This commit is contained in:
zackhow 2018-09-07 08:54:38 -04:00
parent 126ff8dc5f
commit 1f34471130
1 changed files with 290 additions and 61 deletions

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@ -18,84 +18,306 @@ const std::string touchScreenKey = "Touchscreen";
std::unordered_map<std::string, InputDevice*> m_controllers;
std::vector<std::string> configStrings = {
// GC
"InputA", "InputB", "InputStart", "InputX", "InputY", "InputZ", "DPadUp", "DPadDown",
"DPadLeft", "DPadRight", "MainUp", "MainDown", "MainLeft", "MainRight", "CStickUp",
"CStickDown", "CStickLeft", "CStickRight", "InputL", "InputR",
"InputA",
"InputB",
"InputStart",
"InputX",
"InputY",
"InputZ",
"DPadUp",
"DPadDown",
"DPadLeft",
"DPadRight",
"MainUp",
"MainDown",
"MainLeft",
"MainRight",
"CStickUp",
"CStickDown",
"CStickLeft",
"CStickRight",
"InputL",
"InputR",
// Wiimote
"WiimoteA", "WiimoteB", "WiimoteMinus", "WiimotePlus", "WiimoteHome", "Wiimote1", "Wiimote2",
"WiimoteUp", "WiimoteDown", "WiimoteLeft", "WiimoteRight", "IRUp", "IRDown", "IRLeft",
"IRRight", "IRForward", "IRBackward", "IRHide", "SwingUp", "SwingDown", "SwingLeft",
"SwingRight", "SwingForward", "SwingBackward", "TiltForward", "TiltBackward", "TiltLeft",
"TiltRight", "TiltModifier", "ShakeX", "ShakeY", "ShakeZ",
"WiimoteA",
"WiimoteB",
"WiimoteMinus",
"WiimotePlus",
"WiimoteHome",
"Wiimote1",
"Wiimote2",
"WiimoteUp",
"WiimoteDown",
"WiimoteLeft",
"WiimoteRight",
"IRUp",
"IRDown",
"IRLeft",
"IRRight",
"IRForward",
"IRBackward",
"IRHide",
"SwingUp",
"SwingDown",
"SwingLeft",
"SwingRight",
"SwingForward",
"SwingBackward",
"TiltForward",
"TiltBackward",
"TiltLeft",
"TiltRight",
"TiltModifier",
"ShakeX",
"ShakeY",
"ShakeZ",
// Nunchuk
"NunchukC", "NunchukZ", "NunchukUp", "NunchukDown", "NunchukLeft", "NunchukRight",
"NunchukSwingUp", "NunchukSwingDown", "NunchukSwingLeft", "NunchukSwingRight",
"NunchukSwingForward", "NunchukSwingBackward", "NunchukTiltForward", "NunchukTiltBackward",
"NunchukTiltLeft", "NunchukTiltRight", "NunchukTiltModifier", "NunchukShakeX", "NunchukShakeY",
"NunchukC",
"NunchukZ",
"NunchukUp",
"NunchukDown",
"NunchukLeft",
"NunchukRight",
"NunchukSwingUp",
"NunchukSwingDown",
"NunchukSwingLeft",
"NunchukSwingRight",
"NunchukSwingForward",
"NunchukSwingBackward",
"NunchukTiltForward",
"NunchukTiltBackward",
"NunchukTiltLeft",
"NunchukTiltRight",
"NunchukTiltModifier",
"NunchukShakeX",
"NunchukShakeY",
"NunchukShakeZ",
// Classic
"ClassicA", "ClassicB", "ClassicX", "ClassicY", "ClassicMinus", "ClassicPlus", "ClassicHome",
"ClassicZL", "ClassicZR", "ClassicUp", "ClassicDown", "ClassicLeft", "ClassicRight",
"ClassicLeftStickUp", "ClassicLeftStickDown", "ClassicLeftStickLeft", "ClassicLeftStickRight",
"ClassicRightStickUp", "ClassicRightStickDown", "ClassicRightStickLeft",
"ClassicRightStickRight", "ClassicTriggerL", "ClassicTriggerR",
"ClassicA",
"ClassicB",
"ClassicX",
"ClassicY",
"ClassicMinus",
"ClassicPlus",
"ClassicHome",
"ClassicZL",
"ClassicZR",
"ClassicUp",
"ClassicDown",
"ClassicLeft",
"ClassicRight",
"ClassicLeftStickUp",
"ClassicLeftStickDown",
"ClassicLeftStickLeft",
"ClassicLeftStickRight",
"ClassicRightStickUp",
"ClassicRightStickDown",
"ClassicRightStickLeft",
"ClassicRightStickRight",
"ClassicTriggerL",
"ClassicTriggerR",
// Guitar
"GuitarMinus", "GuitarPlus", "GuitarGreen", "GuitarRed", "GuitarYellow", "GuitarBue",
"GuitarOrange", "GuitarStrumUp", "GuitarStrumDown", "GuitarUp", "GuitarDown", "GuitarLeft",
"GuitarRight", "GuitarWhammy",
"GuitarMinus",
"GuitarPlus",
"GuitarGreen",
"GuitarRed",
"GuitarYellow",
"GuitarBue",
"GuitarOrange",
"GuitarStrumUp",
"GuitarStrumDown",
"GuitarUp",
"GuitarDown",
"GuitarLeft",
"GuitarRight",
"GuitarWhammy",
// Drums
"DrumsMinus", "DrumsPlus", "DrumsRed", "DrumsYellow", "DrumsBlue", "DrumsGreen", "DrumsOrange",
"DrumsBass", "DrumsUp", "DrumsDown", "DrumsLeft", "DrumsRight",
"DrumsMinus",
"DrumsPlus",
"DrumsRed",
"DrumsYellow",
"DrumsBlue",
"DrumsGreen",
"DrumsOrange",
"DrumsBass",
"DrumsUp",
"DrumsDown",
"DrumsLeft",
"DrumsRight",
// Turntable
"TurntableGreenLeft", "TurntableRedLeft", "TurntableBlueLeft", "TurntableGreenRight",
"TurntableRedRight", "TurntableBlueRight", "TurntableMinus", "TurntablePlus", "TurntableHome",
"TurntableEuphoria", "TurntableLeftTLeft", "TurntableLeftTRight", "TurntableRightTLeft",
"TurntableRightTRight", "TurntableUp", "TurntableDown", "TurntableLeft", "TurntableRight",
"TurntableEffDial", "TurntableCrossLeft", "TurntableCrossRight",
"TurntableGreenLeft",
"TurntableRedLeft",
"TurntableBlueLeft",
"TurntableGreenRight",
"TurntableRedRight",
"TurntableBlueRight",
"TurntableMinus",
"TurntablePlus",
"TurntableHome",
"TurntableEuphoria",
"TurntableLeftTLeft",
"TurntableLeftTRight",
"TurntableRightTLeft",
"TurntableRightTRight",
"TurntableUp",
"TurntableDown",
"TurntableLeft",
"TurntableRight",
"TurntableEffDial",
"TurntableCrossLeft",
"TurntableCrossRight",
// Rumble
"Rumble",
};
std::vector<ButtonType> configTypes = {
// GC
BUTTON_A, BUTTON_B, BUTTON_START, BUTTON_X, BUTTON_Y, BUTTON_Z, BUTTON_UP, BUTTON_DOWN,
BUTTON_LEFT, BUTTON_RIGHT, STICK_MAIN_UP, STICK_MAIN_DOWN, STICK_MAIN_LEFT, STICK_MAIN_RIGHT,
STICK_C_UP, STICK_C_DOWN, STICK_C_LEFT, STICK_C_RIGHT, TRIGGER_L, TRIGGER_R,
BUTTON_A,
BUTTON_B,
BUTTON_START,
BUTTON_X,
BUTTON_Y,
BUTTON_Z,
BUTTON_UP,
BUTTON_DOWN,
BUTTON_LEFT,
BUTTON_RIGHT,
STICK_MAIN_UP,
STICK_MAIN_DOWN,
STICK_MAIN_LEFT,
STICK_MAIN_RIGHT,
STICK_C_UP,
STICK_C_DOWN,
STICK_C_LEFT,
STICK_C_RIGHT,
TRIGGER_L,
TRIGGER_R,
// Wiimote
WIIMOTE_BUTTON_A, WIIMOTE_BUTTON_B, WIIMOTE_BUTTON_MINUS, WIIMOTE_BUTTON_PLUS,
WIIMOTE_BUTTON_HOME, WIIMOTE_BUTTON_1, WIIMOTE_BUTTON_2, WIIMOTE_UP, WIIMOTE_DOWN, WIIMOTE_LEFT,
WIIMOTE_RIGHT, WIIMOTE_IR_UP, WIIMOTE_IR_DOWN, WIIMOTE_IR_LEFT, WIIMOTE_IR_RIGHT,
WIIMOTE_IR_FORWARD, WIIMOTE_IR_BACKWARD, WIIMOTE_IR_HIDE, WIIMOTE_SWING_UP, WIIMOTE_SWING_DOWN,
WIIMOTE_SWING_LEFT, WIIMOTE_SWING_RIGHT, WIIMOTE_SWING_FORWARD, WIIMOTE_SWING_BACKWARD,
WIIMOTE_TILT_FORWARD, WIIMOTE_TILT_BACKWARD, WIIMOTE_TILT_LEFT, WIIMOTE_TILT_RIGHT,
WIIMOTE_TILT_MODIFIER, WIIMOTE_SHAKE_X, WIIMOTE_SHAKE_Y, WIIMOTE_SHAKE_Z,
WIIMOTE_BUTTON_A,
WIIMOTE_BUTTON_B,
WIIMOTE_BUTTON_MINUS,
WIIMOTE_BUTTON_PLUS,
WIIMOTE_BUTTON_HOME,
WIIMOTE_BUTTON_1,
WIIMOTE_BUTTON_2,
WIIMOTE_UP,
WIIMOTE_DOWN,
WIIMOTE_LEFT,
WIIMOTE_RIGHT,
WIIMOTE_IR_UP,
WIIMOTE_IR_DOWN,
WIIMOTE_IR_LEFT,
WIIMOTE_IR_RIGHT,
WIIMOTE_IR_FORWARD,
WIIMOTE_IR_BACKWARD,
WIIMOTE_IR_HIDE,
WIIMOTE_SWING_UP,
WIIMOTE_SWING_DOWN,
WIIMOTE_SWING_LEFT,
WIIMOTE_SWING_RIGHT,
WIIMOTE_SWING_FORWARD,
WIIMOTE_SWING_BACKWARD,
WIIMOTE_TILT_FORWARD,
WIIMOTE_TILT_BACKWARD,
WIIMOTE_TILT_LEFT,
WIIMOTE_TILT_RIGHT,
WIIMOTE_TILT_MODIFIER,
WIIMOTE_SHAKE_X,
WIIMOTE_SHAKE_Y,
WIIMOTE_SHAKE_Z,
// Nunchuk
NUNCHUK_BUTTON_C, NUNCHUK_BUTTON_Z, NUNCHUK_STICK_UP, NUNCHUK_STICK_DOWN, NUNCHUK_STICK_LEFT,
NUNCHUK_STICK_RIGHT, NUNCHUK_SWING_UP, NUNCHUK_SWING_DOWN, NUNCHUK_SWING_LEFT,
NUNCHUK_SWING_RIGHT, NUNCHUK_SWING_FORWARD, NUNCHUK_SWING_BACKWARD, NUNCHUK_TILT_FORWARD,
NUNCHUK_TILT_BACKWARD, NUNCHUK_TILT_LEFT, NUNCHUK_TILT_RIGHT, NUNCHUK_TILT_MODIFIER,
NUNCHUK_SHAKE_X, NUNCHUK_SHAKE_Y, NUNCHUK_SHAKE_Z,
NUNCHUK_BUTTON_C,
NUNCHUK_BUTTON_Z,
NUNCHUK_STICK_UP,
NUNCHUK_STICK_DOWN,
NUNCHUK_STICK_LEFT,
NUNCHUK_STICK_RIGHT,
NUNCHUK_SWING_UP,
NUNCHUK_SWING_DOWN,
NUNCHUK_SWING_LEFT,
NUNCHUK_SWING_RIGHT,
NUNCHUK_SWING_FORWARD,
NUNCHUK_SWING_BACKWARD,
NUNCHUK_TILT_FORWARD,
NUNCHUK_TILT_BACKWARD,
NUNCHUK_TILT_LEFT,
NUNCHUK_TILT_RIGHT,
NUNCHUK_TILT_MODIFIER,
NUNCHUK_SHAKE_X,
NUNCHUK_SHAKE_Y,
NUNCHUK_SHAKE_Z,
// Classic
CLASSIC_BUTTON_A, CLASSIC_BUTTON_B, CLASSIC_BUTTON_X, CLASSIC_BUTTON_Y, CLASSIC_BUTTON_MINUS,
CLASSIC_BUTTON_PLUS, CLASSIC_BUTTON_HOME, CLASSIC_BUTTON_ZL, CLASSIC_BUTTON_ZR, CLASSIC_DPAD_UP,
CLASSIC_DPAD_DOWN, CLASSIC_DPAD_LEFT, CLASSIC_DPAD_RIGHT, CLASSIC_STICK_LEFT_UP,
CLASSIC_STICK_LEFT_DOWN, CLASSIC_STICK_LEFT_LEFT, CLASSIC_STICK_LEFT_RIGHT,
CLASSIC_STICK_RIGHT_UP, CLASSIC_STICK_RIGHT_DOWN, CLASSIC_STICK_RIGHT_LEFT,
CLASSIC_STICK_RIGHT_RIGHT, CLASSIC_TRIGGER_L, CLASSIC_TRIGGER_R,
CLASSIC_BUTTON_A,
CLASSIC_BUTTON_B,
CLASSIC_BUTTON_X,
CLASSIC_BUTTON_Y,
CLASSIC_BUTTON_MINUS,
CLASSIC_BUTTON_PLUS,
CLASSIC_BUTTON_HOME,
CLASSIC_BUTTON_ZL,
CLASSIC_BUTTON_ZR,
CLASSIC_DPAD_UP,
CLASSIC_DPAD_DOWN,
CLASSIC_DPAD_LEFT,
CLASSIC_DPAD_RIGHT,
CLASSIC_STICK_LEFT_UP,
CLASSIC_STICK_LEFT_DOWN,
CLASSIC_STICK_LEFT_LEFT,
CLASSIC_STICK_LEFT_RIGHT,
CLASSIC_STICK_RIGHT_UP,
CLASSIC_STICK_RIGHT_DOWN,
CLASSIC_STICK_RIGHT_LEFT,
CLASSIC_STICK_RIGHT_RIGHT,
CLASSIC_TRIGGER_L,
CLASSIC_TRIGGER_R,
// Guitar
GUITAR_BUTTON_MINUS, GUITAR_BUTTON_PLUS, GUITAR_FRET_GREEN, GUITAR_FRET_RED, GUITAR_FRET_YELLOW,
GUITAR_FRET_BLUE, GUITAR_FRET_ORANGE, GUITAR_STRUM_UP, GUITAR_STRUM_DOWN, GUITAR_STICK_UP,
GUITAR_STICK_DOWN, GUITAR_STICK_LEFT, GUITAR_STICK_RIGHT, GUITAR_WHAMMY_BAR,
GUITAR_BUTTON_MINUS,
GUITAR_BUTTON_PLUS,
GUITAR_FRET_GREEN,
GUITAR_FRET_RED,
GUITAR_FRET_YELLOW,
GUITAR_FRET_BLUE,
GUITAR_FRET_ORANGE,
GUITAR_STRUM_UP,
GUITAR_STRUM_DOWN,
GUITAR_STICK_UP,
GUITAR_STICK_DOWN,
GUITAR_STICK_LEFT,
GUITAR_STICK_RIGHT,
GUITAR_WHAMMY_BAR,
// Drums
DRUMS_BUTTON_MINUS, DRUMS_BUTTON_PLUS, DRUMS_PAD_RED, DRUMS_PAD_YELLOW, DRUMS_PAD_BLUE,
DRUMS_PAD_GREEN, DRUMS_PAD_ORANGE, DRUMS_PAD_BASS, DRUMS_STICK_UP, DRUMS_STICK_DOWN,
DRUMS_STICK_LEFT, DRUMS_STICK_RIGHT,
DRUMS_BUTTON_MINUS,
DRUMS_BUTTON_PLUS,
DRUMS_PAD_RED,
DRUMS_PAD_YELLOW,
DRUMS_PAD_BLUE,
DRUMS_PAD_GREEN,
DRUMS_PAD_ORANGE,
DRUMS_PAD_BASS,
DRUMS_STICK_UP,
DRUMS_STICK_DOWN,
DRUMS_STICK_LEFT,
DRUMS_STICK_RIGHT,
// Turntable
TURNTABLE_BUTTON_GREEN_LEFT, TURNTABLE_BUTTON_RED_LEFT, TURNTABLE_BUTTON_BLUE_LEFT,
TURNTABLE_BUTTON_GREEN_RIGHT, TURNTABLE_BUTTON_RED_RIGHT, TURNTABLE_BUTTON_BLUE_RIGHT,
TURNTABLE_BUTTON_MINUS, TURNTABLE_BUTTON_PLUS, TURNTABLE_BUTTON_HOME, TURNTABLE_BUTTON_EUPHORIA,
TURNTABLE_TABLE_LEFT_LEFT, TURNTABLE_TABLE_LEFT_RIGHT, TURNTABLE_TABLE_RIGHT_LEFT,
TURNTABLE_TABLE_RIGHT_RIGHT, TURNTABLE_STICK_UP, TURNTABLE_STICK_DOWN, TURNTABLE_STICK_LEFT,
TURNTABLE_STICK_RIGHT, TURNTABLE_EFFECT_DIAL, TURNTABLE_CROSSFADE_LEFT,
TURNTABLE_BUTTON_GREEN_LEFT,
TURNTABLE_BUTTON_RED_LEFT,
TURNTABLE_BUTTON_BLUE_LEFT,
TURNTABLE_BUTTON_GREEN_RIGHT,
TURNTABLE_BUTTON_RED_RIGHT,
TURNTABLE_BUTTON_BLUE_RIGHT,
TURNTABLE_BUTTON_MINUS,
TURNTABLE_BUTTON_PLUS,
TURNTABLE_BUTTON_HOME,
TURNTABLE_BUTTON_EUPHORIA,
TURNTABLE_TABLE_LEFT_LEFT,
TURNTABLE_TABLE_LEFT_RIGHT,
TURNTABLE_TABLE_RIGHT_LEFT,
TURNTABLE_TABLE_RIGHT_RIGHT,
TURNTABLE_STICK_UP,
TURNTABLE_STICK_DOWN,
TURNTABLE_STICK_LEFT,
TURNTABLE_STICK_RIGHT,
TURNTABLE_EFFECT_DIAL,
TURNTABLE_CROSSFADE_LEFT,
TURNTABLE_CROSSFADE_RIGHT,
// Rumble
RUMBLE,
@ -371,6 +593,7 @@ void Init()
}
}
}
bool GetButtonPressed(int padID, ButtonType button)
{
bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
@ -380,6 +603,7 @@ bool GetButtonPressed(int padID, ButtonType button)
return pressed;
}
float GetAxisValue(int padID, ButtonType axis)
{
float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
@ -394,6 +618,7 @@ float GetAxisValue(int padID, ButtonType axis)
}
return value;
}
bool GamepadEvent(const std::string& dev, int button, int action)
{
auto it = m_controllers.find(dev);
@ -401,12 +626,14 @@ bool GamepadEvent(const std::string& dev, int button, int action)
return it->second->PressEvent(button, action);
return false;
}
void GamepadAxisEvent(const std::string& dev, int axis, float value)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
it->second->AxisEvent(axis, value);
}
void Shutdown()
{
for (const auto& controller : m_controllers)
@ -431,6 +658,7 @@ bool InputDevice::PressEvent(int button, int action)
}
return handled;
}
void InputDevice::AxisEvent(int axis, float value)
{
for (const auto& binding : _inputbinds)
@ -444,6 +672,7 @@ void InputDevice::AxisEvent(int axis, float value)
}
}
}
bool InputDevice::ButtonValue(int padID, ButtonType button)
{
const auto& binding = _inputbinds.find(std::make_pair(padID, button));
@ -455,6 +684,7 @@ bool InputDevice::ButtonValue(int padID, ButtonType button)
else
return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
}
float InputDevice::AxisValue(int padID, ButtonType axis)
{
const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
@ -466,5 +696,4 @@ float InputDevice::AxisValue(int padID, ButtonType axis)
else
return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
}
}