Core/WiiRoot: Fix NetPlay full Wii save sync not copying all the saves back to main NAND
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@ -252,27 +252,28 @@ void CleanUpWiiFileSystemContents()
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WARN_LOG(CORE, "Failed to copy Mii database to the NAND");
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WARN_LOG(CORE, "Failed to copy Mii database to the NAND");
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}
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}
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const u64 title_id = SConfig::GetInstance().GetTitleID();
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for (const u64 title_id : ios->GetES()->GetInstalledTitles())
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const auto session_save = WiiSave::MakeNandStorage(ios->GetFS().get(), title_id);
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// FS won't write the save if the directory doesn't exist
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const std::string title_path = Common::GetTitleDataPath(title_id);
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if (!configured_fs->GetMetadata(IOS::PID_KERNEL, IOS::PID_KERNEL, title_path))
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{
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{
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configured_fs->CreateDirectory(IOS::PID_KERNEL, IOS::PID_KERNEL, title_path, 0,
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const auto session_save = WiiSave::MakeNandStorage(ios->GetFS().get(), title_id);
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{IOS::HLE::FS::Mode::ReadWrite, IOS::HLE::FS::Mode::ReadWrite,
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IOS::HLE::FS::Mode::ReadWrite});
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// FS won't write the save if the directory doesn't exist
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const std::string title_path = Common::GetTitleDataPath(title_id);
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if (!configured_fs->GetMetadata(IOS::PID_KERNEL, IOS::PID_KERNEL, title_path))
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{
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configured_fs->CreateDirectory(IOS::PID_KERNEL, IOS::PID_KERNEL, title_path, 0,
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{IOS::HLE::FS::Mode::ReadWrite, IOS::HLE::FS::Mode::ReadWrite,
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IOS::HLE::FS::Mode::ReadWrite});
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}
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const auto user_save = WiiSave::MakeNandStorage(configured_fs.get(), title_id);
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const std::string backup_path =
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File::GetUserPath(D_BACKUP_IDX) + StringFromFormat("/%016" PRIx64 ".bin", title_id);
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const auto backup_save = WiiSave::MakeDataBinStorage(&ios->GetIOSC(), backup_path, "w+b");
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// Backup the existing save just in case it's still needed.
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WiiSave::Copy(user_save.get(), backup_save.get());
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WiiSave::Copy(session_save.get(), user_save.get());
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}
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}
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const auto user_save = WiiSave::MakeNandStorage(configured_fs.get(), title_id);
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const std::string backup_path =
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File::GetUserPath(D_BACKUP_IDX) + StringFromFormat("/%016" PRIx64 ".bin", title_id);
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const auto backup_save = WiiSave::MakeDataBinStorage(&ios->GetIOSC(), backup_path, "w+b");
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// Backup the existing save just in case it's still needed.
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WiiSave::Copy(user_save.get(), backup_save.get());
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WiiSave::Copy(session_save.get(), user_save.get());
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}
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}
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} // namespace Core
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} // namespace Core
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