Potential fix for errors related to 'Not enough free blocks'
changes fs getusage to return 1 additional inode to account for the directory itself Fixes save creation for at least two games, R8XE52 (Jurassic: The Hunted), STEETR (Tetris Party Deluxe) doesnt harm save creation in any games that i tested (about 25) also it is now possible to boot a nand title by selecting the tmd file using File > Open git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7575 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -156,7 +156,7 @@ bool CWII_IPC_HLE_Device_FileIO::Open(u32 _CommandAddress, u32 _Mode)
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}
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else
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{
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WARN_LOG(WII_IPC_FILEIO, "FileIO: Open failed - File doesn't exist %s", m_Filename.c_str());
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WARN_LOG(WII_IPC_FILEIO, "FileIO: Open (%s) failed - File doesn't exist %s", Modes[_Mode], m_Filename.c_str());
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ReturnValue = FS_FILE_NOT_EXIST;
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}
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@ -190,20 +190,34 @@ bool CWII_IPC_HLE_Device_fs::IOCtlV(u32 _CommandAddress)
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// this command sucks because it asks of the number of used
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// fsBlocks and inodes
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// It should be correct, but don't count on it...
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std::string path(HLE_IPC_BuildFilename((const char*)Memory::GetPointer(CommandBuffer.InBuffer[0].m_Address), CommandBuffer.InBuffer[0].m_Size));
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const char *relativepath = (const char*)Memory::GetPointer(CommandBuffer.InBuffer[0].m_Address);
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std::string path(HLE_IPC_BuildFilename(relativepath, CommandBuffer.InBuffer[0].m_Size));
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u32 fsBlocks = 0;
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u32 iNodes = 0;
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INFO_LOG(WII_IPC_FILEIO, "IOCTL_GETUSAGE %s", path.c_str());
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if (File::IsDirectory(path))
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{
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// LPFaint99: After I found that setting the number of inodes to the number of children + 1 for the directory itself
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// I decided to compare with sneek which has the following 2 special cases which are
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// Copyright (C) 2009-2011 crediar http://code.google.com/p/sneek/
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if ((memcmp(relativepath, "/title/00010001", 16 ) == 0 ) ||
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(memcmp(relativepath, "/title/00010005", 16) == 0 ))
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{
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fsBlocks = 23; // size is size/0x4000
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iNodes = 42; // empty folders return a FileCount of 1
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}
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else
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{
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File::FSTEntry parentDir;
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iNodes = File::ScanDirectoryTree(path, parentDir);
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// add one for the folder itself, allows some games to create their save files
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// R8XE52 (Jurassic: The Hunted), STEETR (Tetris Party Deluxe) now create their saves with this change
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iNodes = 1 + File::ScanDirectoryTree(path, parentDir);
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u64 totalSize = ComputeTotalFileSize(parentDir); // "Real" size, to be converted to nand blocks
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fsBlocks = (u32)(totalSize / (16 * 1024)); // one bock is 16kb
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}
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ReturnValue = FS_RESULT_OK;
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INFO_LOG(WII_IPC_FILEIO, "FS: fsBlock: %i, iNodes: %i", fsBlocks, iNodes);
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@ -212,7 +212,7 @@ bool CNANDContentLoader::Initialize(const std::string& _rName)
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}
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else
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{
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SplitPath(TMDFileName, &m_Path, NULL, NULL);
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m_Path = TMDFileName.substr(0, TMDFileName.find("title.tmd"));
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}
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File::IOFile pTMDFile(TMDFileName, "rb");
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if (!pTMDFile)
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@ -662,7 +662,7 @@ void CFrame::DoOpen(bool Boot)
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_("Select the file to load"),
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wxEmptyString, wxEmptyString, wxEmptyString,
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_("All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)") +
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wxString::Format(wxT("|*.elf;*.dol;*.gcm;*.iso;*.ciso;*.gcz;*.wad;*.dff|%s"),
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wxString::Format(wxT("|*.elf;*.dol;*.gcm;*.iso;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s"),
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wxGetTranslation(wxALL_FILES)),
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wxFD_OPEN | wxFD_FILE_MUST_EXIST,
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this);
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