Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon

The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
This commit is contained in:
JosJuice 2017-12-31 20:33:36 +01:00
parent 1add238a28
commit 1f1dae367d
67 changed files with 1373 additions and 1736 deletions

View File

@ -160,6 +160,28 @@ bool InstallWAD(const std::string& wad_path)
return InstallWAD(ios, DiscIO::WiiWAD{wad_path}, InstallType::Permanent);
}
bool UninstallTitle(u64 title_id)
{
IOS::HLE::Kernel ios;
return ios.GetES()->DeleteTitleContent(title_id) == IOS::HLE::IPC_SUCCESS;
}
bool IsTitleInstalled(u64 title_id)
{
const std::string content_dir =
Common::GetTitleContentPath(title_id, Common::FromWhichRoot::FROM_CONFIGURED_ROOT);
if (!File::IsDirectory(content_dir))
return false;
// Since this isn't IOS and we only need a simple way to figure out if a title is installed,
// we make the (reasonable) assumption that having more than just the TMD in the content
// directory means that the title is installed.
const auto entries = File::ScanDirectoryTree(content_dir, false);
return std::any_of(entries.children.begin(), entries.children.end(),
[](const auto& file) { return file.virtualName != "title.tmd"; });
}
// Common functionality for system updaters.
class SystemUpdater
{

View File

@ -38,6 +38,10 @@ bool InstallWAD(IOS::HLE::Kernel& ios, const DiscIO::WiiWAD& wad, InstallType ty
// and does a permanent install.
bool InstallWAD(const std::string& wad_path);
bool UninstallTitle(u64 title_id);
bool IsTitleInstalled(u64 title_id);
enum class UpdateResult
{
Succeeded,

View File

@ -25,7 +25,7 @@
namespace DiscIO
{
// Increment CACHE_REVISION (GameListCtrl.cpp) if the enum below is modified
// Increment CACHE_REVISION (GameFileCache.cpp) if the enum below is modified
enum class BlobType
{
PLAIN,

View File

@ -5,12 +5,112 @@
#include <map>
#include <string>
#include "Common/Assert.h"
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "DiscIO/Enums.h"
namespace DiscIO
{
std::string GetName(Country country, bool translate)
{
std::string name;
switch (country)
{
case Country::COUNTRY_EUROPE:
name = _trans("Europe");
break;
case Country::COUNTRY_JAPAN:
name = _trans("Japan");
break;
case Country::COUNTRY_USA:
name = _trans("USA");
break;
case Country::COUNTRY_AUSTRALIA:
name = _trans("Australia");
break;
case Country::COUNTRY_FRANCE:
name = _trans("France");
break;
case Country::COUNTRY_GERMANY:
name = _trans("Germany");
break;
case Country::COUNTRY_ITALY:
name = _trans("Italy");
break;
case Country::COUNTRY_KOREA:
name = _trans("Korea");
break;
case Country::COUNTRY_NETHERLANDS:
name = _trans("Netherlands");
break;
case Country::COUNTRY_RUSSIA:
name = _trans("Russia");
break;
case Country::COUNTRY_SPAIN:
name = _trans("Spain");
break;
case Country::COUNTRY_TAIWAN:
name = _trans("Taiwan");
break;
case Country::COUNTRY_WORLD:
name = _trans("World");
break;
default:
name = _trans("Unknown");
break;
}
return translate ? GetStringT(name.c_str()) : name;
}
std::string GetName(Language language, bool translate)
{
std::string name;
switch (language)
{
case Language::LANGUAGE_JAPANESE:
name = _trans("Japanese");
break;
case Language::LANGUAGE_ENGLISH:
name = _trans("English");
break;
case Language::LANGUAGE_GERMAN:
name = _trans("German");
break;
case Language::LANGUAGE_FRENCH:
name = _trans("French");
break;
case Language::LANGUAGE_SPANISH:
name = _trans("Spanish");
break;
case Language::LANGUAGE_ITALIAN:
name = _trans("Italian");
break;
case Language::LANGUAGE_DUTCH:
name = _trans("Dutch");
break;
case Language::LANGUAGE_SIMPLIFIED_CHINESE:
name = _trans("Simplified Chinese");
break;
case Language::LANGUAGE_TRADITIONAL_CHINESE:
name = _trans("Traditional Chinese");
break;
case Language::LANGUAGE_KOREAN:
name = _trans("Korean");
break;
default:
name = _trans("Unknown");
break;
}
return translate ? GetStringT(name.c_str()) : name;
}
bool IsDisc(Platform volume_type)
{
return volume_type == Platform::GAMECUBE_DISC || volume_type == Platform::WII_DISC;
@ -26,7 +126,7 @@ bool IsNTSC(Region region)
return region == Region::NTSC_J || region == Region::NTSC_U || region == Region::NTSC_K;
}
// Increment CACHE_REVISION (GameListCtrl.cpp) if the code below is modified
// Increment CACHE_REVISION (GameFileCache.cpp) if the code below is modified
Country TypicalCountryForRegion(Region region)
{
@ -230,7 +330,7 @@ std::string GetSysMenuVersionString(u16 title_version)
}
}
std::string GetCompanyFromID(const std::string& company_id)
const std::string& GetCompanyFromID(const std::string& company_id)
{
static const std::map<std::string, std::string> companies = {
{"01", "Nintendo"},
@ -517,10 +617,11 @@ std::string GetCompanyFromID(const std::string& company_id)
{"ZW", "Judo Baby"},
{"ZX", "TopWare Interactive"}};
static const std::string EMPTY_STRING;
auto iterator = companies.find(company_id);
if (iterator != companies.end())
return iterator->second;
else
return "";
return EMPTY_STRING;
}
}

View File

@ -10,7 +10,7 @@
namespace DiscIO
{
// Increment CACHE_REVISION (GameListCtrl.cpp) if these enums are modified
// Increment CACHE_REVISION (GameFileCache.cpp) if these enums are modified
enum class Platform
{
@ -68,6 +68,9 @@ enum class Language
LANGUAGE_UNKNOWN
};
std::string GetName(Country country, bool translate);
std::string GetName(Language language, bool translate);
bool IsDisc(Platform volume_type);
bool IsWii(Platform volume_type);
bool IsNTSC(Region region);
@ -82,5 +85,5 @@ Country CountrySwitch(u8 country_code);
Region GetSysMenuRegion(u16 title_version);
std::string GetSysMenuVersionString(u16 title_version);
std::string GetCompanyFromID(const std::string& company_id);
const std::string& GetCompanyFromID(const std::string& company_id);
}

View File

@ -82,8 +82,6 @@ set(SRCS
Debugger/RegisterColumn.cpp
Debugger/RegisterWidget.cpp
Debugger/WatchWidget.cpp
GameList/GameFileCache.cpp
GameList/GameFile.cpp
GameList/GameList.cpp
GameList/GameListModel.cpp
GameList/GameTracker.cpp
@ -98,6 +96,7 @@ set(SRCS
NetPlay/PadMappingDialog.cpp
QtUtils/DoubleClickEventFilter.cpp
QtUtils/ElidedButton.cpp
QtUtils/ImageConverter.cpp
QtUtils/ListTabWidget.cpp
QtUtils/WindowActivationEventFilter.cpp
QtUtils/AspectRatioWidget.cpp

View File

@ -16,10 +16,10 @@
#include "Core/ConfigManager.h"
#include "DolphinQt2/Config/CheatCodeEditor.h"
#include "DolphinQt2/Config/CheatWarningWidget.h"
#include "DolphinQt2/GameList/GameFile.h"
#include "UICommon/GameFile.h"
ARCodeWidget::ARCodeWidget(const GameFile& game)
: m_game(game), m_game_id(game.GetGameID().toStdString()), m_game_revision(game.GetRevision())
ARCodeWidget::ARCodeWidget(const UICommon::GameFile& game)
: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
{
CreateWidgets();
ConnectWidgets();

View File

@ -12,8 +12,12 @@
#include "Common/CommonTypes.h"
#include "Core/ActionReplay.h"
class CheatWarningWidget;
namespace UICommon
{
class GameFile;
}
class CheatWarningWidget;
class QLabel;
class QListWidget;
class QListWidgetItem;
@ -23,7 +27,7 @@ class ARCodeWidget : public QWidget
{
Q_OBJECT
public:
explicit ARCodeWidget(const GameFile& game);
explicit ARCodeWidget(const UICommon::GameFile& game);
signals:
void OpenGeneralSettings();
@ -41,7 +45,7 @@ private:
void OnCodeEditPressed();
void OnCodeRemovePressed();
const GameFile& m_game;
const UICommon::GameFile& m_game;
std::string m_game_id;
u16 m_game_revision;

View File

@ -37,8 +37,8 @@ enum class EntryType
};
Q_DECLARE_METATYPE(EntryType);
FilesystemWidget::FilesystemWidget(const GameFile& game)
: m_game(game), m_volume(DiscIO::CreateVolumeFromFilename(game.GetFilePath().toStdString()))
FilesystemWidget::FilesystemWidget(const UICommon::GameFile& game)
: m_game(game), m_volume(DiscIO::CreateVolumeFromFilename(game.GetFilePath()))
{
CreateWidgets();
ConnectWidgets();

View File

@ -8,7 +8,7 @@
#include <memory>
#include "DiscIO/Volume.h"
#include "DolphinQt2/GameList/GameFile.h"
#include "UICommon/GameFile.h"
class QStandardItem;
class QStandardItemModel;
@ -24,7 +24,7 @@ class FilesystemWidget final : public QWidget
{
Q_OBJECT
public:
explicit FilesystemWidget(const GameFile& game);
explicit FilesystemWidget(const UICommon::GameFile& game);
private:
void CreateWidgets();
@ -46,6 +46,6 @@ private:
QStandardItemModel* m_tree_model;
QTreeView* m_tree_view;
GameFile m_game;
UICommon::GameFile m_game;
std::unique_ptr<DiscIO::Volume> m_volume;
};

View File

@ -23,7 +23,7 @@
#include "Core/ConfigLoaders/GameConfigLoader.h"
#include "Core/ConfigManager.h"
#include "DolphinQt2/Config/Graphics/GraphicsSlider.h"
#include "DolphinQt2/GameList/GameFile.h"
#include "UICommon/GameFile.h"
constexpr int DETERMINISM_NOT_SET_INDEX = 0;
constexpr int DETERMINISM_AUTO_INDEX = 1;
@ -35,9 +35,9 @@ constexpr const char* DETERMINISM_AUTO_STRING = "auto";
constexpr const char* DETERMINISM_NONE_STRING = "none";
constexpr const char* DETERMINISM_FAKE_COMPLETION_STRING = "fake-completion";
GameConfigWidget::GameConfigWidget(const GameFile& game) : m_game(game)
GameConfigWidget::GameConfigWidget(const UICommon::GameFile& game) : m_game(game)
{
m_game_id = m_game.GetGameID().toStdString();
m_game_id = m_game.GetGameID();
m_gameini_local_path =
QString::fromStdString(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
m_gameini_local = SConfig::LoadLocalGameIni(m_game_id, m_game.GetRevision());
@ -241,8 +241,8 @@ void GameConfigWidget::SaveCheckBox(QCheckBox* checkbox, const std::string& sect
void GameConfigWidget::LoadSettings()
{
// Load state information
m_state_combo->setCurrentIndex(m_game.GetRating());
m_state_comment_edit->setText(m_game.GetIssues());
m_state_combo->setCurrentIndex(m_game.GetEmuState());
m_state_comment_edit->setText(QString::fromStdString(m_game.GetIssues()));
// Load game-specific settings
@ -301,10 +301,10 @@ void GameConfigWidget::SaveSettings()
QString comment = m_state_comment_edit->text();
int state = m_state_combo->currentIndex();
if (comment != m_game.GetIssues())
if (comment != QString::fromStdString(m_game.GetIssues()))
m_gameini_local.GetOrCreateSection("EmuState")->Set("EmulationIssues", comment.toStdString());
if (state != m_game.GetRating())
if (state != m_game.GetEmuState())
m_gameini_local.GetOrCreateSection("EmuState")->Set("EmulationStateId", state);
// Save game-specific settings

View File

@ -11,7 +11,11 @@
#include "Common/IniFile.h"
namespace UICommon
{
class GameFile;
}
class QCheckBox;
class QComboBox;
class QGroupBox;
@ -25,7 +29,7 @@ class GameConfigWidget : public QWidget
{
Q_OBJECT
public:
explicit GameConfigWidget(const GameFile& game);
explicit GameConfigWidget(const UICommon::GameFile& game);
private:
void CreateWidgets();
@ -65,6 +69,6 @@ private:
IniFile m_gameini_local;
IniFile m_gameini_default;
const GameFile& m_game;
const UICommon::GameFile& m_game;
std::string m_game_id;
};

View File

@ -20,10 +20,10 @@
#include "Core/GeckoCodeConfig.h"
#include "DolphinQt2/Config/CheatCodeEditor.h"
#include "DolphinQt2/Config/CheatWarningWidget.h"
#include "DolphinQt2/GameList/GameFile.h"
#include "UICommon/GameFile.h"
GeckoCodeWidget::GeckoCodeWidget(const GameFile& game)
: m_game(game), m_game_id(game.GetGameID().toStdString()), m_game_revision(game.GetRevision())
GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game)
: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
{
CreateWidgets();
ConnectWidgets();

View File

@ -13,18 +13,22 @@
#include "Core/GeckoCode.h"
class CheatWarningWidget;
class GameFile;
class QLabel;
class QListWidget;
class QListWidgetItem;
class QTextEdit;
class QPushButton;
namespace UICommon
{
class GameFile;
}
class GeckoCodeWidget : public QWidget
{
Q_OBJECT
public:
explicit GeckoCodeWidget(const GameFile& game);
explicit GeckoCodeWidget(const UICommon::GameFile& game);
signals:
void OpenGeneralSettings();
@ -43,7 +47,7 @@ private:
void DownloadCodes();
void SaveCodes();
const GameFile& m_game;
const UICommon::GameFile& m_game;
std::string m_game_id;
u16 m_game_revision;

View File

@ -16,8 +16,10 @@
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DolphinQt2/Config/InfoWidget.h"
#include "DolphinQt2/QtUtils/ImageConverter.h"
#include "UICommon/UICommon.h"
InfoWidget::InfoWidget(const GameFile& game) : m_game(game)
InfoWidget::InfoWidget(const UICommon::GameFile& game) : m_game(game)
{
QVBoxLayout* layout = new QVBoxLayout();
layout->addWidget(CreateISODetails());
@ -32,17 +34,19 @@ QGroupBox* InfoWidget::CreateISODetails()
QLineEdit* file_path = CreateValueDisplay(m_game.GetFilePath());
QLineEdit* internal_name = CreateValueDisplay(m_game.GetInternalName());
QString game_id_string = m_game.GetGameID();
QString game_id_string = QString::fromStdString(m_game.GetGameID());
if (const u64 title_id = m_game.GetTitleID())
game_id_string += QStringLiteral(" (%1)").arg(title_id, 16, 16, QLatin1Char('0'));
QLineEdit* game_id = CreateValueDisplay(game_id_string);
QLineEdit* country = CreateValueDisplay(m_game.GetCountry());
QLineEdit* country = CreateValueDisplay(DiscIO::GetName(m_game.GetCountry(), true));
QLineEdit* maker = CreateValueDisplay(m_game.GetMaker());
QLineEdit* maker_id = CreateValueDisplay(QStringLiteral("0x") + m_game.GetMakerID());
QLineEdit* maker_id = CreateValueDisplay("0x" + m_game.GetMakerID());
QLineEdit* disc_number = CreateValueDisplay(QString::number(m_game.GetDiscNumber()));
QLineEdit* revision = CreateValueDisplay(QString::number(m_game.GetRevision()));
QLineEdit* apploader_date = CreateValueDisplay(m_game.GetApploaderDate());
QLineEdit* iso_size = CreateValueDisplay(FormatSize(m_game.GetFileSize()));
QLineEdit* iso_size = CreateValueDisplay(UICommon::FormatSize(m_game.GetFileSize()));
QWidget* checksum = CreateChecksumComputer();
layout->addRow(tr("File Path:"), file_path);
@ -75,7 +79,7 @@ QGroupBox* InfoWidget::CreateBannerDetails()
CreateLanguageSelector();
layout->addRow(tr("Show Language:"), m_language_selector);
if (m_game.GetPlatformID() == DiscIO::Platform::GAMECUBE_DISC)
if (m_game.GetPlatform() == DiscIO::Platform::GAMECUBE_DISC)
{
layout->addRow(tr("Short Name:"), m_short_name);
layout->addRow(tr("Short Maker:"), m_short_maker);
@ -83,27 +87,26 @@ QGroupBox* InfoWidget::CreateBannerDetails()
layout->addRow(tr("Long Maker:"), m_long_maker);
layout->addRow(tr("Description:"), m_description);
}
else if (DiscIO::IsWii(m_game.GetPlatformID()))
else if (DiscIO::IsWii(m_game.GetPlatform()))
{
layout->addRow(tr("Name:"), m_long_name);
}
if (!m_game.GetBanner().isNull())
{
layout->addRow(tr("Banner:"), CreateBannerGraphic());
}
QPixmap banner = ToQPixmap(m_game.GetBannerImage());
if (!banner.isNull())
layout->addRow(tr("Banner:"), CreateBannerGraphic(banner));
group->setLayout(layout);
return group;
}
QWidget* InfoWidget::CreateBannerGraphic()
QWidget* InfoWidget::CreateBannerGraphic(const QPixmap& image)
{
QWidget* widget = new QWidget();
QHBoxLayout* layout = new QHBoxLayout();
QLabel* banner = new QLabel();
banner->setPixmap(m_game.GetBanner());
banner->setPixmap(image);
QPushButton* save = new QPushButton(tr("Save as..."));
connect(save, &QPushButton::clicked, this, &InfoWidget::SaveBanner);
@ -117,7 +120,7 @@ void InfoWidget::SaveBanner()
{
QString path = QFileDialog::getSaveFileName(this, tr("Select a File"), QDir::currentPath(),
tr("PNG image file (*.png);; All Files (*)"));
m_game.GetBanner().save(path, "PNG");
ToQPixmap(m_game.GetBannerImage()).save(path, "PNG");
}
QLineEdit* InfoWidget::CreateValueDisplay(const QString& value)
@ -128,14 +131,18 @@ QLineEdit* InfoWidget::CreateValueDisplay(const QString& value)
return value_display;
}
QLineEdit* InfoWidget::CreateValueDisplay(const std::string& value)
{
return CreateValueDisplay(QString::fromStdString(value));
}
void InfoWidget::CreateLanguageSelector()
{
m_language_selector = new QComboBox();
QList<DiscIO::Language> languages = m_game.GetAvailableLanguages();
for (int i = 0; i < languages.count(); i++)
for (DiscIO::Language language : m_game.GetLanguages())
{
DiscIO::Language language = languages.at(i);
m_language_selector->addItem(m_game.GetLanguage(language), static_cast<int>(language));
m_language_selector->addItem(QString::fromStdString(DiscIO::GetName(language, true)),
static_cast<int>(language));
}
if (m_language_selector->count() == 1)
m_language_selector->setDisabled(true);
@ -149,11 +156,11 @@ void InfoWidget::ChangeLanguage()
{
DiscIO::Language language =
static_cast<DiscIO::Language>(m_language_selector->currentData().toInt());
m_short_name->setText(m_game.GetShortName(language));
m_short_maker->setText(m_game.GetShortMaker(language));
m_long_name->setText(m_game.GetLongName(language));
m_long_maker->setText(m_game.GetLongMaker(language));
m_description->setText(m_game.GetDescription(language));
m_short_name->setText(QString::fromStdString(m_game.GetShortName(language)));
m_short_maker->setText(QString::fromStdString(m_game.GetShortMaker(language)));
m_long_name->setText(QString::fromStdString(m_game.GetLongName(language)));
m_long_maker->setText(QString::fromStdString(m_game.GetLongMaker(language)));
m_description->setText(QString::fromStdString(m_game.GetDescription(language)));
}
QWidget* InfoWidget::CreateChecksumComputer()
@ -176,8 +183,7 @@ void InfoWidget::ComputeChecksum()
{
QCryptographicHash hash(QCryptographicHash::Md5);
hash.reset();
std::unique_ptr<DiscIO::BlobReader> file(
DiscIO::CreateBlobReader(m_game.GetFilePath().toStdString()));
std::unique_ptr<DiscIO::BlobReader> file(DiscIO::CreateBlobReader(m_game.GetFilePath()));
std::vector<u8> file_data(8 * 1080 * 1080); // read 1MB at a time
u64 game_size = file->GetDataSize();
u64 read_offset = 0;

View File

@ -4,20 +4,23 @@
#pragma once
#include <string>
#include <QWidget>
#include "DolphinQt2/GameList/GameFile.h"
#include "UICommon/GameFile.h"
class QComboBox;
class QGroupBox;
class QTextEdit;
class QLineEdit;
class QPixmap;
class QTextEdit;
class InfoWidget final : public QWidget
{
Q_OBJECT
public:
explicit InfoWidget(const GameFile& game);
explicit InfoWidget(const UICommon::GameFile& game);
private:
void ComputeChecksum();
@ -26,13 +29,13 @@ private:
QGroupBox* CreateBannerDetails();
QGroupBox* CreateISODetails();
QLineEdit* CreateValueDisplay() { return CreateValueDisplay(QStringLiteral("")); };
QLineEdit* CreateValueDisplay(const QString& value);
QLineEdit* CreateValueDisplay(const std::string& value = "");
QWidget* CreateChecksumComputer();
void CreateLanguageSelector();
QWidget* CreateBannerGraphic();
QWidget* CreateBannerGraphic(const QPixmap& image);
GameFile m_game;
UICommon::GameFile m_game;
QLineEdit* m_checksum_result;
QComboBox* m_language_selector;
QLineEdit* m_long_name;

View File

@ -10,7 +10,6 @@
#include <QWidget>
#include "Core/PatchEngine.h"
#include "DolphinQt2/GameList/GameFile.h"
class QDialogButtonBox;
class QGroupBox;

View File

@ -14,8 +14,8 @@
#include "Core/ConfigManager.h"
#include "DolphinQt2/Config/NewPatchDialog.h"
PatchesWidget::PatchesWidget(const GameFile& game)
: m_game(game), m_game_id(game.GetGameID().toStdString()), m_game_revision(game.GetRevision())
PatchesWidget::PatchesWidget(const UICommon::GameFile& game)
: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
{
IniFile game_ini_local;
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");

View File

@ -10,7 +10,7 @@
#include <QWidget>
#include "Core/PatchEngine.h"
#include "DolphinQt2/GameList/GameFile.h"
#include "UICommon/GameFile.h"
class QListWidget;
class QListWidgetItem;
@ -19,7 +19,7 @@ class QPushButton;
class PatchesWidget : public QWidget
{
public:
explicit PatchesWidget(const GameFile& game);
explicit PatchesWidget(const UICommon::GameFile& game);
private:
void CreateWidgets();
@ -39,7 +39,7 @@ private:
QPushButton* m_remove_button;
std::vector<PatchEngine::Patch> m_patches;
const GameFile& m_game;
const UICommon::GameFile& m_game;
std::string m_game_id;
u16 m_game_revision;
};

View File

@ -13,11 +13,15 @@
#include "DolphinQt2/Config/InfoWidget.h"
#include "DolphinQt2/Config/PatchesWidget.h"
#include "DolphinQt2/Config/PropertiesDialog.h"
#include "UICommon/GameFile.h"
PropertiesDialog::PropertiesDialog(QWidget* parent, const GameFile& game) : QDialog(parent)
PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& game)
: QDialog(parent)
{
setWindowTitle(
QStringLiteral("%1: %2 - %3").arg(game.GetFileName(), game.GetGameID(), game.GetLongName()));
setWindowTitle(QStringLiteral("%1: %2 - %3")
.arg(QString::fromStdString(game.GetFileName()),
QString::fromStdString(game.GetGameID()),
QString::fromStdString(game.GetLongName())));
QVBoxLayout* layout = new QVBoxLayout();
QTabWidget* tab_widget = new QTabWidget(this);
@ -39,7 +43,7 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const GameFile& game) : QDia
tab_widget->addTab(gecko, tr("Gecko Codes"));
tab_widget->addTab(info, tr("Info"));
if (DiscIO::IsDisc(game.GetPlatformID()))
if (DiscIO::IsDisc(game.GetPlatform()))
{
FilesystemWidget* filesystem = new FilesystemWidget(game);
tab_widget->addTab(filesystem, tr("Filesystem"));

View File

@ -6,13 +6,16 @@
#include <QDialog>
#include "DolphinQt2/GameList/GameFile.h"
namespace UICommon
{
class GameFile;
}
class PropertiesDialog final : public QDialog
{
Q_OBJECT
public:
explicit PropertiesDialog(QWidget* parent, const GameFile& game);
explicit PropertiesDialog(QWidget* parent, const UICommon::GameFile& game);
signals:
void OpenGeneralSettings();

View File

@ -97,7 +97,6 @@
<QtMoc Include="Debugger\NewBreakpointDialog.h" />
<QtMoc Include="Debugger\RegisterWidget.h" />
<QtMoc Include="Debugger\WatchWidget.h" />
<QtMoc Include="GameList\GameFile.h" />
<QtMoc Include="GameList\GameList.h" />
<QtMoc Include="GameList\GameListModel.h" />
<QtMoc Include="GameList\GameTracker.h" />
@ -250,8 +249,6 @@
<ClCompile Include="Debugger\RegisterWidget.cpp" />
<ClCompile Include="Debugger\WatchWidget.cpp" />
<ClCompile Include="GCMemcardManager.cpp" />
<ClCompile Include="GameList\GameFile.cpp" />
<ClCompile Include="GameList\GameFileCache.cpp" />
<ClCompile Include="GameList\GameList.cpp" />
<ClCompile Include="GameList\GameListModel.cpp" />
<ClCompile Include="GameList\GameTracker.cpp" />
@ -271,6 +268,7 @@
<ClCompile Include="NetPlay\PadMappingDialog.cpp" />
<ClCompile Include="QtUtils\DoubleClickEventFilter.cpp" />
<ClCompile Include="QtUtils\ElidedButton.cpp" />
<ClCompile Include="QtUtils\ImageConverter.cpp" />
<ClCompile Include="QtUtils\ListTabWidget.cpp" />
<ClCompile Include="QtUtils\WindowActivationEventFilter.cpp" />
<ClCompile Include="QtUtils\AspectRatioWidget.cpp" />
@ -311,9 +309,9 @@
<ClInclude Include="Config\Mapping\WiimoteEmuMotionControl.h" />
<ClInclude Include="Config\RegisterColumn.h" />
<ClInclude Include="Config\RegisterWidget.h" />
<ClInclude Include="GameList\GameFileCache.h" />
<ClInclude Include="QtUtils\BlockUserInputFilter.h" />
<ClInclude Include="QtUtils\ElidedButton.h" />
<ClInclude Include="QtUtils\ImageConverter.h" />
<ClInclude Include="QtUtils\ListTabWidget.h" />
<ClInclude Include="Resources.h" />
<ClInclude Include="Settings\GameCubePane.h" />

View File

@ -1,481 +0,0 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QDir>
#include <QFileInfo>
#include <QImage>
#include <QSharedPointer>
#include "Common/Assert.h"
#include "Common/FileUtil.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/HW/WiiSaveCrypted.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/IOS.h"
#include "Core/WiiUtils.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DolphinQt2/GameList/GameFile.h"
#include "DolphinQt2/Resources.h"
#include "DolphinQt2/Settings.h"
QList<DiscIO::Language> GameFile::GetAvailableLanguages() const
{
return m_long_names.keys();
}
static QMap<DiscIO::Language, QString>
ConvertLanguageMap(const std::map<DiscIO::Language, std::string>& map)
{
QMap<DiscIO::Language, QString> result;
for (auto entry : map)
result.insert(entry.first, QString::fromStdString(entry.second).trimmed());
return result;
}
GameFile::GameFile()
{
m_valid = false;
}
GameFile::GameFile(const QString& path) : m_path(path)
{
m_valid = false;
if (!LoadFileInfo(path))
return;
if (TryLoadVolume())
{
LoadState();
}
else if (!TryLoadElfDol())
{
return;
}
m_valid = true;
}
bool GameFile::IsValid() const
{
if (!m_valid)
return false;
if (m_platform == DiscIO::Platform::WII_WAD && !IOS::ES::IsChannel(m_title_id))
return false;
return true;
}
void GameFile::ReadBanner(const DiscIO::Volume& volume)
{
int width, height;
std::vector<u32> buffer = volume.GetBanner(&width, &height);
QImage banner(width, height, QImage::Format_RGB888);
for (int i = 0; i < width * height; i++)
{
int x = i % width, y = i / width;
banner.setPixel(x, y, qRgb((buffer[i] & 0xFF0000) >> 16, (buffer[i] & 0x00FF00) >> 8,
(buffer[i] & 0x0000FF) >> 0));
}
if (!banner.isNull())
m_banner = QPixmap::fromImage(banner);
}
bool GameFile::LoadFileInfo(const QString& path)
{
QFileInfo info(path);
if (!info.exists() || !info.isReadable())
return false;
m_last_modified = info.lastModified();
m_size = info.size();
return true;
}
void GameFile::LoadState()
{
IniFile ini = SConfig::LoadGameIni(m_game_id.toStdString(), m_revision);
std::string issues_temp;
ini.GetIfExists("EmuState", "EmulationStateId", &m_rating);
ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);
m_issues = QString::fromStdString(issues_temp);
}
bool GameFile::IsElfOrDol()
{
QString extension = GetFileExtension();
return extension == QStringLiteral("elf") || extension == QStringLiteral("dol");
}
bool GameFile::TryLoadVolume()
{
QSharedPointer<DiscIO::Volume> volume(
DiscIO::CreateVolumeFromFilename(m_path.toStdString()).release());
if (volume == nullptr)
return false;
m_game_id = QString::fromStdString(volume->GetGameID());
std::string maker_id = volume->GetMakerID();
m_title_id = volume->GetTitleID().value_or(0);
m_maker = QString::fromStdString(DiscIO::GetCompanyFromID(maker_id));
m_maker_id = QString::fromStdString(maker_id);
m_revision = volume->GetRevision().value_or(0);
m_internal_name = QString::fromStdString(volume->GetInternalName());
m_short_names = ConvertLanguageMap(volume->GetShortNames());
m_long_names = ConvertLanguageMap(volume->GetLongNames());
m_short_makers = ConvertLanguageMap(volume->GetShortMakers());
m_long_makers = ConvertLanguageMap(volume->GetLongMakers());
m_descriptions = ConvertLanguageMap(volume->GetDescriptions());
m_disc_number = volume->GetDiscNumber().value_or(0);
m_platform = volume->GetVolumeType();
m_region = volume->GetRegion();
m_country = volume->GetCountry();
m_blob_type = volume->GetBlobType();
m_raw_size = volume->GetRawSize();
m_apploader_date = QString::fromStdString(volume->GetApploaderDate());
ReadBanner(*volume);
return true;
}
bool GameFile::TryLoadElfDol()
{
if (!IsElfOrDol())
return false;
m_revision = 0;
m_platform = DiscIO::Platform::ELF_DOL;
m_region = DiscIO::Region::UNKNOWN_REGION;
m_country = DiscIO::Country::COUNTRY_UNKNOWN;
m_blob_type = DiscIO::BlobType::DIRECTORY;
m_raw_size = m_size;
m_rating = 0;
return true;
}
QString GameFile::GetFileName() const
{
return QFileInfo(m_path).fileName();
}
QString GameFile::GetFileExtension() const
{
return QFileInfo(m_path).suffix();
}
QString GameFile::GetFileFolder() const
{
return QFileInfo(m_path).dir().dirName();
}
QString GameFile::GetBannerString(const QMap<DiscIO::Language, QString>& m) const
{
// Try the settings language, then English, then just pick one.
if (m.isEmpty())
return QString();
bool wii = m_platform != DiscIO::Platform::GAMECUBE_DISC;
DiscIO::Language current_lang = SConfig::GetInstance().GetCurrentLanguage(wii);
if (m.contains(current_lang))
return m[current_lang];
if (m.contains(DiscIO::Language::LANGUAGE_ENGLISH))
return m[DiscIO::Language::LANGUAGE_ENGLISH];
return m.first();
}
QString GameFile::GetPlatform() const
{
switch (m_platform)
{
case DiscIO::Platform::GAMECUBE_DISC:
return QObject::tr("GameCube");
case DiscIO::Platform::WII_DISC:
return QObject::tr("Wii");
case DiscIO::Platform::WII_WAD:
return QObject::tr("Wii Channel");
case DiscIO::Platform::ELF_DOL:
return QObject::tr("ELF/DOL");
default:
return QObject::tr("Unknown");
}
}
QString GameFile::GetCountry() const
{
switch (m_country)
{
case DiscIO::Country::COUNTRY_EUROPE:
return QObject::tr("Europe");
case DiscIO::Country::COUNTRY_JAPAN:
return QObject::tr("Japan");
case DiscIO::Country::COUNTRY_USA:
return QObject::tr("USA");
case DiscIO::Country::COUNTRY_AUSTRALIA:
return QObject::tr("Australia");
case DiscIO::Country::COUNTRY_FRANCE:
return QObject::tr("France");
case DiscIO::Country::COUNTRY_GERMANY:
return QObject::tr("Germany");
case DiscIO::Country::COUNTRY_ITALY:
return QObject::tr("Italy");
case DiscIO::Country::COUNTRY_KOREA:
return QObject::tr("Korea");
case DiscIO::Country::COUNTRY_NETHERLANDS:
return QObject::tr("Netherlands");
case DiscIO::Country::COUNTRY_RUSSIA:
return QObject::tr("Russia");
case DiscIO::Country::COUNTRY_SPAIN:
return QObject::tr("Spain");
case DiscIO::Country::COUNTRY_TAIWAN:
return QObject::tr("Taiwan");
case DiscIO::Country::COUNTRY_WORLD:
return QObject::tr("World");
default:
return QObject::tr("Unknown");
}
}
QString GameFile::GetLanguage(DiscIO::Language lang) const
{
switch (lang)
{
case DiscIO::Language::LANGUAGE_JAPANESE:
return QObject::tr("Japanese");
case DiscIO::Language::LANGUAGE_ENGLISH:
return QObject::tr("English");
case DiscIO::Language::LANGUAGE_GERMAN:
return QObject::tr("German");
case DiscIO::Language::LANGUAGE_FRENCH:
return QObject::tr("French");
case DiscIO::Language::LANGUAGE_SPANISH:
return QObject::tr("Spanish");
case DiscIO::Language::LANGUAGE_ITALIAN:
return QObject::tr("Italian");
case DiscIO::Language::LANGUAGE_DUTCH:
return QObject::tr("Dutch");
case DiscIO::Language::LANGUAGE_SIMPLIFIED_CHINESE:
return QObject::tr("Simplified Chinese");
case DiscIO::Language::LANGUAGE_TRADITIONAL_CHINESE:
return QObject::tr("Traditional Chinese");
case DiscIO::Language::LANGUAGE_KOREAN:
return QObject::tr("Korean");
default:
return QObject::tr("Unknown");
}
}
QString GameFile::GetUniqueID() const
{
std::vector<std::string> info;
if (!GetGameID().isEmpty())
info.push_back(GetGameID().toStdString());
if (GetRevision() != 0)
{
info.push_back("Revision " + std::to_string(GetRevision()));
}
std::string name = m_long_names[DiscIO::Language::LANGUAGE_ENGLISH].toStdString();
if (name.empty())
{
if (!m_long_names.isEmpty())
name = m_long_names.begin().value().toStdString();
else
{
std::string filename, extension;
name = SplitPath(m_path.toStdString(), nullptr, &filename, &extension);
name = filename + extension;
}
}
int disc_number = GetDiscNumber() + 1;
std::string lower_name = name;
std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(), ::tolower);
if (disc_number > 1 &&
lower_name.find(std::string("disc ") + std::to_string(disc_number)) == std::string::npos &&
lower_name.find(std::string("disc") + std::to_string(disc_number)) == std::string::npos)
{
info.push_back("Disc " + std::to_string(disc_number));
}
if (info.empty())
return QString::fromStdString(name);
std::ostringstream ss;
std::copy(info.begin(), info.end() - 1, std::ostream_iterator<std::string>(ss, ", "));
ss << info.back();
return QString::fromStdString(name + " (" + ss.str() + ")");
}
bool GameFile::IsInstalled() const
{
_assert_(m_platform == DiscIO::Platform::WII_WAD);
const std::string content_dir =
Common::GetTitleContentPath(m_title_id, Common::FromWhichRoot::FROM_CONFIGURED_ROOT);
if (!File::IsDirectory(content_dir))
return false;
// Since this isn't IOS and we only need a simple way to figure out if a title is installed,
// we make the (reasonable) assumption that having more than just the TMD in the content
// directory means that the title is installed.
const auto entries = File::ScanDirectoryTree(content_dir, false);
return std::any_of(entries.children.begin(), entries.children.end(),
[](const auto& file) { return file.virtualName != "title.tmd"; });
}
bool GameFile::Install()
{
_assert_(m_platform == DiscIO::Platform::WII_WAD);
bool installed = WiiUtils::InstallWAD(m_path.toStdString());
if (installed)
Settings::Instance().NANDRefresh();
return installed;
}
bool GameFile::Uninstall()
{
_assert_(m_platform == DiscIO::Platform::WII_WAD);
IOS::HLE::Kernel ios;
return ios.GetES()->DeleteTitleContent(m_title_id) == IOS::HLE::IPC_SUCCESS;
}
bool GameFile::ExportWiiSave()
{
return CWiiSaveCrypted::ExportWiiSave(m_title_id);
}
QString GameFile::GetWiiFSPath() const
{
_assert_(m_platform == DiscIO::Platform::WII_DISC || m_platform == DiscIO::Platform::WII_WAD);
const std::string path = Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
return QString::fromStdString(path);
}
// Convert an integer size to a friendly string representation.
QString FormatSize(qint64 size)
{
QStringList units{QStringLiteral("KB"), QStringLiteral("MB"), QStringLiteral("GB"),
QStringLiteral("TB")};
QStringListIterator i(units);
QString unit = QStringLiteral("B");
double num = (double)size;
while (num > 1024.0 && i.hasNext())
{
unit = i.next();
num /= 1024.0;
}
return QStringLiteral("%1 %2").arg(QString::number(num, 'f', 1)).arg(unit);
}
template <typename T, typename U = std::enable_if_t<std::is_enum<T>::value>>
QDataStream& operator<<(QDataStream& out, const T& enum_value)
{
out << static_cast<std::underlying_type_t<T>>(enum_value);
return out;
}
template <typename T, typename U = std::enable_if_t<std::is_enum<T>::value>>
QDataStream& operator>>(QDataStream& in, T& enum_value)
{
std::underlying_type_t<T> tmp;
in >> tmp;
enum_value = static_cast<T>(tmp);
return in;
}
// Some C++ implementations define uint64_t as an 'unsigned long', but QDataStream only has built-in
// overloads for quint64, which is an 'unsigned long long' on Unix
QDataStream& operator<<(QDataStream& out, const unsigned long& integer)
{
out << static_cast<quint64>(integer);
return out;
}
QDataStream& operator>>(QDataStream& in, unsigned long& integer)
{
quint64 tmp;
in >> tmp;
integer = static_cast<unsigned long>(tmp);
return in;
}
QDataStream& operator<<(QDataStream& out, const GameFile& file)
{
out << file.m_last_modified;
out << file.m_path;
out << file.m_title_id;
out << file.m_game_id;
out << file.m_maker_id;
out << file.m_maker;
out << file.m_long_makers;
out << file.m_short_makers;
out << file.m_internal_name;
out << file.m_long_names;
out << file.m_short_names;
out << file.m_platform;
out << file.m_region;
out << file.m_country;
out << file.m_blob_type;
out << file.m_size;
out << file.m_raw_size;
out << file.m_descriptions;
out << file.m_revision;
out << file.m_disc_number;
out << file.m_issues;
out << file.m_rating;
out << file.m_apploader_date;
out << file.m_banner;
return out;
}
QDataStream& operator>>(QDataStream& in, GameFile& file)
{
in >> file.m_last_modified;
in >> file.m_path;
in >> file.m_title_id;
in >> file.m_game_id;
in >> file.m_maker_id;
in >> file.m_maker;
in >> file.m_long_makers;
in >> file.m_short_makers;
in >> file.m_internal_name;
in >> file.m_long_names;
in >> file.m_short_names;
in >> file.m_platform;
in >> file.m_region;
in >> file.m_country;
in >> file.m_blob_type;
in >> file.m_size;
in >> file.m_raw_size;
in >> file.m_descriptions;
in >> file.m_revision;
in >> file.m_disc_number;
in >> file.m_issues;
in >> file.m_rating;
in >> file.m_apploader_date;
in >> file.m_banner;
file.m_valid = true;
return in;
}

View File

@ -1,125 +0,0 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QDateTime>
#include <QFile>
#include <QMap>
#include <QPixmap>
#include <QString>
#include "Common/CommonTypes.h"
namespace DiscIO
{
enum class BlobType;
enum class Country;
enum class Language;
enum class Region;
enum class Platform;
class Volume;
}
class GameFile final
{
public:
GameFile();
explicit GameFile(const QString& path);
bool IsValid() const;
// These will be properly initialized before we try to load the file.
QString GetFilePath() const { return m_path; }
QString GetFileName() const;
QString GetFileExtension() const;
QString GetFileFolder() const;
qint64 GetFileSize() const { return m_size; }
QDateTime GetLastModified() const { return m_last_modified; }
// The rest will not.
QString GetGameID() const { return m_game_id; }
QString GetMakerID() const { return m_maker_id; }
QString GetMaker() const { return m_maker; }
u64 GetTitleID() const { return m_title_id; }
u16 GetRevision() const { return m_revision; }
QString GetInternalName() const { return m_internal_name; }
QString GetUniqueID() const;
u8 GetDiscNumber() const { return m_disc_number; }
u64 GetRawSize() const { return m_raw_size; }
QPixmap GetBanner() const { return m_banner; }
QString GetIssues() const { return m_issues; }
int GetRating() const { return m_rating; }
QString GetApploaderDate() const { return m_apploader_date; }
DiscIO::Platform GetPlatformID() const { return m_platform; }
QString GetPlatform() const;
DiscIO::Region GetRegion() const { return m_region; }
DiscIO::Country GetCountryID() const { return m_country; }
QString GetCountry() const;
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
QString GetWiiFSPath() const;
bool IsInstalled() const;
// Banner details
QString GetLanguage(DiscIO::Language lang) const;
QList<DiscIO::Language> GetAvailableLanguages() const;
QString GetShortName() const { return GetBannerString(m_short_names); }
QString GetShortMaker() const { return GetBannerString(m_short_makers); }
QString GetLongName() const { return GetBannerString(m_long_names); }
QString GetLongMaker() const { return GetBannerString(m_long_makers); }
QString GetDescription() const { return GetBannerString(m_descriptions); }
QString GetShortName(DiscIO::Language lang) const { return m_short_names[lang]; }
QString GetShortMaker(DiscIO::Language lang) const { return m_short_makers[lang]; }
QString GetLongName(DiscIO::Language lang) const { return m_long_names[lang]; }
QString GetLongMaker(DiscIO::Language lang) const { return m_long_makers[lang]; }
QString GetDescription(DiscIO::Language lang) const { return m_descriptions[lang]; }
bool Install();
bool Uninstall();
bool ExportWiiSave();
friend QDataStream& operator<<(QDataStream& out, const GameFile& file);
friend QDataStream& operator>>(QDataStream& in, GameFile& file);
private:
QString GetBannerString(const QMap<DiscIO::Language, QString>& m) const;
void ReadBanner(const DiscIO::Volume& volume);
bool LoadFileInfo(const QString& path);
void LoadState();
bool IsElfOrDol();
bool TryLoadElfDol();
bool TryLoadVolume();
bool m_valid;
QString m_path;
QDateTime m_last_modified;
qint64 m_size = 0;
QString m_game_id;
QString m_maker;
QString m_maker_id;
u16 m_revision = 0;
u64 m_title_id = 0;
QString m_internal_name;
QMap<DiscIO::Language, QString> m_short_names;
QMap<DiscIO::Language, QString> m_long_names;
QMap<DiscIO::Language, QString> m_short_makers;
QMap<DiscIO::Language, QString> m_long_makers;
QMap<DiscIO::Language, QString> m_descriptions;
u8 m_disc_number = 0;
DiscIO::Region m_region;
DiscIO::Platform m_platform;
DiscIO::Country m_country;
DiscIO::BlobType m_blob_type;
u64 m_raw_size = 0;
QPixmap m_banner;
QString m_issues;
int m_rating = 0;
QString m_apploader_date;
};
QString FormatSize(qint64 size);
QDataStream& operator<<(QDataStream& out, const GameFile& file);
QDataStream& operator>>(QDataStream& in, GameFile& file);
QDataStream& operator<<(QDataStream& out, const unsigned long& file);
QDataStream& operator>>(QDataStream& in, unsigned long& file);

View File

@ -1,76 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "GameFileCache.h"
#include <QDataStream>
#include <QDir>
#include <QFile>
#include <QFileInfo>
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
#include "DolphinQt2/Settings.h"
static const int CACHE_VERSION = 4; // Last changed in PR #6109
static const int DATASTREAM_VERSION = QDataStream::Qt_5_0;
GameFileCache::GameFileCache()
: m_path(QString::fromStdString(File::GetUserPath(D_CACHE_IDX) + "qt_gamefile.cache"))
{
}
bool GameFileCache::IsCached(const QString& path) const
{
return m_gamefiles.contains(path);
}
GameFile GameFileCache::GetFile(const QString& path) const
{
return m_gamefiles[path];
}
void GameFileCache::Load()
{
QFile file(m_path);
if (!file.open(QIODevice::ReadOnly))
return;
QDataStream stream(&file);
stream.setVersion(DATASTREAM_VERSION);
qint32 cache_version;
stream >> cache_version;
// If the cache file is using an older version, ignore it and create it from scratch
if (cache_version != CACHE_VERSION)
return;
stream >> m_gamefiles;
}
void GameFileCache::Save() const
{
QFile file(m_path);
if (!file.open(QIODevice::WriteOnly))
return;
QDataStream stream(&file);
stream.setVersion(DATASTREAM_VERSION);
stream << static_cast<qint32>(CACHE_VERSION);
stream << m_gamefiles;
}
void GameFileCache::Update(const GameFile& gamefile)
{
m_gamefiles[gamefile.GetFilePath()] = gamefile;
}
QList<QString> GameFileCache::GetCached() const
{
return m_gamefiles.keys();
}

View File

@ -1,29 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QList>
#include <QMap>
#include <QString>
#include "DolphinQt2/GameList/GameFile.h"
class GameFileCache
{
public:
explicit GameFileCache();
void Update(const GameFile& gamefile);
void Save() const;
void Load();
bool IsCached(const QString& path) const;
GameFile GetFile(const QString& path) const;
QList<QString> GetCached() const;
private:
QString m_path;
QMap<QString, GameFile> m_gamefiles;
};

View File

@ -21,6 +21,8 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/WiiSaveCrypted.h"
#include "Core/WiiUtils.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
@ -157,11 +159,11 @@ void GameList::MakeGridView()
void GameList::ShowContextMenu(const QPoint&)
{
const auto game = GetSelectedGame();
if (game.isNull())
if (!game)
return;
QMenu* menu = new QMenu(this);
DiscIO::Platform platform = game->GetPlatformID();
DiscIO::Platform platform = game->GetPlatform();
AddAction(menu, tr("&Properties"), this, &GameList::OpenProperties);
AddAction(menu, tr("&Wiki"), this, &GameList::OpenWiki);
menu->addSeparator();
@ -188,7 +190,7 @@ void GameList::ShowContextMenu(const QPoint&)
if (platform == DiscIO::Platform::WII_DISC)
{
auto* perform_disc_update = AddAction(menu, tr("Perform System Update"), this, [this] {
WiiUpdate::PerformDiscUpdate(GetSelectedGame()->GetFilePath().toStdString(), this);
WiiUpdate::PerformDiscUpdate(GetSelectedGame()->GetFilePath(), this);
});
perform_disc_update->setEnabled(!Core::IsRunning() || !SConfig::GetInstance().bWii);
}
@ -209,7 +211,8 @@ void GameList::ShowContextMenu(const QPoint&)
connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu, [=](Core::State state) {
wad_install_action->setEnabled(state == Core::State::Uninitialized);
wad_uninstall_action->setEnabled(state == Core::State::Uninitialized && game->IsInstalled());
wad_uninstall_action->setEnabled(state == Core::State::Uninitialized &&
WiiUtils::IsTitleInstalled(game->GetTitleID()));
});
menu->addSeparator();
@ -228,7 +231,7 @@ void GameList::ShowContextMenu(const QPoint&)
QAction* netplay_host = new QAction(tr("Host with NetPlay"), menu);
connect(netplay_host, &QAction::triggered,
[this, game] { emit NetPlayHost(game->GetUniqueID()); });
[this, game] { emit NetPlayHost(QString::fromStdString(game->GetUniqueIdentifier())); });
connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu, [=](Core::State state) {
netplay_host->setEnabled(state == Core::State::Uninitialized);
@ -253,7 +256,7 @@ void GameList::ExportWiiSave()
{
QMessageBox result_dialog(this);
const bool success = GetSelectedGame()->ExportWiiSave();
const bool success = CWiiSaveCrypted::ExportWiiSave(GetSelectedGame()->GetTitleID());
result_dialog.setIcon(success ? QMessageBox::Information : QMessageBox::Critical);
result_dialog.setText(success ? tr("Successfully exported save files") :
@ -263,7 +266,7 @@ void GameList::ExportWiiSave()
void GameList::OpenWiki()
{
QString game_id = GetSelectedGame()->GetGameID();
QString game_id = QString::fromStdString(GetSelectedGame()->GetGameID());
QString url = QStringLiteral("https://wiki.dolphin-emu.org/index.php?title=").append(game_id);
QDesktopServices::openUrl(QUrl(url));
}
@ -275,7 +278,7 @@ void GameList::CompressISO()
const bool compressed = (file->GetBlobType() == DiscIO::BlobType::GCZ);
if (!compressed && file->GetPlatformID() == DiscIO::Platform::WII_DISC)
if (!compressed && file->GetPlatform() == DiscIO::Platform::WII_DISC)
{
QMessageBox wii_warning(this);
wii_warning.setIcon(QMessageBox::Warning);
@ -292,9 +295,9 @@ void GameList::CompressISO()
QString dst_path = QFileDialog::getSaveFileName(
this, compressed ? tr("Select where you want to save the decompressed image") :
tr("Select where you want to save the compressed image"),
QFileInfo(GetSelectedGame()->GetFilePath())
QFileInfo(QString::fromStdString(GetSelectedGame()->GetFilePath()))
.dir()
.absoluteFilePath(file->GetGameID())
.absoluteFilePath(QString::fromStdString(file->GetGameID()))
.append(compressed ? QStringLiteral(".gcm") : QStringLiteral(".gcz")),
compressed ? tr("Uncompressed GC/Wii images (*.iso *.gcm)") :
tr("Compressed GC/Wii images (*.gcz)"));
@ -310,13 +313,13 @@ void GameList::CompressISO()
if (compressed)
{
good = DiscIO::DecompressBlobToFile(original_path.toStdString(), dst_path.toStdString(),
&CompressCB, &progress_dialog);
good = DiscIO::DecompressBlobToFile(original_path, dst_path.toStdString(), &CompressCB,
&progress_dialog);
}
else
{
good = DiscIO::CompressFileToBlob(original_path.toStdString(), dst_path.toStdString(),
file->GetPlatformID() == DiscIO::Platform::WII_DISC ? 1 : 0,
good = DiscIO::CompressFileToBlob(original_path, dst_path.toStdString(),
file->GetPlatform() == DiscIO::Platform::WII_DISC ? 1 : 0,
16384, &CompressCB, &progress_dialog);
}
@ -336,7 +339,7 @@ void GameList::InstallWAD()
{
QMessageBox result_dialog(this);
const bool success = GetSelectedGame()->Install();
const bool success = WiiUtils::InstallWAD(GetSelectedGame()->GetFilePath());
result_dialog.setIcon(success ? QMessageBox::Information : QMessageBox::Critical);
result_dialog.setText(success ? tr("Successfully installed this title to the NAND.") :
@ -358,7 +361,7 @@ void GameList::UninstallWAD()
QMessageBox result_dialog(this);
const bool success = GetSelectedGame()->Uninstall();
const bool success = WiiUtils::UninstallTitle(GetSelectedGame()->GetTitleID());
result_dialog.setIcon(success ? QMessageBox::Information : QMessageBox::Critical);
result_dialog.setText(success ? tr("Successfully removed this title from the NAND.") :
@ -368,24 +371,25 @@ void GameList::UninstallWAD()
void GameList::SetDefaultISO()
{
Settings::Instance().SetDefaultGame(GetSelectedGame()->GetFilePath());
SConfig::GetInstance().m_strDefaultISO = GetSelectedGame()->GetFilePath();
}
void GameList::OpenContainingFolder()
{
QUrl url = QUrl::fromLocalFile(QFileInfo(GetSelectedGame()->GetFilePath()).dir().absolutePath());
QUrl url = QUrl::fromLocalFile(
QFileInfo(QString::fromStdString(GetSelectedGame()->GetFilePath())).dir().absolutePath());
QDesktopServices::openUrl(url);
}
void GameList::OpenSaveFolder()
{
QUrl url = QUrl::fromLocalFile(GetSelectedGame()->GetWiiFSPath());
QUrl url = QUrl::fromLocalFile(QString::fromStdString(GetSelectedGame()->GetWiiFSPath()));
QDesktopServices::openUrl(url);
}
void GameList::DeleteFile()
{
const auto game = GetSelectedGame()->GetFilePath();
const std::string game = GetSelectedGame()->GetFilePath();
QMessageBox confirm_dialog(this);
confirm_dialog.setIcon(QMessageBox::Warning);
@ -399,7 +403,7 @@ void GameList::DeleteFile()
while (!deletion_successful)
{
deletion_successful = File::Delete(game.toStdString());
deletion_successful = File::Delete(game);
if (deletion_successful)
{
@ -424,11 +428,10 @@ void GameList::DeleteFile()
void GameList::ChangeDisc()
{
Core::RunAsCPUThread(
[this] { DVDInterface::ChangeDisc(GetSelectedGame()->GetFilePath().toStdString()); });
Core::RunAsCPUThread([this] { DVDInterface::ChangeDisc(GetSelectedGame()->GetFilePath()); });
}
QSharedPointer<GameFile> GameList::GetSelectedGame() const
std::shared_ptr<const UICommon::GameFile> GameList::GetSelectedGame() const
{
QAbstractItemView* view;
QSortFilterProxyModel* proxy;

View File

@ -4,22 +4,25 @@
#pragma once
#include <memory>
#include <QLabel>
#include <QListView>
#include <QSortFilterProxyModel>
#include <QStackedWidget>
#include <QTableView>
#include "DolphinQt2/GameList/GameFile.h"
#include "DolphinQt2/GameList/GameListModel.h"
#include "UICommon/GameFile.h"
class GameList final : public QStackedWidget
{
Q_OBJECT
public:
explicit GameList(QWidget* parent = nullptr);
QSharedPointer<GameFile> GetSelectedGame() const;
std::shared_ptr<const UICommon::GameFile> GetSelectedGame() const;
void SetListView() { SetPreferredView(true); }
void SetGridView() { SetPreferredView(false); }
@ -30,7 +33,7 @@ public:
signals:
void GameSelected();
void NetPlayHost(const QString& game_id);
void SelectionChanged(QSharedPointer<GameFile> game_file);
void SelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);
void OpenGeneralSettings();
private:

View File

@ -3,17 +3,23 @@
// Refer to the license.txt file included.
#include "DolphinQt2/GameList/GameListModel.h"
#include <QPixmap>
#include "Core/ConfigManager.h"
#include "DiscIO/Enums.h"
#include "DolphinQt2/QtUtils/ImageConverter.h"
#include "DolphinQt2/Resources.h"
#include "DolphinQt2/Settings.h"
#include "UICommon/UICommon.h"
const QSize GAMECUBE_BANNER_SIZE(96, 32);
GameListModel::GameListModel(QObject* parent) : QAbstractTableModel(parent)
{
connect(&m_tracker, &GameTracker::GameLoaded, this, &GameListModel::UpdateGame);
connect(&m_tracker, &GameTracker::GameRemoved, this, &GameListModel::RemoveGame);
connect(&m_tracker, &GameTracker::GameRemoved, this,
[this](const QString& path) { RemoveGame(path.toStdString()); });
connect(&Settings::Instance(), &Settings::PathAdded, &m_tracker, &GameTracker::AddDirectory);
connect(&Settings::Instance(), &Settings::PathRemoved, &m_tracker, &GameTracker::RemoveDirectory);
@ -26,8 +32,6 @@ GameListModel::GameListModel(QObject* parent) : QAbstractTableModel(parent)
emit layoutAboutToBeChanged();
emit layoutChanged();
});
// TODO: Reload m_title_database when the language changes
}
QVariant GameListModel::data(const QModelIndex& index, int role) const
@ -35,78 +39,68 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
if (!index.isValid())
return QVariant();
QSharedPointer<GameFile> game = m_games[index.row()];
const UICommon::GameFile& game = *m_games[index.row()];
switch (index.column())
{
case COL_PLATFORM:
if (role == Qt::DecorationRole)
return Resources::GetPlatform(static_cast<int>(game->GetPlatformID()));
return Resources::GetPlatform(static_cast<int>(game.GetPlatform()));
if (role == Qt::InitialSortOrderRole)
return static_cast<int>(game->GetPlatformID());
return static_cast<int>(game.GetPlatform());
break;
case COL_COUNTRY:
if (role == Qt::DecorationRole)
return Resources::GetCountry(static_cast<int>(game->GetCountryID()));
return Resources::GetCountry(static_cast<int>(game.GetCountry()));
if (role == Qt::InitialSortOrderRole)
return static_cast<int>(game->GetCountryID());
return static_cast<int>(game.GetCountry());
break;
case COL_RATING:
if (role == Qt::DecorationRole)
return Resources::GetRating(game->GetRating());
return Resources::GetRating(game.GetEmuState());
if (role == Qt::InitialSortOrderRole)
return game->GetRating();
return game.GetEmuState();
break;
case COL_BANNER:
if (role == Qt::DecorationRole)
{
// GameCube banners are 96x32, but Wii banners are 192x64.
// TODO: use custom banners from rom directory like DolphinWX?
QPixmap banner = game->GetBanner();
QPixmap banner = ToQPixmap(game.GetBannerImage());
if (banner.isNull())
banner = Resources::GetMisc(Resources::BANNER_MISSING);
banner.setDevicePixelRatio(std::max(banner.width() / GAMECUBE_BANNER_SIZE.width(),
banner.height() / GAMECUBE_BANNER_SIZE.height()));
banner.setDevicePixelRatio(
std::max(static_cast<qreal>(banner.width()) / GAMECUBE_BANNER_SIZE.width(),
static_cast<qreal>(banner.height()) / GAMECUBE_BANNER_SIZE.height()));
return banner;
}
break;
case COL_TITLE:
if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
{
QString display_name = QString::fromStdString(m_title_database.GetTitleName(
game->GetGameID().toStdString(), game->GetPlatformID() == DiscIO::Platform::WII_WAD ?
Core::TitleDatabase::TitleType::Channel :
Core::TitleDatabase::TitleType::Other));
if (display_name.isEmpty())
display_name = game->GetLongName();
if (display_name.isEmpty())
display_name = game->GetFileName();
return display_name;
}
return QString::fromStdString(game.GetName());
break;
case COL_ID:
if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
return game->GetGameID();
return QString::fromStdString(game.GetGameID());
break;
case COL_DESCRIPTION:
if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
return game->GetDescription();
return QString::fromStdString(game.GetDescription());
break;
case COL_MAKER:
if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
return game->GetMaker();
return QString::fromStdString(game.GetMaker());
break;
case COL_FILE_NAME:
if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
return game->GetFileName();
return QString::fromStdString(game.GetFileName());
break;
case COL_SIZE:
if (role == Qt::DisplayRole)
return FormatSize(game->GetFileSize());
return QString::fromStdString(UICommon::FormatSize(game.GetFileSize()));
if (role == Qt::InitialSortOrderRole)
return game->GetFileSize();
return static_cast<quint64>(game.GetFileSize());
break;
}
@ -154,10 +148,10 @@ int GameListModel::columnCount(const QModelIndex& parent) const
bool GameListModel::ShouldDisplayGameListItem(int index) const
{
QSharedPointer<GameFile> game = m_games[index];
const UICommon::GameFile& game = *m_games[index];
const bool show_platform = [&game] {
switch (game->GetPlatformID())
switch (game.GetPlatform())
{
case DiscIO::Platform::GAMECUBE_DISC:
return SConfig::GetInstance().m_ListGC;
@ -175,7 +169,7 @@ bool GameListModel::ShouldDisplayGameListItem(int index) const
if (!show_platform)
return false;
switch (game->GetCountryID())
switch (game.GetCountry())
{
case DiscIO::Country::COUNTRY_AUSTRALIA:
return SConfig::GetInstance().m_ListAustralia;
@ -209,16 +203,14 @@ bool GameListModel::ShouldDisplayGameListItem(int index) const
}
}
QSharedPointer<GameFile> GameListModel::GetGameFile(int index) const
std::shared_ptr<const UICommon::GameFile> GameListModel::GetGameFile(int index) const
{
return m_games[index];
}
void GameListModel::UpdateGame(const QSharedPointer<GameFile>& game)
void GameListModel::UpdateGame(const std::shared_ptr<const UICommon::GameFile>& game)
{
QString path = game->GetFilePath();
int index = FindGame(path);
int index = FindGame(game->GetFilePath());
if (index < 0)
{
beginInsertRows(QModelIndex(), m_games.size(), m_games.size());
@ -232,7 +224,7 @@ void GameListModel::UpdateGame(const QSharedPointer<GameFile>& game)
}
}
void GameListModel::RemoveGame(const QString& path)
void GameListModel::RemoveGame(const std::string& path)
{
int entry = FindGame(path);
if (entry < 0)
@ -243,7 +235,7 @@ void GameListModel::RemoveGame(const QString& path)
endRemoveRows();
}
int GameListModel::FindGame(const QString& path) const
int GameListModel::FindGame(const std::string& path) const
{
for (int i = 0; i < m_games.size(); i++)
{

View File

@ -4,12 +4,14 @@
#pragma once
#include <memory>
#include <string>
#include <QAbstractTableModel>
#include <QString>
#include "Core/TitleDatabase.h"
#include "DolphinQt2/GameList/GameFile.h"
#include "DolphinQt2/GameList/GameTracker.h"
#include "UICommon/GameFile.h"
class GameListModel final : public QAbstractTableModel
{
@ -25,11 +27,14 @@ public:
int rowCount(const QModelIndex& parent) const override;
int columnCount(const QModelIndex& parent) const override;
QSharedPointer<GameFile> GetGameFile(int index) const;
// Path of the Game at the specified index.
QString GetPath(int index) const { return m_games[index]->GetFilePath(); }
// Unique ID of the Game at the specified index
QString GetUniqueID(int index) const { return m_games[index]->GetUniqueID(); }
std::shared_ptr<const UICommon::GameFile> GetGameFile(int index) const;
// Path of the game at the specified index.
QString GetPath(int index) const { return QString::fromStdString(m_games[index]->GetFilePath()); }
// Unique identifier of the game at the specified index.
QString GetUniqueIdentifier(int index) const
{
return QString::fromStdString(m_games[index]->GetUniqueIdentifier());
}
bool ShouldDisplayGameListItem(int index) const;
enum
{
@ -46,14 +51,13 @@ public:
NUM_COLS
};
void UpdateGame(const QSharedPointer<GameFile>& game);
void RemoveGame(const QString& path);
void UpdateGame(const std::shared_ptr<const UICommon::GameFile>& game);
void RemoveGame(const std::string& path);
private:
// Index in m_games, or -1 if it isn't found
int FindGame(const QString& path) const;
int FindGame(const std::string& path) const;
GameTracker m_tracker;
QList<QSharedPointer<GameFile>> m_games;
Core::TitleDatabase m_title_database;
QList<std::shared_ptr<const UICommon::GameFile>> m_games;
};

View File

@ -7,7 +7,6 @@
#include <QFile>
#include "DiscIO/DirectoryBlob.h"
#include "DolphinQt2/GameList/GameFileCache.h"
#include "DolphinQt2/GameList/GameTracker.h"
#include "DolphinQt2/QtUtils/QueueOnObject.h"
#include "DolphinQt2/Settings.h"
@ -19,13 +18,15 @@ static const QStringList game_filters{
GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
{
qRegisterMetaType<QSharedPointer<GameFile>>();
qRegisterMetaType<std::shared_ptr<const UICommon::GameFile>>();
connect(this, &QFileSystemWatcher::directoryChanged, this, &GameTracker::UpdateDirectory);
connect(this, &QFileSystemWatcher::fileChanged, this, &GameTracker::UpdateFile);
cache.Load();
m_cache.Load();
m_load_thread.Reset([this](const QString& path) { LoadGame(path); });
// TODO: When language changes, reload m_title_database and call m_cache.UpdateAdditionalMetadata
}
void GameTracker::AddDirectory(const QString& dir)
@ -130,25 +131,12 @@ void GameTracker::UpdateFile(const QString& file)
void GameTracker::LoadGame(const QString& path)
{
if (!DiscIO::ShouldHideFromGameList(path.toStdString()))
const std::string converted_path = path.toStdString();
if (!DiscIO::ShouldHideFromGameList(converted_path))
{
if (cache.IsCached(path))
{
const QDateTime last_modified = QFileInfo(path).lastModified();
auto cached_file = cache.GetFile(path);
if (cached_file.GetLastModified() >= last_modified)
{
emit GameLoaded(QSharedPointer<GameFile>::create(cached_file));
return;
}
}
auto game = QSharedPointer<GameFile>::create(path);
if (game->IsValid())
{
emit GameLoaded(game);
cache.Update(*game);
cache.Save();
}
bool cache_changed = false;
emit GameLoaded(m_cache.AddOrGet(converted_path, &cache_changed, m_title_database));
if (cache_changed)
m_cache.Save();
}
}

View File

@ -4,15 +4,17 @@
#pragma once
#include <memory>
#include <QFileSystemWatcher>
#include <QMap>
#include <QSet>
#include <QSharedPointer>
#include <QString>
#include "Common/WorkQueueThread.h"
#include "DolphinQt2/GameList/GameFile.h"
#include "DolphinQt2/GameList/GameFileCache.h"
#include "Core/TitleDatabase.h"
#include "UICommon/GameFile.h"
#include "UICommon/GameFileCache.h"
// Watches directories and loads GameFiles in a separate thread.
// To use this, just add directories using AddDirectory, and listen for the
@ -28,7 +30,7 @@ public:
void RemoveDirectory(const QString& dir);
signals:
void GameLoaded(QSharedPointer<GameFile> game);
void GameLoaded(std::shared_ptr<const UICommon::GameFile> game);
void GameRemoved(const QString& path);
private:
@ -40,7 +42,8 @@ private:
// game path -> directories that track it
QMap<QString, QSet<QString>> m_tracked_files;
Common::WorkQueueThread<QString> m_load_thread;
GameFileCache cache;
UICommon::GameFileCache m_cache;
Core::TitleDatabase m_title_database;
};
Q_DECLARE_METATYPE(QSharedPointer<GameFile>)
Q_DECLARE_METATYPE(std::shared_ptr<const UICommon::GameFile>)

View File

@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QPixmap>
#include <QSize>
#include "DolphinQt2/GameList/GameListModel.h"

View File

@ -5,6 +5,7 @@
#include <QApplication>
#include <QCloseEvent>
#include <QDateTime>
#include <QDir>
#include <QDragEnterEvent>
#include <QDropEvent>
@ -386,7 +387,7 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
}
else
{
QSharedPointer<GameFile> selection = m_game_list->GetSelectedGame();
std::shared_ptr<const UICommon::GameFile> selection = m_game_list->GetSelectedGame();
if (selection)
{
StartGame(selection->GetFilePath(), savestate_path);
@ -394,7 +395,7 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
}
else
{
auto default_path = QString::fromStdString(SConfig::GetInstance().m_strDefaultISO);
QString default_path = QString::fromStdString(SConfig::GetInstance().m_strDefaultISO);
if (!default_path.isEmpty() && QFile::exists(default_path))
{
StartGame(default_path, savestate_path);
@ -536,7 +537,13 @@ void MainWindow::ScreenShot()
void MainWindow::StartGame(const QString& path, const std::optional<std::string>& savestate_path)
{
StartGame(BootParameters::GenerateFromFile(path.toStdString(), savestate_path));
StartGame(path.toStdString(), savestate_path);
}
void MainWindow::StartGame(const std::string& path,
const std::optional<std::string>& savestate_path)
{
StartGame(BootParameters::GenerateFromFile(path, savestate_path));
}
void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)

View File

@ -11,6 +11,7 @@
#include <memory>
#include <optional>
#include <string>
#include "DolphinQt2/GameList/GameList.h"
#include "DolphinQt2/MenuBar.h"
@ -94,6 +95,7 @@ private:
void InitCoreCallbacks();
void StartGame(const QString& path, const std::optional<std::string>& savestate_path = {});
void StartGame(const std::string& path, const std::optional<std::string>& savestate_path = {});
void StartGame(std::unique_ptr<BootParameters>&& parameters);
void ShowRenderWidget();
void HideRenderWidget();

View File

@ -34,10 +34,11 @@
#include "DiscIO/WiiSaveBanner.h"
#include "DolphinQt2/AboutDialog.h"
#include "DolphinQt2/GameList/GameFile.h"
#include "DolphinQt2/QtUtils/ActionHelper.h"
#include "DolphinQt2/Settings.h"
#include "UICommon/GameFile.h"
MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
{
AddFileMenu();
@ -593,8 +594,9 @@ void MenuBar::InstallWAD()
QMessageBox result_dialog(this);
if (GameFile(wad_file).Install())
if (WiiUtils::InstallWAD(wad_file.toStdString()))
{
Settings::Instance().NANDRefresh();
result_dialog.setIcon(QMessageBox::Information);
result_dialog.setText(tr("Successfully installed this title to the NAND."));
}
@ -698,12 +700,12 @@ void MenuBar::NANDExtractCertificates()
}
}
void MenuBar::OnSelectionChanged(QSharedPointer<GameFile> game_file)
void MenuBar::OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file)
{
bool is_null = game_file.isNull();
const bool game_selected = !!game_file;
m_recording_play->setEnabled(!Core::IsRunning() && !is_null);
m_recording_start->setEnabled(!Movie::IsPlayingInput() && !is_null);
m_recording_play->setEnabled(game_selected && !Core::IsRunning());
m_recording_start->setEnabled(game_selected && !Movie::IsPlayingInput());
}
void MenuBar::OnRecordingStatusChanged(bool recording)

View File

@ -5,13 +5,12 @@
#pragma once
#include <array>
#include <memory>
#include <string>
#include <QMenu>
#include <QMenuBar>
#include "DolphinQt2/GameList/GameFile.h"
namespace Core
{
enum class State;
@ -22,6 +21,11 @@ namespace DiscIO
enum class Region;
};
namespace UICommon
{
class GameFile;
}
class MenuBar final : public QMenuBar
{
Q_OBJECT
@ -89,7 +93,7 @@ signals:
void ExportRecording();
void ShowTASInput();
void SelectionChanged(QSharedPointer<GameFile> game_file);
void SelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);
void RecordingStatusChanged(bool recording);
void ReadOnlyModeChanged(bool read_only);
@ -120,7 +124,7 @@ private:
void CheckNAND();
void NANDExtractCertificates();
void OnSelectionChanged(QSharedPointer<GameFile> game_file);
void OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);
void OnRecordingStatusChanged(bool recording);
void OnReadOnlyModeChanged(bool read_only);
void OnDebugModeToggled(bool enabled);

View File

@ -51,7 +51,7 @@ void GameListDialog::PopulateGameList()
for (int i = 0; i < game_list_model->rowCount(QModelIndex()); i++)
{
auto* item = new QListWidgetItem(game_list_model->GetUniqueID(i));
auto* item = new QListWidgetItem(game_list_model->GetUniqueIdentifier(i));
m_game_list->addItem(item);
}

View File

@ -532,7 +532,7 @@ std::string NetPlayDialog::FindGame(const std::string& game)
return RunOnObject(this, [this, game] {
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
{
if (m_game_list_model->GetUniqueID(i).toStdString() == game)
if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game)
return m_game_list_model->GetPath(i).toStdString();
}
return std::string("");

View File

@ -245,7 +245,7 @@ void NetPlaySetupDialog::PopulateGameList()
m_host_games->clear();
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
{
auto title = m_game_list_model->GetUniqueID(i);
auto title = m_game_list_model->GetUniqueIdentifier(i);
auto path = m_game_list_model->GetPath(i);
auto* item = new QListWidgetItem(title);

View File

@ -0,0 +1,33 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/QtUtils/ImageConverter.h"
#include <vector>
#include <QPixmap>
#include "Common/CommonTypes.h"
#include "UICommon/GameFile.h"
QPixmap ToQPixmap(const UICommon::GameBanner& banner)
{
return ToQPixmap(banner.buffer, banner.width, banner.height);
}
QPixmap ToQPixmap(const std::vector<u32>& buffer, int width, int height)
{
QImage image(width, height, QImage::Format_RGB888);
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
const u32 color = buffer[y * width + x];
image.setPixel(
x, y, qRgb((color & 0xFF0000) >> 16, (color & 0x00FF00) >> 8, (color & 0x0000FF) >> 0));
}
}
return QPixmap::fromImage(image);
}

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@ -0,0 +1,19 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "Common/CommonTypes.h"
class QPixmap;
namespace UICommon
{
struct GameBanner;
}
QPixmap ToQPixmap(const UICommon::GameBanner& banner);
QPixmap ToQPixmap(const std::vector<u32>& buffer, int width, int height);

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@ -5,6 +5,7 @@
#pragma once
#include <QList>
#include <QPixmap>
// Store for various QPixmaps that will be used repeatedly.
class Resources final

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@ -67,7 +67,6 @@ set(SRCS
FrameAui.cpp
FrameTools.cpp
GameListCtrl.cpp
ISOFile.cpp
LogConfigWindow.cpp
LogWindow.cpp
Main.cpp

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@ -111,7 +111,6 @@
<ClCompile Include="Input\GuitarInputConfigDiag.cpp" />
<ClCompile Include="Input\DrumsInputConfigDiag.cpp" />
<ClCompile Include="Input\TurntableInputConfigDiag.cpp" />
<ClCompile Include="ISOFile.cpp" />
<ClCompile Include="LogConfigWindow.cpp" />
<ClCompile Include="LogWindow.cpp" />
<ClCompile Include="Main.cpp" />
@ -194,7 +193,6 @@
<ClInclude Include="Input\GuitarInputConfigDiag.h" />
<ClInclude Include="Input\DrumsInputConfigDiag.h" />
<ClInclude Include="Input\TurntableInputConfigDiag.h" />
<ClInclude Include="ISOFile.h" />
<ClInclude Include="LogConfigWindow.h" />
<ClInclude Include="LogWindow.h" />
<ClInclude Include="Main.h" />

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@ -19,9 +19,6 @@
<Filter Include="GUI\Video">
<UniqueIdentifier>{80626e3b-e13b-41c3-bd63-4ef1faf92924}</UniqueIdentifier>
</Filter>
<Filter Include="Misc">
<UniqueIdentifier>{4352dc64-398e-4a96-ba4a-824dffa2004c}</UniqueIdentifier>
</Filter>
<Filter Include="Resources">
<UniqueIdentifier>{d6bc4dd6-06ed-46ad-b327-04afb26e10ec}</UniqueIdentifier>
</Filter>
@ -154,9 +151,6 @@
<ClCompile Include="VideoConfigDiag.cpp">
<Filter>GUI\Video</Filter>
</ClCompile>
<ClCompile Include="ISOFile.cpp">
<Filter>Misc</Filter>
</ClCompile>
<ClCompile Include="AboutDolphin.cpp">
<Filter>GUI</Filter>
</ClCompile>
@ -381,9 +375,6 @@
<ClInclude Include="VideoConfigDiag.h">
<Filter>GUI\Video</Filter>
</ClInclude>
<ClInclude Include="ISOFile.h">
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Resources</Filter>
</ClInclude>

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@ -77,7 +77,6 @@
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/Input/HotkeyInputConfigDiag.h"
#include "DolphinWX/Input/InputConfigDiag.h"
#include "DolphinWX/LogWindow.h"
@ -92,6 +91,7 @@
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "UICommon/GameFile.h"
#include "UICommon/UICommon.h"
#include "VideoCommon/RenderBase.h"
@ -318,7 +318,7 @@ void CFrame::BootGame(const std::string& filename, const std::optional<std::stri
if (m_game_list_ctrl->GetSelectedISO() != nullptr)
{
if (m_game_list_ctrl->GetSelectedISO()->IsValid())
bootfile = m_game_list_ctrl->GetSelectedISO()->GetFileName();
bootfile = m_game_list_ctrl->GetSelectedISO()->GetFilePath();
}
else if (!StartUp.m_strDefaultISO.empty() && File::Exists(StartUp.m_strDefaultISO))
{
@ -1229,10 +1229,10 @@ void CFrame::OnInstallWAD(wxCommandEvent& event)
{
case IDM_LIST_INSTALL_WAD:
{
const GameListItem* iso = m_game_list_ctrl->GetSelectedISO();
const UICommon::GameFile* iso = m_game_list_ctrl->GetSelectedISO();
if (!iso)
return;
fileName = iso->GetFileName();
fileName = iso->GetFilePath();
break;
}
case IDM_MENU_INSTALL_WAD:
@ -1258,7 +1258,7 @@ void CFrame::OnInstallWAD(wxCommandEvent& event)
void CFrame::OnUninstallWAD(wxCommandEvent&)
{
const GameListItem* file = m_game_list_ctrl->GetSelectedISO();
const UICommon::GameFile* file = m_game_list_ctrl->GetSelectedISO();
if (!file)
return;
@ -1268,9 +1268,8 @@ void CFrame::OnUninstallWAD(wxCommandEvent&)
return;
}
u64 title_id = file->GetTitleID();
IOS::HLE::Kernel ios;
if (ios.GetES()->DeleteTitleContent(title_id) < 0)
const u64 title_id = file->GetTitleID();
if (!WiiUtils::UninstallTitle(title_id))
{
PanicAlertT("Failed to remove this title from the NAND.");
return;
@ -1490,11 +1489,11 @@ void CFrame::OnPerformOnlineWiiUpdate(wxCommandEvent& event)
void CFrame::OnPerformDiscWiiUpdate(wxCommandEvent&)
{
const GameListItem* iso = m_game_list_ctrl->GetSelectedISO();
const UICommon::GameFile* iso = m_game_list_ctrl->GetSelectedISO();
if (!iso)
return;
const std::string file_name = iso->GetFileName();
const std::string file_name = iso->GetFilePath();
const WiiUtils::UpdateResult result = ShowUpdateProgress(this, WiiUtils::DoDiscUpdate, file_name);
ShowUpdateResult(result);

View File

@ -4,13 +4,11 @@
#include <algorithm>
#include <cinttypes>
#include <cmath>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <memory>
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
#include <wx/app.h>
@ -39,9 +37,7 @@
#include "Common/CDUtils.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/MathUtil.h"
#include "Common/StringUtil.h"
#include "Common/SysConf.h"
#include "Common/Thread.h"
@ -53,18 +49,20 @@
#include "Core/HW/WiiSaveCrypted.h"
#include "Core/Movie.h"
#include "Core/TitleDatabase.h"
#include "Core/WiiUtils.h"
#include "DiscIO/Blob.h"
#include "DiscIO/DirectoryBlob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/ISOProperties/ISOProperties.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/NetPlay/NetPlayLauncher.h"
#include "DolphinWX/WxUtils.h"
#include "UICommon/GameFile.h"
#include "UICommon/GameFileCache.h"
#include "UICommon/UICommon.h"
struct CompressionProgress final
{
@ -82,11 +80,9 @@ public:
wxProgressDialog* dialog;
};
static constexpr u32 CACHE_REVISION = 6; // Last changed in PR 6109
static bool sorted = false;
static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,
static int CompareGameListItems(const UICommon::GameFile* iso1, const UICommon::GameFile* iso2,
long sortData = GameListCtrl::COLUMN_TITLE)
{
int t = 1;
@ -101,14 +97,14 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
{
case GameListCtrl::COLUMN_MAKER:
{
int maker_cmp = strcasecmp(iso1->GetCompany().c_str(), iso2->GetCompany().c_str()) * t;
int maker_cmp = strcasecmp(iso1->GetMaker().c_str(), iso2->GetMaker().c_str()) * t;
if (maker_cmp != 0)
return maker_cmp;
break;
}
case GameListCtrl::COLUMN_FILENAME:
return wxStricmp(wxFileNameFromPath(iso1->GetFileName()),
wxFileNameFromPath(iso2->GetFileName())) *
return wxStricmp(wxFileNameFromPath(iso1->GetFilePath()),
wxFileNameFromPath(iso2->GetFilePath())) *
t;
case GameListCtrl::COLUMN_ID:
{
@ -162,8 +158,8 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
if (iso1->GetDiscNumber() != iso2->GetDiscNumber())
return t * (iso1->GetDiscNumber() > iso2->GetDiscNumber() ? 1 : -1);
wxString iso1_filename = wxFileNameFromPath(iso1->GetFileName());
wxString iso2_filename = wxFileNameFromPath(iso2->GetFileName());
wxString iso1_filename = wxFileNameFromPath(iso1->GetFilePath());
wxString iso2_filename = wxFileNameFromPath(iso2->GetFilePath());
if (iso1_filename != iso2_filename)
return t * wxStricmp(iso1_filename, iso2_filename);
@ -171,7 +167,7 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
return 0;
}
static bool ShouldDisplayGameListItem(const GameListItem& item)
static bool ShouldDisplayGameListItem(const UICommon::GameFile& item)
{
const bool show_platform = [&item] {
switch (item.GetPlatform())
@ -281,9 +277,9 @@ GameListCtrl::GameListCtrl(bool disable_scanning, wxWindow* parent, const wxWind
if (!disable_scanning)
{
m_scan_thread = std::thread([&] {
Common::SetCurrentThreadName("gamelist scanner");
Common::SetCurrentThreadName("Game list scanner");
if (SyncCacheFile(false))
if (m_cache.Load())
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
// Always do an initial scan to catch new files and perform the more expensive per-file
@ -422,11 +418,10 @@ void GameListCtrl::RefreshList()
m_shown_files.clear();
{
std::unique_lock<std::mutex> lk(m_cache_mutex);
for (auto& item : m_cached_files)
{
if (ShouldDisplayGameListItem(*item))
m_shown_files.push_back(item);
}
m_cache.ForEach([this](const std::shared_ptr<const UICommon::GameFile>& game_file) {
if (ShouldDisplayGameListItem(*game_file))
m_shown_files.push_back(game_file);
});
}
// Drives are not cached. Not sure if this is required, but better to err on the
@ -436,7 +431,7 @@ void GameListCtrl::RefreshList()
std::unique_lock<std::mutex> lk(m_title_database_mutex);
for (const auto& drive : cdio_get_devices())
{
auto file = std::make_shared<GameListItem>(drive);
auto file = std::make_shared<UICommon::GameFile>(drive);
if (file->IsValid())
{
if (file->EmuStateChanged())
@ -538,24 +533,6 @@ void GameListCtrl::RefreshList()
SetFocus();
}
static wxString NiceSizeFormat(u64 size)
{
// Return a pretty filesize string from byte count.
// e.g. 1134278 -> "1.08 MiB"
const char* const unit_symbols[] = {"B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB"};
// Find largest power of 2 less than size.
// div 10 to get largest named unit less than size
// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
// Max value is 63 / 10 = 6
const int unit = IntLog2(std::max<u64>(size, 1)) / 10;
// Don't need exact values, only 5 most significant digits
double unit_size = std::pow(2, unit * 10);
return wxString::Format("%.2f %s", size / unit_size, unit_symbols[unit]);
}
// Update the column content of the item at index
void GameListCtrl::UpdateItemAtColumn(long index, int column)
{
@ -573,11 +550,11 @@ void GameListCtrl::UpdateItemAtColumn(long index, int column)
{
int image_index = m_image_indexes.utility_banner[0]; // nobanner
if (iso_file.GetBannerImage().IsOk())
wxImage banner = WxUtils::ToWxImage(iso_file.GetBannerImage());
if (banner.IsOk())
{
wxImageList* img_list = GetImageList(wxIMAGE_LIST_SMALL);
image_index = img_list->Add(
WxUtils::ScaleImageToBitmap(iso_file.GetBannerImage(), this, img_list->GetSize()));
image_index = img_list->Add(WxUtils::ScaleImageToBitmap(banner, this, img_list->GetSize()));
}
SetItemColumnImage(index, COLUMN_BANNER, image_index);
@ -599,10 +576,10 @@ void GameListCtrl::UpdateItemAtColumn(long index, int column)
break;
}
case COLUMN_MAKER:
SetItem(index, COLUMN_MAKER, StrToWxStr(iso_file.GetCompany()), -1);
SetItem(index, COLUMN_MAKER, StrToWxStr(iso_file.GetMaker()), -1);
break;
case COLUMN_FILENAME:
SetItem(index, COLUMN_FILENAME, wxFileNameFromPath(StrToWxStr(iso_file.GetFileName())), -1);
SetItem(index, COLUMN_FILENAME, wxFileNameFromPath(StrToWxStr(iso_file.GetFilePath())), -1);
break;
case COLUMN_EMULATION_STATE:
SetItemColumnImage(index, COLUMN_EMULATION_STATE,
@ -613,7 +590,7 @@ void GameListCtrl::UpdateItemAtColumn(long index, int column)
m_image_indexes.flag[static_cast<size_t>(iso_file.GetCountry())]);
break;
case COLUMN_SIZE:
SetItem(index, COLUMN_SIZE, NiceSizeFormat(iso_file.GetFileSize()), -1);
SetItem(index, COLUMN_SIZE, UICommon::FormatSize(iso_file.GetFileSize()), -1);
break;
case COLUMN_ID:
SetItem(index, COLUMN_ID, iso_file.GetGameID(), -1);
@ -676,76 +653,6 @@ void GameListCtrl::SetColors()
}
}
void GameListCtrl::DoState(PointerWrap* p, u32 size)
{
struct
{
u32 Revision;
u32 ExpectedSize;
} header = {CACHE_REVISION, size};
p->Do(header);
if (p->GetMode() == PointerWrap::MODE_READ)
{
if (header.Revision != CACHE_REVISION || header.ExpectedSize != size)
{
p->SetMode(PointerWrap::MODE_MEASURE);
return;
}
}
p->DoEachElement(m_cached_files, [](PointerWrap& state, std::shared_ptr<GameListItem>& elem) {
if (state.GetMode() == PointerWrap::MODE_READ)
{
elem = std::make_shared<GameListItem>();
}
elem->DoState(state);
});
}
bool GameListCtrl::SyncCacheFile(bool write)
{
std::string filename(File::GetUserPath(D_CACHE_IDX) + "wx_gamelist.cache");
const char* open_mode = write ? "wb" : "rb";
File::IOFile f(filename, open_mode);
if (!f)
return false;
bool success = false;
if (write)
{
// Measure the size of the buffer.
u8* ptr = nullptr;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(&p);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
// Then actually do the write.
std::vector<u8> buffer(buffer_size);
ptr = &buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
DoState(&p, buffer_size);
if (f.WriteBytes(buffer.data(), buffer.size()))
success = true;
}
else
{
std::vector<u8> buffer(f.GetSize());
if (buffer.size() && f.ReadBytes(buffer.data(), buffer.size()))
{
u8* ptr = buffer.data();
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(&p, buffer.size());
if (p.GetMode() == PointerWrap::MODE_READ)
success = true;
}
}
if (!success)
{
// If some file operation failed, try to delete the probably-corrupted cache
f.Close();
File::Delete(filename);
}
return success;
}
void GameListCtrl::RescanList()
{
auto post_status = [&](const wxString& status) {
@ -757,107 +664,39 @@ void GameListCtrl::RescanList()
post_status(_("Scanning..."));
const std::vector<std::string> search_extensions = {".gcm", ".tgc", ".iso", ".ciso", ".gcz",
".wbfs", ".wad", ".dol", ".elf"};
// TODO This could process paths iteratively as they are found
const std::vector<std::string> search_results_vector =
Common::DoFileSearch(SConfig::GetInstance().m_ISOFolder, search_extensions,
SConfig::GetInstance().m_RecursiveISOFolder);
// Copy search results into a set, except ones that match DiscIO::ShouldHideFromGameList.
// TODO Prevent DoFileSearch from looking inside /files/ directories of DirectoryBlobs at all?
// TODO Make DoFileSearch support filter predicates so we don't have remove things afterwards?
std::unordered_set<std::string> search_results;
search_results.reserve(search_results_vector.size());
for (const std::string& path : search_results_vector)
{
if (!DiscIO::ShouldHideFromGameList(path))
search_results.insert(path);
}
const std::vector<std::string> game_paths = UICommon::FindAllGamePaths(
SConfig::GetInstance().m_ISOFolder, SConfig::GetInstance().m_RecursiveISOFolder);
// Reload the TitleDatabase
{
std::unique_lock<std::mutex> lk(m_title_database_mutex);
std::unique_lock<std::mutex> lock(m_title_database_mutex);
m_title_database = {};
}
bool cache_changed = false;
{
std::unique_lock<std::mutex> lk(m_cache_mutex);
// Delete paths that aren't in search_results from m_cached_files,
// while simultaneously deleting paths that aren't in m_cached_files from search_results.
// For the sake of speed, we don't care about maintaining the order of m_cached_files.
{
auto it = m_cached_files.begin();
auto end = m_cached_files.end();
while (it != end)
{
if (search_results.erase((*it)->GetFileName()))
{
++it;
}
else
if (m_cache.Update(game_paths))
{
cache_changed = true;
--end;
*it = std::move(*end);
}
}
m_cached_files.erase(it, m_cached_files.end());
}
// Now that the previous loop has run, search_results only contains paths that
// aren't in m_cached_files, so we simply add all of them to m_cached_files.
for (const auto& path : search_results)
{
auto file = std::make_shared<GameListItem>(path);
if (file->IsValid())
{
cache_changed = true;
m_cached_files.push_back(std::move(file));
}
}
}
// The common case is that just a file has been added/removed, so trigger a refresh ASAP with the
// assumption that other properties of files will not change at the same time (which will be fine
// and just causes a double refresh).
if (cache_changed)
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
}
}
// If any cached files need updates, apply the updates to a copy and delete the original - this
// makes the UI thread's use of cached files safe. Note however, it is assumed that RefreshList
// will not iterate m_cached_files while the scan thread is modifying the list itself.
bool refresh_needed = false;
{
std::unique_lock<std::mutex> lk(m_cache_mutex);
for (auto& file : m_cached_files)
if (m_cache.UpdateAdditionalMetadata(m_title_database))
{
bool emu_state_changed = file->EmuStateChanged();
bool banner_changed = file->BannerChanged();
bool custom_title_changed = file->CustomNameChanged(m_title_database);
if (emu_state_changed || banner_changed || custom_title_changed)
{
cache_changed = refresh_needed = true;
auto copy = std::make_shared<GameListItem>(*file);
if (emu_state_changed)
copy->EmuStateCommit();
if (banner_changed)
copy->BannerCommit();
if (custom_title_changed)
copy->CustomNameCommit();
file = std::move(copy);
}
}
}
// Only post UI event to update the displayed list if something actually changed
if (refresh_needed)
cache_changed = true;
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
}
}
post_status("");
if (cache_changed)
SyncCacheFile(true);
m_cache.Save();
}
void GameListCtrl::OnRefreshGameList(wxCommandEvent& WXUNUSED(event))
@ -871,7 +710,7 @@ void GameListCtrl::OnRescanGameList(wxCommandEvent& event)
{
// Knock out the cache on a purge event
std::unique_lock<std::mutex> lk(m_cache_mutex);
m_cached_files.clear();
m_cache.Clear();
}
m_scan_trigger.Set();
}
@ -893,7 +732,7 @@ void GameListCtrl::OnColBeginDrag(wxListEvent& event)
event.Veto();
}
const GameListItem* GameListCtrl::GetISO(size_t index) const
const UICommon::GameFile* GameListCtrl::GetISO(size_t index) const
{
if (index < m_shown_files.size())
return m_shown_files[index].get();
@ -907,8 +746,8 @@ static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sor
// return 1 if item1 > item2
// return -1 if item1 < item2
// return 0 for identity
const GameListItem* iso1 = caller->GetISO(item1);
const GameListItem* iso2 = caller->GetISO(item2);
const UICommon::GameFile* iso1 = caller->GetISO(item1);
const UICommon::GameFile* iso2 = caller->GetISO(item2);
if (iso1 == iso2)
return 0;
@ -1034,7 +873,7 @@ void GameListCtrl::OnMouseMotion(wxMouseEvent& event)
// Emulation status
static const char* const emuState[] = {"Broken", "Intro", "In-Game", "Playable", "Perfect"};
const GameListItem* iso = GetISO(GetItemData(item));
const UICommon::GameFile* iso = GetISO(GetItemData(item));
const int emu_state = iso->GetEmuState();
const std::string& issues = iso->GetIssues();
@ -1093,22 +932,6 @@ void GameListCtrl::OnLeftClick(wxMouseEvent& event)
event.Skip();
}
static bool IsWADInstalled(const GameListItem& wad)
{
const std::string content_dir =
Common::GetTitleContentPath(wad.GetTitleID(), Common::FromWhichRoot::FROM_CONFIGURED_ROOT);
if (!File::IsDirectory(content_dir))
return false;
// Since this isn't IOS and we only need a simple way to figure out if a title is installed,
// we make the (reasonable) assumption that having more than just the TMD in the content
// directory means that the title is installed.
const auto entries = File::ScanDirectoryTree(content_dir, false);
return std::any_of(entries.children.begin(), entries.children.end(),
[](const auto& file) { return file.virtualName != "title.tmd"; });
}
void GameListCtrl::OnRightClick(wxMouseEvent& event)
{
// Focus the clicked item.
@ -1125,7 +948,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
}
if (GetSelectedItemCount() == 1)
{
const GameListItem* selected_iso = GetSelectedISO();
const UICommon::GameFile* selected_iso = GetSelectedISO();
if (selected_iso)
{
wxMenu popupMenu;
@ -1160,7 +983,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
popupMenu.AppendCheckItem(IDM_SET_DEFAULT_ISO, _("Set as &default ISO"));
// First we have to decide a starting value when we append it
if (selected_iso->GetFileName() == SConfig::GetInstance().m_strDefaultISO)
if (selected_iso->GetFilePath() == SConfig::GetInstance().m_strDefaultISO)
popupMenu.FindItem(IDM_SET_DEFAULT_ISO)->Check();
popupMenu.AppendSeparator();
@ -1194,7 +1017,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
for (auto* menu_item : {install_wad_item, uninstall_wad_item})
menu_item->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
if (!IsWADInstalled(*selected_iso))
if (!WiiUtils::IsTitleInstalled(selected_iso->GetTitleID()))
uninstall_wad_item->Enable(false);
}
@ -1214,7 +1037,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
}
}
const GameListItem* GameListCtrl::GetSelectedISO() const
const UICommon::GameFile* GameListCtrl::GetSelectedISO() const
{
if (m_shown_files.empty())
return nullptr;
@ -1229,9 +1052,9 @@ const GameListItem* GameListCtrl::GetSelectedISO() const
return GetISO(GetItemData(item));
}
std::vector<const GameListItem*> GameListCtrl::GetAllSelectedISOs() const
std::vector<const UICommon::GameFile*> GameListCtrl::GetAllSelectedISOs() const
{
std::vector<const GameListItem*> result;
std::vector<const UICommon::GameFile*> result;
long item = -1;
while (true)
{
@ -1257,18 +1080,18 @@ bool GameListCtrl::IsHidingItems()
void GameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
const UICommon::GameFile* iso = GetSelectedISO();
if (!iso)
return;
wxFileName path = wxFileName::FileName(StrToWxStr(iso->GetFileName()));
wxFileName path = wxFileName::FileName(StrToWxStr(iso->GetFilePath()));
path.MakeAbsolute();
WxUtils::Explore(WxStrToStr(path.GetPath()));
}
void GameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
const UICommon::GameFile* iso = GetSelectedISO();
if (!iso)
return;
std::string path = iso->GetWiiFSPath();
@ -1278,7 +1101,7 @@ void GameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED(event))
void GameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
const UICommon::GameFile* iso = GetSelectedISO();
if (iso)
CWiiSaveCrypted::ExportWiiSave(iso->GetTitleID());
}
@ -1286,14 +1109,14 @@ void GameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
// Save this file as the default file
void GameListCtrl::OnSetDefaultISO(wxCommandEvent& event)
{
const GameListItem* iso = GetSelectedISO();
const UICommon::GameFile* iso = GetSelectedISO();
if (!iso)
return;
if (event.IsChecked())
{
// Write the new default value and save it the ini file
SConfig::GetInstance().m_strDefaultISO = iso->GetFileName();
SConfig::GetInstance().m_strDefaultISO = iso->GetFilePath();
SConfig::GetInstance().SaveSettings();
}
else
@ -1313,15 +1136,15 @@ void GameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED(event))
if (wxMessageBox(message, _("Warning"), wxYES_NO | wxICON_EXCLAMATION) == wxYES)
{
for (const GameListItem* iso : GetAllSelectedISOs())
File::Delete(iso->GetFileName());
for (const UICommon::GameFile* iso : GetAllSelectedISOs())
File::Delete(iso->GetFilePath());
m_scan_trigger.Set();
}
}
void GameListCtrl::OnProperties(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
const UICommon::GameFile* iso = GetSelectedISO();
if (!iso)
return;
@ -1331,7 +1154,7 @@ void GameListCtrl::OnProperties(wxCommandEvent& WXUNUSED(event))
void GameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
const UICommon::GameFile* iso = GetSelectedISO();
if (!iso)
return;
@ -1342,7 +1165,7 @@ void GameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
void GameListCtrl::OnNetPlayHost(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
const UICommon::GameFile* iso = GetSelectedISO();
if (!iso)
return;
@ -1380,9 +1203,9 @@ void GameListCtrl::OnMultiDecompressISO(wxCommandEvent& /*event*/)
void GameListCtrl::CompressSelection(bool _compress)
{
std::vector<const GameListItem*> items_to_compress;
std::vector<const UICommon::GameFile*> items_to_compress;
bool wii_compression_warning_accepted = false;
for (const GameListItem* iso : GetAllSelectedISOs())
for (const UICommon::GameFile* iso : GetAllSelectedISOs())
{
// Don't include items that we can't do anything with
if (iso->GetPlatform() != DiscIO::Platform::GAMECUBE_DISC &&
@ -1425,12 +1248,12 @@ void GameListCtrl::CompressSelection(bool _compress)
CompressionProgress progress(0, items_to_compress.size(), "", &progressDialog);
for (const GameListItem* iso : items_to_compress)
for (const UICommon::GameFile* iso : items_to_compress)
{
if (iso->GetBlobType() != DiscIO::BlobType::GCZ && _compress)
{
std::string FileName;
SplitPath(iso->GetFileName(), nullptr, &FileName, nullptr);
SplitPath(iso->GetFilePath(), nullptr, &FileName, nullptr);
progress.current_filename = FileName;
FileName.append(".gcz");
@ -1445,14 +1268,14 @@ void GameListCtrl::CompressSelection(bool _compress)
continue;
all_good &=
DiscIO::CompressFileToBlob(iso->GetFileName(), OutputFileName,
DiscIO::CompressFileToBlob(iso->GetFilePath(), OutputFileName,
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0,
16384, &MultiCompressCB, &progress);
}
else if (iso->GetBlobType() == DiscIO::BlobType::GCZ && !_compress)
{
std::string FileName;
SplitPath(iso->GetFileName(), nullptr, &FileName, nullptr);
SplitPath(iso->GetFilePath(), nullptr, &FileName, nullptr);
progress.current_filename = FileName;
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC)
FileName.append(".iso");
@ -1469,7 +1292,7 @@ void GameListCtrl::CompressSelection(bool _compress)
_("Confirm File Overwrite"), wxYES_NO) == wxNO)
continue;
all_good &= DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(), OutputFileName.c_str(),
all_good &= DiscIO::DecompressBlobToFile(iso->GetFilePath().c_str(), OutputFileName.c_str(),
&MultiCompressCB, &progress);
}
@ -1490,7 +1313,7 @@ bool GameListCtrl::CompressCB(const std::string& text, float percent, void* arg)
void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
const UICommon::GameFile* iso = GetSelectedISO();
if (!iso)
return;
@ -1498,7 +1321,7 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
wxString path;
std::string FileName, FilePath, FileExtension;
SplitPath(iso->GetFileName(), &FilePath, &FileName, &FileExtension);
SplitPath(iso->GetFilePath(), &FilePath, &FileName, &FileExtension);
do
{
@ -1543,10 +1366,10 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
if (is_compressed)
all_good =
DiscIO::DecompressBlobToFile(iso->GetFileName(), WxStrToStr(path), &CompressCB, &dialog);
DiscIO::DecompressBlobToFile(iso->GetFilePath(), WxStrToStr(path), &CompressCB, &dialog);
else
all_good = DiscIO::CompressFileToBlob(
iso->GetFileName(), WxStrToStr(path),
iso->GetFilePath(), WxStrToStr(path),
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0, 16384, &CompressCB, &dialog);
}
@ -1558,10 +1381,10 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
void GameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
const UICommon::GameFile* iso = GetSelectedISO();
if (!iso || !Core::IsRunning())
return;
Core::RunAsCPUThread([&iso] { DVDInterface::ChangeDisc(WxStrToStr(iso->GetFileName())); });
Core::RunAsCPUThread([&iso] { DVDInterface::ChangeDisc(WxStrToStr(iso->GetFilePath())); });
}
void GameListCtrl::OnSize(wxSizeEvent& event)

View File

@ -16,7 +16,12 @@
#include "Common/ChunkFile.h"
#include "Common/Event.h"
#include "Common/Flag.h"
#include "DolphinWX/ISOFile.h"
#include "UICommon/GameFileCache.h"
namespace UICommon
{
class GameFile;
}
class wxEmuStateTip : public wxTipWindow
{
@ -46,8 +51,8 @@ public:
~GameListCtrl();
void BrowseForDirectory();
const GameListItem* GetISO(size_t index) const;
const GameListItem* GetSelectedISO() const;
const UICommon::GameFile* GetISO(size_t index) const;
const UICommon::GameFile* GetSelectedISO() const;
static bool IsHidingItems();
@ -80,9 +85,7 @@ private:
void SetColors();
void RefreshList();
void RescanList();
void DoState(PointerWrap* p, u32 size = 0);
bool SyncCacheFile(bool write);
std::vector<const GameListItem*> GetAllSelectedISOs() const;
std::vector<const UICommon::GameFile*> GetAllSelectedISOs() const;
// events
void OnRefreshGameList(wxCommandEvent& event);
@ -124,9 +127,9 @@ private:
std::vector<int> emu_state;
} m_image_indexes;
// Actual backing GameListItems are maintained in a background thread and cached to file
std::vector<std::shared_ptr<GameListItem>> m_cached_files;
// Locks the list, not the contents
// Actual backing GameFiles are maintained in a background thread and cached to file
UICommon::GameFileCache m_cache;
// Locks the cache object, not the shared_ptr<GameFile>s obtained from it
std::mutex m_cache_mutex;
Core::TitleDatabase m_title_database;
std::mutex m_title_database_mutex;
@ -134,7 +137,7 @@ private:
Common::Event m_scan_trigger;
Common::Flag m_scan_exiting;
// UI thread's view into the cache
std::vector<std::shared_ptr<GameListItem>> m_shown_files;
std::vector<std::shared_ptr<const UICommon::GameFile>> m_shown_files;
int m_last_column;
int m_last_sort;

View File

@ -1,370 +0,0 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cinttypes>
#include <cstdio>
#include <cstring>
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include <wx/app.h>
#include <wx/bitmap.h>
#include <wx/filefn.h>
#include <wx/image.h>
#include <wx/toplevel.h>
#include "Common/ChunkFile.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Hash.h"
#include "Common/IniFile.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Core/Boot/Boot.h"
#include "Core/ConfigManager.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/TitleDatabase.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/WiiSaveBanner.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/WxUtils.h"
static std::string GetLanguageString(DiscIO::Language language,
std::map<DiscIO::Language, std::string> strings)
{
auto end = strings.end();
auto it = strings.find(language);
if (it != end)
return it->second;
// English tends to be a good fallback when the requested language isn't available
if (language != DiscIO::Language::LANGUAGE_ENGLISH)
{
it = strings.find(DiscIO::Language::LANGUAGE_ENGLISH);
if (it != end)
return it->second;
}
// If English isn't available either, just pick something
if (!strings.empty())
return strings.cbegin()->second;
return "";
}
GameListItem::GameListItem(const std::string& filename)
: m_file_name(filename), m_region(DiscIO::Region::UNKNOWN_REGION),
m_country(DiscIO::Country::COUNTRY_UNKNOWN)
{
{
std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(m_file_name));
if (volume != nullptr)
{
m_platform = volume->GetVolumeType();
m_descriptions = volume->GetDescriptions();
m_names = volume->GetLongNames();
if (m_names.empty())
m_names = volume->GetShortNames();
m_company = GetLanguageString(DiscIO::Language::LANGUAGE_ENGLISH, volume->GetLongMakers());
if (m_company.empty())
m_company = GetLanguageString(DiscIO::Language::LANGUAGE_ENGLISH, volume->GetShortMakers());
m_region = volume->GetRegion();
m_country = volume->GetCountry();
m_blob_type = volume->GetBlobType();
m_file_size = volume->GetRawSize();
m_volume_size = volume->GetSize();
m_game_id = volume->GetGameID();
m_title_id = volume->GetTitleID().value_or(0);
m_disc_number = volume->GetDiscNumber().value_or(0);
m_revision = volume->GetRevision().value_or(0);
auto& banner = m_volume_banner;
std::vector<u32> buffer = volume->GetBanner(&banner.width, &banner.height);
ReadVolumeBanner(&banner.buffer, buffer, banner.width, banner.height);
m_valid = true;
}
}
if (m_company.empty() && m_game_id.size() >= 6)
m_company = DiscIO::GetCompanyFromID(m_game_id.substr(4, 2));
if (!IsValid() && IsElfOrDol())
{
m_valid = true;
m_file_size = File::GetSize(m_file_name);
m_platform = DiscIO::Platform::ELF_DOL;
m_blob_type = DiscIO::BlobType::DIRECTORY;
std::string path, name;
SplitPath(m_file_name, &path, &name, nullptr);
// A bit like the Homebrew Channel icon, except there can be multiple files
// in a folder with their own icons. Useful for those who don't want to have
// a Homebrew Channel-style folder structure.
if (SetWxBannerFromPNGFile(path + name + ".png"))
return;
// Homebrew Channel icon. The most typical icon format for DOLs and ELFs.
if (SetWxBannerFromPNGFile(path + "icon.png"))
return;
}
else
{
// Volume banner. Typical for everything that isn't a DOL or ELF.
SetWxBannerFromRaw(m_volume_banner);
}
}
bool GameListItem::IsValid() const
{
if (!m_valid)
return false;
if (m_platform == DiscIO::Platform::WII_WAD && !IOS::ES::IsChannel(m_title_id))
return false;
return true;
}
bool GameListItem::CustomNameChanged(const Core::TitleDatabase& title_database)
{
const auto type = m_platform == DiscIO::Platform::WII_WAD ?
Core::TitleDatabase::TitleType::Channel :
Core::TitleDatabase::TitleType::Other;
m_pending.custom_name = title_database.GetTitleName(m_game_id, type);
return m_custom_name != m_pending.custom_name;
}
void GameListItem::CustomNameCommit()
{
m_custom_name = std::move(m_pending.custom_name);
}
bool GameListItem::EmuStateChanged()
{
IniFile ini = SConfig::LoadGameIni(m_game_id, m_revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_pending.emu_state.rating, 0);
ini.GetIfExists("EmuState", "EmulationIssues", &m_pending.emu_state.issues, std::string());
return m_emu_state != m_pending.emu_state;
}
void GameListItem::EmuStateCommit()
{
m_emu_state = std::move(m_pending.emu_state);
}
void GameListItem::EmuState::DoState(PointerWrap& p)
{
p.Do(rating);
p.Do(issues);
}
void GameListItem::Banner::DoState(PointerWrap& p)
{
p.Do(buffer);
p.Do(width);
p.Do(height);
}
void GameListItem::DoState(PointerWrap& p)
{
p.Do(m_valid);
p.Do(m_file_name);
p.Do(m_file_size);
p.Do(m_volume_size);
p.Do(m_names);
p.Do(m_descriptions);
p.Do(m_company);
p.Do(m_game_id);
p.Do(m_title_id);
p.Do(m_region);
p.Do(m_country);
p.Do(m_platform);
p.Do(m_blob_type);
p.Do(m_revision);
p.Do(m_disc_number);
m_volume_banner.DoState(p);
m_emu_state.DoState(p);
p.Do(m_custom_name);
if (p.GetMode() == PointerWrap::MODE_READ)
{
SetWxBannerFromRaw(m_volume_banner);
}
}
bool GameListItem::IsElfOrDol() const
{
if (m_file_name.size() < 4)
return false;
std::string name_end = m_file_name.substr(m_file_name.size() - 4);
std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
return name_end == ".elf" || name_end == ".dol";
}
void GameListItem::ReadVolumeBanner(std::vector<u8>* image, const std::vector<u32>& buffer,
int width, int height)
{
image->resize(width * height * 3);
for (int i = 0; i < width * height; i++)
{
(*image)[i * 3 + 0] = (buffer[i] & 0xFF0000) >> 16;
(*image)[i * 3 + 1] = (buffer[i] & 0x00FF00) >> 8;
(*image)[i * 3 + 2] = (buffer[i] & 0x0000FF) >> 0;
}
}
bool GameListItem::SetWxBannerFromPNGFile(const std::string& path)
{
if (!File::Exists(path))
return false;
wxImage image(StrToWxStr(path), wxBITMAP_TYPE_PNG);
if (!image.IsOk())
return false;
m_banner_wx = image;
return true;
}
void GameListItem::SetWxBannerFromRaw(const Banner& banner)
{
if (banner.empty())
return;
// Need to make explicit copy as wxImage uses reference counting for copies combined with only
// taking a pointer, not the content, when given a buffer to its constructor.
m_banner_wx.Create(banner.width, banner.height, false);
std::memcpy(m_banner_wx.GetData(), banner.buffer.data(), banner.buffer.size());
}
bool GameListItem::BannerChanged()
{
// Wii banners can only be read if there is a savefile,
// so sometimes caches don't contain banners. Let's check
// if a banner has become available after the cache was made.
if (!m_volume_banner.empty())
return false;
if (!DiscIO::IsWii(m_platform))
return false;
auto& banner = m_pending.volume_banner;
std::vector<u32> buffer =
DiscIO::WiiSaveBanner(m_title_id).GetBanner(&banner.width, &banner.height);
if (buffer.empty())
return false;
ReadVolumeBanner(&banner.buffer, buffer, banner.width, banner.height);
// We only reach here if m_volume_banner was empty, so we don't need to explicitly
// compare to see if they are different
return true;
}
void GameListItem::BannerCommit()
{
m_volume_banner = std::move(m_pending.volume_banner);
SetWxBannerFromRaw(m_volume_banner);
}
std::string GameListItem::GetDescription(DiscIO::Language language) const
{
return GetLanguageString(language, m_descriptions);
}
std::string GameListItem::GetDescription() const
{
const bool wii = DiscIO::IsWii(m_platform);
return GetDescription(SConfig::GetInstance().GetCurrentLanguage(wii));
}
std::string GameListItem::GetName(DiscIO::Language language) const
{
return GetLanguageString(language, m_names);
}
std::string GameListItem::GetName() const
{
if (!m_custom_name.empty())
return m_custom_name;
const bool wii = DiscIO::IsWii(m_platform);
std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
if (!name.empty())
return name;
// No usable name, return filename (better than nothing)
std::string ext;
SplitPath(GetFileName(), nullptr, &name, &ext);
return name + ext;
}
std::string GameListItem::GetUniqueIdentifier() const
{
const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
std::vector<std::string> info;
if (!GetGameID().empty())
info.push_back(GetGameID());
if (GetRevision() != 0)
{
std::string rev_str = "Revision ";
info.push_back(rev_str + std::to_string((long long)GetRevision()));
}
std::string name(GetName(lang));
if (name.empty())
name = GetName();
int disc_number = GetDiscNumber() + 1;
std::string lower_name = name;
std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(), ::tolower);
if (disc_number > 1 &&
lower_name.find(std::string(wxString::Format("disc %i", disc_number))) == std::string::npos &&
lower_name.find(std::string(wxString::Format("disc%i", disc_number))) == std::string::npos)
{
std::string disc_text = "Disc ";
info.push_back(disc_text + std::to_string(disc_number));
}
if (info.empty())
return name;
std::ostringstream ss;
std::copy(info.begin(), info.end() - 1, std::ostream_iterator<std::string>(ss, ", "));
ss << info.back();
return name + " (" + ss.str() + ")";
}
std::vector<DiscIO::Language> GameListItem::GetLanguages() const
{
std::vector<DiscIO::Language> languages;
for (std::pair<DiscIO::Language, std::string> name : m_names)
languages.push_back(name.first);
return languages;
}
const std::string GameListItem::GetWiiFSPath() const
{
if (!DiscIO::IsWii(m_platform))
return "";
const std::string path = Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
if (path[0] == '.')
return WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
return path;
}

View File

@ -1,140 +0,0 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <utility>
#include <vector>
#include "Common/Common.h"
#include <wx/bitmap.h>
#include <wx/image.h>
namespace Core
{
class TitleDatabase;
}
namespace DiscIO
{
enum class BlobType;
enum class Country;
enum class Language;
enum class Region;
enum class Platform;
}
class PointerWrap;
class GameListItem
{
public:
GameListItem() = default;
explicit GameListItem(const std::string& file_name);
~GameListItem() = default;
bool IsValid() const;
const std::string& GetFileName() const { return m_file_name; }
std::string GetName(DiscIO::Language language) const;
std::string GetName() const;
std::string GetUniqueIdentifier() const;
std::string GetDescription(DiscIO::Language language) const;
std::string GetDescription() const;
std::vector<DiscIO::Language> GetLanguages() const;
std::string GetCompany() const { return m_company; }
u16 GetRevision() const { return m_revision; }
const std::string& GetGameID() const { return m_game_id; }
u64 GetTitleID() const { return m_title_id; }
const std::string GetWiiFSPath() const;
DiscIO::Region GetRegion() const { return m_region; }
DiscIO::Country GetCountry() const { return m_country; }
DiscIO::Platform GetPlatform() const { return m_platform; }
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
const std::string& GetIssues() const { return m_emu_state.issues; }
int GetEmuState() const { return m_emu_state.rating; }
u64 GetFileSize() const { return m_file_size; }
u64 GetVolumeSize() const { return m_volume_size; }
// 0 is the first disc, 1 is the second disc
u8 GetDiscNumber() const { return m_disc_number; }
// NOTE: Banner image is at the original resolution, use WxUtils::ScaleImageToBitmap
// to display it
const wxImage& GetBannerImage() const { return m_banner_wx; }
void DoState(PointerWrap& p);
bool BannerChanged();
void BannerCommit();
bool EmuStateChanged();
void EmuStateCommit();
bool CustomNameChanged(const Core::TitleDatabase& title_database);
void CustomNameCommit();
private:
struct EmuState
{
int rating{};
std::string issues{};
bool operator!=(const EmuState& rhs) const
{
return rating != rhs.rating || issues != rhs.issues;
}
void DoState(PointerWrap& p);
};
struct Banner
{
std::vector<u8> buffer{};
int width{};
int height{};
bool empty() const { return buffer.empty(); }
void DoState(PointerWrap& p);
};
bool IsElfOrDol() const;
void ReadVolumeBanner(std::vector<u8>* image, const std::vector<u32>& buffer, int width,
int height);
// Outputs to m_banner_wx
bool SetWxBannerFromPNGFile(const std::string& path);
// Outputs to m_banner_wx
void SetWxBannerFromRaw(const Banner& banner);
// IMPORTANT: Nearly all data members must be save/restored in DoState.
// If anything is changed, make sure DoState handles it properly and
// GameListCtrl::CACHE_REVISION is incremented.
bool m_valid{};
std::string m_file_name{};
u64 m_file_size{};
u64 m_volume_size{};
std::map<DiscIO::Language, std::string> m_names{};
std::map<DiscIO::Language, std::string> m_descriptions{};
std::string m_company{};
std::string m_game_id{};
u64 m_title_id{};
DiscIO::Region m_region{};
DiscIO::Country m_country{};
DiscIO::Platform m_platform{};
DiscIO::BlobType m_blob_type{};
u16 m_revision{};
u8 m_disc_number{};
Banner m_volume_banner{};
EmuState m_emu_state{};
// Overridden name from TitleDatabase
std::string m_custom_name{};
// wxImage is not handled in DoState
wxImage m_banner_wx{};
// The following data members allow GameListCtrl to construct new GameListItems in a threadsafe
// way. They should not be handled in DoState.
struct
{
EmuState emu_state;
Banner volume_banner;
std::string custom_name;
} m_pending{};
};

View File

@ -28,7 +28,6 @@
#include "DiscIO/Enums.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/WxUtils.h"
namespace

View File

@ -54,12 +54,12 @@
#include "DolphinWX/DolphinSlider.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/ISOProperties/FilesystemPanel.h"
#include "DolphinWX/ISOProperties/InfoPanel.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/PatchAddEdit.h"
#include "DolphinWX/WxUtils.h"
#include "UICommon/GameFile.h"
// A warning message displayed on the ARCodes and GeckoCodes pages when cheats are
// disabled globally to explain why turning cheats on does not work.
@ -190,15 +190,15 @@ EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_REMOVEPATCH, CISOProperties::PatchButtonClicked)
END_EVENT_TABLE()
CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id,
const wxString& title, const wxPoint& position, const wxSize& size,
long style)
CISOProperties::CISOProperties(const UICommon::GameFile& game_list_item, wxWindow* parent,
wxWindowID id, const wxString& title, const wxPoint& position,
const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style), m_open_gamelist_item(game_list_item)
{
Bind(DOLPHIN_EVT_CHANGE_ISO_PROPERTIES_TITLE, &CISOProperties::OnChangeTitle, this);
// Load ISO data
m_open_iso = DiscIO::CreateVolumeFromFilename(m_open_gamelist_item.GetFileName());
m_open_iso = DiscIO::CreateVolumeFromFilename(m_open_gamelist_item.GetFilePath());
m_game_id = m_open_iso->GetGameID();

View File

@ -15,8 +15,8 @@
#include <wx/treebase.h>
#include "Common/IniFile.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/PatchAddEdit.h"
#include "UICommon/GameFile.h"
class ActionReplayCodesPanel;
class CheatWarningMessage;
@ -52,9 +52,9 @@ wxDECLARE_EVENT(DOLPHIN_EVT_CHANGE_ISO_PROPERTIES_TITLE, wxCommandEvent);
class CISOProperties : public wxDialog
{
public:
CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id = wxID_ANY,
const wxString& title = _("Properties"), const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
CISOProperties(const UICommon::GameFile& game_list_item, wxWindow* parent,
wxWindowID id = wxID_ANY, const wxString& title = _("Properties"),
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
virtual ~CISOProperties();
@ -141,7 +141,7 @@ private:
void OnCheatCodeToggled(wxCommandEvent& event);
void OnChangeTitle(wxCommandEvent& event);
const GameListItem m_open_gamelist_item;
const UICommon::GameFile m_open_gamelist_item;
IniFile m_gameini_default;
IniFile m_gameini_local;

View File

@ -32,9 +32,9 @@
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/ISOProperties/ISOProperties.h"
#include "DolphinWX/WxUtils.h"
#include "UICommon/GameFile.h"
namespace
{
@ -142,7 +142,7 @@ int FindPreferredLanguageIndex(DiscIO::Language preferred_language,
}
} // Anonymous namespace
InfoPanel::InfoPanel(wxWindow* parent, wxWindowID id, const GameListItem& item,
InfoPanel::InfoPanel(wxWindow* parent, wxWindowID id, const UICommon::GameFile& item,
const std::unique_ptr<DiscIO::Volume>& opened_iso)
: wxPanel{parent, id}, m_game_list_item{item}, m_opened_iso{opened_iso}
{
@ -209,8 +209,8 @@ void InfoPanel::LoadBannerDetails()
void InfoPanel::LoadBannerImage()
{
const auto& banner_image = m_game_list_item.GetBannerImage();
const auto banner_min_size = m_banner->GetMinSize();
const wxImage banner_image = WxUtils::ToWxImage(m_game_list_item.GetBannerImage());
const wxSize banner_min_size = m_banner->GetMinSize();
if (banner_image.IsOk())
{
@ -337,7 +337,7 @@ void InfoPanel::OnComputeMD5(wxCommandEvent& WXUNUSED(event))
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
wxPD_REMAINING_TIME | wxPD_SMOOTH);
const auto result = MD5::MD5Sum(m_game_list_item.GetFileName(), [&progress_dialog](int progress) {
const auto result = MD5::MD5Sum(m_game_list_item.GetFilePath(), [&progress_dialog](int progress) {
return progress_dialog.Update(progress);
});
@ -367,7 +367,7 @@ void InfoPanel::OnSaveBannerImage(wxCommandEvent& WXUNUSED(event))
if (dialog.ShowModal() == wxID_OK)
{
m_game_list_item.GetBannerImage().SaveFile(dialog.GetPath());
WxUtils::ToWxImage(m_game_list_item.GetBannerImage()).SaveFile(dialog.GetPath());
}
Raise();
@ -375,16 +375,16 @@ void InfoPanel::OnSaveBannerImage(wxCommandEvent& WXUNUSED(event))
void InfoPanel::ChangeBannerDetails(DiscIO::Language language)
{
const auto name = StrToWxStr(m_game_list_item.GetName(language));
const auto name = StrToWxStr(m_game_list_item.GetLongName(language));
const auto comment = StrToWxStr(m_game_list_item.GetDescription(language));
const auto maker = StrToWxStr(m_game_list_item.GetCompany());
const auto maker = StrToWxStr(m_game_list_item.GetLongMaker(language));
m_name->SetValue(name);
m_comment->SetValue(comment);
m_maker->SetValue(maker);
std::string path, filename, extension;
SplitPath(m_game_list_item.GetFileName(), &path, &filename, &extension);
SplitPath(m_game_list_item.GetFilePath(), &path, &filename, &extension);
// Real disk drives don't have filenames on Windows
if (filename.empty() && extension.empty())

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@ -7,7 +7,6 @@
#include <memory>
#include <wx/panel.h>
class GameListItem;
class wxButton;
class wxChoice;
class wxStaticBitmap;
@ -16,14 +15,19 @@ class wxTextCtrl;
namespace DiscIO
{
class Volume;
enum class Language;
class Volume;
}
namespace UICommon
{
class GameFile;
}
class InfoPanel final : public wxPanel
{
public:
InfoPanel(wxWindow* parent, wxWindowID id, const GameListItem& item,
InfoPanel(wxWindow* parent, wxWindowID id, const UICommon::GameFile& item,
const std::unique_ptr<DiscIO::Volume>& opened_iso);
private:
@ -37,6 +41,7 @@ private:
void LoadGUIData();
void LoadISODetails();
void LoadBannerDetails();
wxImage ConvertBannerImage();
void LoadBannerImage();
wxStaticBoxSizer* CreateISODetailsSizer();
@ -52,7 +57,7 @@ private:
void EmitTitleChangeEvent(const wxString& new_title);
const GameListItem& m_game_list_item;
const UICommon::GameFile& m_game_list_item;
const std::unique_ptr<DiscIO::Volume>& m_opened_iso;
wxTextCtrl* m_internal_name;

View File

@ -47,11 +47,12 @@
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/NetPlay/ChangeGameDialog.h"
#include "DolphinWX/NetPlay/MD5Dialog.h"
#include "DolphinWX/NetPlay/PadMapDialog.h"
#include "DolphinWX/WxUtils.h"
#include "MD5Dialog.h"
#include "UICommon/GameFile.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoConfig.h"
@ -335,7 +336,7 @@ std::string NetPlayDialog::FindGame(const std::string& target_game)
// find path for selected game, sloppy..
for (u32 i = 0; auto game = m_game_list->GetISO(i); ++i)
if (target_game == game->GetUniqueIdentifier())
return game->GetFileName();
return game->GetFilePath();
return "";
}

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@ -28,6 +28,8 @@
#include "DolphinWX/WxUtils.h"
#include "UICommon/GameFile.h"
#ifdef _WIN32
#include <Windows.h>
#endif
@ -285,6 +287,27 @@ wxSize GetTextWidgetMinSize(const wxSpinCtrl* spinner)
return size;
}
wxImage ToWxImage(const UICommon::GameBanner& banner)
{
return ToWxImage(banner.buffer, banner.width, banner.height);
}
wxImage ToWxImage(const std::vector<u32>& buffer, int width, int height)
{
wxImage image(width, height, false);
if (buffer.empty())
return image;
unsigned char* data = image.GetData();
for (int i = 0; i < width * height; i++)
{
data[i * 3 + 0] = (buffer[i] & 0xFF0000) >> 16;
data[i * 3 + 1] = (buffer[i] & 0x00FF00) >> 8;
data[i * 3 + 2] = (buffer[i] & 0x0000FF) >> 0;
}
return image;
}
static wxImage LoadScaledImage(const std::string& file_path, const wxWindow* context,
const wxSize& output_size, const wxRect& usable_rect, LSIFlags flags,
const wxColour& fill_color)

View File

@ -5,10 +5,14 @@
#pragma once
#include <string>
#include <vector>
#include <wx/colour.h>
#include <wx/gdicmn.h>
#include <wx/string.h>
#include "Common/CommonTypes.h"
class wxControl;
class wxBitmap;
class wxImage;
@ -18,6 +22,11 @@ class wxToolBar;
class wxTopLevelWindow;
class wxWindow;
namespace UICommon
{
struct GameBanner;
}
namespace WxUtils
{
// Launch a file according to its mime type
@ -95,6 +104,9 @@ constexpr LSIFlags operator&(LSIFlags left, LSIFlags right)
return static_cast<LSIFlags>(static_cast<unsigned int>(left) & right);
}
wxImage ToWxImage(const UICommon::GameBanner& banner);
wxImage ToWxImage(const std::vector<u32>& buffer, int width, int height);
// Swiss army knife loader function for preparing a scaled resource image file.
// Only the path and context are mandatory, other parameters can be ignored.
// NOTE: All size parameters are in window pixels, not DIPs or framebuffer pixels.

View File

@ -1,6 +1,8 @@
set(SRCS
CommandLineParse.cpp
Disassembler.cpp
GameFile.cpp
GameFileCache.cpp
UICommon.cpp
USBUtils.cpp
VideoUtils.cpp

View File

@ -0,0 +1,312 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "UICommon/GameFile.h"
#include <algorithm>
#include <cinttypes>
#include <cstdio>
#include <cstring>
#include <iterator>
#include <map>
#include <memory>
#include <sstream>
#include <string>
#include <utility>
#include <vector>
#include "Common/ChunkFile.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Hash.h"
#include "Common/IniFile.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Core/Boot/Boot.h"
#include "Core/ConfigManager.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/TitleDatabase.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/WiiSaveBanner.h"
namespace UICommon
{
static const std::string EMPTY_STRING;
const std::string& GameFile::Lookup(DiscIO::Language language,
const std::map<DiscIO::Language, std::string>& strings)
{
auto end = strings.end();
auto it = strings.find(language);
if (it != end)
return it->second;
// English tends to be a good fallback when the requested language isn't available
if (language != DiscIO::Language::LANGUAGE_ENGLISH)
{
it = strings.find(DiscIO::Language::LANGUAGE_ENGLISH);
if (it != end)
return it->second;
}
// If English isn't available either, just pick something
if (!strings.empty())
return strings.cbegin()->second;
return EMPTY_STRING;
}
const std::string&
GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const
{
const bool wii = DiscIO::IsWii(m_platform);
return Lookup(SConfig::GetInstance().GetCurrentLanguage(wii), strings);
}
GameFile::GameFile(const std::string& path)
: m_file_path(path), m_region(DiscIO::Region::UNKNOWN_REGION),
m_country(DiscIO::Country::COUNTRY_UNKNOWN)
{
{
std::string name, extension;
SplitPath(m_file_path, nullptr, &name, &extension);
m_file_name = name + extension;
std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(m_file_path));
if (volume != nullptr)
{
m_platform = volume->GetVolumeType();
m_short_names = volume->GetShortNames();
m_long_names = volume->GetLongNames();
m_short_makers = volume->GetShortMakers();
m_long_makers = volume->GetLongMakers();
m_descriptions = volume->GetDescriptions();
m_region = volume->GetRegion();
m_country = volume->GetCountry();
m_blob_type = volume->GetBlobType();
m_file_size = volume->GetRawSize();
m_volume_size = volume->GetSize();
m_internal_name = volume->GetInternalName();
m_game_id = volume->GetGameID();
m_title_id = volume->GetTitleID().value_or(0);
m_maker_id = volume->GetMakerID();
m_revision = volume->GetRevision().value_or(0);
m_disc_number = volume->GetDiscNumber().value_or(0);
m_apploader_date = volume->GetApploaderDate();
m_volume_banner.buffer = volume->GetBanner(&m_volume_banner.width, &m_volume_banner.height);
m_valid = true;
}
}
if (!IsValid() && IsElfOrDol())
{
m_valid = true;
m_file_size = File::GetSize(m_file_path);
m_platform = DiscIO::Platform::ELF_DOL;
m_blob_type = DiscIO::BlobType::DIRECTORY;
}
}
bool GameFile::IsValid() const
{
if (!m_valid)
return false;
if (m_platform == DiscIO::Platform::WII_WAD && !IOS::ES::IsChannel(m_title_id))
return false;
return true;
}
bool GameFile::CustomNameChanged(const Core::TitleDatabase& title_database)
{
const auto type = m_platform == DiscIO::Platform::WII_WAD ?
Core::TitleDatabase::TitleType::Channel :
Core::TitleDatabase::TitleType::Other;
m_pending.custom_name = title_database.GetTitleName(m_game_id, type);
return m_custom_name != m_pending.custom_name;
}
void GameFile::CustomNameCommit()
{
m_custom_name = std::move(m_pending.custom_name);
}
bool GameFile::EmuStateChanged()
{
IniFile ini = SConfig::LoadGameIni(m_game_id, m_revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_pending.emu_state.rating, 0);
ini.GetIfExists("EmuState", "EmulationIssues", &m_pending.emu_state.issues, std::string());
return m_emu_state != m_pending.emu_state;
}
void GameFile::EmuStateCommit()
{
m_emu_state = std::move(m_pending.emu_state);
}
void GameFile::EmuState::DoState(PointerWrap& p)
{
p.Do(rating);
p.Do(issues);
}
void GameBanner::DoState(PointerWrap& p)
{
p.Do(buffer);
p.Do(width);
p.Do(height);
}
void GameFile::DoState(PointerWrap& p)
{
p.Do(m_valid);
p.Do(m_file_path);
p.Do(m_file_name);
p.Do(m_file_size);
p.Do(m_volume_size);
p.Do(m_short_names);
p.Do(m_long_names);
p.Do(m_short_makers);
p.Do(m_long_makers);
p.Do(m_descriptions);
p.Do(m_internal_name);
p.Do(m_game_id);
p.Do(m_title_id);
p.Do(m_maker_id);
p.Do(m_region);
p.Do(m_country);
p.Do(m_platform);
p.Do(m_blob_type);
p.Do(m_revision);
p.Do(m_disc_number);
p.Do(m_apploader_date);
m_volume_banner.DoState(p);
m_emu_state.DoState(p);
p.Do(m_custom_name);
}
bool GameFile::IsElfOrDol() const
{
if (m_file_path.size() < 4)
return false;
std::string name_end = m_file_path.substr(m_file_path.size() - 4);
std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
return name_end == ".elf" || name_end == ".dol";
}
bool GameFile::BannerChanged()
{
// Wii banners can only be read if there is a save file.
// In case the cache was created without a save file existing,
// let's try reading the save file again, because it might exist now.
if (!m_volume_banner.empty())
return false;
if (!DiscIO::IsWii(m_platform))
return false;
m_volume_banner.buffer =
DiscIO::WiiSaveBanner(m_title_id).GetBanner(&m_volume_banner.width, &m_volume_banner.height);
if (m_volume_banner.buffer.empty())
return false;
// We only reach here if m_volume_banner was empty, so we can always return true
// without needing any extra check to know whether the banners are different
return true;
}
void GameFile::BannerCommit()
{
m_volume_banner = std::move(m_pending.volume_banner);
}
const std::string& GameFile::GetName(bool long_name) const
{
if (!m_custom_name.empty())
return m_custom_name;
const std::string& name = long_name ? GetLongName() : GetShortName();
if (!name.empty())
return name;
// No usable name, return filename (better than nothing)
return m_file_name;
}
const std::string& GameFile::GetMaker(bool long_maker) const
{
const std::string& maker = long_maker ? GetLongMaker() : GetShortMaker();
if (!maker.empty())
return maker;
if (m_game_id.size() >= 6)
return DiscIO::GetCompanyFromID(m_maker_id);
return EMPTY_STRING;
}
std::vector<DiscIO::Language> GameFile::GetLanguages() const
{
std::vector<DiscIO::Language> languages;
// TODO: What if some languages don't have long names but have other strings?
for (std::pair<DiscIO::Language, std::string> name : m_long_names)
languages.push_back(name.first);
return languages;
}
std::string GameFile::GetUniqueIdentifier() const
{
const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
std::vector<std::string> info;
if (!GetGameID().empty())
info.push_back(GetGameID());
if (GetRevision() != 0)
info.push_back("Revision " + std::to_string(GetRevision()));
std::string name(GetLongName(lang));
if (name.empty())
name = GetName();
int disc_number = GetDiscNumber() + 1;
std::string lower_name = name;
std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(), ::tolower);
if (disc_number > 1 &&
lower_name.find(StringFromFormat("disc %i", disc_number)) == std::string::npos &&
lower_name.find(StringFromFormat("disc%i", disc_number)) == std::string::npos)
{
std::string disc_text = "Disc ";
info.push_back(disc_text + std::to_string(disc_number));
}
if (info.empty())
return name;
std::ostringstream ss;
std::copy(info.begin(), info.end() - 1, std::ostream_iterator<std::string>(ss, ", "));
ss << info.back();
return name + " (" + ss.str() + ")";
}
std::string GameFile::GetWiiFSPath() const
{
_assert_(DiscIO::IsWii(m_platform));
return Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
}
} // namespace UICommon

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@ -0,0 +1,153 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
class PointerWrap;
namespace Core
{
class TitleDatabase;
}
namespace DiscIO
{
enum class BlobType;
enum class Country;
enum class Language;
enum class Region;
enum class Platform;
}
namespace UICommon
{
struct GameBanner
{
std::vector<u32> buffer{};
int width{};
int height{};
bool empty() const { return buffer.empty(); }
void DoState(PointerWrap& p);
};
// This class caches the metadata of a DiscIO::Volume (or a DOL/ELF file).
class GameFile final
{
public:
GameFile() = default;
explicit GameFile(const std::string& path);
~GameFile() = default;
bool IsValid() const;
const std::string& GetFilePath() const { return m_file_path; }
const std::string& GetFileName() const { return m_file_name; }
const std::string& GetName(bool long_name = true) const;
const std::string& GetMaker(bool long_maker = true) const;
const std::string& GetShortName(DiscIO::Language l) const { return Lookup(l, m_short_names); }
const std::string& GetShortName() const { return LookupUsingConfigLanguage(m_short_names); }
const std::string& GetLongName(DiscIO::Language l) const { return Lookup(l, m_long_names); }
const std::string& GetLongName() const { return LookupUsingConfigLanguage(m_long_names); }
const std::string& GetShortMaker(DiscIO::Language l) const { return Lookup(l, m_short_makers); }
const std::string& GetShortMaker() const { return LookupUsingConfigLanguage(m_short_makers); }
const std::string& GetLongMaker(DiscIO::Language l) const { return Lookup(l, m_long_makers); }
const std::string& GetLongMaker() const { return LookupUsingConfigLanguage(m_long_makers); }
const std::string& GetDescription(DiscIO::Language l) const { return Lookup(l, m_descriptions); }
const std::string& GetDescription() const { return LookupUsingConfigLanguage(m_descriptions); }
std::vector<DiscIO::Language> GetLanguages() const;
const std::string& GetInternalName() const { return m_internal_name; }
const std::string& GetGameID() const { return m_game_id; }
u64 GetTitleID() const { return m_title_id; }
const std::string& GetMakerID() const { return m_maker_id; }
u16 GetRevision() const { return m_revision; }
// 0 is the first disc, 1 is the second disc
u8 GetDiscNumber() const { return m_disc_number; }
std::string GetUniqueIdentifier() const;
std::string GetWiiFSPath() const;
DiscIO::Region GetRegion() const { return m_region; }
DiscIO::Country GetCountry() const { return m_country; }
DiscIO::Platform GetPlatform() const { return m_platform; }
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
const std::string& GetApploaderDate() const { return m_apploader_date; }
const std::string& GetIssues() const { return m_emu_state.issues; }
int GetEmuState() const { return m_emu_state.rating; }
u64 GetFileSize() const { return m_file_size; }
u64 GetVolumeSize() const { return m_volume_size; }
const GameBanner& GetBannerImage() const { return m_volume_banner; }
void DoState(PointerWrap& p);
bool BannerChanged();
void BannerCommit();
bool EmuStateChanged();
void EmuStateCommit();
bool CustomNameChanged(const Core::TitleDatabase& title_database);
void CustomNameCommit();
private:
struct EmuState
{
int rating{};
std::string issues{};
bool operator!=(const EmuState& rhs) const
{
return rating != rhs.rating || issues != rhs.issues;
}
void DoState(PointerWrap& p);
};
static const std::string& Lookup(DiscIO::Language language,
const std::map<DiscIO::Language, std::string>& strings);
const std::string&
LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const;
bool IsElfOrDol() const;
// IMPORTANT: Nearly all data members must be save/restored in DoState.
// If anything is changed, make sure DoState handles it properly and
// CACHE_REVISION in GameFileCache.cpp is incremented.
bool m_valid{};
std::string m_file_path{};
std::string m_file_name{};
u64 m_file_size{};
u64 m_volume_size{};
std::map<DiscIO::Language, std::string> m_short_names{};
std::map<DiscIO::Language, std::string> m_long_names{};
std::map<DiscIO::Language, std::string> m_short_makers{};
std::map<DiscIO::Language, std::string> m_long_makers{};
std::map<DiscIO::Language, std::string> m_descriptions{};
std::string m_internal_name{};
std::string m_game_id{};
u64 m_title_id{};
std::string m_maker_id{};
DiscIO::Region m_region{};
DiscIO::Country m_country{};
DiscIO::Platform m_platform{};
DiscIO::BlobType m_blob_type{};
u16 m_revision{};
u8 m_disc_number{};
std::string m_apploader_date{};
GameBanner m_volume_banner{};
EmuState m_emu_state{};
// Overridden name from TitleDatabase
std::string m_custom_name{};
// The following data members allow GameFileCache to construct updated versions
// of GameFiles in a threadsafe way. They should not be handled in DoState.
struct
{
EmuState emu_state;
GameBanner volume_banner;
std::string custom_name;
} m_pending{};
};
} // namespace UICommon

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@ -0,0 +1,235 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "UICommon/GameFileCache.h"
#include <algorithm>
#include <cstddef>
#include <functional>
#include <list>
#include <memory>
#include <mutex>
#include <string>
#include <unordered_set>
#include <vector>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Core/TitleDatabase.h"
#include "DiscIO/DirectoryBlob.h"
#include "UICommon/GameFile.h"
namespace UICommon
{
static constexpr u32 CACHE_REVISION = 7; // Last changed in PR 6281
std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
bool recursive_scan)
{
static const std::vector<std::string> search_extensions = {
".gcm", ".tgc", ".iso", ".ciso", ".gcz", ".wbfs", ".wad", ".dol", ".elf"};
// TODO: We could process paths iteratively as they are found
return Common::DoFileSearch(directories_to_scan, search_extensions, recursive_scan);
}
void GameFileCache::ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const
{
for (const std::shared_ptr<const GameFile>& item : m_cached_files)
f(item);
}
void GameFileCache::Clear()
{
m_cached_files.clear();
}
std::shared_ptr<const GameFile> GameFileCache::AddOrGet(const std::string& path,
bool* cache_changed,
const Core::TitleDatabase& title_database)
{
auto it = std::find_if(
m_cached_files.begin(), m_cached_files.end(),
[&path](const std::shared_ptr<GameFile>& file) { return file->GetFilePath() == path; });
const bool found = it != m_cached_files.cend();
if (!found)
m_cached_files.emplace_back(std::make_shared<GameFile>(path));
std::shared_ptr<GameFile>& result = found ? *it : m_cached_files.back();
if (UpdateAdditionalMetadata(&result, title_database) || !found)
*cache_changed = true;
return result;
}
bool GameFileCache::Update(const std::vector<std::string>& all_game_paths)
{
// Copy game paths into a set, except ones that match DiscIO::ShouldHideFromGameList.
// TODO: Prevent DoFileSearch from looking inside /files/ directories of DirectoryBlobs at all?
// TODO: Make DoFileSearch support filter predicates so we don't have remove things afterwards?
std::unordered_set<std::string> game_paths;
game_paths.reserve(all_game_paths.size());
for (const std::string& path : all_game_paths)
{
if (!DiscIO::ShouldHideFromGameList(path))
game_paths.insert(path);
}
bool cache_changed = false;
// Delete paths that aren't in game_paths from m_cached_files,
// while simultaneously deleting paths that aren't in m_cached_files from game_paths.
// For the sake of speed, we don't care about maintaining the order of m_cached_files.
{
auto it = m_cached_files.begin();
auto end = m_cached_files.end();
while (it != end)
{
if (game_paths.erase((*it)->GetFilePath()))
{
++it;
}
else
{
cache_changed = true;
--end;
*it = std::move(*end);
}
}
m_cached_files.erase(it, m_cached_files.end());
}
// Now that the previous loop has run, game_paths only contains paths that
// aren't in m_cached_files, so we simply add all of them to m_cached_files.
for (const auto& path : game_paths)
{
auto file = std::make_shared<GameFile>(path);
if (file->IsValid())
{
cache_changed = true;
m_cached_files.push_back(std::move(file));
}
}
return cache_changed;
}
bool GameFileCache::UpdateAdditionalMetadata(const Core::TitleDatabase& title_database)
{
bool cache_changed = false;
for (auto& file : m_cached_files)
cache_changed |= UpdateAdditionalMetadata(&file, title_database);
return cache_changed;
}
bool GameFileCache::UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_file,
const Core::TitleDatabase& title_database)
{
const bool emu_state_changed = (*game_file)->EmuStateChanged();
const bool banner_changed = (*game_file)->BannerChanged();
const bool custom_title_changed = (*game_file)->CustomNameChanged(title_database);
if (!emu_state_changed && !banner_changed && !custom_title_changed)
return false;
// If a cached file needs an update, apply the updates to a copy and delete the original.
// This makes the usage of cached files in other threads safe.
std::shared_ptr<GameFile> copy = std::make_shared<GameFile>(**game_file);
if (emu_state_changed)
copy->EmuStateCommit();
if (banner_changed)
copy->BannerCommit();
if (custom_title_changed)
copy->CustomNameCommit();
*game_file = std::move(copy);
return true;
}
bool GameFileCache::Load()
{
return SyncCacheFile(false);
}
bool GameFileCache::Save()
{
return SyncCacheFile(true);
}
bool GameFileCache::SyncCacheFile(bool save)
{
std::string filename(File::GetUserPath(D_CACHE_IDX) + "gamelist.cache");
const char* open_mode = save ? "wb" : "rb";
File::IOFile f(filename, open_mode);
if (!f)
return false;
bool success = false;
if (save)
{
// Measure the size of the buffer.
u8* ptr = nullptr;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(&p);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
// Then actually do the write.
std::vector<u8> buffer(buffer_size);
ptr = &buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
DoState(&p, buffer_size);
if (f.WriteBytes(buffer.data(), buffer.size()))
success = true;
}
else
{
std::vector<u8> buffer(f.GetSize());
if (buffer.size() && f.ReadBytes(buffer.data(), buffer.size()))
{
u8* ptr = buffer.data();
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(&p, buffer.size());
if (p.GetMode() == PointerWrap::MODE_READ)
success = true;
}
}
if (!success)
{
// If some file operation failed, try to delete the probably-corrupted cache
f.Close();
File::Delete(filename);
}
return success;
}
void GameFileCache::DoState(PointerWrap* p, u64 size)
{
struct
{
u32 revision;
u64 expected_size;
} header = {CACHE_REVISION, size};
p->Do(header);
if (p->GetMode() == PointerWrap::MODE_READ)
{
if (header.revision != CACHE_REVISION || header.expected_size != size)
{
p->SetMode(PointerWrap::MODE_MEASURE);
return;
}
}
p->DoEachElement(m_cached_files, [](PointerWrap& state, std::shared_ptr<GameFile>& elem) {
if (state.GetMode() == PointerWrap::MODE_READ)
elem = std::make_shared<GameFile>();
elem->DoState(state);
});
}
} // namespace DiscIO

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@ -0,0 +1,58 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <functional>
#include <list>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
class PointerWrap;
namespace Core
{
class TitleDatabase;
}
namespace UICommon
{
class GameFile;
std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
bool recursive_scan);
class GameFileCache
{
public:
void ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const;
void Clear();
std::shared_ptr<const GameFile> AddOrGet(const std::string& path, bool* cache_changed,
const Core::TitleDatabase& title_database);
// These functions return true if the call modified the cache.
bool Update(const std::vector<std::string>& all_game_paths);
bool UpdateAdditionalMetadata(const Core::TitleDatabase& title_database);
bool Load();
bool Save();
private:
bool UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_file,
const Core::TitleDatabase& title_database);
bool SyncCacheFile(bool save);
void DoState(PointerWrap* p, u64 size = 0);
std::vector<std::shared_ptr<GameFile>> m_cached_files;
};
} // namespace UICommon

View File

@ -2,16 +2,20 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cmath>
#include <memory>
#ifdef _WIN32
#include <shlobj.h> // for SHGetFolderPath
#endif
#include "Common/Common.h"
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/Logging/LogManager.h"
#include "Common/MathUtil.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/ConfigLoaders/BaseConfigLoader.h"
#include "Core/ConfigManager.h"
@ -313,4 +317,21 @@ void EnableScreenSaver(bool enable)
#endif
}
std::string FormatSize(u64 bytes)
{
// i18n: The symbol for the unit "bytes"
const char* const unit_symbols[] = {_trans("B"), _trans("KiB"), _trans("MiB"), _trans("GiB"),
_trans("TiB"), _trans("PiB"), _trans("EiB")};
// Find largest power of 2 less than size.
// div 10 to get largest named unit less than size
// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
// Max value is 63 / 10 = 6
const int unit = IntLog2(std::max<u64>(bytes, 1)) / 10;
// Don't need exact values, only 5 most significant digits
const double unit_size = std::pow(2, unit * 10);
return StringFromFormat("%.2f %s", bytes / unit_size, GetStringT(unit_symbols[unit]).c_str());
}
} // namespace UICommon

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@ -25,4 +25,8 @@ void SetUserDirectory(const std::string& custom_path);
bool TriggerSTMPowerEvent();
void SaveWiimoteSources();
// Return a pretty file size string from byte count.
// e.g. 1134278 -> "1.08 MiB"
std::string FormatSize(u64 bytes);
} // namespace UICommon

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@ -51,12 +51,16 @@
<DisableSpecificWarnings>4200;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ClCompile Include="VideoUtils.cpp" />
<ClCompile Include="GameFile.cpp" />
<ClCompile Include="GameFileCache.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="CommandLineParse.h" />
<ClInclude Include="UICommon.h" />
<ClInclude Include="Disassembler.h" />
<ClInclude Include="USBUtils.h" />
<ClInclude Include="GameFile.h" />
<ClInclude Include="GameFileCache.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(ExternalsDir)cpp-optparse\cpp-optparse.vcxproj">