Merge pull request #4492 from aldelaro5/gc-mic-ui-reimplement
Move the GameCube mic button configuration to the GameCube config dialog
This commit is contained in:
commit
1fa61af413
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@ -24,8 +24,7 @@ static const u16 trigger_bitmasks[] = {
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static const u16 dpad_bitmasks[] = {PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT,
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PAD_BUTTON_RIGHT};
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static const char* const named_buttons[] = {"A", "B", "X", "Y", "Z", _trans("Start"),
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_trans("Mic")};
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static const char* const named_buttons[] = {"A", "B", "X", "Y", "Z", _trans("Start")};
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static const char* const named_triggers[] = {
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// i18n: The left trigger button (labeled L on real controllers)
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@ -39,11 +38,9 @@ static const char* const named_triggers[] = {
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GCPad::GCPad(const unsigned int index) : m_index(index)
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{
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int const mic_hax = index > 1;
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// buttons
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groups.emplace_back(m_buttons = new Buttons(_trans("Buttons")));
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for (unsigned int i = 0; i < sizeof(named_buttons) / sizeof(*named_buttons) - mic_hax; ++i)
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for (unsigned int i = 0; i < sizeof(named_buttons) / sizeof(*named_buttons); ++i)
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m_buttons->controls.emplace_back(new ControlGroup::Input(named_buttons[i]));
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// sticks
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@ -61,6 +58,10 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
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groups.emplace_back(m_rumble = new ControlGroup(_trans("Rumble")));
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m_rumble->controls.emplace_back(new ControlGroup::Output(_trans("Motor")));
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// Microphone
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groups.emplace_back(m_mic = new Buttons(_trans("Microphone")));
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m_mic->controls.emplace_back(new ControlGroup::Input(_trans("Button")));
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// dpad
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groups.emplace_back(m_dpad = new Buttons(_trans("D-Pad")));
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for (auto& named_direction : named_directions)
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@ -95,6 +96,8 @@ ControllerEmu::ControlGroup* GCPad::GetGroup(PadGroup group)
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return m_triggers;
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case PadGroup::Rumble:
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return m_rumble;
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case PadGroup::Mic:
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return m_mic;
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case PadGroup::Options:
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return m_options;
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default:
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@ -220,5 +223,5 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
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bool GCPad::GetMicButton() const
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{
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auto lock = ControllerEmu::GetStateLock();
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return (0.0f != m_buttons->controls.back()->control_ref->State());
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return (0.0f != m_mic->controls.back()->control_ref->State());
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}
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@ -18,6 +18,7 @@ enum class PadGroup
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DPad,
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Triggers,
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Rumble,
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Mic,
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Options
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};
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@ -43,6 +44,7 @@ private:
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Buttons* m_dpad;
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MixedTriggers* m_triggers;
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ControlGroup* m_rumble;
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Buttons* m_mic;
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ControlGroup* m_options;
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const unsigned int m_index;
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@ -47,6 +47,7 @@ set(GUI_SRCS
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Input/InputConfigDiagBitmaps.cpp
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Input/HotkeyInputConfigDiag.cpp
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Input/GCPadInputConfigDiag.cpp
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Input/MicButtonConfigDiag.cpp
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Input/GCKeyboardInputConfigDiag.cpp
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Input/WiimoteInputConfigDiag.cpp
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Input/NunchukInputConfigDiag.cpp
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@ -4,6 +4,7 @@
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#include "DolphinWX/Config/GameCubeConfigPane.h"
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#include <cassert>
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#include <string>
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#include <wx/button.h>
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@ -22,8 +23,10 @@
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#include "Core/Core.h"
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#include "Core/HW/EXI.h"
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#include "Core/HW/GCMemcard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/NetPlayProto.h"
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#include "DolphinWX/Config/ConfigMain.h"
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#include "DolphinWX/Input/MicButtonConfigDiag.h"
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#include "DolphinWX/WxEventUtils.h"
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#include "DolphinWX/WxUtils.h"
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@ -167,6 +170,7 @@ void GameCubeConfigPane::LoadGUIValues()
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for (int i = 0; i < 3; ++i)
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{
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bool isMemcard = false;
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bool isMic = false;
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// Add strings to the wxChoice list, the third wxChoice is the SP1 slot
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if (i == 2)
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@ -192,7 +196,7 @@ void GameCubeConfigPane::LoadGUIValues()
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isMemcard = m_exi_devices[i]->SetStringSelection(slot_devices[5]);
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break;
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case EXIDEVICE_MIC:
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m_exi_devices[i]->SetStringSelection(slot_devices[6]);
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isMic = m_exi_devices[i]->SetStringSelection(slot_devices[6]);
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break;
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case EXIDEVICE_ETH:
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m_exi_devices[i]->SetStringSelection(sp1_devices[2]);
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@ -203,7 +207,7 @@ void GameCubeConfigPane::LoadGUIValues()
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break;
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}
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if (!isMemcard && i < 2)
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if (!isMemcard && !isMic && i < 2)
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m_memcard_path[i]->Disable();
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}
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}
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@ -265,14 +269,30 @@ void GameCubeConfigPane::OnSP1Changed(wxCommandEvent& event)
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ChooseEXIDevice(event.GetString(), 2);
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}
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void GameCubeConfigPane::HandleEXISlotChange(int slot, const wxString& title)
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{
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assert(slot >= 0 && slot <= 1);
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if (!m_exi_devices[slot]->GetStringSelection().compare(_(EXIDEV_MIC_STR)))
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{
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InputConfig* const pad_plugin = Pad::GetConfig();
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MicButtonConfigDialog dialog(this, *pad_plugin, title, slot);
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dialog.ShowModal();
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}
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else
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{
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ChooseSlotPath(false, SConfig::GetInstance().m_EXIDevice[slot]);
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}
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}
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void GameCubeConfigPane::OnSlotAButtonClick(wxCommandEvent& event)
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{
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ChooseSlotPath(true, SConfig::GetInstance().m_EXIDevice[0]);
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HandleEXISlotChange(0, wxString(_("GameCube Microphone Slot A")));
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}
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void GameCubeConfigPane::OnSlotBButtonClick(wxCommandEvent& event)
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{
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ChooseSlotPath(false, SConfig::GetInstance().m_EXIDevice[1]);
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HandleEXISlotChange(1, wxString(_("GameCube Microphone Slot B")));
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}
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void GameCubeConfigPane::ChooseEXIDevice(const wxString& deviceName, int deviceNum)
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@ -297,7 +317,7 @@ void GameCubeConfigPane::ChooseEXIDevice(const wxString& deviceName, int deviceN
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tempType = EXIDEVICE_DUMMY;
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// Gray out the memcard path button if we're not on a memcard or AGP
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if (tempType == EXIDEVICE_MEMORYCARD || tempType == EXIDEVICE_AGP)
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if (tempType == EXIDEVICE_MEMORYCARD || tempType == EXIDEVICE_AGP || tempType == EXIDEVICE_MIC)
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m_memcard_path[deviceNum]->Enable();
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else if (deviceNum == 0 || deviceNum == 1)
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m_memcard_path[deviceNum]->Disable();
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@ -34,6 +34,7 @@ private:
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void OnSlotBButtonClick(wxCommandEvent&);
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void ChooseEXIDevice(const wxString& device_name, int device_id);
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void HandleEXISlotChange(int slot, const wxString& title);
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void ChooseSlotPath(bool is_slot_a, TEXIDevices device_type);
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wxArrayString m_ipl_language_strings;
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@ -107,6 +107,7 @@
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<ClCompile Include="Input\InputConfigDiagBitmaps.cpp" />
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<ClCompile Include="Input\HotkeyInputConfigDiag.cpp" />
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<ClCompile Include="Input\GCPadInputConfigDiag.cpp" />
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<ClCompile Include="Input\MicButtonConfigDiag.cpp" />
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<ClCompile Include="Input\GCKeyboardInputConfigDiag.cpp" />
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<ClCompile Include="Input\WiimoteInputConfigDiag.cpp" />
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<ClCompile Include="Input\NunchukInputConfigDiag.cpp" />
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@ -187,6 +188,7 @@
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<ClInclude Include="Input\InputConfigDiag.h" />
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<ClInclude Include="Input\HotkeyInputConfigDiag.h" />
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<ClInclude Include="Input\GCPadInputConfigDiag.h" />
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<ClInclude Include="Input\MicButtonConfigDiag.h" />
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<ClInclude Include="Input\GCKeyboardInputConfigDiag.h" />
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<ClInclude Include="Input\WiimoteInputConfigDiag.h" />
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<ClInclude Include="Input\NunchukInputConfigDiag.h" />
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@ -119,6 +119,9 @@
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<ClCompile Include="Input\GCPadInputConfigDiag.cpp">
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<Filter>GUI\InputConfig</Filter>
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</ClCompile>
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<ClCompile Include="Input\MicButtonConfigDiag.cpp">
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<Filter>GUI\InputConfig</Filter>
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</ClCompile>
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<ClCompile Include="Input\GCKeyboardInputConfigDiag.cpp">
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<Filter>GUI\InputConfig</Filter>
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</ClCompile>
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@ -335,6 +338,9 @@
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<ClInclude Include="Input\GCPadInputConfigDiag.h">
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<Filter>GUI\InputConfig</Filter>
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</ClInclude>
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<ClInclude Include="Input\MicButtonConfigDiag.h">
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<Filter>GUI\InputConfig</Filter>
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</ClInclude>
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<ClInclude Include="Input\GCKeyboardInputConfigDiag.h">
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<Filter>GUI\InputConfig</Filter>
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</ClInclude>
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@ -0,0 +1,36 @@
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/Input/MicButtonConfigDiag.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/GCPadEmu.h"
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MicButtonConfigDialog::MicButtonConfigDialog(wxWindow* const parent, InputConfig& config,
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const wxString& name, const int port_num)
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: InputConfigDialog(parent, config, name, port_num)
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{
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const int space5 = FromDIP(5);
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auto* const device_chooser = CreateDeviceChooserGroupBox();
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auto* const group_box_button =
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new ControlGroupBox(Pad::GetGroup(port_num, PadGroup::Mic), this, this);
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auto* const controls_sizer = new wxBoxSizer(wxHORIZONTAL);
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controls_sizer->Add(group_box_button, 0, wxEXPAND);
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auto* const szr_main = new wxBoxSizer(wxVERTICAL);
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szr_main->AddSpacer(space5);
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szr_main->Add(device_chooser, 0, wxEXPAND);
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szr_main->AddSpacer(space5);
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szr_main->Add(controls_sizer, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
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szr_main->AddSpacer(space5);
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szr_main->Add(CreateButtonSizer(wxCLOSE | wxNO_DEFAULT), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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szr_main->AddSpacer(space5);
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SetSizer(szr_main);
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Center();
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UpdateGUI();
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}
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@ -0,0 +1,14 @@
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "DolphinWX/Input/InputConfigDiag.h"
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class MicButtonConfigDialog final : public InputConfigDialog
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{
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public:
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MicButtonConfigDialog(wxWindow* parent, InputConfig& config, const wxString& name,
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int port_num = 0);
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};
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