D3D: Removed somewhat mysterious comment
It would be good to know which games exactly exhibited the issue.
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@ -485,7 +485,6 @@ void Renderer::SetViewport()
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Wd = (X + Wd <= GetTargetWidth()) ? Wd : (GetTargetWidth() - X);
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Ht = (Y + Ht <= GetTargetHeight()) ? Ht : (GetTargetHeight() - Y);
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// Some games set invalid values for z-min and z-max so fix them to the max and min allowed and let the shaders do this work
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht,
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(xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f,
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xfmem.viewport.farZ / 16777216.0f);
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