WiimoteEmu: Expose IMU pointing accelerometer weight setting.
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@ -320,10 +320,10 @@ void EmulateIMUCursor(IMUCursorState* state, ControllerEmu::IMUCursor* imu_ir_gr
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state->rotation = gyro_rotation * state->rotation;
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// If we have some non-zero accel data use it to adjust gyro drift.
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constexpr auto ACCEL_WEIGHT = 0.02f;
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const auto accel_weight = imu_ir_group->GetAccelWeight();
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auto const accel = imu_accelerometer_group->GetState().value_or(Common::Vec3{});
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if (accel.LengthSquared())
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state->rotation = ComplementaryFilter(state->rotation, accel, ACCEL_WEIGHT);
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state->rotation = ComplementaryFilter(state->rotation, accel, accel_weight);
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// Clamp yaw within configured bounds.
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const auto yaw = GetYaw(state->rotation);
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@ -38,6 +38,16 @@ IMUCursor::IMUCursor(std::string name_, std::string ui_name_)
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// i18n: Refers to emulated wii remote movements.
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_trans("Clamping of rotation about the yaw axis.")},
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25, 0, 360);
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AddSetting(&m_accel_weight_setting,
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{// i18n: Percentage value of accelerometer data (complementary filter coefficient).
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_trans("Accelerometer Influence"),
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// i18n: The symbol/abbreviation for percent.
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_trans("%"),
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// i18n: Refers to a setting controling the influence of accelerometer data.
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_trans("Influence of accelerometer data on pitch and roll. Higher values will reduce "
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"drift at the cost of noise. Consider values between 1% and 3%.")},
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2, 0, 100);
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}
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ControlState IMUCursor::GetTotalYaw() const
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@ -45,4 +55,9 @@ ControlState IMUCursor::GetTotalYaw() const
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return m_yaw_setting.GetValue() * MathUtil::TAU / 360;
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}
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ControlState IMUCursor::GetAccelWeight() const
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{
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return m_accel_weight_setting.GetValue() / 100;
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}
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} // namespace ControllerEmu
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@ -19,7 +19,10 @@ public:
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// Yaw movement in radians.
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ControlState GetTotalYaw() const;
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ControlState GetAccelWeight() const;
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private:
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SettingValue<double> m_yaw_setting;
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SettingValue<double> m_accel_weight_setting;
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};
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} // namespace ControllerEmu
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