commit();
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}
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if (savedInstanceState == null)
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{
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@ -265,9 +275,6 @@ public final class EmulationActivity extends AppCompatActivity
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mImageView.setVisibility(View.GONE);
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}
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});
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mEmulationFragment.setGamePath(path);
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mEmulationFragment.startEmulation();
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}
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else
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{
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@ -21,16 +21,24 @@ import org.dolphinemu.dolphinemu.utils.Log;
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public final class EmulationFragment extends Fragment implements SurfaceHolder.Callback
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{
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private SharedPreferences mPreferences;
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private static final String KEY_GAMEPATH = "gamepath";
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private Surface mSurface;
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private SharedPreferences mPreferences;
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private InputOverlay mInputOverlay;
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private Thread mEmulationThread;
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private EmulationState mEmulationState;
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private String mGamePath;
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private final EmulationState mEmulationState = new EmulationState();
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public static EmulationFragment newInstance(String gamePath)
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{
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Bundle args = new Bundle();
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args.putString(KEY_GAMEPATH, gamePath);
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EmulationFragment fragment = new EmulationFragment();
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fragment.setArguments(args);
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return fragment;
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}
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@Override
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public void onAttach(Context context)
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@ -59,6 +67,9 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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setRetainInstance(true);
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mPreferences = PreferenceManager.getDefaultSharedPreferences(getActivity());
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String gamePath = getArguments().getString(KEY_GAMEPATH);
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mEmulationState = new EmulationState(gamePath);
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}
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/**
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@ -101,10 +112,17 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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}
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@Override
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public void onStop()
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public void onResume()
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{
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pauseEmulation();
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super.onStop();
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super.onResume();
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mEmulationState.run();
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}
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@Override
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public void onPause()
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{
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mEmulationState.pause();
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super.onPause();
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}
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@Override
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@ -114,11 +132,6 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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super.onDetach();
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}
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public void setGamePath(String gamePath)
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{
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mGamePath = gamePath;
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}
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public void toggleInputOverlayVisibility()
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{
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SharedPreferences.Editor editor = mPreferences.edit();
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@ -148,101 +161,28 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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@Override
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public void surfaceCreated(SurfaceHolder holder)
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{
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Log.debug("[EmulationFragment] Surface created.");
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// We purposely don't do anything here.
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// All work is done in surfaceChanged, which we are guaranteed to get even for surface creation.
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}
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@Override
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public void surfaceChanged(SurfaceHolder holder, int format, int width, int height)
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{
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Log.debug("[EmulationFragment] Surface changed. Resolution: " + width + "x" + height);
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if (mEmulationState.isPaused())
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{
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NativeLibrary.UnPauseEmulation();
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}
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mSurface = holder.getSurface();
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NativeLibrary.SurfaceChanged(mSurface);
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mEmulationState.newSurface(holder.getSurface());
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}
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@Override
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public void surfaceDestroyed(SurfaceHolder holder)
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{
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Log.debug("[EmulationFragment] Surface destroyed.");
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NativeLibrary.SurfaceDestroyed();
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if (mEmulationState.isRunning())
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{
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pauseEmulation();
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}
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mEmulationState.clearSurface();
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}
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public void startEmulation()
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public void stopEmulation()
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{
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synchronized (mEmulationState)
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{
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if (mEmulationState.isStopped())
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{
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Log.debug("[EmulationFragment] Starting emulation thread.");
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mEmulationThread = new Thread(mEmulationRunner, "NativeEmulation");
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mEmulationThread.start();
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// The thread will call mEmulationState.run()
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}
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else if (mEmulationState.isPaused())
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{
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Log.debug("[EmulationFragment] Resuming emulation.");
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NativeLibrary.UnPauseEmulation();
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mEmulationState.run();
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}
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else
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{
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Log.debug("[EmulationFragment] Bug, startEmulation called while running.");
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}
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}
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mEmulationState.stop();
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}
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public void stopEmulation() {
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synchronized (mEmulationState)
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{
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if (!mEmulationState.isStopped())
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{
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NativeLibrary.StopEmulation();
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mEmulationState.stop();
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}
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}
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}
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private void pauseEmulation()
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{
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synchronized (mEmulationState)
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{
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Log.debug("[EmulationFragment] Pausing emulation.");
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NativeLibrary.PauseEmulation();
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mEmulationState.pause();
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}
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}
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private Runnable mEmulationRunner = new Runnable()
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{
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@Override
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public void run()
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{
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// Busy-wait for surface to be set
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while (mSurface == null) {}
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synchronized (mEmulationState)
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{
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Log.info("[EmulationFragment] Starting emulation: " + mSurface);
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mEmulationState.run();
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}
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// Start emulation using the provided Surface.
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NativeLibrary.Run(mGamePath);
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}
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};
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public void startConfiguringControls()
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{
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getView().findViewById(R.id.done_control_config).setVisibility(View.VISIBLE);
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@ -267,42 +207,149 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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STOPPED, RUNNING, PAUSED
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}
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private final String mGamePath;
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private Thread mEmulationThread;
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private State state;
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private Surface mSurface;
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private boolean mRunWhenSurfaceIsValid;
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EmulationState()
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EmulationState(String gamePath)
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{
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mGamePath = gamePath;
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// Starting state is stopped.
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state = State.STOPPED;
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}
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public boolean isStopped()
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// Getters for the current state
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public synchronized boolean isStopped()
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{
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return state == State.STOPPED;
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}
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public boolean isRunning()
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{
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return state == State.RUNNING;
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}
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public boolean isPaused()
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public synchronized boolean isPaused()
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{
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return state == State.PAUSED;
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}
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public void run()
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public synchronized boolean isRunning()
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{
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return state == State.RUNNING;
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}
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// State changing methods
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public synchronized void stop()
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{
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if (state != State.STOPPED)
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{
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state = State.STOPPED;
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NativeLibrary.StopEmulation();
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}
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else
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{
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Log.warning("[EmulationFragment] Stop called while already stopped.");
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}
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}
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public synchronized void pause()
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{
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if (state != State.PAUSED)
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{
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state = State.PAUSED;
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Log.debug("[EmulationFragment] Pausing emulation.");
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// Release the surface before pausing, since emulation has to be running for that.
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mSurface = null;
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NativeLibrary.SurfaceDestroyed();
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NativeLibrary.PauseEmulation();
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}
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else
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{
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Log.warning("[EmulationFragment] Pause called while already paused.");
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}
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}
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public synchronized void run()
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{
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// If the surface is set, run now. Otherwise, wait for it to get set.
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if (mSurface != null)
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{
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runWithValidSurface();
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}
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else
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{
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mRunWhenSurfaceIsValid = true;
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}
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}
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// Surface callbacks
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public synchronized void newSurface(Surface surface)
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{
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mSurface = surface;
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if (mRunWhenSurfaceIsValid)
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{
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runWithValidSurface();
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}
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}
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public synchronized void clearSurface()
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{
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if (mSurface == null)
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{
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Log.warning("[EmulationFragment] clearSurface called, but surface already null.");
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}
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else
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{
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mSurface = null;
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Log.debug("[EmulationFragment] Surface destroyed.");
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if (state == State.RUNNING)
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{
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NativeLibrary.SurfaceDestroyed();
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state = State.PAUSED;
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}
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else if (state == State.PAUSED)
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{
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Log.warning("[EmulationFragment] Surface cleared while emulation paused.");
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}
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else
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{
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Log.warning("[EmulationFragment] Surface cleared while emulation stopped.");
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}
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}
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}
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private void runWithValidSurface()
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{
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mRunWhenSurfaceIsValid = false;
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if (state == State.STOPPED)
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{
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Log.debug("[EmulationFragment] Starting emulation thread.");
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mEmulationThread = new Thread(new Runnable()
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{
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@Override
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public void run()
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{
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NativeLibrary.SurfaceChanged(mSurface);
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NativeLibrary.Run(mGamePath);
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}},
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"NativeEmulation");
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mEmulationThread.start();
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}
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else if (state == State.PAUSED)
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{
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Log.debug("[EmulationFragment] Resuming emulation.");
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NativeLibrary.UnPauseEmulation();
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NativeLibrary.SurfaceChanged(mSurface);
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}
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else
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{
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Log.debug("[EmulationFragment] Bug, run called while already running.");
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}
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state = State.RUNNING;
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}
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public void pause()
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{
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state = State.PAUSED;
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}
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public void stop()
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{
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state = State.STOPPED;
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}
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}
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}
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@ -5,9 +5,8 @@
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xmlns:tools="http://schemas.android.com/tools"
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android:id="@+id/frame_content">
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<fragment
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android:id="@+id/fragment_emulation"
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android:name="org.dolphinemu.dolphinemu.fragments.EmulationFragment"
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<FrameLayout
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android:id="@+id/frame_emulation_fragment"
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android:layout_width="match_parent"
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android:layout_height="match_parent"/>
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@ -3,9 +3,8 @@
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android:layout_height="match_parent"
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android:id="@+id/frame_content">
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<fragment
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android:id="@+id/fragment_emulation"
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android:name="org.dolphinemu.dolphinemu.fragments.EmulationFragment"
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<FrameLayout
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android:id="@+id/frame_emulation_fragment"
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android:layout_width="match_parent"
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android:layout_height="match_parent"/>
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