Update nightvision2.glsl
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@ -50,10 +50,13 @@ void main()
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// neccessary to make the darkened area rounded
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// instead of rhombus-shaped.
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float sqrt = x / 10.0;
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while((sqrt*sqrt) < x) sqrt+=0.1;
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while ((sqrt*sqrt) < x)
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sqrt+=0.1;
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x = sqrt;
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sqrt = y / 10.0;
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while((sqrt*sqrt) < y) sqrt+=0.1;
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while ((sqrt*sqrt) < y)
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sqrt+=0.1;
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y = sqrt;
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x *= 2.0;
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