Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
This commit is contained in:
parent
1add238a28
commit
1f1dae367d
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@ -160,6 +160,28 @@ bool InstallWAD(const std::string& wad_path)
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return InstallWAD(ios, DiscIO::WiiWAD{wad_path}, InstallType::Permanent);
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}
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bool UninstallTitle(u64 title_id)
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{
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IOS::HLE::Kernel ios;
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return ios.GetES()->DeleteTitleContent(title_id) == IOS::HLE::IPC_SUCCESS;
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}
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bool IsTitleInstalled(u64 title_id)
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{
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const std::string content_dir =
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Common::GetTitleContentPath(title_id, Common::FromWhichRoot::FROM_CONFIGURED_ROOT);
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if (!File::IsDirectory(content_dir))
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return false;
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// Since this isn't IOS and we only need a simple way to figure out if a title is installed,
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// we make the (reasonable) assumption that having more than just the TMD in the content
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// directory means that the title is installed.
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const auto entries = File::ScanDirectoryTree(content_dir, false);
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return std::any_of(entries.children.begin(), entries.children.end(),
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[](const auto& file) { return file.virtualName != "title.tmd"; });
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}
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// Common functionality for system updaters.
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class SystemUpdater
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{
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@ -38,6 +38,10 @@ bool InstallWAD(IOS::HLE::Kernel& ios, const DiscIO::WiiWAD& wad, InstallType ty
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// and does a permanent install.
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bool InstallWAD(const std::string& wad_path);
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bool UninstallTitle(u64 title_id);
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bool IsTitleInstalled(u64 title_id);
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enum class UpdateResult
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{
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Succeeded,
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@ -25,7 +25,7 @@
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namespace DiscIO
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{
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// Increment CACHE_REVISION (GameListCtrl.cpp) if the enum below is modified
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// Increment CACHE_REVISION (GameFileCache.cpp) if the enum below is modified
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enum class BlobType
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{
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PLAIN,
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@ -5,12 +5,112 @@
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#include <map>
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#include <string>
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#include "Common/Assert.h"
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "DiscIO/Enums.h"
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namespace DiscIO
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{
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std::string GetName(Country country, bool translate)
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{
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std::string name;
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switch (country)
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{
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case Country::COUNTRY_EUROPE:
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name = _trans("Europe");
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break;
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case Country::COUNTRY_JAPAN:
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name = _trans("Japan");
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break;
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case Country::COUNTRY_USA:
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name = _trans("USA");
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break;
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case Country::COUNTRY_AUSTRALIA:
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name = _trans("Australia");
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break;
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case Country::COUNTRY_FRANCE:
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name = _trans("France");
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break;
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case Country::COUNTRY_GERMANY:
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name = _trans("Germany");
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break;
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case Country::COUNTRY_ITALY:
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name = _trans("Italy");
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break;
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case Country::COUNTRY_KOREA:
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name = _trans("Korea");
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break;
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case Country::COUNTRY_NETHERLANDS:
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name = _trans("Netherlands");
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break;
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case Country::COUNTRY_RUSSIA:
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name = _trans("Russia");
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break;
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case Country::COUNTRY_SPAIN:
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name = _trans("Spain");
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break;
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case Country::COUNTRY_TAIWAN:
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name = _trans("Taiwan");
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break;
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case Country::COUNTRY_WORLD:
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name = _trans("World");
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break;
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default:
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name = _trans("Unknown");
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break;
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}
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return translate ? GetStringT(name.c_str()) : name;
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}
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std::string GetName(Language language, bool translate)
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{
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std::string name;
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switch (language)
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{
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case Language::LANGUAGE_JAPANESE:
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name = _trans("Japanese");
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break;
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case Language::LANGUAGE_ENGLISH:
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name = _trans("English");
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break;
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case Language::LANGUAGE_GERMAN:
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name = _trans("German");
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break;
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case Language::LANGUAGE_FRENCH:
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name = _trans("French");
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break;
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case Language::LANGUAGE_SPANISH:
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name = _trans("Spanish");
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break;
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case Language::LANGUAGE_ITALIAN:
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name = _trans("Italian");
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break;
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case Language::LANGUAGE_DUTCH:
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name = _trans("Dutch");
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break;
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case Language::LANGUAGE_SIMPLIFIED_CHINESE:
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name = _trans("Simplified Chinese");
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break;
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case Language::LANGUAGE_TRADITIONAL_CHINESE:
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name = _trans("Traditional Chinese");
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break;
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case Language::LANGUAGE_KOREAN:
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name = _trans("Korean");
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break;
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default:
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name = _trans("Unknown");
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break;
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}
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return translate ? GetStringT(name.c_str()) : name;
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}
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bool IsDisc(Platform volume_type)
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{
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return volume_type == Platform::GAMECUBE_DISC || volume_type == Platform::WII_DISC;
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return region == Region::NTSC_J || region == Region::NTSC_U || region == Region::NTSC_K;
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}
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// Increment CACHE_REVISION (GameListCtrl.cpp) if the code below is modified
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// Increment CACHE_REVISION (GameFileCache.cpp) if the code below is modified
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Country TypicalCountryForRegion(Region region)
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{
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@ -230,7 +330,7 @@ std::string GetSysMenuVersionString(u16 title_version)
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}
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}
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std::string GetCompanyFromID(const std::string& company_id)
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const std::string& GetCompanyFromID(const std::string& company_id)
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{
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static const std::map<std::string, std::string> companies = {
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{"01", "Nintendo"},
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{"ZW", "Judo Baby"},
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{"ZX", "TopWare Interactive"}};
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static const std::string EMPTY_STRING;
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auto iterator = companies.find(company_id);
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if (iterator != companies.end())
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return iterator->second;
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else
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return "";
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return EMPTY_STRING;
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}
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}
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@ -10,7 +10,7 @@
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namespace DiscIO
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{
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// Increment CACHE_REVISION (GameListCtrl.cpp) if these enums are modified
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// Increment CACHE_REVISION (GameFileCache.cpp) if these enums are modified
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enum class Platform
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{
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LANGUAGE_UNKNOWN
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};
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std::string GetName(Country country, bool translate);
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std::string GetName(Language language, bool translate);
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bool IsDisc(Platform volume_type);
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bool IsWii(Platform volume_type);
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bool IsNTSC(Region region);
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@ -82,5 +85,5 @@ Country CountrySwitch(u8 country_code);
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Region GetSysMenuRegion(u16 title_version);
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std::string GetSysMenuVersionString(u16 title_version);
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std::string GetCompanyFromID(const std::string& company_id);
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const std::string& GetCompanyFromID(const std::string& company_id);
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}
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@ -82,8 +82,6 @@ set(SRCS
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Debugger/RegisterColumn.cpp
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Debugger/RegisterWidget.cpp
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Debugger/WatchWidget.cpp
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GameList/GameFileCache.cpp
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GameList/GameFile.cpp
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GameList/GameList.cpp
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GameList/GameListModel.cpp
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GameList/GameTracker.cpp
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@ -98,6 +96,7 @@ set(SRCS
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NetPlay/PadMappingDialog.cpp
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QtUtils/DoubleClickEventFilter.cpp
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QtUtils/ElidedButton.cpp
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QtUtils/ImageConverter.cpp
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QtUtils/ListTabWidget.cpp
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QtUtils/WindowActivationEventFilter.cpp
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QtUtils/AspectRatioWidget.cpp
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@ -16,10 +16,10 @@
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#include "Core/ConfigManager.h"
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#include "DolphinQt2/Config/CheatCodeEditor.h"
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#include "DolphinQt2/Config/CheatWarningWidget.h"
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#include "DolphinQt2/GameList/GameFile.h"
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#include "UICommon/GameFile.h"
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ARCodeWidget::ARCodeWidget(const GameFile& game)
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: m_game(game), m_game_id(game.GetGameID().toStdString()), m_game_revision(game.GetRevision())
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ARCodeWidget::ARCodeWidget(const UICommon::GameFile& game)
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: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
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{
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CreateWidgets();
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ConnectWidgets();
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@ -12,8 +12,12 @@
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#include "Common/CommonTypes.h"
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#include "Core/ActionReplay.h"
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class CheatWarningWidget;
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namespace UICommon
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{
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class GameFile;
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}
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class CheatWarningWidget;
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class QLabel;
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class QListWidget;
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class QListWidgetItem;
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{
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Q_OBJECT
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public:
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explicit ARCodeWidget(const GameFile& game);
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explicit ARCodeWidget(const UICommon::GameFile& game);
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signals:
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void OpenGeneralSettings();
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void OnCodeEditPressed();
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void OnCodeRemovePressed();
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const GameFile& m_game;
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const UICommon::GameFile& m_game;
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std::string m_game_id;
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u16 m_game_revision;
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@ -37,8 +37,8 @@ enum class EntryType
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};
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Q_DECLARE_METATYPE(EntryType);
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FilesystemWidget::FilesystemWidget(const GameFile& game)
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: m_game(game), m_volume(DiscIO::CreateVolumeFromFilename(game.GetFilePath().toStdString()))
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FilesystemWidget::FilesystemWidget(const UICommon::GameFile& game)
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: m_game(game), m_volume(DiscIO::CreateVolumeFromFilename(game.GetFilePath()))
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{
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CreateWidgets();
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ConnectWidgets();
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@ -8,7 +8,7 @@
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#include <memory>
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#include "DiscIO/Volume.h"
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#include "DolphinQt2/GameList/GameFile.h"
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#include "UICommon/GameFile.h"
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class QStandardItem;
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class QStandardItemModel;
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{
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Q_OBJECT
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public:
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explicit FilesystemWidget(const GameFile& game);
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explicit FilesystemWidget(const UICommon::GameFile& game);
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private:
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void CreateWidgets();
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@ -46,6 +46,6 @@ private:
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QStandardItemModel* m_tree_model;
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QTreeView* m_tree_view;
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GameFile m_game;
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UICommon::GameFile m_game;
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std::unique_ptr<DiscIO::Volume> m_volume;
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};
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@ -23,7 +23,7 @@
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#include "Core/ConfigLoaders/GameConfigLoader.h"
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#include "Core/ConfigManager.h"
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#include "DolphinQt2/Config/Graphics/GraphicsSlider.h"
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#include "DolphinQt2/GameList/GameFile.h"
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#include "UICommon/GameFile.h"
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constexpr int DETERMINISM_NOT_SET_INDEX = 0;
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constexpr int DETERMINISM_AUTO_INDEX = 1;
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@ -35,9 +35,9 @@ constexpr const char* DETERMINISM_AUTO_STRING = "auto";
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constexpr const char* DETERMINISM_NONE_STRING = "none";
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constexpr const char* DETERMINISM_FAKE_COMPLETION_STRING = "fake-completion";
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GameConfigWidget::GameConfigWidget(const GameFile& game) : m_game(game)
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GameConfigWidget::GameConfigWidget(const UICommon::GameFile& game) : m_game(game)
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{
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m_game_id = m_game.GetGameID().toStdString();
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m_game_id = m_game.GetGameID();
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m_gameini_local_path =
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QString::fromStdString(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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m_gameini_local = SConfig::LoadLocalGameIni(m_game_id, m_game.GetRevision());
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@ -241,8 +241,8 @@ void GameConfigWidget::SaveCheckBox(QCheckBox* checkbox, const std::string& sect
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void GameConfigWidget::LoadSettings()
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{
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// Load state information
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m_state_combo->setCurrentIndex(m_game.GetRating());
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m_state_comment_edit->setText(m_game.GetIssues());
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m_state_combo->setCurrentIndex(m_game.GetEmuState());
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m_state_comment_edit->setText(QString::fromStdString(m_game.GetIssues()));
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// Load game-specific settings
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@ -301,10 +301,10 @@ void GameConfigWidget::SaveSettings()
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QString comment = m_state_comment_edit->text();
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int state = m_state_combo->currentIndex();
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if (comment != m_game.GetIssues())
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if (comment != QString::fromStdString(m_game.GetIssues()))
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m_gameini_local.GetOrCreateSection("EmuState")->Set("EmulationIssues", comment.toStdString());
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if (state != m_game.GetRating())
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if (state != m_game.GetEmuState())
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m_gameini_local.GetOrCreateSection("EmuState")->Set("EmulationStateId", state);
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// Save game-specific settings
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@ -11,7 +11,11 @@
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#include "Common/IniFile.h"
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namespace UICommon
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{
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class GameFile;
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}
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class QCheckBox;
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class QComboBox;
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class QGroupBox;
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|
@ -25,7 +29,7 @@ class GameConfigWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit GameConfigWidget(const GameFile& game);
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explicit GameConfigWidget(const UICommon::GameFile& game);
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private:
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void CreateWidgets();
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|
@ -65,6 +69,6 @@ private:
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IniFile m_gameini_local;
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IniFile m_gameini_default;
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const GameFile& m_game;
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const UICommon::GameFile& m_game;
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std::string m_game_id;
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};
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|
|
|
@ -20,10 +20,10 @@
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#include "Core/GeckoCodeConfig.h"
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#include "DolphinQt2/Config/CheatCodeEditor.h"
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#include "DolphinQt2/Config/CheatWarningWidget.h"
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#include "DolphinQt2/GameList/GameFile.h"
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#include "UICommon/GameFile.h"
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GeckoCodeWidget::GeckoCodeWidget(const GameFile& game)
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: m_game(game), m_game_id(game.GetGameID().toStdString()), m_game_revision(game.GetRevision())
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GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game)
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: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
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{
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CreateWidgets();
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ConnectWidgets();
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|
|
|
@ -13,18 +13,22 @@
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#include "Core/GeckoCode.h"
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|
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class CheatWarningWidget;
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class GameFile;
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class QLabel;
|
||||
class QListWidget;
|
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class QListWidgetItem;
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class QTextEdit;
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class QPushButton;
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|
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namespace UICommon
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{
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class GameFile;
|
||||
}
|
||||
|
||||
class GeckoCodeWidget : public QWidget
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||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit GeckoCodeWidget(const GameFile& game);
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||||
explicit GeckoCodeWidget(const UICommon::GameFile& game);
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||||
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signals:
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void OpenGeneralSettings();
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||||
|
@ -43,7 +47,7 @@ private:
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void DownloadCodes();
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void SaveCodes();
|
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|
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const GameFile& m_game;
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const UICommon::GameFile& m_game;
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std::string m_game_id;
|
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u16 m_game_revision;
|
||||
|
||||
|
|
|
@ -16,8 +16,10 @@
|
|||
#include "DiscIO/Blob.h"
|
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#include "DiscIO/Enums.h"
|
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#include "DolphinQt2/Config/InfoWidget.h"
|
||||
#include "DolphinQt2/QtUtils/ImageConverter.h"
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#include "UICommon/UICommon.h"
|
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|
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InfoWidget::InfoWidget(const GameFile& game) : m_game(game)
|
||||
InfoWidget::InfoWidget(const UICommon::GameFile& game) : m_game(game)
|
||||
{
|
||||
QVBoxLayout* layout = new QVBoxLayout();
|
||||
layout->addWidget(CreateISODetails());
|
||||
|
@ -32,17 +34,19 @@ QGroupBox* InfoWidget::CreateISODetails()
|
|||
|
||||
QLineEdit* file_path = CreateValueDisplay(m_game.GetFilePath());
|
||||
QLineEdit* internal_name = CreateValueDisplay(m_game.GetInternalName());
|
||||
QString game_id_string = m_game.GetGameID();
|
||||
|
||||
QString game_id_string = QString::fromStdString(m_game.GetGameID());
|
||||
if (const u64 title_id = m_game.GetTitleID())
|
||||
game_id_string += QStringLiteral(" (%1)").arg(title_id, 16, 16, QLatin1Char('0'));
|
||||
QLineEdit* game_id = CreateValueDisplay(game_id_string);
|
||||
QLineEdit* country = CreateValueDisplay(m_game.GetCountry());
|
||||
|
||||
QLineEdit* country = CreateValueDisplay(DiscIO::GetName(m_game.GetCountry(), true));
|
||||
QLineEdit* maker = CreateValueDisplay(m_game.GetMaker());
|
||||
QLineEdit* maker_id = CreateValueDisplay(QStringLiteral("0x") + m_game.GetMakerID());
|
||||
QLineEdit* maker_id = CreateValueDisplay("0x" + m_game.GetMakerID());
|
||||
QLineEdit* disc_number = CreateValueDisplay(QString::number(m_game.GetDiscNumber()));
|
||||
QLineEdit* revision = CreateValueDisplay(QString::number(m_game.GetRevision()));
|
||||
QLineEdit* apploader_date = CreateValueDisplay(m_game.GetApploaderDate());
|
||||
QLineEdit* iso_size = CreateValueDisplay(FormatSize(m_game.GetFileSize()));
|
||||
QLineEdit* iso_size = CreateValueDisplay(UICommon::FormatSize(m_game.GetFileSize()));
|
||||
QWidget* checksum = CreateChecksumComputer();
|
||||
|
||||
layout->addRow(tr("File Path:"), file_path);
|
||||
|
@ -75,7 +79,7 @@ QGroupBox* InfoWidget::CreateBannerDetails()
|
|||
CreateLanguageSelector();
|
||||
|
||||
layout->addRow(tr("Show Language:"), m_language_selector);
|
||||
if (m_game.GetPlatformID() == DiscIO::Platform::GAMECUBE_DISC)
|
||||
if (m_game.GetPlatform() == DiscIO::Platform::GAMECUBE_DISC)
|
||||
{
|
||||
layout->addRow(tr("Short Name:"), m_short_name);
|
||||
layout->addRow(tr("Short Maker:"), m_short_maker);
|
||||
|
@ -83,27 +87,26 @@ QGroupBox* InfoWidget::CreateBannerDetails()
|
|||
layout->addRow(tr("Long Maker:"), m_long_maker);
|
||||
layout->addRow(tr("Description:"), m_description);
|
||||
}
|
||||
else if (DiscIO::IsWii(m_game.GetPlatformID()))
|
||||
else if (DiscIO::IsWii(m_game.GetPlatform()))
|
||||
{
|
||||
layout->addRow(tr("Name:"), m_long_name);
|
||||
}
|
||||
|
||||
if (!m_game.GetBanner().isNull())
|
||||
{
|
||||
layout->addRow(tr("Banner:"), CreateBannerGraphic());
|
||||
}
|
||||
QPixmap banner = ToQPixmap(m_game.GetBannerImage());
|
||||
if (!banner.isNull())
|
||||
layout->addRow(tr("Banner:"), CreateBannerGraphic(banner));
|
||||
|
||||
group->setLayout(layout);
|
||||
return group;
|
||||
}
|
||||
|
||||
QWidget* InfoWidget::CreateBannerGraphic()
|
||||
QWidget* InfoWidget::CreateBannerGraphic(const QPixmap& image)
|
||||
{
|
||||
QWidget* widget = new QWidget();
|
||||
QHBoxLayout* layout = new QHBoxLayout();
|
||||
|
||||
QLabel* banner = new QLabel();
|
||||
banner->setPixmap(m_game.GetBanner());
|
||||
banner->setPixmap(image);
|
||||
QPushButton* save = new QPushButton(tr("Save as..."));
|
||||
connect(save, &QPushButton::clicked, this, &InfoWidget::SaveBanner);
|
||||
|
||||
|
@ -117,7 +120,7 @@ void InfoWidget::SaveBanner()
|
|||
{
|
||||
QString path = QFileDialog::getSaveFileName(this, tr("Select a File"), QDir::currentPath(),
|
||||
tr("PNG image file (*.png);; All Files (*)"));
|
||||
m_game.GetBanner().save(path, "PNG");
|
||||
ToQPixmap(m_game.GetBannerImage()).save(path, "PNG");
|
||||
}
|
||||
|
||||
QLineEdit* InfoWidget::CreateValueDisplay(const QString& value)
|
||||
|
@ -128,14 +131,18 @@ QLineEdit* InfoWidget::CreateValueDisplay(const QString& value)
|
|||
return value_display;
|
||||
}
|
||||
|
||||
QLineEdit* InfoWidget::CreateValueDisplay(const std::string& value)
|
||||
{
|
||||
return CreateValueDisplay(QString::fromStdString(value));
|
||||
}
|
||||
|
||||
void InfoWidget::CreateLanguageSelector()
|
||||
{
|
||||
m_language_selector = new QComboBox();
|
||||
QList<DiscIO::Language> languages = m_game.GetAvailableLanguages();
|
||||
for (int i = 0; i < languages.count(); i++)
|
||||
for (DiscIO::Language language : m_game.GetLanguages())
|
||||
{
|
||||
DiscIO::Language language = languages.at(i);
|
||||
m_language_selector->addItem(m_game.GetLanguage(language), static_cast<int>(language));
|
||||
m_language_selector->addItem(QString::fromStdString(DiscIO::GetName(language, true)),
|
||||
static_cast<int>(language));
|
||||
}
|
||||
if (m_language_selector->count() == 1)
|
||||
m_language_selector->setDisabled(true);
|
||||
|
@ -149,11 +156,11 @@ void InfoWidget::ChangeLanguage()
|
|||
{
|
||||
DiscIO::Language language =
|
||||
static_cast<DiscIO::Language>(m_language_selector->currentData().toInt());
|
||||
m_short_name->setText(m_game.GetShortName(language));
|
||||
m_short_maker->setText(m_game.GetShortMaker(language));
|
||||
m_long_name->setText(m_game.GetLongName(language));
|
||||
m_long_maker->setText(m_game.GetLongMaker(language));
|
||||
m_description->setText(m_game.GetDescription(language));
|
||||
m_short_name->setText(QString::fromStdString(m_game.GetShortName(language)));
|
||||
m_short_maker->setText(QString::fromStdString(m_game.GetShortMaker(language)));
|
||||
m_long_name->setText(QString::fromStdString(m_game.GetLongName(language)));
|
||||
m_long_maker->setText(QString::fromStdString(m_game.GetLongMaker(language)));
|
||||
m_description->setText(QString::fromStdString(m_game.GetDescription(language)));
|
||||
}
|
||||
|
||||
QWidget* InfoWidget::CreateChecksumComputer()
|
||||
|
@ -176,8 +183,7 @@ void InfoWidget::ComputeChecksum()
|
|||
{
|
||||
QCryptographicHash hash(QCryptographicHash::Md5);
|
||||
hash.reset();
|
||||
std::unique_ptr<DiscIO::BlobReader> file(
|
||||
DiscIO::CreateBlobReader(m_game.GetFilePath().toStdString()));
|
||||
std::unique_ptr<DiscIO::BlobReader> file(DiscIO::CreateBlobReader(m_game.GetFilePath()));
|
||||
std::vector<u8> file_data(8 * 1080 * 1080); // read 1MB at a time
|
||||
u64 game_size = file->GetDataSize();
|
||||
u64 read_offset = 0;
|
||||
|
|
|
@ -4,20 +4,23 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <QWidget>
|
||||
|
||||
#include "DolphinQt2/GameList/GameFile.h"
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
class QComboBox;
|
||||
class QGroupBox;
|
||||
class QTextEdit;
|
||||
class QLineEdit;
|
||||
class QPixmap;
|
||||
class QTextEdit;
|
||||
|
||||
class InfoWidget final : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit InfoWidget(const GameFile& game);
|
||||
explicit InfoWidget(const UICommon::GameFile& game);
|
||||
|
||||
private:
|
||||
void ComputeChecksum();
|
||||
|
@ -26,13 +29,13 @@ private:
|
|||
|
||||
QGroupBox* CreateBannerDetails();
|
||||
QGroupBox* CreateISODetails();
|
||||
QLineEdit* CreateValueDisplay() { return CreateValueDisplay(QStringLiteral("")); };
|
||||
QLineEdit* CreateValueDisplay(const QString& value);
|
||||
QLineEdit* CreateValueDisplay(const std::string& value = "");
|
||||
QWidget* CreateChecksumComputer();
|
||||
void CreateLanguageSelector();
|
||||
QWidget* CreateBannerGraphic();
|
||||
QWidget* CreateBannerGraphic(const QPixmap& image);
|
||||
|
||||
GameFile m_game;
|
||||
UICommon::GameFile m_game;
|
||||
QLineEdit* m_checksum_result;
|
||||
QComboBox* m_language_selector;
|
||||
QLineEdit* m_long_name;
|
||||
|
|
|
@ -10,7 +10,6 @@
|
|||
#include <QWidget>
|
||||
|
||||
#include "Core/PatchEngine.h"
|
||||
#include "DolphinQt2/GameList/GameFile.h"
|
||||
|
||||
class QDialogButtonBox;
|
||||
class QGroupBox;
|
||||
|
|
|
@ -14,8 +14,8 @@
|
|||
#include "Core/ConfigManager.h"
|
||||
#include "DolphinQt2/Config/NewPatchDialog.h"
|
||||
|
||||
PatchesWidget::PatchesWidget(const GameFile& game)
|
||||
: m_game(game), m_game_id(game.GetGameID().toStdString()), m_game_revision(game.GetRevision())
|
||||
PatchesWidget::PatchesWidget(const UICommon::GameFile& game)
|
||||
: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
|
||||
{
|
||||
IniFile game_ini_local;
|
||||
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include <QWidget>
|
||||
|
||||
#include "Core/PatchEngine.h"
|
||||
#include "DolphinQt2/GameList/GameFile.h"
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
class QListWidget;
|
||||
class QListWidgetItem;
|
||||
|
@ -19,7 +19,7 @@ class QPushButton;
|
|||
class PatchesWidget : public QWidget
|
||||
{
|
||||
public:
|
||||
explicit PatchesWidget(const GameFile& game);
|
||||
explicit PatchesWidget(const UICommon::GameFile& game);
|
||||
|
||||
private:
|
||||
void CreateWidgets();
|
||||
|
@ -39,7 +39,7 @@ private:
|
|||
QPushButton* m_remove_button;
|
||||
|
||||
std::vector<PatchEngine::Patch> m_patches;
|
||||
const GameFile& m_game;
|
||||
const UICommon::GameFile& m_game;
|
||||
std::string m_game_id;
|
||||
u16 m_game_revision;
|
||||
};
|
||||
|
|
|
@ -13,11 +13,15 @@
|
|||
#include "DolphinQt2/Config/InfoWidget.h"
|
||||
#include "DolphinQt2/Config/PatchesWidget.h"
|
||||
#include "DolphinQt2/Config/PropertiesDialog.h"
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
PropertiesDialog::PropertiesDialog(QWidget* parent, const GameFile& game) : QDialog(parent)
|
||||
PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& game)
|
||||
: QDialog(parent)
|
||||
{
|
||||
setWindowTitle(
|
||||
QStringLiteral("%1: %2 - %3").arg(game.GetFileName(), game.GetGameID(), game.GetLongName()));
|
||||
setWindowTitle(QStringLiteral("%1: %2 - %3")
|
||||
.arg(QString::fromStdString(game.GetFileName()),
|
||||
QString::fromStdString(game.GetGameID()),
|
||||
QString::fromStdString(game.GetLongName())));
|
||||
QVBoxLayout* layout = new QVBoxLayout();
|
||||
|
||||
QTabWidget* tab_widget = new QTabWidget(this);
|
||||
|
@ -39,7 +43,7 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const GameFile& game) : QDia
|
|||
tab_widget->addTab(gecko, tr("Gecko Codes"));
|
||||
tab_widget->addTab(info, tr("Info"));
|
||||
|
||||
if (DiscIO::IsDisc(game.GetPlatformID()))
|
||||
if (DiscIO::IsDisc(game.GetPlatform()))
|
||||
{
|
||||
FilesystemWidget* filesystem = new FilesystemWidget(game);
|
||||
tab_widget->addTab(filesystem, tr("Filesystem"));
|
||||
|
|
|
@ -6,13 +6,16 @@
|
|||
|
||||
#include <QDialog>
|
||||
|
||||
#include "DolphinQt2/GameList/GameFile.h"
|
||||
namespace UICommon
|
||||
{
|
||||
class GameFile;
|
||||
}
|
||||
|
||||
class PropertiesDialog final : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit PropertiesDialog(QWidget* parent, const GameFile& game);
|
||||
explicit PropertiesDialog(QWidget* parent, const UICommon::GameFile& game);
|
||||
|
||||
signals:
|
||||
void OpenGeneralSettings();
|
||||
|
|
|
@ -97,7 +97,6 @@
|
|||
<QtMoc Include="Debugger\NewBreakpointDialog.h" />
|
||||
<QtMoc Include="Debugger\RegisterWidget.h" />
|
||||
<QtMoc Include="Debugger\WatchWidget.h" />
|
||||
<QtMoc Include="GameList\GameFile.h" />
|
||||
<QtMoc Include="GameList\GameList.h" />
|
||||
<QtMoc Include="GameList\GameListModel.h" />
|
||||
<QtMoc Include="GameList\GameTracker.h" />
|
||||
|
@ -250,8 +249,6 @@
|
|||
<ClCompile Include="Debugger\RegisterWidget.cpp" />
|
||||
<ClCompile Include="Debugger\WatchWidget.cpp" />
|
||||
<ClCompile Include="GCMemcardManager.cpp" />
|
||||
<ClCompile Include="GameList\GameFile.cpp" />
|
||||
<ClCompile Include="GameList\GameFileCache.cpp" />
|
||||
<ClCompile Include="GameList\GameList.cpp" />
|
||||
<ClCompile Include="GameList\GameListModel.cpp" />
|
||||
<ClCompile Include="GameList\GameTracker.cpp" />
|
||||
|
@ -271,6 +268,7 @@
|
|||
<ClCompile Include="NetPlay\PadMappingDialog.cpp" />
|
||||
<ClCompile Include="QtUtils\DoubleClickEventFilter.cpp" />
|
||||
<ClCompile Include="QtUtils\ElidedButton.cpp" />
|
||||
<ClCompile Include="QtUtils\ImageConverter.cpp" />
|
||||
<ClCompile Include="QtUtils\ListTabWidget.cpp" />
|
||||
<ClCompile Include="QtUtils\WindowActivationEventFilter.cpp" />
|
||||
<ClCompile Include="QtUtils\AspectRatioWidget.cpp" />
|
||||
|
@ -311,9 +309,9 @@
|
|||
<ClInclude Include="Config\Mapping\WiimoteEmuMotionControl.h" />
|
||||
<ClInclude Include="Config\RegisterColumn.h" />
|
||||
<ClInclude Include="Config\RegisterWidget.h" />
|
||||
<ClInclude Include="GameList\GameFileCache.h" />
|
||||
<ClInclude Include="QtUtils\BlockUserInputFilter.h" />
|
||||
<ClInclude Include="QtUtils\ElidedButton.h" />
|
||||
<ClInclude Include="QtUtils\ImageConverter.h" />
|
||||
<ClInclude Include="QtUtils\ListTabWidget.h" />
|
||||
<ClInclude Include="Resources.h" />
|
||||
<ClInclude Include="Settings\GameCubePane.h" />
|
||||
|
|
|
@ -1,481 +0,0 @@
|
|||
// Copyright 2015 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QDir>
|
||||
#include <QFileInfo>
|
||||
#include <QImage>
|
||||
#include <QSharedPointer>
|
||||
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/NandPaths.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/HW/WiiSaveCrypted.h"
|
||||
#include "Core/IOS/ES/ES.h"
|
||||
#include "Core/IOS/IOS.h"
|
||||
#include "Core/WiiUtils.h"
|
||||
#include "DiscIO/Blob.h"
|
||||
#include "DiscIO/Enums.h"
|
||||
#include "DiscIO/Volume.h"
|
||||
#include "DolphinQt2/GameList/GameFile.h"
|
||||
#include "DolphinQt2/Resources.h"
|
||||
#include "DolphinQt2/Settings.h"
|
||||
|
||||
QList<DiscIO::Language> GameFile::GetAvailableLanguages() const
|
||||
{
|
||||
return m_long_names.keys();
|
||||
}
|
||||
|
||||
static QMap<DiscIO::Language, QString>
|
||||
ConvertLanguageMap(const std::map<DiscIO::Language, std::string>& map)
|
||||
{
|
||||
QMap<DiscIO::Language, QString> result;
|
||||
for (auto entry : map)
|
||||
result.insert(entry.first, QString::fromStdString(entry.second).trimmed());
|
||||
return result;
|
||||
}
|
||||
|
||||
GameFile::GameFile()
|
||||
{
|
||||
m_valid = false;
|
||||
}
|
||||
|
||||
GameFile::GameFile(const QString& path) : m_path(path)
|
||||
{
|
||||
m_valid = false;
|
||||
|
||||
if (!LoadFileInfo(path))
|
||||
return;
|
||||
|
||||
if (TryLoadVolume())
|
||||
{
|
||||
LoadState();
|
||||
}
|
||||
else if (!TryLoadElfDol())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_valid = true;
|
||||
}
|
||||
|
||||
bool GameFile::IsValid() const
|
||||
{
|
||||
if (!m_valid)
|
||||
return false;
|
||||
|
||||
if (m_platform == DiscIO::Platform::WII_WAD && !IOS::ES::IsChannel(m_title_id))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameFile::ReadBanner(const DiscIO::Volume& volume)
|
||||
{
|
||||
int width, height;
|
||||
std::vector<u32> buffer = volume.GetBanner(&width, &height);
|
||||
QImage banner(width, height, QImage::Format_RGB888);
|
||||
for (int i = 0; i < width * height; i++)
|
||||
{
|
||||
int x = i % width, y = i / width;
|
||||
banner.setPixel(x, y, qRgb((buffer[i] & 0xFF0000) >> 16, (buffer[i] & 0x00FF00) >> 8,
|
||||
(buffer[i] & 0x0000FF) >> 0));
|
||||
}
|
||||
|
||||
if (!banner.isNull())
|
||||
m_banner = QPixmap::fromImage(banner);
|
||||
}
|
||||
|
||||
bool GameFile::LoadFileInfo(const QString& path)
|
||||
{
|
||||
QFileInfo info(path);
|
||||
if (!info.exists() || !info.isReadable())
|
||||
return false;
|
||||
|
||||
m_last_modified = info.lastModified();
|
||||
m_size = info.size();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameFile::LoadState()
|
||||
{
|
||||
IniFile ini = SConfig::LoadGameIni(m_game_id.toStdString(), m_revision);
|
||||
std::string issues_temp;
|
||||
ini.GetIfExists("EmuState", "EmulationStateId", &m_rating);
|
||||
ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);
|
||||
m_issues = QString::fromStdString(issues_temp);
|
||||
}
|
||||
|
||||
bool GameFile::IsElfOrDol()
|
||||
{
|
||||
QString extension = GetFileExtension();
|
||||
return extension == QStringLiteral("elf") || extension == QStringLiteral("dol");
|
||||
}
|
||||
|
||||
bool GameFile::TryLoadVolume()
|
||||
{
|
||||
QSharedPointer<DiscIO::Volume> volume(
|
||||
DiscIO::CreateVolumeFromFilename(m_path.toStdString()).release());
|
||||
if (volume == nullptr)
|
||||
return false;
|
||||
|
||||
m_game_id = QString::fromStdString(volume->GetGameID());
|
||||
std::string maker_id = volume->GetMakerID();
|
||||
m_title_id = volume->GetTitleID().value_or(0);
|
||||
m_maker = QString::fromStdString(DiscIO::GetCompanyFromID(maker_id));
|
||||
m_maker_id = QString::fromStdString(maker_id);
|
||||
m_revision = volume->GetRevision().value_or(0);
|
||||
m_internal_name = QString::fromStdString(volume->GetInternalName());
|
||||
m_short_names = ConvertLanguageMap(volume->GetShortNames());
|
||||
m_long_names = ConvertLanguageMap(volume->GetLongNames());
|
||||
m_short_makers = ConvertLanguageMap(volume->GetShortMakers());
|
||||
m_long_makers = ConvertLanguageMap(volume->GetLongMakers());
|
||||
m_descriptions = ConvertLanguageMap(volume->GetDescriptions());
|
||||
m_disc_number = volume->GetDiscNumber().value_or(0);
|
||||
m_platform = volume->GetVolumeType();
|
||||
m_region = volume->GetRegion();
|
||||
m_country = volume->GetCountry();
|
||||
m_blob_type = volume->GetBlobType();
|
||||
m_raw_size = volume->GetRawSize();
|
||||
m_apploader_date = QString::fromStdString(volume->GetApploaderDate());
|
||||
|
||||
ReadBanner(*volume);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameFile::TryLoadElfDol()
|
||||
{
|
||||
if (!IsElfOrDol())
|
||||
return false;
|
||||
|
||||
m_revision = 0;
|
||||
m_platform = DiscIO::Platform::ELF_DOL;
|
||||
m_region = DiscIO::Region::UNKNOWN_REGION;
|
||||
m_country = DiscIO::Country::COUNTRY_UNKNOWN;
|
||||
m_blob_type = DiscIO::BlobType::DIRECTORY;
|
||||
m_raw_size = m_size;
|
||||
m_rating = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
QString GameFile::GetFileName() const
|
||||
{
|
||||
return QFileInfo(m_path).fileName();
|
||||
}
|
||||
|
||||
QString GameFile::GetFileExtension() const
|
||||
{
|
||||
return QFileInfo(m_path).suffix();
|
||||
}
|
||||
|
||||
QString GameFile::GetFileFolder() const
|
||||
{
|
||||
return QFileInfo(m_path).dir().dirName();
|
||||
}
|
||||
|
||||
QString GameFile::GetBannerString(const QMap<DiscIO::Language, QString>& m) const
|
||||
{
|
||||
// Try the settings language, then English, then just pick one.
|
||||
if (m.isEmpty())
|
||||
return QString();
|
||||
|
||||
bool wii = m_platform != DiscIO::Platform::GAMECUBE_DISC;
|
||||
DiscIO::Language current_lang = SConfig::GetInstance().GetCurrentLanguage(wii);
|
||||
|
||||
if (m.contains(current_lang))
|
||||
return m[current_lang];
|
||||
if (m.contains(DiscIO::Language::LANGUAGE_ENGLISH))
|
||||
return m[DiscIO::Language::LANGUAGE_ENGLISH];
|
||||
return m.first();
|
||||
}
|
||||
|
||||
QString GameFile::GetPlatform() const
|
||||
{
|
||||
switch (m_platform)
|
||||
{
|
||||
case DiscIO::Platform::GAMECUBE_DISC:
|
||||
return QObject::tr("GameCube");
|
||||
case DiscIO::Platform::WII_DISC:
|
||||
return QObject::tr("Wii");
|
||||
case DiscIO::Platform::WII_WAD:
|
||||
return QObject::tr("Wii Channel");
|
||||
case DiscIO::Platform::ELF_DOL:
|
||||
return QObject::tr("ELF/DOL");
|
||||
default:
|
||||
return QObject::tr("Unknown");
|
||||
}
|
||||
}
|
||||
|
||||
QString GameFile::GetCountry() const
|
||||
{
|
||||
switch (m_country)
|
||||
{
|
||||
case DiscIO::Country::COUNTRY_EUROPE:
|
||||
return QObject::tr("Europe");
|
||||
case DiscIO::Country::COUNTRY_JAPAN:
|
||||
return QObject::tr("Japan");
|
||||
case DiscIO::Country::COUNTRY_USA:
|
||||
return QObject::tr("USA");
|
||||
case DiscIO::Country::COUNTRY_AUSTRALIA:
|
||||
return QObject::tr("Australia");
|
||||
case DiscIO::Country::COUNTRY_FRANCE:
|
||||
return QObject::tr("France");
|
||||
case DiscIO::Country::COUNTRY_GERMANY:
|
||||
return QObject::tr("Germany");
|
||||
case DiscIO::Country::COUNTRY_ITALY:
|
||||
return QObject::tr("Italy");
|
||||
case DiscIO::Country::COUNTRY_KOREA:
|
||||
return QObject::tr("Korea");
|
||||
case DiscIO::Country::COUNTRY_NETHERLANDS:
|
||||
return QObject::tr("Netherlands");
|
||||
case DiscIO::Country::COUNTRY_RUSSIA:
|
||||
return QObject::tr("Russia");
|
||||
case DiscIO::Country::COUNTRY_SPAIN:
|
||||
return QObject::tr("Spain");
|
||||
case DiscIO::Country::COUNTRY_TAIWAN:
|
||||
return QObject::tr("Taiwan");
|
||||
case DiscIO::Country::COUNTRY_WORLD:
|
||||
return QObject::tr("World");
|
||||
default:
|
||||
return QObject::tr("Unknown");
|
||||
}
|
||||
}
|
||||
|
||||
QString GameFile::GetLanguage(DiscIO::Language lang) const
|
||||
{
|
||||
switch (lang)
|
||||
{
|
||||
case DiscIO::Language::LANGUAGE_JAPANESE:
|
||||
return QObject::tr("Japanese");
|
||||
case DiscIO::Language::LANGUAGE_ENGLISH:
|
||||
return QObject::tr("English");
|
||||
case DiscIO::Language::LANGUAGE_GERMAN:
|
||||
return QObject::tr("German");
|
||||
case DiscIO::Language::LANGUAGE_FRENCH:
|
||||
return QObject::tr("French");
|
||||
case DiscIO::Language::LANGUAGE_SPANISH:
|
||||
return QObject::tr("Spanish");
|
||||
case DiscIO::Language::LANGUAGE_ITALIAN:
|
||||
return QObject::tr("Italian");
|
||||
case DiscIO::Language::LANGUAGE_DUTCH:
|
||||
return QObject::tr("Dutch");
|
||||
case DiscIO::Language::LANGUAGE_SIMPLIFIED_CHINESE:
|
||||
return QObject::tr("Simplified Chinese");
|
||||
case DiscIO::Language::LANGUAGE_TRADITIONAL_CHINESE:
|
||||
return QObject::tr("Traditional Chinese");
|
||||
case DiscIO::Language::LANGUAGE_KOREAN:
|
||||
return QObject::tr("Korean");
|
||||
default:
|
||||
return QObject::tr("Unknown");
|
||||
}
|
||||
}
|
||||
|
||||
QString GameFile::GetUniqueID() const
|
||||
{
|
||||
std::vector<std::string> info;
|
||||
if (!GetGameID().isEmpty())
|
||||
info.push_back(GetGameID().toStdString());
|
||||
|
||||
if (GetRevision() != 0)
|
||||
{
|
||||
info.push_back("Revision " + std::to_string(GetRevision()));
|
||||
}
|
||||
|
||||
std::string name = m_long_names[DiscIO::Language::LANGUAGE_ENGLISH].toStdString();
|
||||
|
||||
if (name.empty())
|
||||
{
|
||||
if (!m_long_names.isEmpty())
|
||||
name = m_long_names.begin().value().toStdString();
|
||||
else
|
||||
{
|
||||
std::string filename, extension;
|
||||
name = SplitPath(m_path.toStdString(), nullptr, &filename, &extension);
|
||||
name = filename + extension;
|
||||
}
|
||||
}
|
||||
|
||||
int disc_number = GetDiscNumber() + 1;
|
||||
|
||||
std::string lower_name = name;
|
||||
std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(), ::tolower);
|
||||
if (disc_number > 1 &&
|
||||
lower_name.find(std::string("disc ") + std::to_string(disc_number)) == std::string::npos &&
|
||||
lower_name.find(std::string("disc") + std::to_string(disc_number)) == std::string::npos)
|
||||
{
|
||||
info.push_back("Disc " + std::to_string(disc_number));
|
||||
}
|
||||
|
||||
if (info.empty())
|
||||
return QString::fromStdString(name);
|
||||
|
||||
std::ostringstream ss;
|
||||
std::copy(info.begin(), info.end() - 1, std::ostream_iterator<std::string>(ss, ", "));
|
||||
ss << info.back();
|
||||
return QString::fromStdString(name + " (" + ss.str() + ")");
|
||||
}
|
||||
|
||||
bool GameFile::IsInstalled() const
|
||||
{
|
||||
_assert_(m_platform == DiscIO::Platform::WII_WAD);
|
||||
|
||||
const std::string content_dir =
|
||||
Common::GetTitleContentPath(m_title_id, Common::FromWhichRoot::FROM_CONFIGURED_ROOT);
|
||||
|
||||
if (!File::IsDirectory(content_dir))
|
||||
return false;
|
||||
|
||||
// Since this isn't IOS and we only need a simple way to figure out if a title is installed,
|
||||
// we make the (reasonable) assumption that having more than just the TMD in the content
|
||||
// directory means that the title is installed.
|
||||
const auto entries = File::ScanDirectoryTree(content_dir, false);
|
||||
return std::any_of(entries.children.begin(), entries.children.end(),
|
||||
[](const auto& file) { return file.virtualName != "title.tmd"; });
|
||||
}
|
||||
|
||||
bool GameFile::Install()
|
||||
{
|
||||
_assert_(m_platform == DiscIO::Platform::WII_WAD);
|
||||
|
||||
bool installed = WiiUtils::InstallWAD(m_path.toStdString());
|
||||
|
||||
if (installed)
|
||||
Settings::Instance().NANDRefresh();
|
||||
|
||||
return installed;
|
||||
}
|
||||
|
||||
bool GameFile::Uninstall()
|
||||
{
|
||||
_assert_(m_platform == DiscIO::Platform::WII_WAD);
|
||||
IOS::HLE::Kernel ios;
|
||||
return ios.GetES()->DeleteTitleContent(m_title_id) == IOS::HLE::IPC_SUCCESS;
|
||||
}
|
||||
|
||||
bool GameFile::ExportWiiSave()
|
||||
{
|
||||
return CWiiSaveCrypted::ExportWiiSave(m_title_id);
|
||||
}
|
||||
|
||||
QString GameFile::GetWiiFSPath() const
|
||||
{
|
||||
_assert_(m_platform == DiscIO::Platform::WII_DISC || m_platform == DiscIO::Platform::WII_WAD);
|
||||
|
||||
const std::string path = Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
|
||||
|
||||
return QString::fromStdString(path);
|
||||
}
|
||||
|
||||
// Convert an integer size to a friendly string representation.
|
||||
QString FormatSize(qint64 size)
|
||||
{
|
||||
QStringList units{QStringLiteral("KB"), QStringLiteral("MB"), QStringLiteral("GB"),
|
||||
QStringLiteral("TB")};
|
||||
QStringListIterator i(units);
|
||||
QString unit = QStringLiteral("B");
|
||||
double num = (double)size;
|
||||
while (num > 1024.0 && i.hasNext())
|
||||
{
|
||||
unit = i.next();
|
||||
num /= 1024.0;
|
||||
}
|
||||
return QStringLiteral("%1 %2").arg(QString::number(num, 'f', 1)).arg(unit);
|
||||
}
|
||||
|
||||
template <typename T, typename U = std::enable_if_t<std::is_enum<T>::value>>
|
||||
QDataStream& operator<<(QDataStream& out, const T& enum_value)
|
||||
{
|
||||
out << static_cast<std::underlying_type_t<T>>(enum_value);
|
||||
return out;
|
||||
}
|
||||
|
||||
template <typename T, typename U = std::enable_if_t<std::is_enum<T>::value>>
|
||||
QDataStream& operator>>(QDataStream& in, T& enum_value)
|
||||
{
|
||||
std::underlying_type_t<T> tmp;
|
||||
in >> tmp;
|
||||
enum_value = static_cast<T>(tmp);
|
||||
return in;
|
||||
}
|
||||
|
||||
// Some C++ implementations define uint64_t as an 'unsigned long', but QDataStream only has built-in
|
||||
// overloads for quint64, which is an 'unsigned long long' on Unix
|
||||
QDataStream& operator<<(QDataStream& out, const unsigned long& integer)
|
||||
{
|
||||
out << static_cast<quint64>(integer);
|
||||
return out;
|
||||
}
|
||||
QDataStream& operator>>(QDataStream& in, unsigned long& integer)
|
||||
{
|
||||
quint64 tmp;
|
||||
in >> tmp;
|
||||
integer = static_cast<unsigned long>(tmp);
|
||||
return in;
|
||||
}
|
||||
|
||||
QDataStream& operator<<(QDataStream& out, const GameFile& file)
|
||||
{
|
||||
out << file.m_last_modified;
|
||||
out << file.m_path;
|
||||
out << file.m_title_id;
|
||||
out << file.m_game_id;
|
||||
out << file.m_maker_id;
|
||||
out << file.m_maker;
|
||||
out << file.m_long_makers;
|
||||
out << file.m_short_makers;
|
||||
out << file.m_internal_name;
|
||||
out << file.m_long_names;
|
||||
out << file.m_short_names;
|
||||
out << file.m_platform;
|
||||
out << file.m_region;
|
||||
out << file.m_country;
|
||||
out << file.m_blob_type;
|
||||
out << file.m_size;
|
||||
out << file.m_raw_size;
|
||||
out << file.m_descriptions;
|
||||
out << file.m_revision;
|
||||
out << file.m_disc_number;
|
||||
out << file.m_issues;
|
||||
out << file.m_rating;
|
||||
out << file.m_apploader_date;
|
||||
out << file.m_banner;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
QDataStream& operator>>(QDataStream& in, GameFile& file)
|
||||
{
|
||||
in >> file.m_last_modified;
|
||||
in >> file.m_path;
|
||||
in >> file.m_title_id;
|
||||
in >> file.m_game_id;
|
||||
in >> file.m_maker_id;
|
||||
in >> file.m_maker;
|
||||
in >> file.m_long_makers;
|
||||
in >> file.m_short_makers;
|
||||
in >> file.m_internal_name;
|
||||
in >> file.m_long_names;
|
||||
in >> file.m_short_names;
|
||||
in >> file.m_platform;
|
||||
in >> file.m_region;
|
||||
in >> file.m_country;
|
||||
in >> file.m_blob_type;
|
||||
in >> file.m_size;
|
||||
in >> file.m_raw_size;
|
||||
in >> file.m_descriptions;
|
||||
in >> file.m_revision;
|
||||
in >> file.m_disc_number;
|
||||
in >> file.m_issues;
|
||||
in >> file.m_rating;
|
||||
in >> file.m_apploader_date;
|
||||
in >> file.m_banner;
|
||||
|
||||
file.m_valid = true;
|
||||
|
||||
return in;
|
||||
}
|
|
@ -1,125 +0,0 @@
|
|||
// Copyright 2015 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QDateTime>
|
||||
#include <QFile>
|
||||
#include <QMap>
|
||||
#include <QPixmap>
|
||||
#include <QString>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
namespace DiscIO
|
||||
{
|
||||
enum class BlobType;
|
||||
enum class Country;
|
||||
enum class Language;
|
||||
enum class Region;
|
||||
enum class Platform;
|
||||
class Volume;
|
||||
}
|
||||
|
||||
class GameFile final
|
||||
{
|
||||
public:
|
||||
GameFile();
|
||||
explicit GameFile(const QString& path);
|
||||
|
||||
bool IsValid() const;
|
||||
// These will be properly initialized before we try to load the file.
|
||||
QString GetFilePath() const { return m_path; }
|
||||
QString GetFileName() const;
|
||||
QString GetFileExtension() const;
|
||||
QString GetFileFolder() const;
|
||||
qint64 GetFileSize() const { return m_size; }
|
||||
QDateTime GetLastModified() const { return m_last_modified; }
|
||||
// The rest will not.
|
||||
QString GetGameID() const { return m_game_id; }
|
||||
QString GetMakerID() const { return m_maker_id; }
|
||||
QString GetMaker() const { return m_maker; }
|
||||
u64 GetTitleID() const { return m_title_id; }
|
||||
u16 GetRevision() const { return m_revision; }
|
||||
QString GetInternalName() const { return m_internal_name; }
|
||||
QString GetUniqueID() const;
|
||||
u8 GetDiscNumber() const { return m_disc_number; }
|
||||
u64 GetRawSize() const { return m_raw_size; }
|
||||
QPixmap GetBanner() const { return m_banner; }
|
||||
QString GetIssues() const { return m_issues; }
|
||||
int GetRating() const { return m_rating; }
|
||||
QString GetApploaderDate() const { return m_apploader_date; }
|
||||
DiscIO::Platform GetPlatformID() const { return m_platform; }
|
||||
QString GetPlatform() const;
|
||||
DiscIO::Region GetRegion() const { return m_region; }
|
||||
DiscIO::Country GetCountryID() const { return m_country; }
|
||||
QString GetCountry() const;
|
||||
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
|
||||
QString GetWiiFSPath() const;
|
||||
bool IsInstalled() const;
|
||||
// Banner details
|
||||
QString GetLanguage(DiscIO::Language lang) const;
|
||||
QList<DiscIO::Language> GetAvailableLanguages() const;
|
||||
QString GetShortName() const { return GetBannerString(m_short_names); }
|
||||
QString GetShortMaker() const { return GetBannerString(m_short_makers); }
|
||||
QString GetLongName() const { return GetBannerString(m_long_names); }
|
||||
QString GetLongMaker() const { return GetBannerString(m_long_makers); }
|
||||
QString GetDescription() const { return GetBannerString(m_descriptions); }
|
||||
QString GetShortName(DiscIO::Language lang) const { return m_short_names[lang]; }
|
||||
QString GetShortMaker(DiscIO::Language lang) const { return m_short_makers[lang]; }
|
||||
QString GetLongName(DiscIO::Language lang) const { return m_long_names[lang]; }
|
||||
QString GetLongMaker(DiscIO::Language lang) const { return m_long_makers[lang]; }
|
||||
QString GetDescription(DiscIO::Language lang) const { return m_descriptions[lang]; }
|
||||
bool Install();
|
||||
bool Uninstall();
|
||||
bool ExportWiiSave();
|
||||
|
||||
friend QDataStream& operator<<(QDataStream& out, const GameFile& file);
|
||||
friend QDataStream& operator>>(QDataStream& in, GameFile& file);
|
||||
|
||||
private:
|
||||
QString GetBannerString(const QMap<DiscIO::Language, QString>& m) const;
|
||||
|
||||
void ReadBanner(const DiscIO::Volume& volume);
|
||||
bool LoadFileInfo(const QString& path);
|
||||
void LoadState();
|
||||
bool IsElfOrDol();
|
||||
bool TryLoadElfDol();
|
||||
bool TryLoadVolume();
|
||||
|
||||
bool m_valid;
|
||||
QString m_path;
|
||||
QDateTime m_last_modified;
|
||||
qint64 m_size = 0;
|
||||
|
||||
QString m_game_id;
|
||||
QString m_maker;
|
||||
QString m_maker_id;
|
||||
u16 m_revision = 0;
|
||||
u64 m_title_id = 0;
|
||||
QString m_internal_name;
|
||||
QMap<DiscIO::Language, QString> m_short_names;
|
||||
QMap<DiscIO::Language, QString> m_long_names;
|
||||
QMap<DiscIO::Language, QString> m_short_makers;
|
||||
QMap<DiscIO::Language, QString> m_long_makers;
|
||||
QMap<DiscIO::Language, QString> m_descriptions;
|
||||
u8 m_disc_number = 0;
|
||||
DiscIO::Region m_region;
|
||||
DiscIO::Platform m_platform;
|
||||
DiscIO::Country m_country;
|
||||
DiscIO::BlobType m_blob_type;
|
||||
u64 m_raw_size = 0;
|
||||
QPixmap m_banner;
|
||||
QString m_issues;
|
||||
int m_rating = 0;
|
||||
QString m_apploader_date;
|
||||
};
|
||||
|
||||
QString FormatSize(qint64 size);
|
||||
|
||||
QDataStream& operator<<(QDataStream& out, const GameFile& file);
|
||||
QDataStream& operator>>(QDataStream& in, GameFile& file);
|
||||
|
||||
QDataStream& operator<<(QDataStream& out, const unsigned long& file);
|
||||
QDataStream& operator>>(QDataStream& in, unsigned long& file);
|
|
@ -1,76 +0,0 @@
|
|||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "GameFileCache.h"
|
||||
|
||||
#include <QDataStream>
|
||||
#include <QDir>
|
||||
#include <QFile>
|
||||
#include <QFileInfo>
|
||||
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "DolphinQt2/Settings.h"
|
||||
|
||||
static const int CACHE_VERSION = 4; // Last changed in PR #6109
|
||||
static const int DATASTREAM_VERSION = QDataStream::Qt_5_0;
|
||||
|
||||
GameFileCache::GameFileCache()
|
||||
: m_path(QString::fromStdString(File::GetUserPath(D_CACHE_IDX) + "qt_gamefile.cache"))
|
||||
{
|
||||
}
|
||||
|
||||
bool GameFileCache::IsCached(const QString& path) const
|
||||
{
|
||||
return m_gamefiles.contains(path);
|
||||
}
|
||||
|
||||
GameFile GameFileCache::GetFile(const QString& path) const
|
||||
{
|
||||
return m_gamefiles[path];
|
||||
}
|
||||
|
||||
void GameFileCache::Load()
|
||||
{
|
||||
QFile file(m_path);
|
||||
|
||||
if (!file.open(QIODevice::ReadOnly))
|
||||
return;
|
||||
|
||||
QDataStream stream(&file);
|
||||
stream.setVersion(DATASTREAM_VERSION);
|
||||
|
||||
qint32 cache_version;
|
||||
stream >> cache_version;
|
||||
|
||||
// If the cache file is using an older version, ignore it and create it from scratch
|
||||
if (cache_version != CACHE_VERSION)
|
||||
return;
|
||||
|
||||
stream >> m_gamefiles;
|
||||
}
|
||||
|
||||
void GameFileCache::Save() const
|
||||
{
|
||||
QFile file(m_path);
|
||||
|
||||
if (!file.open(QIODevice::WriteOnly))
|
||||
return;
|
||||
|
||||
QDataStream stream(&file);
|
||||
stream.setVersion(DATASTREAM_VERSION);
|
||||
|
||||
stream << static_cast<qint32>(CACHE_VERSION);
|
||||
stream << m_gamefiles;
|
||||
}
|
||||
|
||||
void GameFileCache::Update(const GameFile& gamefile)
|
||||
{
|
||||
m_gamefiles[gamefile.GetFilePath()] = gamefile;
|
||||
}
|
||||
|
||||
QList<QString> GameFileCache::GetCached() const
|
||||
{
|
||||
return m_gamefiles.keys();
|
||||
}
|
|
@ -1,29 +0,0 @@
|
|||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QList>
|
||||
#include <QMap>
|
||||
#include <QString>
|
||||
|
||||
#include "DolphinQt2/GameList/GameFile.h"
|
||||
|
||||
class GameFileCache
|
||||
{
|
||||
public:
|
||||
explicit GameFileCache();
|
||||
|
||||
void Update(const GameFile& gamefile);
|
||||
void Save() const;
|
||||
void Load();
|
||||
bool IsCached(const QString& path) const;
|
||||
GameFile GetFile(const QString& path) const;
|
||||
QList<QString> GetCached() const;
|
||||
|
||||
private:
|
||||
QString m_path;
|
||||
|
||||
QMap<QString, GameFile> m_gamefiles;
|
||||
};
|
|
@ -21,6 +21,8 @@
|
|||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/HW/DVD/DVDInterface.h"
|
||||
#include "Core/HW/WiiSaveCrypted.h"
|
||||
#include "Core/WiiUtils.h"
|
||||
#include "DiscIO/Blob.h"
|
||||
#include "DiscIO/Enums.h"
|
||||
|
||||
|
@ -157,11 +159,11 @@ void GameList::MakeGridView()
|
|||
void GameList::ShowContextMenu(const QPoint&)
|
||||
{
|
||||
const auto game = GetSelectedGame();
|
||||
if (game.isNull())
|
||||
if (!game)
|
||||
return;
|
||||
|
||||
QMenu* menu = new QMenu(this);
|
||||
DiscIO::Platform platform = game->GetPlatformID();
|
||||
DiscIO::Platform platform = game->GetPlatform();
|
||||
AddAction(menu, tr("&Properties"), this, &GameList::OpenProperties);
|
||||
AddAction(menu, tr("&Wiki"), this, &GameList::OpenWiki);
|
||||
menu->addSeparator();
|
||||
|
@ -188,7 +190,7 @@ void GameList::ShowContextMenu(const QPoint&)
|
|||
if (platform == DiscIO::Platform::WII_DISC)
|
||||
{
|
||||
auto* perform_disc_update = AddAction(menu, tr("Perform System Update"), this, [this] {
|
||||
WiiUpdate::PerformDiscUpdate(GetSelectedGame()->GetFilePath().toStdString(), this);
|
||||
WiiUpdate::PerformDiscUpdate(GetSelectedGame()->GetFilePath(), this);
|
||||
});
|
||||
perform_disc_update->setEnabled(!Core::IsRunning() || !SConfig::GetInstance().bWii);
|
||||
}
|
||||
|
@ -209,7 +211,8 @@ void GameList::ShowContextMenu(const QPoint&)
|
|||
|
||||
connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu, [=](Core::State state) {
|
||||
wad_install_action->setEnabled(state == Core::State::Uninitialized);
|
||||
wad_uninstall_action->setEnabled(state == Core::State::Uninitialized && game->IsInstalled());
|
||||
wad_uninstall_action->setEnabled(state == Core::State::Uninitialized &&
|
||||
WiiUtils::IsTitleInstalled(game->GetTitleID()));
|
||||
});
|
||||
|
||||
menu->addSeparator();
|
||||
|
@ -228,7 +231,7 @@ void GameList::ShowContextMenu(const QPoint&)
|
|||
QAction* netplay_host = new QAction(tr("Host with NetPlay"), menu);
|
||||
|
||||
connect(netplay_host, &QAction::triggered,
|
||||
[this, game] { emit NetPlayHost(game->GetUniqueID()); });
|
||||
[this, game] { emit NetPlayHost(QString::fromStdString(game->GetUniqueIdentifier())); });
|
||||
|
||||
connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu, [=](Core::State state) {
|
||||
netplay_host->setEnabled(state == Core::State::Uninitialized);
|
||||
|
@ -253,7 +256,7 @@ void GameList::ExportWiiSave()
|
|||
{
|
||||
QMessageBox result_dialog(this);
|
||||
|
||||
const bool success = GetSelectedGame()->ExportWiiSave();
|
||||
const bool success = CWiiSaveCrypted::ExportWiiSave(GetSelectedGame()->GetTitleID());
|
||||
|
||||
result_dialog.setIcon(success ? QMessageBox::Information : QMessageBox::Critical);
|
||||
result_dialog.setText(success ? tr("Successfully exported save files") :
|
||||
|
@ -263,7 +266,7 @@ void GameList::ExportWiiSave()
|
|||
|
||||
void GameList::OpenWiki()
|
||||
{
|
||||
QString game_id = GetSelectedGame()->GetGameID();
|
||||
QString game_id = QString::fromStdString(GetSelectedGame()->GetGameID());
|
||||
QString url = QStringLiteral("https://wiki.dolphin-emu.org/index.php?title=").append(game_id);
|
||||
QDesktopServices::openUrl(QUrl(url));
|
||||
}
|
||||
|
@ -275,7 +278,7 @@ void GameList::CompressISO()
|
|||
|
||||
const bool compressed = (file->GetBlobType() == DiscIO::BlobType::GCZ);
|
||||
|
||||
if (!compressed && file->GetPlatformID() == DiscIO::Platform::WII_DISC)
|
||||
if (!compressed && file->GetPlatform() == DiscIO::Platform::WII_DISC)
|
||||
{
|
||||
QMessageBox wii_warning(this);
|
||||
wii_warning.setIcon(QMessageBox::Warning);
|
||||
|
@ -292,9 +295,9 @@ void GameList::CompressISO()
|
|||
QString dst_path = QFileDialog::getSaveFileName(
|
||||
this, compressed ? tr("Select where you want to save the decompressed image") :
|
||||
tr("Select where you want to save the compressed image"),
|
||||
QFileInfo(GetSelectedGame()->GetFilePath())
|
||||
QFileInfo(QString::fromStdString(GetSelectedGame()->GetFilePath()))
|
||||
.dir()
|
||||
.absoluteFilePath(file->GetGameID())
|
||||
.absoluteFilePath(QString::fromStdString(file->GetGameID()))
|
||||
.append(compressed ? QStringLiteral(".gcm") : QStringLiteral(".gcz")),
|
||||
compressed ? tr("Uncompressed GC/Wii images (*.iso *.gcm)") :
|
||||
tr("Compressed GC/Wii images (*.gcz)"));
|
||||
|
@ -310,13 +313,13 @@ void GameList::CompressISO()
|
|||
|
||||
if (compressed)
|
||||
{
|
||||
good = DiscIO::DecompressBlobToFile(original_path.toStdString(), dst_path.toStdString(),
|
||||
&CompressCB, &progress_dialog);
|
||||
good = DiscIO::DecompressBlobToFile(original_path, dst_path.toStdString(), &CompressCB,
|
||||
&progress_dialog);
|
||||
}
|
||||
else
|
||||
{
|
||||
good = DiscIO::CompressFileToBlob(original_path.toStdString(), dst_path.toStdString(),
|
||||
file->GetPlatformID() == DiscIO::Platform::WII_DISC ? 1 : 0,
|
||||
good = DiscIO::CompressFileToBlob(original_path, dst_path.toStdString(),
|
||||
file->GetPlatform() == DiscIO::Platform::WII_DISC ? 1 : 0,
|
||||
16384, &CompressCB, &progress_dialog);
|
||||
}
|
||||
|
||||
|
@ -336,7 +339,7 @@ void GameList::InstallWAD()
|
|||
{
|
||||
QMessageBox result_dialog(this);
|
||||
|
||||
const bool success = GetSelectedGame()->Install();
|
||||
const bool success = WiiUtils::InstallWAD(GetSelectedGame()->GetFilePath());
|
||||
|
||||
result_dialog.setIcon(success ? QMessageBox::Information : QMessageBox::Critical);
|
||||
result_dialog.setText(success ? tr("Successfully installed this title to the NAND.") :
|
||||
|
@ -358,7 +361,7 @@ void GameList::UninstallWAD()
|
|||
|
||||
QMessageBox result_dialog(this);
|
||||
|
||||
const bool success = GetSelectedGame()->Uninstall();
|
||||
const bool success = WiiUtils::UninstallTitle(GetSelectedGame()->GetTitleID());
|
||||
|
||||
result_dialog.setIcon(success ? QMessageBox::Information : QMessageBox::Critical);
|
||||
result_dialog.setText(success ? tr("Successfully removed this title from the NAND.") :
|
||||
|
@ -368,24 +371,25 @@ void GameList::UninstallWAD()
|
|||
|
||||
void GameList::SetDefaultISO()
|
||||
{
|
||||
Settings::Instance().SetDefaultGame(GetSelectedGame()->GetFilePath());
|
||||
SConfig::GetInstance().m_strDefaultISO = GetSelectedGame()->GetFilePath();
|
||||
}
|
||||
|
||||
void GameList::OpenContainingFolder()
|
||||
{
|
||||
QUrl url = QUrl::fromLocalFile(QFileInfo(GetSelectedGame()->GetFilePath()).dir().absolutePath());
|
||||
QUrl url = QUrl::fromLocalFile(
|
||||
QFileInfo(QString::fromStdString(GetSelectedGame()->GetFilePath())).dir().absolutePath());
|
||||
QDesktopServices::openUrl(url);
|
||||
}
|
||||
|
||||
void GameList::OpenSaveFolder()
|
||||
{
|
||||
QUrl url = QUrl::fromLocalFile(GetSelectedGame()->GetWiiFSPath());
|
||||
QUrl url = QUrl::fromLocalFile(QString::fromStdString(GetSelectedGame()->GetWiiFSPath()));
|
||||
QDesktopServices::openUrl(url);
|
||||
}
|
||||
|
||||
void GameList::DeleteFile()
|
||||
{
|
||||
const auto game = GetSelectedGame()->GetFilePath();
|
||||
const std::string game = GetSelectedGame()->GetFilePath();
|
||||
QMessageBox confirm_dialog(this);
|
||||
|
||||
confirm_dialog.setIcon(QMessageBox::Warning);
|
||||
|
@ -399,7 +403,7 @@ void GameList::DeleteFile()
|
|||
|
||||
while (!deletion_successful)
|
||||
{
|
||||
deletion_successful = File::Delete(game.toStdString());
|
||||
deletion_successful = File::Delete(game);
|
||||
|
||||
if (deletion_successful)
|
||||
{
|
||||
|
@ -424,11 +428,10 @@ void GameList::DeleteFile()
|
|||
|
||||
void GameList::ChangeDisc()
|
||||
{
|
||||
Core::RunAsCPUThread(
|
||||
[this] { DVDInterface::ChangeDisc(GetSelectedGame()->GetFilePath().toStdString()); });
|
||||
Core::RunAsCPUThread([this] { DVDInterface::ChangeDisc(GetSelectedGame()->GetFilePath()); });
|
||||
}
|
||||
|
||||
QSharedPointer<GameFile> GameList::GetSelectedGame() const
|
||||
std::shared_ptr<const UICommon::GameFile> GameList::GetSelectedGame() const
|
||||
{
|
||||
QAbstractItemView* view;
|
||||
QSortFilterProxyModel* proxy;
|
||||
|
|
|
@ -4,22 +4,25 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <QLabel>
|
||||
#include <QListView>
|
||||
#include <QSortFilterProxyModel>
|
||||
#include <QStackedWidget>
|
||||
#include <QTableView>
|
||||
|
||||
#include "DolphinQt2/GameList/GameFile.h"
|
||||
#include "DolphinQt2/GameList/GameListModel.h"
|
||||
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
class GameList final : public QStackedWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit GameList(QWidget* parent = nullptr);
|
||||
QSharedPointer<GameFile> GetSelectedGame() const;
|
||||
std::shared_ptr<const UICommon::GameFile> GetSelectedGame() const;
|
||||
|
||||
void SetListView() { SetPreferredView(true); }
|
||||
void SetGridView() { SetPreferredView(false); }
|
||||
|
@ -30,7 +33,7 @@ public:
|
|||
signals:
|
||||
void GameSelected();
|
||||
void NetPlayHost(const QString& game_id);
|
||||
void SelectionChanged(QSharedPointer<GameFile> game_file);
|
||||
void SelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);
|
||||
void OpenGeneralSettings();
|
||||
|
||||
private:
|
||||
|
|
|
@ -3,17 +3,23 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include "DolphinQt2/GameList/GameListModel.h"
|
||||
|
||||
#include <QPixmap>
|
||||
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "DiscIO/Enums.h"
|
||||
#include "DolphinQt2/QtUtils/ImageConverter.h"
|
||||
#include "DolphinQt2/Resources.h"
|
||||
#include "DolphinQt2/Settings.h"
|
||||
#include "UICommon/UICommon.h"
|
||||
|
||||
const QSize GAMECUBE_BANNER_SIZE(96, 32);
|
||||
|
||||
GameListModel::GameListModel(QObject* parent) : QAbstractTableModel(parent)
|
||||
{
|
||||
connect(&m_tracker, &GameTracker::GameLoaded, this, &GameListModel::UpdateGame);
|
||||
connect(&m_tracker, &GameTracker::GameRemoved, this, &GameListModel::RemoveGame);
|
||||
connect(&m_tracker, &GameTracker::GameRemoved, this,
|
||||
[this](const QString& path) { RemoveGame(path.toStdString()); });
|
||||
connect(&Settings::Instance(), &Settings::PathAdded, &m_tracker, &GameTracker::AddDirectory);
|
||||
connect(&Settings::Instance(), &Settings::PathRemoved, &m_tracker, &GameTracker::RemoveDirectory);
|
||||
|
||||
|
@ -26,8 +32,6 @@ GameListModel::GameListModel(QObject* parent) : QAbstractTableModel(parent)
|
|||
emit layoutAboutToBeChanged();
|
||||
emit layoutChanged();
|
||||
});
|
||||
|
||||
// TODO: Reload m_title_database when the language changes
|
||||
}
|
||||
|
||||
QVariant GameListModel::data(const QModelIndex& index, int role) const
|
||||
|
@ -35,78 +39,68 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
|
|||
if (!index.isValid())
|
||||
return QVariant();
|
||||
|
||||
QSharedPointer<GameFile> game = m_games[index.row()];
|
||||
const UICommon::GameFile& game = *m_games[index.row()];
|
||||
|
||||
switch (index.column())
|
||||
{
|
||||
case COL_PLATFORM:
|
||||
if (role == Qt::DecorationRole)
|
||||
return Resources::GetPlatform(static_cast<int>(game->GetPlatformID()));
|
||||
return Resources::GetPlatform(static_cast<int>(game.GetPlatform()));
|
||||
if (role == Qt::InitialSortOrderRole)
|
||||
return static_cast<int>(game->GetPlatformID());
|
||||
return static_cast<int>(game.GetPlatform());
|
||||
break;
|
||||
case COL_COUNTRY:
|
||||
if (role == Qt::DecorationRole)
|
||||
return Resources::GetCountry(static_cast<int>(game->GetCountryID()));
|
||||
return Resources::GetCountry(static_cast<int>(game.GetCountry()));
|
||||
if (role == Qt::InitialSortOrderRole)
|
||||
return static_cast<int>(game->GetCountryID());
|
||||
return static_cast<int>(game.GetCountry());
|
||||
break;
|
||||
case COL_RATING:
|
||||
if (role == Qt::DecorationRole)
|
||||
return Resources::GetRating(game->GetRating());
|
||||
return Resources::GetRating(game.GetEmuState());
|
||||
if (role == Qt::InitialSortOrderRole)
|
||||
return game->GetRating();
|
||||
return game.GetEmuState();
|
||||
break;
|
||||
case COL_BANNER:
|
||||
if (role == Qt::DecorationRole)
|
||||
{
|
||||
// GameCube banners are 96x32, but Wii banners are 192x64.
|
||||
// TODO: use custom banners from rom directory like DolphinWX?
|
||||
QPixmap banner = game->GetBanner();
|
||||
QPixmap banner = ToQPixmap(game.GetBannerImage());
|
||||
if (banner.isNull())
|
||||
banner = Resources::GetMisc(Resources::BANNER_MISSING);
|
||||
banner.setDevicePixelRatio(std::max(banner.width() / GAMECUBE_BANNER_SIZE.width(),
|
||||
banner.height() / GAMECUBE_BANNER_SIZE.height()));
|
||||
|
||||
banner.setDevicePixelRatio(
|
||||
std::max(static_cast<qreal>(banner.width()) / GAMECUBE_BANNER_SIZE.width(),
|
||||
static_cast<qreal>(banner.height()) / GAMECUBE_BANNER_SIZE.height()));
|
||||
|
||||
return banner;
|
||||
}
|
||||
break;
|
||||
case COL_TITLE:
|
||||
if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
|
||||
{
|
||||
QString display_name = QString::fromStdString(m_title_database.GetTitleName(
|
||||
game->GetGameID().toStdString(), game->GetPlatformID() == DiscIO::Platform::WII_WAD ?
|
||||
Core::TitleDatabase::TitleType::Channel :
|
||||
Core::TitleDatabase::TitleType::Other));
|
||||
if (display_name.isEmpty())
|
||||
display_name = game->GetLongName();
|
||||
|
||||
if (display_name.isEmpty())
|
||||
display_name = game->GetFileName();
|
||||
|
||||
return display_name;
|
||||
}
|
||||
return QString::fromStdString(game.GetName());
|
||||
break;
|
||||
case COL_ID:
|
||||
if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
|
||||
return game->GetGameID();
|
||||
return QString::fromStdString(game.GetGameID());
|
||||
break;
|
||||
case COL_DESCRIPTION:
|
||||
if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
|
||||
return game->GetDescription();
|
||||
return QString::fromStdString(game.GetDescription());
|
||||
break;
|
||||
case COL_MAKER:
|
||||
if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
|
||||
return game->GetMaker();
|
||||
return QString::fromStdString(game.GetMaker());
|
||||
break;
|
||||
case COL_FILE_NAME:
|
||||
if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
|
||||
return game->GetFileName();
|
||||
return QString::fromStdString(game.GetFileName());
|
||||
break;
|
||||
case COL_SIZE:
|
||||
if (role == Qt::DisplayRole)
|
||||
return FormatSize(game->GetFileSize());
|
||||
return QString::fromStdString(UICommon::FormatSize(game.GetFileSize()));
|
||||
if (role == Qt::InitialSortOrderRole)
|
||||
return game->GetFileSize();
|
||||
return static_cast<quint64>(game.GetFileSize());
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -154,10 +148,10 @@ int GameListModel::columnCount(const QModelIndex& parent) const
|
|||
|
||||
bool GameListModel::ShouldDisplayGameListItem(int index) const
|
||||
{
|
||||
QSharedPointer<GameFile> game = m_games[index];
|
||||
const UICommon::GameFile& game = *m_games[index];
|
||||
|
||||
const bool show_platform = [&game] {
|
||||
switch (game->GetPlatformID())
|
||||
switch (game.GetPlatform())
|
||||
{
|
||||
case DiscIO::Platform::GAMECUBE_DISC:
|
||||
return SConfig::GetInstance().m_ListGC;
|
||||
|
@ -175,7 +169,7 @@ bool GameListModel::ShouldDisplayGameListItem(int index) const
|
|||
if (!show_platform)
|
||||
return false;
|
||||
|
||||
switch (game->GetCountryID())
|
||||
switch (game.GetCountry())
|
||||
{
|
||||
case DiscIO::Country::COUNTRY_AUSTRALIA:
|
||||
return SConfig::GetInstance().m_ListAustralia;
|
||||
|
@ -209,16 +203,14 @@ bool GameListModel::ShouldDisplayGameListItem(int index) const
|
|||
}
|
||||
}
|
||||
|
||||
QSharedPointer<GameFile> GameListModel::GetGameFile(int index) const
|
||||
std::shared_ptr<const UICommon::GameFile> GameListModel::GetGameFile(int index) const
|
||||
{
|
||||
return m_games[index];
|
||||
}
|
||||
|
||||
void GameListModel::UpdateGame(const QSharedPointer<GameFile>& game)
|
||||
void GameListModel::UpdateGame(const std::shared_ptr<const UICommon::GameFile>& game)
|
||||
{
|
||||
QString path = game->GetFilePath();
|
||||
|
||||
int index = FindGame(path);
|
||||
int index = FindGame(game->GetFilePath());
|
||||
if (index < 0)
|
||||
{
|
||||
beginInsertRows(QModelIndex(), m_games.size(), m_games.size());
|
||||
|
@ -232,7 +224,7 @@ void GameListModel::UpdateGame(const QSharedPointer<GameFile>& game)
|
|||
}
|
||||
}
|
||||
|
||||
void GameListModel::RemoveGame(const QString& path)
|
||||
void GameListModel::RemoveGame(const std::string& path)
|
||||
{
|
||||
int entry = FindGame(path);
|
||||
if (entry < 0)
|
||||
|
@ -243,7 +235,7 @@ void GameListModel::RemoveGame(const QString& path)
|
|||
endRemoveRows();
|
||||
}
|
||||
|
||||
int GameListModel::FindGame(const QString& path) const
|
||||
int GameListModel::FindGame(const std::string& path) const
|
||||
{
|
||||
for (int i = 0; i < m_games.size(); i++)
|
||||
{
|
||||
|
|
|
@ -4,12 +4,14 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include <QAbstractTableModel>
|
||||
#include <QString>
|
||||
|
||||
#include "Core/TitleDatabase.h"
|
||||
#include "DolphinQt2/GameList/GameFile.h"
|
||||
#include "DolphinQt2/GameList/GameTracker.h"
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
class GameListModel final : public QAbstractTableModel
|
||||
{
|
||||
|
@ -25,11 +27,14 @@ public:
|
|||
int rowCount(const QModelIndex& parent) const override;
|
||||
int columnCount(const QModelIndex& parent) const override;
|
||||
|
||||
QSharedPointer<GameFile> GetGameFile(int index) const;
|
||||
// Path of the Game at the specified index.
|
||||
QString GetPath(int index) const { return m_games[index]->GetFilePath(); }
|
||||
// Unique ID of the Game at the specified index
|
||||
QString GetUniqueID(int index) const { return m_games[index]->GetUniqueID(); }
|
||||
std::shared_ptr<const UICommon::GameFile> GetGameFile(int index) const;
|
||||
// Path of the game at the specified index.
|
||||
QString GetPath(int index) const { return QString::fromStdString(m_games[index]->GetFilePath()); }
|
||||
// Unique identifier of the game at the specified index.
|
||||
QString GetUniqueIdentifier(int index) const
|
||||
{
|
||||
return QString::fromStdString(m_games[index]->GetUniqueIdentifier());
|
||||
}
|
||||
bool ShouldDisplayGameListItem(int index) const;
|
||||
enum
|
||||
{
|
||||
|
@ -46,14 +51,13 @@ public:
|
|||
NUM_COLS
|
||||
};
|
||||
|
||||
void UpdateGame(const QSharedPointer<GameFile>& game);
|
||||
void RemoveGame(const QString& path);
|
||||
void UpdateGame(const std::shared_ptr<const UICommon::GameFile>& game);
|
||||
void RemoveGame(const std::string& path);
|
||||
|
||||
private:
|
||||
// Index in m_games, or -1 if it isn't found
|
||||
int FindGame(const QString& path) const;
|
||||
int FindGame(const std::string& path) const;
|
||||
|
||||
GameTracker m_tracker;
|
||||
QList<QSharedPointer<GameFile>> m_games;
|
||||
Core::TitleDatabase m_title_database;
|
||||
QList<std::shared_ptr<const UICommon::GameFile>> m_games;
|
||||
};
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
#include <QFile>
|
||||
|
||||
#include "DiscIO/DirectoryBlob.h"
|
||||
#include "DolphinQt2/GameList/GameFileCache.h"
|
||||
#include "DolphinQt2/GameList/GameTracker.h"
|
||||
#include "DolphinQt2/QtUtils/QueueOnObject.h"
|
||||
#include "DolphinQt2/Settings.h"
|
||||
|
@ -19,13 +18,15 @@ static const QStringList game_filters{
|
|||
|
||||
GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
|
||||
{
|
||||
qRegisterMetaType<QSharedPointer<GameFile>>();
|
||||
qRegisterMetaType<std::shared_ptr<const UICommon::GameFile>>();
|
||||
connect(this, &QFileSystemWatcher::directoryChanged, this, &GameTracker::UpdateDirectory);
|
||||
connect(this, &QFileSystemWatcher::fileChanged, this, &GameTracker::UpdateFile);
|
||||
|
||||
cache.Load();
|
||||
m_cache.Load();
|
||||
|
||||
m_load_thread.Reset([this](const QString& path) { LoadGame(path); });
|
||||
|
||||
// TODO: When language changes, reload m_title_database and call m_cache.UpdateAdditionalMetadata
|
||||
}
|
||||
|
||||
void GameTracker::AddDirectory(const QString& dir)
|
||||
|
@ -130,25 +131,12 @@ void GameTracker::UpdateFile(const QString& file)
|
|||
|
||||
void GameTracker::LoadGame(const QString& path)
|
||||
{
|
||||
if (!DiscIO::ShouldHideFromGameList(path.toStdString()))
|
||||
const std::string converted_path = path.toStdString();
|
||||
if (!DiscIO::ShouldHideFromGameList(converted_path))
|
||||
{
|
||||
if (cache.IsCached(path))
|
||||
{
|
||||
const QDateTime last_modified = QFileInfo(path).lastModified();
|
||||
auto cached_file = cache.GetFile(path);
|
||||
if (cached_file.GetLastModified() >= last_modified)
|
||||
{
|
||||
emit GameLoaded(QSharedPointer<GameFile>::create(cached_file));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
auto game = QSharedPointer<GameFile>::create(path);
|
||||
if (game->IsValid())
|
||||
{
|
||||
emit GameLoaded(game);
|
||||
cache.Update(*game);
|
||||
cache.Save();
|
||||
}
|
||||
bool cache_changed = false;
|
||||
emit GameLoaded(m_cache.AddOrGet(converted_path, &cache_changed, m_title_database));
|
||||
if (cache_changed)
|
||||
m_cache.Save();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,15 +4,17 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <QFileSystemWatcher>
|
||||
#include <QMap>
|
||||
#include <QSet>
|
||||
#include <QSharedPointer>
|
||||
#include <QString>
|
||||
|
||||
#include "Common/WorkQueueThread.h"
|
||||
#include "DolphinQt2/GameList/GameFile.h"
|
||||
#include "DolphinQt2/GameList/GameFileCache.h"
|
||||
#include "Core/TitleDatabase.h"
|
||||
#include "UICommon/GameFile.h"
|
||||
#include "UICommon/GameFileCache.h"
|
||||
|
||||
// Watches directories and loads GameFiles in a separate thread.
|
||||
// To use this, just add directories using AddDirectory, and listen for the
|
||||
|
@ -28,7 +30,7 @@ public:
|
|||
void RemoveDirectory(const QString& dir);
|
||||
|
||||
signals:
|
||||
void GameLoaded(QSharedPointer<GameFile> game);
|
||||
void GameLoaded(std::shared_ptr<const UICommon::GameFile> game);
|
||||
void GameRemoved(const QString& path);
|
||||
|
||||
private:
|
||||
|
@ -40,7 +42,8 @@ private:
|
|||
// game path -> directories that track it
|
||||
QMap<QString, QSet<QString>> m_tracked_files;
|
||||
Common::WorkQueueThread<QString> m_load_thread;
|
||||
GameFileCache cache;
|
||||
UICommon::GameFileCache m_cache;
|
||||
Core::TitleDatabase m_title_database;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(QSharedPointer<GameFile>)
|
||||
Q_DECLARE_METATYPE(std::shared_ptr<const UICommon::GameFile>)
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QPixmap>
|
||||
#include <QSize>
|
||||
|
||||
#include "DolphinQt2/GameList/GameListModel.h"
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
|
||||
#include <QApplication>
|
||||
#include <QCloseEvent>
|
||||
#include <QDateTime>
|
||||
#include <QDir>
|
||||
#include <QDragEnterEvent>
|
||||
#include <QDropEvent>
|
||||
|
@ -386,7 +387,7 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
|
|||
}
|
||||
else
|
||||
{
|
||||
QSharedPointer<GameFile> selection = m_game_list->GetSelectedGame();
|
||||
std::shared_ptr<const UICommon::GameFile> selection = m_game_list->GetSelectedGame();
|
||||
if (selection)
|
||||
{
|
||||
StartGame(selection->GetFilePath(), savestate_path);
|
||||
|
@ -394,7 +395,7 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
|
|||
}
|
||||
else
|
||||
{
|
||||
auto default_path = QString::fromStdString(SConfig::GetInstance().m_strDefaultISO);
|
||||
QString default_path = QString::fromStdString(SConfig::GetInstance().m_strDefaultISO);
|
||||
if (!default_path.isEmpty() && QFile::exists(default_path))
|
||||
{
|
||||
StartGame(default_path, savestate_path);
|
||||
|
@ -536,7 +537,13 @@ void MainWindow::ScreenShot()
|
|||
|
||||
void MainWindow::StartGame(const QString& path, const std::optional<std::string>& savestate_path)
|
||||
{
|
||||
StartGame(BootParameters::GenerateFromFile(path.toStdString(), savestate_path));
|
||||
StartGame(path.toStdString(), savestate_path);
|
||||
}
|
||||
|
||||
void MainWindow::StartGame(const std::string& path,
|
||||
const std::optional<std::string>& savestate_path)
|
||||
{
|
||||
StartGame(BootParameters::GenerateFromFile(path, savestate_path));
|
||||
}
|
||||
|
||||
void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
#include "DolphinQt2/GameList/GameList.h"
|
||||
#include "DolphinQt2/MenuBar.h"
|
||||
|
@ -94,6 +95,7 @@ private:
|
|||
void InitCoreCallbacks();
|
||||
|
||||
void StartGame(const QString& path, const std::optional<std::string>& savestate_path = {});
|
||||
void StartGame(const std::string& path, const std::optional<std::string>& savestate_path = {});
|
||||
void StartGame(std::unique_ptr<BootParameters>&& parameters);
|
||||
void ShowRenderWidget();
|
||||
void HideRenderWidget();
|
||||
|
|
|
@ -34,10 +34,11 @@
|
|||
#include "DiscIO/WiiSaveBanner.h"
|
||||
|
||||
#include "DolphinQt2/AboutDialog.h"
|
||||
#include "DolphinQt2/GameList/GameFile.h"
|
||||
#include "DolphinQt2/QtUtils/ActionHelper.h"
|
||||
#include "DolphinQt2/Settings.h"
|
||||
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
|
||||
{
|
||||
AddFileMenu();
|
||||
|
@ -593,8 +594,9 @@ void MenuBar::InstallWAD()
|
|||
|
||||
QMessageBox result_dialog(this);
|
||||
|
||||
if (GameFile(wad_file).Install())
|
||||
if (WiiUtils::InstallWAD(wad_file.toStdString()))
|
||||
{
|
||||
Settings::Instance().NANDRefresh();
|
||||
result_dialog.setIcon(QMessageBox::Information);
|
||||
result_dialog.setText(tr("Successfully installed this title to the NAND."));
|
||||
}
|
||||
|
@ -698,12 +700,12 @@ void MenuBar::NANDExtractCertificates()
|
|||
}
|
||||
}
|
||||
|
||||
void MenuBar::OnSelectionChanged(QSharedPointer<GameFile> game_file)
|
||||
void MenuBar::OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file)
|
||||
{
|
||||
bool is_null = game_file.isNull();
|
||||
const bool game_selected = !!game_file;
|
||||
|
||||
m_recording_play->setEnabled(!Core::IsRunning() && !is_null);
|
||||
m_recording_start->setEnabled(!Movie::IsPlayingInput() && !is_null);
|
||||
m_recording_play->setEnabled(game_selected && !Core::IsRunning());
|
||||
m_recording_start->setEnabled(game_selected && !Movie::IsPlayingInput());
|
||||
}
|
||||
|
||||
void MenuBar::OnRecordingStatusChanged(bool recording)
|
||||
|
|
|
@ -5,13 +5,12 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include <QMenu>
|
||||
#include <QMenuBar>
|
||||
|
||||
#include "DolphinQt2/GameList/GameFile.h"
|
||||
|
||||
namespace Core
|
||||
{
|
||||
enum class State;
|
||||
|
@ -22,6 +21,11 @@ namespace DiscIO
|
|||
enum class Region;
|
||||
};
|
||||
|
||||
namespace UICommon
|
||||
{
|
||||
class GameFile;
|
||||
}
|
||||
|
||||
class MenuBar final : public QMenuBar
|
||||
{
|
||||
Q_OBJECT
|
||||
|
@ -89,7 +93,7 @@ signals:
|
|||
void ExportRecording();
|
||||
void ShowTASInput();
|
||||
|
||||
void SelectionChanged(QSharedPointer<GameFile> game_file);
|
||||
void SelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);
|
||||
void RecordingStatusChanged(bool recording);
|
||||
void ReadOnlyModeChanged(bool read_only);
|
||||
|
||||
|
@ -120,7 +124,7 @@ private:
|
|||
void CheckNAND();
|
||||
void NANDExtractCertificates();
|
||||
|
||||
void OnSelectionChanged(QSharedPointer<GameFile> game_file);
|
||||
void OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);
|
||||
void OnRecordingStatusChanged(bool recording);
|
||||
void OnReadOnlyModeChanged(bool read_only);
|
||||
void OnDebugModeToggled(bool enabled);
|
||||
|
|
|
@ -51,7 +51,7 @@ void GameListDialog::PopulateGameList()
|
|||
|
||||
for (int i = 0; i < game_list_model->rowCount(QModelIndex()); i++)
|
||||
{
|
||||
auto* item = new QListWidgetItem(game_list_model->GetUniqueID(i));
|
||||
auto* item = new QListWidgetItem(game_list_model->GetUniqueIdentifier(i));
|
||||
m_game_list->addItem(item);
|
||||
}
|
||||
|
||||
|
|
|
@ -532,7 +532,7 @@ std::string NetPlayDialog::FindGame(const std::string& game)
|
|||
return RunOnObject(this, [this, game] {
|
||||
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
|
||||
{
|
||||
if (m_game_list_model->GetUniqueID(i).toStdString() == game)
|
||||
if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game)
|
||||
return m_game_list_model->GetPath(i).toStdString();
|
||||
}
|
||||
return std::string("");
|
||||
|
|
|
@ -245,7 +245,7 @@ void NetPlaySetupDialog::PopulateGameList()
|
|||
m_host_games->clear();
|
||||
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
|
||||
{
|
||||
auto title = m_game_list_model->GetUniqueID(i);
|
||||
auto title = m_game_list_model->GetUniqueIdentifier(i);
|
||||
auto path = m_game_list_model->GetPath(i);
|
||||
|
||||
auto* item = new QListWidgetItem(title);
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
// Copyright 2018 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "DolphinQt2/QtUtils/ImageConverter.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <QPixmap>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
QPixmap ToQPixmap(const UICommon::GameBanner& banner)
|
||||
{
|
||||
return ToQPixmap(banner.buffer, banner.width, banner.height);
|
||||
}
|
||||
|
||||
QPixmap ToQPixmap(const std::vector<u32>& buffer, int width, int height)
|
||||
{
|
||||
QImage image(width, height, QImage::Format_RGB888);
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
const u32 color = buffer[y * width + x];
|
||||
image.setPixel(
|
||||
x, y, qRgb((color & 0xFF0000) >> 16, (color & 0x00FF00) >> 8, (color & 0x0000FF) >> 0));
|
||||
}
|
||||
}
|
||||
|
||||
return QPixmap::fromImage(image);
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
// Copyright 2018 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
class QPixmap;
|
||||
|
||||
namespace UICommon
|
||||
{
|
||||
struct GameBanner;
|
||||
}
|
||||
|
||||
QPixmap ToQPixmap(const UICommon::GameBanner& banner);
|
||||
QPixmap ToQPixmap(const std::vector<u32>& buffer, int width, int height);
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <QList>
|
||||
#include <QPixmap>
|
||||
|
||||
// Store for various QPixmaps that will be used repeatedly.
|
||||
class Resources final
|
||||
|
|
|
@ -67,7 +67,6 @@ set(SRCS
|
|||
FrameAui.cpp
|
||||
FrameTools.cpp
|
||||
GameListCtrl.cpp
|
||||
ISOFile.cpp
|
||||
LogConfigWindow.cpp
|
||||
LogWindow.cpp
|
||||
Main.cpp
|
||||
|
|
|
@ -111,7 +111,6 @@
|
|||
<ClCompile Include="Input\GuitarInputConfigDiag.cpp" />
|
||||
<ClCompile Include="Input\DrumsInputConfigDiag.cpp" />
|
||||
<ClCompile Include="Input\TurntableInputConfigDiag.cpp" />
|
||||
<ClCompile Include="ISOFile.cpp" />
|
||||
<ClCompile Include="LogConfigWindow.cpp" />
|
||||
<ClCompile Include="LogWindow.cpp" />
|
||||
<ClCompile Include="Main.cpp" />
|
||||
|
@ -194,7 +193,6 @@
|
|||
<ClInclude Include="Input\GuitarInputConfigDiag.h" />
|
||||
<ClInclude Include="Input\DrumsInputConfigDiag.h" />
|
||||
<ClInclude Include="Input\TurntableInputConfigDiag.h" />
|
||||
<ClInclude Include="ISOFile.h" />
|
||||
<ClInclude Include="LogConfigWindow.h" />
|
||||
<ClInclude Include="LogWindow.h" />
|
||||
<ClInclude Include="Main.h" />
|
||||
|
|
|
@ -19,9 +19,6 @@
|
|||
<Filter Include="GUI\Video">
|
||||
<UniqueIdentifier>{80626e3b-e13b-41c3-bd63-4ef1faf92924}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Misc">
|
||||
<UniqueIdentifier>{4352dc64-398e-4a96-ba4a-824dffa2004c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Resources">
|
||||
<UniqueIdentifier>{d6bc4dd6-06ed-46ad-b327-04afb26e10ec}</UniqueIdentifier>
|
||||
</Filter>
|
||||
|
@ -154,9 +151,6 @@
|
|||
<ClCompile Include="VideoConfigDiag.cpp">
|
||||
<Filter>GUI\Video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ISOFile.cpp">
|
||||
<Filter>Misc</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="AboutDolphin.cpp">
|
||||
<Filter>GUI</Filter>
|
||||
</ClCompile>
|
||||
|
@ -381,9 +375,6 @@
|
|||
<ClInclude Include="VideoConfigDiag.h">
|
||||
<Filter>GUI\Video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ISOFile.h">
|
||||
<Filter>Misc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Resources</Filter>
|
||||
</ClInclude>
|
||||
|
|
|
@ -77,7 +77,6 @@
|
|||
#include "DolphinWX/Frame.h"
|
||||
#include "DolphinWX/GameListCtrl.h"
|
||||
#include "DolphinWX/Globals.h"
|
||||
#include "DolphinWX/ISOFile.h"
|
||||
#include "DolphinWX/Input/HotkeyInputConfigDiag.h"
|
||||
#include "DolphinWX/Input/InputConfigDiag.h"
|
||||
#include "DolphinWX/LogWindow.h"
|
||||
|
@ -92,6 +91,7 @@
|
|||
|
||||
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
||||
|
||||
#include "UICommon/GameFile.h"
|
||||
#include "UICommon/UICommon.h"
|
||||
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
|
@ -318,7 +318,7 @@ void CFrame::BootGame(const std::string& filename, const std::optional<std::stri
|
|||
if (m_game_list_ctrl->GetSelectedISO() != nullptr)
|
||||
{
|
||||
if (m_game_list_ctrl->GetSelectedISO()->IsValid())
|
||||
bootfile = m_game_list_ctrl->GetSelectedISO()->GetFileName();
|
||||
bootfile = m_game_list_ctrl->GetSelectedISO()->GetFilePath();
|
||||
}
|
||||
else if (!StartUp.m_strDefaultISO.empty() && File::Exists(StartUp.m_strDefaultISO))
|
||||
{
|
||||
|
@ -1229,10 +1229,10 @@ void CFrame::OnInstallWAD(wxCommandEvent& event)
|
|||
{
|
||||
case IDM_LIST_INSTALL_WAD:
|
||||
{
|
||||
const GameListItem* iso = m_game_list_ctrl->GetSelectedISO();
|
||||
const UICommon::GameFile* iso = m_game_list_ctrl->GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
fileName = iso->GetFileName();
|
||||
fileName = iso->GetFilePath();
|
||||
break;
|
||||
}
|
||||
case IDM_MENU_INSTALL_WAD:
|
||||
|
@ -1258,7 +1258,7 @@ void CFrame::OnInstallWAD(wxCommandEvent& event)
|
|||
|
||||
void CFrame::OnUninstallWAD(wxCommandEvent&)
|
||||
{
|
||||
const GameListItem* file = m_game_list_ctrl->GetSelectedISO();
|
||||
const UICommon::GameFile* file = m_game_list_ctrl->GetSelectedISO();
|
||||
if (!file)
|
||||
return;
|
||||
|
||||
|
@ -1268,9 +1268,8 @@ void CFrame::OnUninstallWAD(wxCommandEvent&)
|
|||
return;
|
||||
}
|
||||
|
||||
u64 title_id = file->GetTitleID();
|
||||
IOS::HLE::Kernel ios;
|
||||
if (ios.GetES()->DeleteTitleContent(title_id) < 0)
|
||||
const u64 title_id = file->GetTitleID();
|
||||
if (!WiiUtils::UninstallTitle(title_id))
|
||||
{
|
||||
PanicAlertT("Failed to remove this title from the NAND.");
|
||||
return;
|
||||
|
@ -1490,11 +1489,11 @@ void CFrame::OnPerformOnlineWiiUpdate(wxCommandEvent& event)
|
|||
|
||||
void CFrame::OnPerformDiscWiiUpdate(wxCommandEvent&)
|
||||
{
|
||||
const GameListItem* iso = m_game_list_ctrl->GetSelectedISO();
|
||||
const UICommon::GameFile* iso = m_game_list_ctrl->GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
|
||||
const std::string file_name = iso->GetFileName();
|
||||
const std::string file_name = iso->GetFilePath();
|
||||
|
||||
const WiiUtils::UpdateResult result = ShowUpdateProgress(this, WiiUtils::DoDiscUpdate, file_name);
|
||||
ShowUpdateResult(result);
|
||||
|
|
|
@ -4,13 +4,11 @@
|
|||
|
||||
#include <algorithm>
|
||||
#include <cinttypes>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <wx/app.h>
|
||||
|
@ -39,9 +37,7 @@
|
|||
#include "Common/CDUtils.h"
|
||||
#include "Common/CommonPaths.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/FileSearch.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/MathUtil.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "Common/SysConf.h"
|
||||
#include "Common/Thread.h"
|
||||
|
@ -53,18 +49,20 @@
|
|||
#include "Core/HW/WiiSaveCrypted.h"
|
||||
#include "Core/Movie.h"
|
||||
#include "Core/TitleDatabase.h"
|
||||
#include "Core/WiiUtils.h"
|
||||
#include "DiscIO/Blob.h"
|
||||
#include "DiscIO/DirectoryBlob.h"
|
||||
#include "DiscIO/Enums.h"
|
||||
#include "DiscIO/Volume.h"
|
||||
#include "DolphinWX/Frame.h"
|
||||
#include "DolphinWX/GameListCtrl.h"
|
||||
#include "DolphinWX/Globals.h"
|
||||
#include "DolphinWX/ISOFile.h"
|
||||
#include "DolphinWX/ISOProperties/ISOProperties.h"
|
||||
#include "DolphinWX/Main.h"
|
||||
#include "DolphinWX/NetPlay/NetPlayLauncher.h"
|
||||
#include "DolphinWX/WxUtils.h"
|
||||
#include "UICommon/GameFile.h"
|
||||
#include "UICommon/GameFileCache.h"
|
||||
#include "UICommon/UICommon.h"
|
||||
|
||||
struct CompressionProgress final
|
||||
{
|
||||
|
@ -82,11 +80,9 @@ public:
|
|||
wxProgressDialog* dialog;
|
||||
};
|
||||
|
||||
static constexpr u32 CACHE_REVISION = 6; // Last changed in PR 6109
|
||||
|
||||
static bool sorted = false;
|
||||
|
||||
static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,
|
||||
static int CompareGameListItems(const UICommon::GameFile* iso1, const UICommon::GameFile* iso2,
|
||||
long sortData = GameListCtrl::COLUMN_TITLE)
|
||||
{
|
||||
int t = 1;
|
||||
|
@ -101,14 +97,14 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
|
|||
{
|
||||
case GameListCtrl::COLUMN_MAKER:
|
||||
{
|
||||
int maker_cmp = strcasecmp(iso1->GetCompany().c_str(), iso2->GetCompany().c_str()) * t;
|
||||
int maker_cmp = strcasecmp(iso1->GetMaker().c_str(), iso2->GetMaker().c_str()) * t;
|
||||
if (maker_cmp != 0)
|
||||
return maker_cmp;
|
||||
break;
|
||||
}
|
||||
case GameListCtrl::COLUMN_FILENAME:
|
||||
return wxStricmp(wxFileNameFromPath(iso1->GetFileName()),
|
||||
wxFileNameFromPath(iso2->GetFileName())) *
|
||||
return wxStricmp(wxFileNameFromPath(iso1->GetFilePath()),
|
||||
wxFileNameFromPath(iso2->GetFilePath())) *
|
||||
t;
|
||||
case GameListCtrl::COLUMN_ID:
|
||||
{
|
||||
|
@ -162,8 +158,8 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
|
|||
if (iso1->GetDiscNumber() != iso2->GetDiscNumber())
|
||||
return t * (iso1->GetDiscNumber() > iso2->GetDiscNumber() ? 1 : -1);
|
||||
|
||||
wxString iso1_filename = wxFileNameFromPath(iso1->GetFileName());
|
||||
wxString iso2_filename = wxFileNameFromPath(iso2->GetFileName());
|
||||
wxString iso1_filename = wxFileNameFromPath(iso1->GetFilePath());
|
||||
wxString iso2_filename = wxFileNameFromPath(iso2->GetFilePath());
|
||||
|
||||
if (iso1_filename != iso2_filename)
|
||||
return t * wxStricmp(iso1_filename, iso2_filename);
|
||||
|
@ -171,7 +167,7 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
|
|||
return 0;
|
||||
}
|
||||
|
||||
static bool ShouldDisplayGameListItem(const GameListItem& item)
|
||||
static bool ShouldDisplayGameListItem(const UICommon::GameFile& item)
|
||||
{
|
||||
const bool show_platform = [&item] {
|
||||
switch (item.GetPlatform())
|
||||
|
@ -281,9 +277,9 @@ GameListCtrl::GameListCtrl(bool disable_scanning, wxWindow* parent, const wxWind
|
|||
if (!disable_scanning)
|
||||
{
|
||||
m_scan_thread = std::thread([&] {
|
||||
Common::SetCurrentThreadName("gamelist scanner");
|
||||
Common::SetCurrentThreadName("Game list scanner");
|
||||
|
||||
if (SyncCacheFile(false))
|
||||
if (m_cache.Load())
|
||||
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
|
||||
|
||||
// Always do an initial scan to catch new files and perform the more expensive per-file
|
||||
|
@ -422,11 +418,10 @@ void GameListCtrl::RefreshList()
|
|||
m_shown_files.clear();
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_cache_mutex);
|
||||
for (auto& item : m_cached_files)
|
||||
{
|
||||
if (ShouldDisplayGameListItem(*item))
|
||||
m_shown_files.push_back(item);
|
||||
}
|
||||
m_cache.ForEach([this](const std::shared_ptr<const UICommon::GameFile>& game_file) {
|
||||
if (ShouldDisplayGameListItem(*game_file))
|
||||
m_shown_files.push_back(game_file);
|
||||
});
|
||||
}
|
||||
|
||||
// Drives are not cached. Not sure if this is required, but better to err on the
|
||||
|
@ -436,7 +431,7 @@ void GameListCtrl::RefreshList()
|
|||
std::unique_lock<std::mutex> lk(m_title_database_mutex);
|
||||
for (const auto& drive : cdio_get_devices())
|
||||
{
|
||||
auto file = std::make_shared<GameListItem>(drive);
|
||||
auto file = std::make_shared<UICommon::GameFile>(drive);
|
||||
if (file->IsValid())
|
||||
{
|
||||
if (file->EmuStateChanged())
|
||||
|
@ -538,24 +533,6 @@ void GameListCtrl::RefreshList()
|
|||
SetFocus();
|
||||
}
|
||||
|
||||
static wxString NiceSizeFormat(u64 size)
|
||||
{
|
||||
// Return a pretty filesize string from byte count.
|
||||
// e.g. 1134278 -> "1.08 MiB"
|
||||
|
||||
const char* const unit_symbols[] = {"B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB"};
|
||||
|
||||
// Find largest power of 2 less than size.
|
||||
// div 10 to get largest named unit less than size
|
||||
// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
|
||||
// Max value is 63 / 10 = 6
|
||||
const int unit = IntLog2(std::max<u64>(size, 1)) / 10;
|
||||
|
||||
// Don't need exact values, only 5 most significant digits
|
||||
double unit_size = std::pow(2, unit * 10);
|
||||
return wxString::Format("%.2f %s", size / unit_size, unit_symbols[unit]);
|
||||
}
|
||||
|
||||
// Update the column content of the item at index
|
||||
void GameListCtrl::UpdateItemAtColumn(long index, int column)
|
||||
{
|
||||
|
@ -573,11 +550,11 @@ void GameListCtrl::UpdateItemAtColumn(long index, int column)
|
|||
{
|
||||
int image_index = m_image_indexes.utility_banner[0]; // nobanner
|
||||
|
||||
if (iso_file.GetBannerImage().IsOk())
|
||||
wxImage banner = WxUtils::ToWxImage(iso_file.GetBannerImage());
|
||||
if (banner.IsOk())
|
||||
{
|
||||
wxImageList* img_list = GetImageList(wxIMAGE_LIST_SMALL);
|
||||
image_index = img_list->Add(
|
||||
WxUtils::ScaleImageToBitmap(iso_file.GetBannerImage(), this, img_list->GetSize()));
|
||||
image_index = img_list->Add(WxUtils::ScaleImageToBitmap(banner, this, img_list->GetSize()));
|
||||
}
|
||||
|
||||
SetItemColumnImage(index, COLUMN_BANNER, image_index);
|
||||
|
@ -599,10 +576,10 @@ void GameListCtrl::UpdateItemAtColumn(long index, int column)
|
|||
break;
|
||||
}
|
||||
case COLUMN_MAKER:
|
||||
SetItem(index, COLUMN_MAKER, StrToWxStr(iso_file.GetCompany()), -1);
|
||||
SetItem(index, COLUMN_MAKER, StrToWxStr(iso_file.GetMaker()), -1);
|
||||
break;
|
||||
case COLUMN_FILENAME:
|
||||
SetItem(index, COLUMN_FILENAME, wxFileNameFromPath(StrToWxStr(iso_file.GetFileName())), -1);
|
||||
SetItem(index, COLUMN_FILENAME, wxFileNameFromPath(StrToWxStr(iso_file.GetFilePath())), -1);
|
||||
break;
|
||||
case COLUMN_EMULATION_STATE:
|
||||
SetItemColumnImage(index, COLUMN_EMULATION_STATE,
|
||||
|
@ -613,7 +590,7 @@ void GameListCtrl::UpdateItemAtColumn(long index, int column)
|
|||
m_image_indexes.flag[static_cast<size_t>(iso_file.GetCountry())]);
|
||||
break;
|
||||
case COLUMN_SIZE:
|
||||
SetItem(index, COLUMN_SIZE, NiceSizeFormat(iso_file.GetFileSize()), -1);
|
||||
SetItem(index, COLUMN_SIZE, UICommon::FormatSize(iso_file.GetFileSize()), -1);
|
||||
break;
|
||||
case COLUMN_ID:
|
||||
SetItem(index, COLUMN_ID, iso_file.GetGameID(), -1);
|
||||
|
@ -676,76 +653,6 @@ void GameListCtrl::SetColors()
|
|||
}
|
||||
}
|
||||
|
||||
void GameListCtrl::DoState(PointerWrap* p, u32 size)
|
||||
{
|
||||
struct
|
||||
{
|
||||
u32 Revision;
|
||||
u32 ExpectedSize;
|
||||
} header = {CACHE_REVISION, size};
|
||||
p->Do(header);
|
||||
if (p->GetMode() == PointerWrap::MODE_READ)
|
||||
{
|
||||
if (header.Revision != CACHE_REVISION || header.ExpectedSize != size)
|
||||
{
|
||||
p->SetMode(PointerWrap::MODE_MEASURE);
|
||||
return;
|
||||
}
|
||||
}
|
||||
p->DoEachElement(m_cached_files, [](PointerWrap& state, std::shared_ptr<GameListItem>& elem) {
|
||||
if (state.GetMode() == PointerWrap::MODE_READ)
|
||||
{
|
||||
elem = std::make_shared<GameListItem>();
|
||||
}
|
||||
elem->DoState(state);
|
||||
});
|
||||
}
|
||||
|
||||
bool GameListCtrl::SyncCacheFile(bool write)
|
||||
{
|
||||
std::string filename(File::GetUserPath(D_CACHE_IDX) + "wx_gamelist.cache");
|
||||
const char* open_mode = write ? "wb" : "rb";
|
||||
File::IOFile f(filename, open_mode);
|
||||
if (!f)
|
||||
return false;
|
||||
bool success = false;
|
||||
if (write)
|
||||
{
|
||||
// Measure the size of the buffer.
|
||||
u8* ptr = nullptr;
|
||||
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
|
||||
DoState(&p);
|
||||
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
|
||||
|
||||
// Then actually do the write.
|
||||
std::vector<u8> buffer(buffer_size);
|
||||
ptr = &buffer[0];
|
||||
p.SetMode(PointerWrap::MODE_WRITE);
|
||||
DoState(&p, buffer_size);
|
||||
if (f.WriteBytes(buffer.data(), buffer.size()))
|
||||
success = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector<u8> buffer(f.GetSize());
|
||||
if (buffer.size() && f.ReadBytes(buffer.data(), buffer.size()))
|
||||
{
|
||||
u8* ptr = buffer.data();
|
||||
PointerWrap p(&ptr, PointerWrap::MODE_READ);
|
||||
DoState(&p, buffer.size());
|
||||
if (p.GetMode() == PointerWrap::MODE_READ)
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
if (!success)
|
||||
{
|
||||
// If some file operation failed, try to delete the probably-corrupted cache
|
||||
f.Close();
|
||||
File::Delete(filename);
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
void GameListCtrl::RescanList()
|
||||
{
|
||||
auto post_status = [&](const wxString& status) {
|
||||
|
@ -757,107 +664,39 @@ void GameListCtrl::RescanList()
|
|||
|
||||
post_status(_("Scanning..."));
|
||||
|
||||
const std::vector<std::string> search_extensions = {".gcm", ".tgc", ".iso", ".ciso", ".gcz",
|
||||
".wbfs", ".wad", ".dol", ".elf"};
|
||||
// TODO This could process paths iteratively as they are found
|
||||
const std::vector<std::string> search_results_vector =
|
||||
Common::DoFileSearch(SConfig::GetInstance().m_ISOFolder, search_extensions,
|
||||
SConfig::GetInstance().m_RecursiveISOFolder);
|
||||
|
||||
// Copy search results into a set, except ones that match DiscIO::ShouldHideFromGameList.
|
||||
// TODO Prevent DoFileSearch from looking inside /files/ directories of DirectoryBlobs at all?
|
||||
// TODO Make DoFileSearch support filter predicates so we don't have remove things afterwards?
|
||||
std::unordered_set<std::string> search_results;
|
||||
search_results.reserve(search_results_vector.size());
|
||||
for (const std::string& path : search_results_vector)
|
||||
{
|
||||
if (!DiscIO::ShouldHideFromGameList(path))
|
||||
search_results.insert(path);
|
||||
}
|
||||
const std::vector<std::string> game_paths = UICommon::FindAllGamePaths(
|
||||
SConfig::GetInstance().m_ISOFolder, SConfig::GetInstance().m_RecursiveISOFolder);
|
||||
|
||||
// Reload the TitleDatabase
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_title_database_mutex);
|
||||
std::unique_lock<std::mutex> lock(m_title_database_mutex);
|
||||
m_title_database = {};
|
||||
}
|
||||
|
||||
bool cache_changed = false;
|
||||
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_cache_mutex);
|
||||
|
||||
// Delete paths that aren't in search_results from m_cached_files,
|
||||
// while simultaneously deleting paths that aren't in m_cached_files from search_results.
|
||||
// For the sake of speed, we don't care about maintaining the order of m_cached_files.
|
||||
if (m_cache.Update(game_paths))
|
||||
{
|
||||
auto it = m_cached_files.begin();
|
||||
auto end = m_cached_files.end();
|
||||
while (it != end)
|
||||
{
|
||||
if (search_results.erase((*it)->GetFileName()))
|
||||
{
|
||||
++it;
|
||||
}
|
||||
else
|
||||
{
|
||||
cache_changed = true;
|
||||
--end;
|
||||
*it = std::move(*end);
|
||||
}
|
||||
}
|
||||
m_cached_files.erase(it, m_cached_files.end());
|
||||
}
|
||||
|
||||
// Now that the previous loop has run, search_results only contains paths that
|
||||
// aren't in m_cached_files, so we simply add all of them to m_cached_files.
|
||||
for (const auto& path : search_results)
|
||||
{
|
||||
auto file = std::make_shared<GameListItem>(path);
|
||||
if (file->IsValid())
|
||||
{
|
||||
cache_changed = true;
|
||||
m_cached_files.push_back(std::move(file));
|
||||
}
|
||||
cache_changed = true;
|
||||
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
|
||||
}
|
||||
}
|
||||
// The common case is that just a file has been added/removed, so trigger a refresh ASAP with the
|
||||
// assumption that other properties of files will not change at the same time (which will be fine
|
||||
// and just causes a double refresh).
|
||||
if (cache_changed)
|
||||
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
|
||||
|
||||
// If any cached files need updates, apply the updates to a copy and delete the original - this
|
||||
// makes the UI thread's use of cached files safe. Note however, it is assumed that RefreshList
|
||||
// will not iterate m_cached_files while the scan thread is modifying the list itself.
|
||||
bool refresh_needed = false;
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_cache_mutex);
|
||||
for (auto& file : m_cached_files)
|
||||
if (m_cache.UpdateAdditionalMetadata(m_title_database))
|
||||
{
|
||||
bool emu_state_changed = file->EmuStateChanged();
|
||||
bool banner_changed = file->BannerChanged();
|
||||
bool custom_title_changed = file->CustomNameChanged(m_title_database);
|
||||
if (emu_state_changed || banner_changed || custom_title_changed)
|
||||
{
|
||||
cache_changed = refresh_needed = true;
|
||||
auto copy = std::make_shared<GameListItem>(*file);
|
||||
if (emu_state_changed)
|
||||
copy->EmuStateCommit();
|
||||
if (banner_changed)
|
||||
copy->BannerCommit();
|
||||
if (custom_title_changed)
|
||||
copy->CustomNameCommit();
|
||||
file = std::move(copy);
|
||||
}
|
||||
cache_changed = true;
|
||||
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
|
||||
}
|
||||
}
|
||||
// Only post UI event to update the displayed list if something actually changed
|
||||
if (refresh_needed)
|
||||
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
|
||||
|
||||
post_status("");
|
||||
|
||||
if (cache_changed)
|
||||
SyncCacheFile(true);
|
||||
m_cache.Save();
|
||||
}
|
||||
|
||||
void GameListCtrl::OnRefreshGameList(wxCommandEvent& WXUNUSED(event))
|
||||
|
@ -871,7 +710,7 @@ void GameListCtrl::OnRescanGameList(wxCommandEvent& event)
|
|||
{
|
||||
// Knock out the cache on a purge event
|
||||
std::unique_lock<std::mutex> lk(m_cache_mutex);
|
||||
m_cached_files.clear();
|
||||
m_cache.Clear();
|
||||
}
|
||||
m_scan_trigger.Set();
|
||||
}
|
||||
|
@ -893,7 +732,7 @@ void GameListCtrl::OnColBeginDrag(wxListEvent& event)
|
|||
event.Veto();
|
||||
}
|
||||
|
||||
const GameListItem* GameListCtrl::GetISO(size_t index) const
|
||||
const UICommon::GameFile* GameListCtrl::GetISO(size_t index) const
|
||||
{
|
||||
if (index < m_shown_files.size())
|
||||
return m_shown_files[index].get();
|
||||
|
@ -907,8 +746,8 @@ static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sor
|
|||
// return 1 if item1 > item2
|
||||
// return -1 if item1 < item2
|
||||
// return 0 for identity
|
||||
const GameListItem* iso1 = caller->GetISO(item1);
|
||||
const GameListItem* iso2 = caller->GetISO(item2);
|
||||
const UICommon::GameFile* iso1 = caller->GetISO(item1);
|
||||
const UICommon::GameFile* iso2 = caller->GetISO(item2);
|
||||
|
||||
if (iso1 == iso2)
|
||||
return 0;
|
||||
|
@ -1034,7 +873,7 @@ void GameListCtrl::OnMouseMotion(wxMouseEvent& event)
|
|||
// Emulation status
|
||||
static const char* const emuState[] = {"Broken", "Intro", "In-Game", "Playable", "Perfect"};
|
||||
|
||||
const GameListItem* iso = GetISO(GetItemData(item));
|
||||
const UICommon::GameFile* iso = GetISO(GetItemData(item));
|
||||
|
||||
const int emu_state = iso->GetEmuState();
|
||||
const std::string& issues = iso->GetIssues();
|
||||
|
@ -1093,22 +932,6 @@ void GameListCtrl::OnLeftClick(wxMouseEvent& event)
|
|||
event.Skip();
|
||||
}
|
||||
|
||||
static bool IsWADInstalled(const GameListItem& wad)
|
||||
{
|
||||
const std::string content_dir =
|
||||
Common::GetTitleContentPath(wad.GetTitleID(), Common::FromWhichRoot::FROM_CONFIGURED_ROOT);
|
||||
|
||||
if (!File::IsDirectory(content_dir))
|
||||
return false;
|
||||
|
||||
// Since this isn't IOS and we only need a simple way to figure out if a title is installed,
|
||||
// we make the (reasonable) assumption that having more than just the TMD in the content
|
||||
// directory means that the title is installed.
|
||||
const auto entries = File::ScanDirectoryTree(content_dir, false);
|
||||
return std::any_of(entries.children.begin(), entries.children.end(),
|
||||
[](const auto& file) { return file.virtualName != "title.tmd"; });
|
||||
}
|
||||
|
||||
void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
||||
{
|
||||
// Focus the clicked item.
|
||||
|
@ -1125,7 +948,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
|||
}
|
||||
if (GetSelectedItemCount() == 1)
|
||||
{
|
||||
const GameListItem* selected_iso = GetSelectedISO();
|
||||
const UICommon::GameFile* selected_iso = GetSelectedISO();
|
||||
if (selected_iso)
|
||||
{
|
||||
wxMenu popupMenu;
|
||||
|
@ -1160,7 +983,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
|||
popupMenu.AppendCheckItem(IDM_SET_DEFAULT_ISO, _("Set as &default ISO"));
|
||||
|
||||
// First we have to decide a starting value when we append it
|
||||
if (selected_iso->GetFileName() == SConfig::GetInstance().m_strDefaultISO)
|
||||
if (selected_iso->GetFilePath() == SConfig::GetInstance().m_strDefaultISO)
|
||||
popupMenu.FindItem(IDM_SET_DEFAULT_ISO)->Check();
|
||||
|
||||
popupMenu.AppendSeparator();
|
||||
|
@ -1194,7 +1017,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
|||
for (auto* menu_item : {install_wad_item, uninstall_wad_item})
|
||||
menu_item->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
|
||||
|
||||
if (!IsWADInstalled(*selected_iso))
|
||||
if (!WiiUtils::IsTitleInstalled(selected_iso->GetTitleID()))
|
||||
uninstall_wad_item->Enable(false);
|
||||
}
|
||||
|
||||
|
@ -1214,7 +1037,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
|||
}
|
||||
}
|
||||
|
||||
const GameListItem* GameListCtrl::GetSelectedISO() const
|
||||
const UICommon::GameFile* GameListCtrl::GetSelectedISO() const
|
||||
{
|
||||
if (m_shown_files.empty())
|
||||
return nullptr;
|
||||
|
@ -1229,9 +1052,9 @@ const GameListItem* GameListCtrl::GetSelectedISO() const
|
|||
return GetISO(GetItemData(item));
|
||||
}
|
||||
|
||||
std::vector<const GameListItem*> GameListCtrl::GetAllSelectedISOs() const
|
||||
std::vector<const UICommon::GameFile*> GameListCtrl::GetAllSelectedISOs() const
|
||||
{
|
||||
std::vector<const GameListItem*> result;
|
||||
std::vector<const UICommon::GameFile*> result;
|
||||
long item = -1;
|
||||
while (true)
|
||||
{
|
||||
|
@ -1257,18 +1080,18 @@ bool GameListCtrl::IsHidingItems()
|
|||
|
||||
void GameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
|
||||
wxFileName path = wxFileName::FileName(StrToWxStr(iso->GetFileName()));
|
||||
wxFileName path = wxFileName::FileName(StrToWxStr(iso->GetFilePath()));
|
||||
path.MakeAbsolute();
|
||||
WxUtils::Explore(WxStrToStr(path.GetPath()));
|
||||
}
|
||||
|
||||
void GameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
std::string path = iso->GetWiiFSPath();
|
||||
|
@ -1278,7 +1101,7 @@ void GameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED(event))
|
|||
|
||||
void GameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (iso)
|
||||
CWiiSaveCrypted::ExportWiiSave(iso->GetTitleID());
|
||||
}
|
||||
|
@ -1286,14 +1109,14 @@ void GameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
|
|||
// Save this file as the default file
|
||||
void GameListCtrl::OnSetDefaultISO(wxCommandEvent& event)
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
|
||||
if (event.IsChecked())
|
||||
{
|
||||
// Write the new default value and save it the ini file
|
||||
SConfig::GetInstance().m_strDefaultISO = iso->GetFileName();
|
||||
SConfig::GetInstance().m_strDefaultISO = iso->GetFilePath();
|
||||
SConfig::GetInstance().SaveSettings();
|
||||
}
|
||||
else
|
||||
|
@ -1313,15 +1136,15 @@ void GameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED(event))
|
|||
|
||||
if (wxMessageBox(message, _("Warning"), wxYES_NO | wxICON_EXCLAMATION) == wxYES)
|
||||
{
|
||||
for (const GameListItem* iso : GetAllSelectedISOs())
|
||||
File::Delete(iso->GetFileName());
|
||||
for (const UICommon::GameFile* iso : GetAllSelectedISOs())
|
||||
File::Delete(iso->GetFilePath());
|
||||
m_scan_trigger.Set();
|
||||
}
|
||||
}
|
||||
|
||||
void GameListCtrl::OnProperties(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
|
||||
|
@ -1331,7 +1154,7 @@ void GameListCtrl::OnProperties(wxCommandEvent& WXUNUSED(event))
|
|||
|
||||
void GameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
|
||||
|
@ -1342,7 +1165,7 @@ void GameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
|
|||
|
||||
void GameListCtrl::OnNetPlayHost(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
|
||||
|
@ -1380,9 +1203,9 @@ void GameListCtrl::OnMultiDecompressISO(wxCommandEvent& /*event*/)
|
|||
|
||||
void GameListCtrl::CompressSelection(bool _compress)
|
||||
{
|
||||
std::vector<const GameListItem*> items_to_compress;
|
||||
std::vector<const UICommon::GameFile*> items_to_compress;
|
||||
bool wii_compression_warning_accepted = false;
|
||||
for (const GameListItem* iso : GetAllSelectedISOs())
|
||||
for (const UICommon::GameFile* iso : GetAllSelectedISOs())
|
||||
{
|
||||
// Don't include items that we can't do anything with
|
||||
if (iso->GetPlatform() != DiscIO::Platform::GAMECUBE_DISC &&
|
||||
|
@ -1425,12 +1248,12 @@ void GameListCtrl::CompressSelection(bool _compress)
|
|||
|
||||
CompressionProgress progress(0, items_to_compress.size(), "", &progressDialog);
|
||||
|
||||
for (const GameListItem* iso : items_to_compress)
|
||||
for (const UICommon::GameFile* iso : items_to_compress)
|
||||
{
|
||||
if (iso->GetBlobType() != DiscIO::BlobType::GCZ && _compress)
|
||||
{
|
||||
std::string FileName;
|
||||
SplitPath(iso->GetFileName(), nullptr, &FileName, nullptr);
|
||||
SplitPath(iso->GetFilePath(), nullptr, &FileName, nullptr);
|
||||
progress.current_filename = FileName;
|
||||
FileName.append(".gcz");
|
||||
|
||||
|
@ -1445,14 +1268,14 @@ void GameListCtrl::CompressSelection(bool _compress)
|
|||
continue;
|
||||
|
||||
all_good &=
|
||||
DiscIO::CompressFileToBlob(iso->GetFileName(), OutputFileName,
|
||||
DiscIO::CompressFileToBlob(iso->GetFilePath(), OutputFileName,
|
||||
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0,
|
||||
16384, &MultiCompressCB, &progress);
|
||||
}
|
||||
else if (iso->GetBlobType() == DiscIO::BlobType::GCZ && !_compress)
|
||||
{
|
||||
std::string FileName;
|
||||
SplitPath(iso->GetFileName(), nullptr, &FileName, nullptr);
|
||||
SplitPath(iso->GetFilePath(), nullptr, &FileName, nullptr);
|
||||
progress.current_filename = FileName;
|
||||
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC)
|
||||
FileName.append(".iso");
|
||||
|
@ -1469,7 +1292,7 @@ void GameListCtrl::CompressSelection(bool _compress)
|
|||
_("Confirm File Overwrite"), wxYES_NO) == wxNO)
|
||||
continue;
|
||||
|
||||
all_good &= DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(), OutputFileName.c_str(),
|
||||
all_good &= DiscIO::DecompressBlobToFile(iso->GetFilePath().c_str(), OutputFileName.c_str(),
|
||||
&MultiCompressCB, &progress);
|
||||
}
|
||||
|
||||
|
@ -1490,7 +1313,7 @@ bool GameListCtrl::CompressCB(const std::string& text, float percent, void* arg)
|
|||
|
||||
void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso)
|
||||
return;
|
||||
|
||||
|
@ -1498,7 +1321,7 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
|||
wxString path;
|
||||
|
||||
std::string FileName, FilePath, FileExtension;
|
||||
SplitPath(iso->GetFileName(), &FilePath, &FileName, &FileExtension);
|
||||
SplitPath(iso->GetFilePath(), &FilePath, &FileName, &FileExtension);
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -1543,10 +1366,10 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
|||
|
||||
if (is_compressed)
|
||||
all_good =
|
||||
DiscIO::DecompressBlobToFile(iso->GetFileName(), WxStrToStr(path), &CompressCB, &dialog);
|
||||
DiscIO::DecompressBlobToFile(iso->GetFilePath(), WxStrToStr(path), &CompressCB, &dialog);
|
||||
else
|
||||
all_good = DiscIO::CompressFileToBlob(
|
||||
iso->GetFileName(), WxStrToStr(path),
|
||||
iso->GetFilePath(), WxStrToStr(path),
|
||||
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0, 16384, &CompressCB, &dialog);
|
||||
}
|
||||
|
||||
|
@ -1558,10 +1381,10 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
|||
|
||||
void GameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
const GameListItem* iso = GetSelectedISO();
|
||||
const UICommon::GameFile* iso = GetSelectedISO();
|
||||
if (!iso || !Core::IsRunning())
|
||||
return;
|
||||
Core::RunAsCPUThread([&iso] { DVDInterface::ChangeDisc(WxStrToStr(iso->GetFileName())); });
|
||||
Core::RunAsCPUThread([&iso] { DVDInterface::ChangeDisc(WxStrToStr(iso->GetFilePath())); });
|
||||
}
|
||||
|
||||
void GameListCtrl::OnSize(wxSizeEvent& event)
|
||||
|
|
|
@ -16,7 +16,12 @@
|
|||
#include "Common/ChunkFile.h"
|
||||
#include "Common/Event.h"
|
||||
#include "Common/Flag.h"
|
||||
#include "DolphinWX/ISOFile.h"
|
||||
#include "UICommon/GameFileCache.h"
|
||||
|
||||
namespace UICommon
|
||||
{
|
||||
class GameFile;
|
||||
}
|
||||
|
||||
class wxEmuStateTip : public wxTipWindow
|
||||
{
|
||||
|
@ -46,8 +51,8 @@ public:
|
|||
~GameListCtrl();
|
||||
|
||||
void BrowseForDirectory();
|
||||
const GameListItem* GetISO(size_t index) const;
|
||||
const GameListItem* GetSelectedISO() const;
|
||||
const UICommon::GameFile* GetISO(size_t index) const;
|
||||
const UICommon::GameFile* GetSelectedISO() const;
|
||||
|
||||
static bool IsHidingItems();
|
||||
|
||||
|
@ -80,9 +85,7 @@ private:
|
|||
void SetColors();
|
||||
void RefreshList();
|
||||
void RescanList();
|
||||
void DoState(PointerWrap* p, u32 size = 0);
|
||||
bool SyncCacheFile(bool write);
|
||||
std::vector<const GameListItem*> GetAllSelectedISOs() const;
|
||||
std::vector<const UICommon::GameFile*> GetAllSelectedISOs() const;
|
||||
|
||||
// events
|
||||
void OnRefreshGameList(wxCommandEvent& event);
|
||||
|
@ -124,9 +127,9 @@ private:
|
|||
std::vector<int> emu_state;
|
||||
} m_image_indexes;
|
||||
|
||||
// Actual backing GameListItems are maintained in a background thread and cached to file
|
||||
std::vector<std::shared_ptr<GameListItem>> m_cached_files;
|
||||
// Locks the list, not the contents
|
||||
// Actual backing GameFiles are maintained in a background thread and cached to file
|
||||
UICommon::GameFileCache m_cache;
|
||||
// Locks the cache object, not the shared_ptr<GameFile>s obtained from it
|
||||
std::mutex m_cache_mutex;
|
||||
Core::TitleDatabase m_title_database;
|
||||
std::mutex m_title_database_mutex;
|
||||
|
@ -134,7 +137,7 @@ private:
|
|||
Common::Event m_scan_trigger;
|
||||
Common::Flag m_scan_exiting;
|
||||
// UI thread's view into the cache
|
||||
std::vector<std::shared_ptr<GameListItem>> m_shown_files;
|
||||
std::vector<std::shared_ptr<const UICommon::GameFile>> m_shown_files;
|
||||
|
||||
int m_last_column;
|
||||
int m_last_sort;
|
||||
|
|
|
@ -1,370 +0,0 @@
|
|||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cinttypes>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <wx/app.h>
|
||||
#include <wx/bitmap.h>
|
||||
#include <wx/filefn.h>
|
||||
#include <wx/image.h>
|
||||
#include <wx/toplevel.h>
|
||||
|
||||
#include "Common/ChunkFile.h"
|
||||
#include "Common/CommonPaths.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/Hash.h"
|
||||
#include "Common/IniFile.h"
|
||||
#include "Common/NandPaths.h"
|
||||
#include "Common/StringUtil.h"
|
||||
|
||||
#include "Core/Boot/Boot.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/IOS/ES/Formats.h"
|
||||
#include "Core/TitleDatabase.h"
|
||||
|
||||
#include "DiscIO/Blob.h"
|
||||
#include "DiscIO/Enums.h"
|
||||
#include "DiscIO/Volume.h"
|
||||
#include "DiscIO/WiiSaveBanner.h"
|
||||
|
||||
#include "DolphinWX/ISOFile.h"
|
||||
#include "DolphinWX/WxUtils.h"
|
||||
|
||||
static std::string GetLanguageString(DiscIO::Language language,
|
||||
std::map<DiscIO::Language, std::string> strings)
|
||||
{
|
||||
auto end = strings.end();
|
||||
auto it = strings.find(language);
|
||||
if (it != end)
|
||||
return it->second;
|
||||
|
||||
// English tends to be a good fallback when the requested language isn't available
|
||||
if (language != DiscIO::Language::LANGUAGE_ENGLISH)
|
||||
{
|
||||
it = strings.find(DiscIO::Language::LANGUAGE_ENGLISH);
|
||||
if (it != end)
|
||||
return it->second;
|
||||
}
|
||||
|
||||
// If English isn't available either, just pick something
|
||||
if (!strings.empty())
|
||||
return strings.cbegin()->second;
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
GameListItem::GameListItem(const std::string& filename)
|
||||
: m_file_name(filename), m_region(DiscIO::Region::UNKNOWN_REGION),
|
||||
m_country(DiscIO::Country::COUNTRY_UNKNOWN)
|
||||
{
|
||||
{
|
||||
std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(m_file_name));
|
||||
if (volume != nullptr)
|
||||
{
|
||||
m_platform = volume->GetVolumeType();
|
||||
|
||||
m_descriptions = volume->GetDescriptions();
|
||||
m_names = volume->GetLongNames();
|
||||
if (m_names.empty())
|
||||
m_names = volume->GetShortNames();
|
||||
m_company = GetLanguageString(DiscIO::Language::LANGUAGE_ENGLISH, volume->GetLongMakers());
|
||||
if (m_company.empty())
|
||||
m_company = GetLanguageString(DiscIO::Language::LANGUAGE_ENGLISH, volume->GetShortMakers());
|
||||
|
||||
m_region = volume->GetRegion();
|
||||
m_country = volume->GetCountry();
|
||||
m_blob_type = volume->GetBlobType();
|
||||
m_file_size = volume->GetRawSize();
|
||||
m_volume_size = volume->GetSize();
|
||||
|
||||
m_game_id = volume->GetGameID();
|
||||
m_title_id = volume->GetTitleID().value_or(0);
|
||||
m_disc_number = volume->GetDiscNumber().value_or(0);
|
||||
m_revision = volume->GetRevision().value_or(0);
|
||||
|
||||
auto& banner = m_volume_banner;
|
||||
std::vector<u32> buffer = volume->GetBanner(&banner.width, &banner.height);
|
||||
ReadVolumeBanner(&banner.buffer, buffer, banner.width, banner.height);
|
||||
|
||||
m_valid = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_company.empty() && m_game_id.size() >= 6)
|
||||
m_company = DiscIO::GetCompanyFromID(m_game_id.substr(4, 2));
|
||||
|
||||
if (!IsValid() && IsElfOrDol())
|
||||
{
|
||||
m_valid = true;
|
||||
m_file_size = File::GetSize(m_file_name);
|
||||
m_platform = DiscIO::Platform::ELF_DOL;
|
||||
m_blob_type = DiscIO::BlobType::DIRECTORY;
|
||||
|
||||
std::string path, name;
|
||||
SplitPath(m_file_name, &path, &name, nullptr);
|
||||
|
||||
// A bit like the Homebrew Channel icon, except there can be multiple files
|
||||
// in a folder with their own icons. Useful for those who don't want to have
|
||||
// a Homebrew Channel-style folder structure.
|
||||
if (SetWxBannerFromPNGFile(path + name + ".png"))
|
||||
return;
|
||||
|
||||
// Homebrew Channel icon. The most typical icon format for DOLs and ELFs.
|
||||
if (SetWxBannerFromPNGFile(path + "icon.png"))
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Volume banner. Typical for everything that isn't a DOL or ELF.
|
||||
SetWxBannerFromRaw(m_volume_banner);
|
||||
}
|
||||
}
|
||||
|
||||
bool GameListItem::IsValid() const
|
||||
{
|
||||
if (!m_valid)
|
||||
return false;
|
||||
|
||||
if (m_platform == DiscIO::Platform::WII_WAD && !IOS::ES::IsChannel(m_title_id))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameListItem::CustomNameChanged(const Core::TitleDatabase& title_database)
|
||||
{
|
||||
const auto type = m_platform == DiscIO::Platform::WII_WAD ?
|
||||
Core::TitleDatabase::TitleType::Channel :
|
||||
Core::TitleDatabase::TitleType::Other;
|
||||
m_pending.custom_name = title_database.GetTitleName(m_game_id, type);
|
||||
return m_custom_name != m_pending.custom_name;
|
||||
}
|
||||
|
||||
void GameListItem::CustomNameCommit()
|
||||
{
|
||||
m_custom_name = std::move(m_pending.custom_name);
|
||||
}
|
||||
|
||||
bool GameListItem::EmuStateChanged()
|
||||
{
|
||||
IniFile ini = SConfig::LoadGameIni(m_game_id, m_revision);
|
||||
ini.GetIfExists("EmuState", "EmulationStateId", &m_pending.emu_state.rating, 0);
|
||||
ini.GetIfExists("EmuState", "EmulationIssues", &m_pending.emu_state.issues, std::string());
|
||||
return m_emu_state != m_pending.emu_state;
|
||||
}
|
||||
|
||||
void GameListItem::EmuStateCommit()
|
||||
{
|
||||
m_emu_state = std::move(m_pending.emu_state);
|
||||
}
|
||||
|
||||
void GameListItem::EmuState::DoState(PointerWrap& p)
|
||||
{
|
||||
p.Do(rating);
|
||||
p.Do(issues);
|
||||
}
|
||||
|
||||
void GameListItem::Banner::DoState(PointerWrap& p)
|
||||
{
|
||||
p.Do(buffer);
|
||||
p.Do(width);
|
||||
p.Do(height);
|
||||
}
|
||||
|
||||
void GameListItem::DoState(PointerWrap& p)
|
||||
{
|
||||
p.Do(m_valid);
|
||||
p.Do(m_file_name);
|
||||
p.Do(m_file_size);
|
||||
p.Do(m_volume_size);
|
||||
p.Do(m_names);
|
||||
p.Do(m_descriptions);
|
||||
p.Do(m_company);
|
||||
p.Do(m_game_id);
|
||||
p.Do(m_title_id);
|
||||
p.Do(m_region);
|
||||
p.Do(m_country);
|
||||
p.Do(m_platform);
|
||||
p.Do(m_blob_type);
|
||||
p.Do(m_revision);
|
||||
p.Do(m_disc_number);
|
||||
m_volume_banner.DoState(p);
|
||||
m_emu_state.DoState(p);
|
||||
p.Do(m_custom_name);
|
||||
if (p.GetMode() == PointerWrap::MODE_READ)
|
||||
{
|
||||
SetWxBannerFromRaw(m_volume_banner);
|
||||
}
|
||||
}
|
||||
|
||||
bool GameListItem::IsElfOrDol() const
|
||||
{
|
||||
if (m_file_name.size() < 4)
|
||||
return false;
|
||||
|
||||
std::string name_end = m_file_name.substr(m_file_name.size() - 4);
|
||||
std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
|
||||
return name_end == ".elf" || name_end == ".dol";
|
||||
}
|
||||
|
||||
void GameListItem::ReadVolumeBanner(std::vector<u8>* image, const std::vector<u32>& buffer,
|
||||
int width, int height)
|
||||
{
|
||||
image->resize(width * height * 3);
|
||||
for (int i = 0; i < width * height; i++)
|
||||
{
|
||||
(*image)[i * 3 + 0] = (buffer[i] & 0xFF0000) >> 16;
|
||||
(*image)[i * 3 + 1] = (buffer[i] & 0x00FF00) >> 8;
|
||||
(*image)[i * 3 + 2] = (buffer[i] & 0x0000FF) >> 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool GameListItem::SetWxBannerFromPNGFile(const std::string& path)
|
||||
{
|
||||
if (!File::Exists(path))
|
||||
return false;
|
||||
|
||||
wxImage image(StrToWxStr(path), wxBITMAP_TYPE_PNG);
|
||||
if (!image.IsOk())
|
||||
return false;
|
||||
|
||||
m_banner_wx = image;
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameListItem::SetWxBannerFromRaw(const Banner& banner)
|
||||
{
|
||||
if (banner.empty())
|
||||
return;
|
||||
|
||||
// Need to make explicit copy as wxImage uses reference counting for copies combined with only
|
||||
// taking a pointer, not the content, when given a buffer to its constructor.
|
||||
m_banner_wx.Create(banner.width, banner.height, false);
|
||||
std::memcpy(m_banner_wx.GetData(), banner.buffer.data(), banner.buffer.size());
|
||||
}
|
||||
|
||||
bool GameListItem::BannerChanged()
|
||||
{
|
||||
// Wii banners can only be read if there is a savefile,
|
||||
// so sometimes caches don't contain banners. Let's check
|
||||
// if a banner has become available after the cache was made.
|
||||
|
||||
if (!m_volume_banner.empty())
|
||||
return false;
|
||||
if (!DiscIO::IsWii(m_platform))
|
||||
return false;
|
||||
|
||||
auto& banner = m_pending.volume_banner;
|
||||
std::vector<u32> buffer =
|
||||
DiscIO::WiiSaveBanner(m_title_id).GetBanner(&banner.width, &banner.height);
|
||||
if (buffer.empty())
|
||||
return false;
|
||||
|
||||
ReadVolumeBanner(&banner.buffer, buffer, banner.width, banner.height);
|
||||
// We only reach here if m_volume_banner was empty, so we don't need to explicitly
|
||||
// compare to see if they are different
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameListItem::BannerCommit()
|
||||
{
|
||||
m_volume_banner = std::move(m_pending.volume_banner);
|
||||
SetWxBannerFromRaw(m_volume_banner);
|
||||
}
|
||||
|
||||
std::string GameListItem::GetDescription(DiscIO::Language language) const
|
||||
{
|
||||
return GetLanguageString(language, m_descriptions);
|
||||
}
|
||||
|
||||
std::string GameListItem::GetDescription() const
|
||||
{
|
||||
const bool wii = DiscIO::IsWii(m_platform);
|
||||
return GetDescription(SConfig::GetInstance().GetCurrentLanguage(wii));
|
||||
}
|
||||
|
||||
std::string GameListItem::GetName(DiscIO::Language language) const
|
||||
{
|
||||
return GetLanguageString(language, m_names);
|
||||
}
|
||||
|
||||
std::string GameListItem::GetName() const
|
||||
{
|
||||
if (!m_custom_name.empty())
|
||||
return m_custom_name;
|
||||
|
||||
const bool wii = DiscIO::IsWii(m_platform);
|
||||
std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
|
||||
if (!name.empty())
|
||||
return name;
|
||||
|
||||
// No usable name, return filename (better than nothing)
|
||||
std::string ext;
|
||||
SplitPath(GetFileName(), nullptr, &name, &ext);
|
||||
return name + ext;
|
||||
}
|
||||
|
||||
std::string GameListItem::GetUniqueIdentifier() const
|
||||
{
|
||||
const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
|
||||
std::vector<std::string> info;
|
||||
if (!GetGameID().empty())
|
||||
info.push_back(GetGameID());
|
||||
if (GetRevision() != 0)
|
||||
{
|
||||
std::string rev_str = "Revision ";
|
||||
info.push_back(rev_str + std::to_string((long long)GetRevision()));
|
||||
}
|
||||
|
||||
std::string name(GetName(lang));
|
||||
if (name.empty())
|
||||
name = GetName();
|
||||
|
||||
int disc_number = GetDiscNumber() + 1;
|
||||
|
||||
std::string lower_name = name;
|
||||
std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(), ::tolower);
|
||||
if (disc_number > 1 &&
|
||||
lower_name.find(std::string(wxString::Format("disc %i", disc_number))) == std::string::npos &&
|
||||
lower_name.find(std::string(wxString::Format("disc%i", disc_number))) == std::string::npos)
|
||||
{
|
||||
std::string disc_text = "Disc ";
|
||||
info.push_back(disc_text + std::to_string(disc_number));
|
||||
}
|
||||
if (info.empty())
|
||||
return name;
|
||||
std::ostringstream ss;
|
||||
std::copy(info.begin(), info.end() - 1, std::ostream_iterator<std::string>(ss, ", "));
|
||||
ss << info.back();
|
||||
return name + " (" + ss.str() + ")";
|
||||
}
|
||||
|
||||
std::vector<DiscIO::Language> GameListItem::GetLanguages() const
|
||||
{
|
||||
std::vector<DiscIO::Language> languages;
|
||||
for (std::pair<DiscIO::Language, std::string> name : m_names)
|
||||
languages.push_back(name.first);
|
||||
return languages;
|
||||
}
|
||||
|
||||
const std::string GameListItem::GetWiiFSPath() const
|
||||
{
|
||||
if (!DiscIO::IsWii(m_platform))
|
||||
return "";
|
||||
|
||||
const std::string path = Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
|
||||
|
||||
if (path[0] == '.')
|
||||
return WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
|
||||
|
||||
return path;
|
||||
}
|
|
@ -1,140 +0,0 @@
|
|||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Common.h"
|
||||
|
||||
#include <wx/bitmap.h>
|
||||
#include <wx/image.h>
|
||||
|
||||
namespace Core
|
||||
{
|
||||
class TitleDatabase;
|
||||
}
|
||||
|
||||
namespace DiscIO
|
||||
{
|
||||
enum class BlobType;
|
||||
enum class Country;
|
||||
enum class Language;
|
||||
enum class Region;
|
||||
enum class Platform;
|
||||
}
|
||||
|
||||
class PointerWrap;
|
||||
|
||||
class GameListItem
|
||||
{
|
||||
public:
|
||||
GameListItem() = default;
|
||||
explicit GameListItem(const std::string& file_name);
|
||||
~GameListItem() = default;
|
||||
|
||||
bool IsValid() const;
|
||||
const std::string& GetFileName() const { return m_file_name; }
|
||||
std::string GetName(DiscIO::Language language) const;
|
||||
std::string GetName() const;
|
||||
std::string GetUniqueIdentifier() const;
|
||||
std::string GetDescription(DiscIO::Language language) const;
|
||||
std::string GetDescription() const;
|
||||
std::vector<DiscIO::Language> GetLanguages() const;
|
||||
std::string GetCompany() const { return m_company; }
|
||||
u16 GetRevision() const { return m_revision; }
|
||||
const std::string& GetGameID() const { return m_game_id; }
|
||||
u64 GetTitleID() const { return m_title_id; }
|
||||
const std::string GetWiiFSPath() const;
|
||||
DiscIO::Region GetRegion() const { return m_region; }
|
||||
DiscIO::Country GetCountry() const { return m_country; }
|
||||
DiscIO::Platform GetPlatform() const { return m_platform; }
|
||||
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
|
||||
const std::string& GetIssues() const { return m_emu_state.issues; }
|
||||
int GetEmuState() const { return m_emu_state.rating; }
|
||||
u64 GetFileSize() const { return m_file_size; }
|
||||
u64 GetVolumeSize() const { return m_volume_size; }
|
||||
// 0 is the first disc, 1 is the second disc
|
||||
u8 GetDiscNumber() const { return m_disc_number; }
|
||||
// NOTE: Banner image is at the original resolution, use WxUtils::ScaleImageToBitmap
|
||||
// to display it
|
||||
const wxImage& GetBannerImage() const { return m_banner_wx; }
|
||||
void DoState(PointerWrap& p);
|
||||
bool BannerChanged();
|
||||
void BannerCommit();
|
||||
bool EmuStateChanged();
|
||||
void EmuStateCommit();
|
||||
bool CustomNameChanged(const Core::TitleDatabase& title_database);
|
||||
void CustomNameCommit();
|
||||
|
||||
private:
|
||||
struct EmuState
|
||||
{
|
||||
int rating{};
|
||||
std::string issues{};
|
||||
bool operator!=(const EmuState& rhs) const
|
||||
{
|
||||
return rating != rhs.rating || issues != rhs.issues;
|
||||
}
|
||||
void DoState(PointerWrap& p);
|
||||
};
|
||||
struct Banner
|
||||
{
|
||||
std::vector<u8> buffer{};
|
||||
int width{};
|
||||
int height{};
|
||||
bool empty() const { return buffer.empty(); }
|
||||
void DoState(PointerWrap& p);
|
||||
};
|
||||
|
||||
bool IsElfOrDol() const;
|
||||
void ReadVolumeBanner(std::vector<u8>* image, const std::vector<u32>& buffer, int width,
|
||||
int height);
|
||||
// Outputs to m_banner_wx
|
||||
bool SetWxBannerFromPNGFile(const std::string& path);
|
||||
// Outputs to m_banner_wx
|
||||
void SetWxBannerFromRaw(const Banner& banner);
|
||||
|
||||
// IMPORTANT: Nearly all data members must be save/restored in DoState.
|
||||
// If anything is changed, make sure DoState handles it properly and
|
||||
// GameListCtrl::CACHE_REVISION is incremented.
|
||||
|
||||
bool m_valid{};
|
||||
std::string m_file_name{};
|
||||
|
||||
u64 m_file_size{};
|
||||
u64 m_volume_size{};
|
||||
|
||||
std::map<DiscIO::Language, std::string> m_names{};
|
||||
std::map<DiscIO::Language, std::string> m_descriptions{};
|
||||
std::string m_company{};
|
||||
std::string m_game_id{};
|
||||
u64 m_title_id{};
|
||||
|
||||
DiscIO::Region m_region{};
|
||||
DiscIO::Country m_country{};
|
||||
DiscIO::Platform m_platform{};
|
||||
DiscIO::BlobType m_blob_type{};
|
||||
u16 m_revision{};
|
||||
u8 m_disc_number{};
|
||||
|
||||
Banner m_volume_banner{};
|
||||
EmuState m_emu_state{};
|
||||
// Overridden name from TitleDatabase
|
||||
std::string m_custom_name{};
|
||||
|
||||
// wxImage is not handled in DoState
|
||||
wxImage m_banner_wx{};
|
||||
|
||||
// The following data members allow GameListCtrl to construct new GameListItems in a threadsafe
|
||||
// way. They should not be handled in DoState.
|
||||
struct
|
||||
{
|
||||
EmuState emu_state;
|
||||
Banner volume_banner;
|
||||
std::string custom_name;
|
||||
} m_pending{};
|
||||
};
|
|
@ -28,7 +28,6 @@
|
|||
#include "DiscIO/Enums.h"
|
||||
#include "DiscIO/Filesystem.h"
|
||||
#include "DiscIO/Volume.h"
|
||||
#include "DolphinWX/ISOFile.h"
|
||||
#include "DolphinWX/WxUtils.h"
|
||||
|
||||
namespace
|
||||
|
|
|
@ -54,12 +54,12 @@
|
|||
#include "DolphinWX/DolphinSlider.h"
|
||||
#include "DolphinWX/Frame.h"
|
||||
#include "DolphinWX/Globals.h"
|
||||
#include "DolphinWX/ISOFile.h"
|
||||
#include "DolphinWX/ISOProperties/FilesystemPanel.h"
|
||||
#include "DolphinWX/ISOProperties/InfoPanel.h"
|
||||
#include "DolphinWX/Main.h"
|
||||
#include "DolphinWX/PatchAddEdit.h"
|
||||
#include "DolphinWX/WxUtils.h"
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
// A warning message displayed on the ARCodes and GeckoCodes pages when cheats are
|
||||
// disabled globally to explain why turning cheats on does not work.
|
||||
|
@ -190,15 +190,15 @@ EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
|
|||
EVT_BUTTON(ID_REMOVEPATCH, CISOProperties::PatchButtonClicked)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id,
|
||||
const wxString& title, const wxPoint& position, const wxSize& size,
|
||||
long style)
|
||||
CISOProperties::CISOProperties(const UICommon::GameFile& game_list_item, wxWindow* parent,
|
||||
wxWindowID id, const wxString& title, const wxPoint& position,
|
||||
const wxSize& size, long style)
|
||||
: wxDialog(parent, id, title, position, size, style), m_open_gamelist_item(game_list_item)
|
||||
{
|
||||
Bind(DOLPHIN_EVT_CHANGE_ISO_PROPERTIES_TITLE, &CISOProperties::OnChangeTitle, this);
|
||||
|
||||
// Load ISO data
|
||||
m_open_iso = DiscIO::CreateVolumeFromFilename(m_open_gamelist_item.GetFileName());
|
||||
m_open_iso = DiscIO::CreateVolumeFromFilename(m_open_gamelist_item.GetFilePath());
|
||||
|
||||
m_game_id = m_open_iso->GetGameID();
|
||||
|
||||
|
|
|
@ -15,8 +15,8 @@
|
|||
#include <wx/treebase.h>
|
||||
|
||||
#include "Common/IniFile.h"
|
||||
#include "DolphinWX/ISOFile.h"
|
||||
#include "DolphinWX/PatchAddEdit.h"
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
class ActionReplayCodesPanel;
|
||||
class CheatWarningMessage;
|
||||
|
@ -52,9 +52,9 @@ wxDECLARE_EVENT(DOLPHIN_EVT_CHANGE_ISO_PROPERTIES_TITLE, wxCommandEvent);
|
|||
class CISOProperties : public wxDialog
|
||||
{
|
||||
public:
|
||||
CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id = wxID_ANY,
|
||||
const wxString& title = _("Properties"), const wxPoint& pos = wxDefaultPosition,
|
||||
const wxSize& size = wxDefaultSize,
|
||||
CISOProperties(const UICommon::GameFile& game_list_item, wxWindow* parent,
|
||||
wxWindowID id = wxID_ANY, const wxString& title = _("Properties"),
|
||||
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
|
||||
long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
|
||||
virtual ~CISOProperties();
|
||||
|
||||
|
@ -141,7 +141,7 @@ private:
|
|||
void OnCheatCodeToggled(wxCommandEvent& event);
|
||||
void OnChangeTitle(wxCommandEvent& event);
|
||||
|
||||
const GameListItem m_open_gamelist_item;
|
||||
const UICommon::GameFile m_open_gamelist_item;
|
||||
|
||||
IniFile m_gameini_default;
|
||||
IniFile m_gameini_local;
|
||||
|
|
|
@ -32,9 +32,9 @@
|
|||
#include "Core/IOS/ES/Formats.h"
|
||||
#include "DiscIO/Enums.h"
|
||||
#include "DiscIO/Volume.h"
|
||||
#include "DolphinWX/ISOFile.h"
|
||||
#include "DolphinWX/ISOProperties/ISOProperties.h"
|
||||
#include "DolphinWX/WxUtils.h"
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
@ -142,7 +142,7 @@ int FindPreferredLanguageIndex(DiscIO::Language preferred_language,
|
|||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
InfoPanel::InfoPanel(wxWindow* parent, wxWindowID id, const GameListItem& item,
|
||||
InfoPanel::InfoPanel(wxWindow* parent, wxWindowID id, const UICommon::GameFile& item,
|
||||
const std::unique_ptr<DiscIO::Volume>& opened_iso)
|
||||
: wxPanel{parent, id}, m_game_list_item{item}, m_opened_iso{opened_iso}
|
||||
{
|
||||
|
@ -209,8 +209,8 @@ void InfoPanel::LoadBannerDetails()
|
|||
|
||||
void InfoPanel::LoadBannerImage()
|
||||
{
|
||||
const auto& banner_image = m_game_list_item.GetBannerImage();
|
||||
const auto banner_min_size = m_banner->GetMinSize();
|
||||
const wxImage banner_image = WxUtils::ToWxImage(m_game_list_item.GetBannerImage());
|
||||
const wxSize banner_min_size = m_banner->GetMinSize();
|
||||
|
||||
if (banner_image.IsOk())
|
||||
{
|
||||
|
@ -337,7 +337,7 @@ void InfoPanel::OnComputeMD5(wxCommandEvent& WXUNUSED(event))
|
|||
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
|
||||
wxPD_REMAINING_TIME | wxPD_SMOOTH);
|
||||
|
||||
const auto result = MD5::MD5Sum(m_game_list_item.GetFileName(), [&progress_dialog](int progress) {
|
||||
const auto result = MD5::MD5Sum(m_game_list_item.GetFilePath(), [&progress_dialog](int progress) {
|
||||
return progress_dialog.Update(progress);
|
||||
});
|
||||
|
||||
|
@ -367,7 +367,7 @@ void InfoPanel::OnSaveBannerImage(wxCommandEvent& WXUNUSED(event))
|
|||
|
||||
if (dialog.ShowModal() == wxID_OK)
|
||||
{
|
||||
m_game_list_item.GetBannerImage().SaveFile(dialog.GetPath());
|
||||
WxUtils::ToWxImage(m_game_list_item.GetBannerImage()).SaveFile(dialog.GetPath());
|
||||
}
|
||||
|
||||
Raise();
|
||||
|
@ -375,16 +375,16 @@ void InfoPanel::OnSaveBannerImage(wxCommandEvent& WXUNUSED(event))
|
|||
|
||||
void InfoPanel::ChangeBannerDetails(DiscIO::Language language)
|
||||
{
|
||||
const auto name = StrToWxStr(m_game_list_item.GetName(language));
|
||||
const auto name = StrToWxStr(m_game_list_item.GetLongName(language));
|
||||
const auto comment = StrToWxStr(m_game_list_item.GetDescription(language));
|
||||
const auto maker = StrToWxStr(m_game_list_item.GetCompany());
|
||||
const auto maker = StrToWxStr(m_game_list_item.GetLongMaker(language));
|
||||
|
||||
m_name->SetValue(name);
|
||||
m_comment->SetValue(comment);
|
||||
m_maker->SetValue(maker);
|
||||
|
||||
std::string path, filename, extension;
|
||||
SplitPath(m_game_list_item.GetFileName(), &path, &filename, &extension);
|
||||
SplitPath(m_game_list_item.GetFilePath(), &path, &filename, &extension);
|
||||
|
||||
// Real disk drives don't have filenames on Windows
|
||||
if (filename.empty() && extension.empty())
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
#include <memory>
|
||||
#include <wx/panel.h>
|
||||
|
||||
class GameListItem;
|
||||
class wxButton;
|
||||
class wxChoice;
|
||||
class wxStaticBitmap;
|
||||
|
@ -16,14 +15,19 @@ class wxTextCtrl;
|
|||
|
||||
namespace DiscIO
|
||||
{
|
||||
class Volume;
|
||||
enum class Language;
|
||||
class Volume;
|
||||
}
|
||||
|
||||
namespace UICommon
|
||||
{
|
||||
class GameFile;
|
||||
}
|
||||
|
||||
class InfoPanel final : public wxPanel
|
||||
{
|
||||
public:
|
||||
InfoPanel(wxWindow* parent, wxWindowID id, const GameListItem& item,
|
||||
InfoPanel(wxWindow* parent, wxWindowID id, const UICommon::GameFile& item,
|
||||
const std::unique_ptr<DiscIO::Volume>& opened_iso);
|
||||
|
||||
private:
|
||||
|
@ -37,6 +41,7 @@ private:
|
|||
void LoadGUIData();
|
||||
void LoadISODetails();
|
||||
void LoadBannerDetails();
|
||||
wxImage ConvertBannerImage();
|
||||
void LoadBannerImage();
|
||||
|
||||
wxStaticBoxSizer* CreateISODetailsSizer();
|
||||
|
@ -52,7 +57,7 @@ private:
|
|||
|
||||
void EmitTitleChangeEvent(const wxString& new_title);
|
||||
|
||||
const GameListItem& m_game_list_item;
|
||||
const UICommon::GameFile& m_game_list_item;
|
||||
const std::unique_ptr<DiscIO::Volume>& m_opened_iso;
|
||||
|
||||
wxTextCtrl* m_internal_name;
|
||||
|
|
|
@ -47,11 +47,12 @@
|
|||
|
||||
#include "DolphinWX/Frame.h"
|
||||
#include "DolphinWX/GameListCtrl.h"
|
||||
#include "DolphinWX/ISOFile.h"
|
||||
#include "DolphinWX/NetPlay/ChangeGameDialog.h"
|
||||
#include "DolphinWX/NetPlay/MD5Dialog.h"
|
||||
#include "DolphinWX/NetPlay/PadMapDialog.h"
|
||||
#include "DolphinWX/WxUtils.h"
|
||||
#include "MD5Dialog.h"
|
||||
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
#include "VideoCommon/OnScreenDisplay.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
@ -335,7 +336,7 @@ std::string NetPlayDialog::FindGame(const std::string& target_game)
|
|||
// find path for selected game, sloppy..
|
||||
for (u32 i = 0; auto game = m_game_list->GetISO(i); ++i)
|
||||
if (target_game == game->GetUniqueIdentifier())
|
||||
return game->GetFileName();
|
||||
return game->GetFilePath();
|
||||
|
||||
return "";
|
||||
}
|
||||
|
|
|
@ -28,6 +28,8 @@
|
|||
|
||||
#include "DolphinWX/WxUtils.h"
|
||||
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
@ -285,6 +287,27 @@ wxSize GetTextWidgetMinSize(const wxSpinCtrl* spinner)
|
|||
return size;
|
||||
}
|
||||
|
||||
wxImage ToWxImage(const UICommon::GameBanner& banner)
|
||||
{
|
||||
return ToWxImage(banner.buffer, banner.width, banner.height);
|
||||
}
|
||||
|
||||
wxImage ToWxImage(const std::vector<u32>& buffer, int width, int height)
|
||||
{
|
||||
wxImage image(width, height, false);
|
||||
if (buffer.empty())
|
||||
return image;
|
||||
|
||||
unsigned char* data = image.GetData();
|
||||
for (int i = 0; i < width * height; i++)
|
||||
{
|
||||
data[i * 3 + 0] = (buffer[i] & 0xFF0000) >> 16;
|
||||
data[i * 3 + 1] = (buffer[i] & 0x00FF00) >> 8;
|
||||
data[i * 3 + 2] = (buffer[i] & 0x0000FF) >> 0;
|
||||
}
|
||||
return image;
|
||||
}
|
||||
|
||||
static wxImage LoadScaledImage(const std::string& file_path, const wxWindow* context,
|
||||
const wxSize& output_size, const wxRect& usable_rect, LSIFlags flags,
|
||||
const wxColour& fill_color)
|
||||
|
|
|
@ -5,10 +5,14 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <wx/colour.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/string.h>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
class wxControl;
|
||||
class wxBitmap;
|
||||
class wxImage;
|
||||
|
@ -18,6 +22,11 @@ class wxToolBar;
|
|||
class wxTopLevelWindow;
|
||||
class wxWindow;
|
||||
|
||||
namespace UICommon
|
||||
{
|
||||
struct GameBanner;
|
||||
}
|
||||
|
||||
namespace WxUtils
|
||||
{
|
||||
// Launch a file according to its mime type
|
||||
|
@ -95,6 +104,9 @@ constexpr LSIFlags operator&(LSIFlags left, LSIFlags right)
|
|||
return static_cast<LSIFlags>(static_cast<unsigned int>(left) & right);
|
||||
}
|
||||
|
||||
wxImage ToWxImage(const UICommon::GameBanner& banner);
|
||||
wxImage ToWxImage(const std::vector<u32>& buffer, int width, int height);
|
||||
|
||||
// Swiss army knife loader function for preparing a scaled resource image file.
|
||||
// Only the path and context are mandatory, other parameters can be ignored.
|
||||
// NOTE: All size parameters are in window pixels, not DIPs or framebuffer pixels.
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
set(SRCS
|
||||
CommandLineParse.cpp
|
||||
Disassembler.cpp
|
||||
GameFile.cpp
|
||||
GameFileCache.cpp
|
||||
UICommon.cpp
|
||||
USBUtils.cpp
|
||||
VideoUtils.cpp
|
||||
|
|
|
@ -0,0 +1,312 @@
|
|||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cinttypes>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <iterator>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/ChunkFile.h"
|
||||
#include "Common/CommonPaths.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/Hash.h"
|
||||
#include "Common/IniFile.h"
|
||||
#include "Common/NandPaths.h"
|
||||
#include "Common/StringUtil.h"
|
||||
|
||||
#include "Core/Boot/Boot.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/IOS/ES/Formats.h"
|
||||
#include "Core/TitleDatabase.h"
|
||||
|
||||
#include "DiscIO/Blob.h"
|
||||
#include "DiscIO/Enums.h"
|
||||
#include "DiscIO/Volume.h"
|
||||
#include "DiscIO/WiiSaveBanner.h"
|
||||
|
||||
namespace UICommon
|
||||
{
|
||||
static const std::string EMPTY_STRING;
|
||||
|
||||
const std::string& GameFile::Lookup(DiscIO::Language language,
|
||||
const std::map<DiscIO::Language, std::string>& strings)
|
||||
{
|
||||
auto end = strings.end();
|
||||
auto it = strings.find(language);
|
||||
if (it != end)
|
||||
return it->second;
|
||||
|
||||
// English tends to be a good fallback when the requested language isn't available
|
||||
if (language != DiscIO::Language::LANGUAGE_ENGLISH)
|
||||
{
|
||||
it = strings.find(DiscIO::Language::LANGUAGE_ENGLISH);
|
||||
if (it != end)
|
||||
return it->second;
|
||||
}
|
||||
|
||||
// If English isn't available either, just pick something
|
||||
if (!strings.empty())
|
||||
return strings.cbegin()->second;
|
||||
|
||||
return EMPTY_STRING;
|
||||
}
|
||||
|
||||
const std::string&
|
||||
GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const
|
||||
{
|
||||
const bool wii = DiscIO::IsWii(m_platform);
|
||||
return Lookup(SConfig::GetInstance().GetCurrentLanguage(wii), strings);
|
||||
}
|
||||
|
||||
GameFile::GameFile(const std::string& path)
|
||||
: m_file_path(path), m_region(DiscIO::Region::UNKNOWN_REGION),
|
||||
m_country(DiscIO::Country::COUNTRY_UNKNOWN)
|
||||
{
|
||||
{
|
||||
std::string name, extension;
|
||||
SplitPath(m_file_path, nullptr, &name, &extension);
|
||||
m_file_name = name + extension;
|
||||
|
||||
std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(m_file_path));
|
||||
if (volume != nullptr)
|
||||
{
|
||||
m_platform = volume->GetVolumeType();
|
||||
|
||||
m_short_names = volume->GetShortNames();
|
||||
m_long_names = volume->GetLongNames();
|
||||
m_short_makers = volume->GetShortMakers();
|
||||
m_long_makers = volume->GetLongMakers();
|
||||
m_descriptions = volume->GetDescriptions();
|
||||
|
||||
m_region = volume->GetRegion();
|
||||
m_country = volume->GetCountry();
|
||||
m_blob_type = volume->GetBlobType();
|
||||
m_file_size = volume->GetRawSize();
|
||||
m_volume_size = volume->GetSize();
|
||||
|
||||
m_internal_name = volume->GetInternalName();
|
||||
m_game_id = volume->GetGameID();
|
||||
m_title_id = volume->GetTitleID().value_or(0);
|
||||
m_maker_id = volume->GetMakerID();
|
||||
m_revision = volume->GetRevision().value_or(0);
|
||||
m_disc_number = volume->GetDiscNumber().value_or(0);
|
||||
m_apploader_date = volume->GetApploaderDate();
|
||||
|
||||
m_volume_banner.buffer = volume->GetBanner(&m_volume_banner.width, &m_volume_banner.height);
|
||||
|
||||
m_valid = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!IsValid() && IsElfOrDol())
|
||||
{
|
||||
m_valid = true;
|
||||
m_file_size = File::GetSize(m_file_path);
|
||||
m_platform = DiscIO::Platform::ELF_DOL;
|
||||
m_blob_type = DiscIO::BlobType::DIRECTORY;
|
||||
}
|
||||
}
|
||||
|
||||
bool GameFile::IsValid() const
|
||||
{
|
||||
if (!m_valid)
|
||||
return false;
|
||||
|
||||
if (m_platform == DiscIO::Platform::WII_WAD && !IOS::ES::IsChannel(m_title_id))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameFile::CustomNameChanged(const Core::TitleDatabase& title_database)
|
||||
{
|
||||
const auto type = m_platform == DiscIO::Platform::WII_WAD ?
|
||||
Core::TitleDatabase::TitleType::Channel :
|
||||
Core::TitleDatabase::TitleType::Other;
|
||||
m_pending.custom_name = title_database.GetTitleName(m_game_id, type);
|
||||
return m_custom_name != m_pending.custom_name;
|
||||
}
|
||||
|
||||
void GameFile::CustomNameCommit()
|
||||
{
|
||||
m_custom_name = std::move(m_pending.custom_name);
|
||||
}
|
||||
|
||||
bool GameFile::EmuStateChanged()
|
||||
{
|
||||
IniFile ini = SConfig::LoadGameIni(m_game_id, m_revision);
|
||||
ini.GetIfExists("EmuState", "EmulationStateId", &m_pending.emu_state.rating, 0);
|
||||
ini.GetIfExists("EmuState", "EmulationIssues", &m_pending.emu_state.issues, std::string());
|
||||
return m_emu_state != m_pending.emu_state;
|
||||
}
|
||||
|
||||
void GameFile::EmuStateCommit()
|
||||
{
|
||||
m_emu_state = std::move(m_pending.emu_state);
|
||||
}
|
||||
|
||||
void GameFile::EmuState::DoState(PointerWrap& p)
|
||||
{
|
||||
p.Do(rating);
|
||||
p.Do(issues);
|
||||
}
|
||||
|
||||
void GameBanner::DoState(PointerWrap& p)
|
||||
{
|
||||
p.Do(buffer);
|
||||
p.Do(width);
|
||||
p.Do(height);
|
||||
}
|
||||
|
||||
void GameFile::DoState(PointerWrap& p)
|
||||
{
|
||||
p.Do(m_valid);
|
||||
p.Do(m_file_path);
|
||||
p.Do(m_file_name);
|
||||
|
||||
p.Do(m_file_size);
|
||||
p.Do(m_volume_size);
|
||||
|
||||
p.Do(m_short_names);
|
||||
p.Do(m_long_names);
|
||||
p.Do(m_short_makers);
|
||||
p.Do(m_long_makers);
|
||||
p.Do(m_descriptions);
|
||||
p.Do(m_internal_name);
|
||||
p.Do(m_game_id);
|
||||
p.Do(m_title_id);
|
||||
p.Do(m_maker_id);
|
||||
|
||||
p.Do(m_region);
|
||||
p.Do(m_country);
|
||||
p.Do(m_platform);
|
||||
p.Do(m_blob_type);
|
||||
p.Do(m_revision);
|
||||
p.Do(m_disc_number);
|
||||
p.Do(m_apploader_date);
|
||||
|
||||
m_volume_banner.DoState(p);
|
||||
m_emu_state.DoState(p);
|
||||
p.Do(m_custom_name);
|
||||
}
|
||||
|
||||
bool GameFile::IsElfOrDol() const
|
||||
{
|
||||
if (m_file_path.size() < 4)
|
||||
return false;
|
||||
|
||||
std::string name_end = m_file_path.substr(m_file_path.size() - 4);
|
||||
std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
|
||||
return name_end == ".elf" || name_end == ".dol";
|
||||
}
|
||||
|
||||
bool GameFile::BannerChanged()
|
||||
{
|
||||
// Wii banners can only be read if there is a save file.
|
||||
// In case the cache was created without a save file existing,
|
||||
// let's try reading the save file again, because it might exist now.
|
||||
|
||||
if (!m_volume_banner.empty())
|
||||
return false;
|
||||
if (!DiscIO::IsWii(m_platform))
|
||||
return false;
|
||||
|
||||
m_volume_banner.buffer =
|
||||
DiscIO::WiiSaveBanner(m_title_id).GetBanner(&m_volume_banner.width, &m_volume_banner.height);
|
||||
if (m_volume_banner.buffer.empty())
|
||||
return false;
|
||||
|
||||
// We only reach here if m_volume_banner was empty, so we can always return true
|
||||
// without needing any extra check to know whether the banners are different
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameFile::BannerCommit()
|
||||
{
|
||||
m_volume_banner = std::move(m_pending.volume_banner);
|
||||
}
|
||||
|
||||
const std::string& GameFile::GetName(bool long_name) const
|
||||
{
|
||||
if (!m_custom_name.empty())
|
||||
return m_custom_name;
|
||||
|
||||
const std::string& name = long_name ? GetLongName() : GetShortName();
|
||||
if (!name.empty())
|
||||
return name;
|
||||
|
||||
// No usable name, return filename (better than nothing)
|
||||
return m_file_name;
|
||||
}
|
||||
|
||||
const std::string& GameFile::GetMaker(bool long_maker) const
|
||||
{
|
||||
const std::string& maker = long_maker ? GetLongMaker() : GetShortMaker();
|
||||
if (!maker.empty())
|
||||
return maker;
|
||||
|
||||
if (m_game_id.size() >= 6)
|
||||
return DiscIO::GetCompanyFromID(m_maker_id);
|
||||
|
||||
return EMPTY_STRING;
|
||||
}
|
||||
|
||||
std::vector<DiscIO::Language> GameFile::GetLanguages() const
|
||||
{
|
||||
std::vector<DiscIO::Language> languages;
|
||||
// TODO: What if some languages don't have long names but have other strings?
|
||||
for (std::pair<DiscIO::Language, std::string> name : m_long_names)
|
||||
languages.push_back(name.first);
|
||||
return languages;
|
||||
}
|
||||
|
||||
std::string GameFile::GetUniqueIdentifier() const
|
||||
{
|
||||
const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
|
||||
std::vector<std::string> info;
|
||||
if (!GetGameID().empty())
|
||||
info.push_back(GetGameID());
|
||||
if (GetRevision() != 0)
|
||||
info.push_back("Revision " + std::to_string(GetRevision()));
|
||||
|
||||
std::string name(GetLongName(lang));
|
||||
if (name.empty())
|
||||
name = GetName();
|
||||
|
||||
int disc_number = GetDiscNumber() + 1;
|
||||
|
||||
std::string lower_name = name;
|
||||
std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(), ::tolower);
|
||||
if (disc_number > 1 &&
|
||||
lower_name.find(StringFromFormat("disc %i", disc_number)) == std::string::npos &&
|
||||
lower_name.find(StringFromFormat("disc%i", disc_number)) == std::string::npos)
|
||||
{
|
||||
std::string disc_text = "Disc ";
|
||||
info.push_back(disc_text + std::to_string(disc_number));
|
||||
}
|
||||
if (info.empty())
|
||||
return name;
|
||||
std::ostringstream ss;
|
||||
std::copy(info.begin(), info.end() - 1, std::ostream_iterator<std::string>(ss, ", "));
|
||||
ss << info.back();
|
||||
return name + " (" + ss.str() + ")";
|
||||
}
|
||||
|
||||
std::string GameFile::GetWiiFSPath() const
|
||||
{
|
||||
_assert_(DiscIO::IsWii(m_platform));
|
||||
return Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
|
||||
}
|
||||
|
||||
} // namespace UICommon
|
|
@ -0,0 +1,153 @@
|
|||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
class PointerWrap;
|
||||
|
||||
namespace Core
|
||||
{
|
||||
class TitleDatabase;
|
||||
}
|
||||
|
||||
namespace DiscIO
|
||||
{
|
||||
enum class BlobType;
|
||||
enum class Country;
|
||||
enum class Language;
|
||||
enum class Region;
|
||||
enum class Platform;
|
||||
}
|
||||
|
||||
namespace UICommon
|
||||
{
|
||||
struct GameBanner
|
||||
{
|
||||
std::vector<u32> buffer{};
|
||||
int width{};
|
||||
int height{};
|
||||
bool empty() const { return buffer.empty(); }
|
||||
void DoState(PointerWrap& p);
|
||||
};
|
||||
|
||||
// This class caches the metadata of a DiscIO::Volume (or a DOL/ELF file).
|
||||
class GameFile final
|
||||
{
|
||||
public:
|
||||
GameFile() = default;
|
||||
explicit GameFile(const std::string& path);
|
||||
~GameFile() = default;
|
||||
|
||||
bool IsValid() const;
|
||||
const std::string& GetFilePath() const { return m_file_path; }
|
||||
const std::string& GetFileName() const { return m_file_name; }
|
||||
const std::string& GetName(bool long_name = true) const;
|
||||
const std::string& GetMaker(bool long_maker = true) const;
|
||||
const std::string& GetShortName(DiscIO::Language l) const { return Lookup(l, m_short_names); }
|
||||
const std::string& GetShortName() const { return LookupUsingConfigLanguage(m_short_names); }
|
||||
const std::string& GetLongName(DiscIO::Language l) const { return Lookup(l, m_long_names); }
|
||||
const std::string& GetLongName() const { return LookupUsingConfigLanguage(m_long_names); }
|
||||
const std::string& GetShortMaker(DiscIO::Language l) const { return Lookup(l, m_short_makers); }
|
||||
const std::string& GetShortMaker() const { return LookupUsingConfigLanguage(m_short_makers); }
|
||||
const std::string& GetLongMaker(DiscIO::Language l) const { return Lookup(l, m_long_makers); }
|
||||
const std::string& GetLongMaker() const { return LookupUsingConfigLanguage(m_long_makers); }
|
||||
const std::string& GetDescription(DiscIO::Language l) const { return Lookup(l, m_descriptions); }
|
||||
const std::string& GetDescription() const { return LookupUsingConfigLanguage(m_descriptions); }
|
||||
std::vector<DiscIO::Language> GetLanguages() const;
|
||||
const std::string& GetInternalName() const { return m_internal_name; }
|
||||
const std::string& GetGameID() const { return m_game_id; }
|
||||
u64 GetTitleID() const { return m_title_id; }
|
||||
const std::string& GetMakerID() const { return m_maker_id; }
|
||||
u16 GetRevision() const { return m_revision; }
|
||||
// 0 is the first disc, 1 is the second disc
|
||||
u8 GetDiscNumber() const { return m_disc_number; }
|
||||
std::string GetUniqueIdentifier() const;
|
||||
std::string GetWiiFSPath() const;
|
||||
DiscIO::Region GetRegion() const { return m_region; }
|
||||
DiscIO::Country GetCountry() const { return m_country; }
|
||||
DiscIO::Platform GetPlatform() const { return m_platform; }
|
||||
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
|
||||
const std::string& GetApploaderDate() const { return m_apploader_date; }
|
||||
const std::string& GetIssues() const { return m_emu_state.issues; }
|
||||
int GetEmuState() const { return m_emu_state.rating; }
|
||||
u64 GetFileSize() const { return m_file_size; }
|
||||
u64 GetVolumeSize() const { return m_volume_size; }
|
||||
const GameBanner& GetBannerImage() const { return m_volume_banner; }
|
||||
void DoState(PointerWrap& p);
|
||||
bool BannerChanged();
|
||||
void BannerCommit();
|
||||
bool EmuStateChanged();
|
||||
void EmuStateCommit();
|
||||
bool CustomNameChanged(const Core::TitleDatabase& title_database);
|
||||
void CustomNameCommit();
|
||||
|
||||
private:
|
||||
struct EmuState
|
||||
{
|
||||
int rating{};
|
||||
std::string issues{};
|
||||
bool operator!=(const EmuState& rhs) const
|
||||
{
|
||||
return rating != rhs.rating || issues != rhs.issues;
|
||||
}
|
||||
void DoState(PointerWrap& p);
|
||||
};
|
||||
|
||||
static const std::string& Lookup(DiscIO::Language language,
|
||||
const std::map<DiscIO::Language, std::string>& strings);
|
||||
const std::string&
|
||||
LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const;
|
||||
bool IsElfOrDol() const;
|
||||
|
||||
// IMPORTANT: Nearly all data members must be save/restored in DoState.
|
||||
// If anything is changed, make sure DoState handles it properly and
|
||||
// CACHE_REVISION in GameFileCache.cpp is incremented.
|
||||
|
||||
bool m_valid{};
|
||||
std::string m_file_path{};
|
||||
std::string m_file_name{};
|
||||
|
||||
u64 m_file_size{};
|
||||
u64 m_volume_size{};
|
||||
|
||||
std::map<DiscIO::Language, std::string> m_short_names{};
|
||||
std::map<DiscIO::Language, std::string> m_long_names{};
|
||||
std::map<DiscIO::Language, std::string> m_short_makers{};
|
||||
std::map<DiscIO::Language, std::string> m_long_makers{};
|
||||
std::map<DiscIO::Language, std::string> m_descriptions{};
|
||||
std::string m_internal_name{};
|
||||
std::string m_game_id{};
|
||||
u64 m_title_id{};
|
||||
std::string m_maker_id{};
|
||||
|
||||
DiscIO::Region m_region{};
|
||||
DiscIO::Country m_country{};
|
||||
DiscIO::Platform m_platform{};
|
||||
DiscIO::BlobType m_blob_type{};
|
||||
u16 m_revision{};
|
||||
u8 m_disc_number{};
|
||||
std::string m_apploader_date{};
|
||||
|
||||
GameBanner m_volume_banner{};
|
||||
EmuState m_emu_state{};
|
||||
// Overridden name from TitleDatabase
|
||||
std::string m_custom_name{};
|
||||
|
||||
// The following data members allow GameFileCache to construct updated versions
|
||||
// of GameFiles in a threadsafe way. They should not be handled in DoState.
|
||||
struct
|
||||
{
|
||||
EmuState emu_state;
|
||||
GameBanner volume_banner;
|
||||
std::string custom_name;
|
||||
} m_pending{};
|
||||
};
|
||||
|
||||
} // namespace UICommon
|
|
@ -0,0 +1,235 @@
|
|||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "UICommon/GameFileCache.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
#include <functional>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/ChunkFile.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/File.h"
|
||||
#include "Common/FileSearch.h"
|
||||
#include "Common/FileUtil.h"
|
||||
|
||||
#include "Core/TitleDatabase.h"
|
||||
|
||||
#include "DiscIO/DirectoryBlob.h"
|
||||
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
namespace UICommon
|
||||
{
|
||||
static constexpr u32 CACHE_REVISION = 7; // Last changed in PR 6281
|
||||
|
||||
std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
|
||||
bool recursive_scan)
|
||||
{
|
||||
static const std::vector<std::string> search_extensions = {
|
||||
".gcm", ".tgc", ".iso", ".ciso", ".gcz", ".wbfs", ".wad", ".dol", ".elf"};
|
||||
|
||||
// TODO: We could process paths iteratively as they are found
|
||||
return Common::DoFileSearch(directories_to_scan, search_extensions, recursive_scan);
|
||||
}
|
||||
|
||||
void GameFileCache::ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const
|
||||
{
|
||||
for (const std::shared_ptr<const GameFile>& item : m_cached_files)
|
||||
f(item);
|
||||
}
|
||||
|
||||
void GameFileCache::Clear()
|
||||
{
|
||||
m_cached_files.clear();
|
||||
}
|
||||
|
||||
std::shared_ptr<const GameFile> GameFileCache::AddOrGet(const std::string& path,
|
||||
bool* cache_changed,
|
||||
const Core::TitleDatabase& title_database)
|
||||
{
|
||||
auto it = std::find_if(
|
||||
m_cached_files.begin(), m_cached_files.end(),
|
||||
[&path](const std::shared_ptr<GameFile>& file) { return file->GetFilePath() == path; });
|
||||
const bool found = it != m_cached_files.cend();
|
||||
if (!found)
|
||||
m_cached_files.emplace_back(std::make_shared<GameFile>(path));
|
||||
std::shared_ptr<GameFile>& result = found ? *it : m_cached_files.back();
|
||||
if (UpdateAdditionalMetadata(&result, title_database) || !found)
|
||||
*cache_changed = true;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool GameFileCache::Update(const std::vector<std::string>& all_game_paths)
|
||||
{
|
||||
// Copy game paths into a set, except ones that match DiscIO::ShouldHideFromGameList.
|
||||
// TODO: Prevent DoFileSearch from looking inside /files/ directories of DirectoryBlobs at all?
|
||||
// TODO: Make DoFileSearch support filter predicates so we don't have remove things afterwards?
|
||||
std::unordered_set<std::string> game_paths;
|
||||
game_paths.reserve(all_game_paths.size());
|
||||
for (const std::string& path : all_game_paths)
|
||||
{
|
||||
if (!DiscIO::ShouldHideFromGameList(path))
|
||||
game_paths.insert(path);
|
||||
}
|
||||
|
||||
bool cache_changed = false;
|
||||
|
||||
// Delete paths that aren't in game_paths from m_cached_files,
|
||||
// while simultaneously deleting paths that aren't in m_cached_files from game_paths.
|
||||
// For the sake of speed, we don't care about maintaining the order of m_cached_files.
|
||||
{
|
||||
auto it = m_cached_files.begin();
|
||||
auto end = m_cached_files.end();
|
||||
while (it != end)
|
||||
{
|
||||
if (game_paths.erase((*it)->GetFilePath()))
|
||||
{
|
||||
++it;
|
||||
}
|
||||
else
|
||||
{
|
||||
cache_changed = true;
|
||||
--end;
|
||||
*it = std::move(*end);
|
||||
}
|
||||
}
|
||||
m_cached_files.erase(it, m_cached_files.end());
|
||||
}
|
||||
|
||||
// Now that the previous loop has run, game_paths only contains paths that
|
||||
// aren't in m_cached_files, so we simply add all of them to m_cached_files.
|
||||
for (const auto& path : game_paths)
|
||||
{
|
||||
auto file = std::make_shared<GameFile>(path);
|
||||
if (file->IsValid())
|
||||
{
|
||||
cache_changed = true;
|
||||
m_cached_files.push_back(std::move(file));
|
||||
}
|
||||
}
|
||||
|
||||
return cache_changed;
|
||||
}
|
||||
|
||||
bool GameFileCache::UpdateAdditionalMetadata(const Core::TitleDatabase& title_database)
|
||||
{
|
||||
bool cache_changed = false;
|
||||
|
||||
for (auto& file : m_cached_files)
|
||||
cache_changed |= UpdateAdditionalMetadata(&file, title_database);
|
||||
|
||||
return cache_changed;
|
||||
}
|
||||
|
||||
bool GameFileCache::UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_file,
|
||||
const Core::TitleDatabase& title_database)
|
||||
{
|
||||
const bool emu_state_changed = (*game_file)->EmuStateChanged();
|
||||
const bool banner_changed = (*game_file)->BannerChanged();
|
||||
const bool custom_title_changed = (*game_file)->CustomNameChanged(title_database);
|
||||
if (!emu_state_changed && !banner_changed && !custom_title_changed)
|
||||
return false;
|
||||
|
||||
// If a cached file needs an update, apply the updates to a copy and delete the original.
|
||||
// This makes the usage of cached files in other threads safe.
|
||||
|
||||
std::shared_ptr<GameFile> copy = std::make_shared<GameFile>(**game_file);
|
||||
if (emu_state_changed)
|
||||
copy->EmuStateCommit();
|
||||
if (banner_changed)
|
||||
copy->BannerCommit();
|
||||
if (custom_title_changed)
|
||||
copy->CustomNameCommit();
|
||||
*game_file = std::move(copy);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameFileCache::Load()
|
||||
{
|
||||
return SyncCacheFile(false);
|
||||
}
|
||||
|
||||
bool GameFileCache::Save()
|
||||
{
|
||||
return SyncCacheFile(true);
|
||||
}
|
||||
|
||||
bool GameFileCache::SyncCacheFile(bool save)
|
||||
{
|
||||
std::string filename(File::GetUserPath(D_CACHE_IDX) + "gamelist.cache");
|
||||
const char* open_mode = save ? "wb" : "rb";
|
||||
File::IOFile f(filename, open_mode);
|
||||
if (!f)
|
||||
return false;
|
||||
bool success = false;
|
||||
if (save)
|
||||
{
|
||||
// Measure the size of the buffer.
|
||||
u8* ptr = nullptr;
|
||||
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
|
||||
DoState(&p);
|
||||
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
|
||||
|
||||
// Then actually do the write.
|
||||
std::vector<u8> buffer(buffer_size);
|
||||
ptr = &buffer[0];
|
||||
p.SetMode(PointerWrap::MODE_WRITE);
|
||||
DoState(&p, buffer_size);
|
||||
if (f.WriteBytes(buffer.data(), buffer.size()))
|
||||
success = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector<u8> buffer(f.GetSize());
|
||||
if (buffer.size() && f.ReadBytes(buffer.data(), buffer.size()))
|
||||
{
|
||||
u8* ptr = buffer.data();
|
||||
PointerWrap p(&ptr, PointerWrap::MODE_READ);
|
||||
DoState(&p, buffer.size());
|
||||
if (p.GetMode() == PointerWrap::MODE_READ)
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
if (!success)
|
||||
{
|
||||
// If some file operation failed, try to delete the probably-corrupted cache
|
||||
f.Close();
|
||||
File::Delete(filename);
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
void GameFileCache::DoState(PointerWrap* p, u64 size)
|
||||
{
|
||||
struct
|
||||
{
|
||||
u32 revision;
|
||||
u64 expected_size;
|
||||
} header = {CACHE_REVISION, size};
|
||||
p->Do(header);
|
||||
if (p->GetMode() == PointerWrap::MODE_READ)
|
||||
{
|
||||
if (header.revision != CACHE_REVISION || header.expected_size != size)
|
||||
{
|
||||
p->SetMode(PointerWrap::MODE_MEASURE);
|
||||
return;
|
||||
}
|
||||
}
|
||||
p->DoEachElement(m_cached_files, [](PointerWrap& state, std::shared_ptr<GameFile>& elem) {
|
||||
if (state.GetMode() == PointerWrap::MODE_READ)
|
||||
elem = std::make_shared<GameFile>();
|
||||
elem->DoState(state);
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace DiscIO
|
|
@ -0,0 +1,58 @@
|
|||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <functional>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
class PointerWrap;
|
||||
|
||||
namespace Core
|
||||
{
|
||||
class TitleDatabase;
|
||||
}
|
||||
|
||||
namespace UICommon
|
||||
{
|
||||
class GameFile;
|
||||
|
||||
std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
|
||||
bool recursive_scan);
|
||||
|
||||
class GameFileCache
|
||||
{
|
||||
public:
|
||||
void ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const;
|
||||
|
||||
void Clear();
|
||||
|
||||
std::shared_ptr<const GameFile> AddOrGet(const std::string& path, bool* cache_changed,
|
||||
const Core::TitleDatabase& title_database);
|
||||
|
||||
// These functions return true if the call modified the cache.
|
||||
bool Update(const std::vector<std::string>& all_game_paths);
|
||||
bool UpdateAdditionalMetadata(const Core::TitleDatabase& title_database);
|
||||
|
||||
bool Load();
|
||||
bool Save();
|
||||
|
||||
private:
|
||||
bool UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_file,
|
||||
const Core::TitleDatabase& title_database);
|
||||
|
||||
bool SyncCacheFile(bool save);
|
||||
void DoState(PointerWrap* p, u64 size = 0);
|
||||
|
||||
std::vector<std::shared_ptr<GameFile>> m_cached_files;
|
||||
};
|
||||
|
||||
} // namespace UICommon
|
|
@ -2,16 +2,20 @@
|
|||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cmath>
|
||||
#include <memory>
|
||||
#ifdef _WIN32
|
||||
#include <shlobj.h> // for SHGetFolderPath
|
||||
#endif
|
||||
|
||||
#include "Common/Common.h"
|
||||
#include "Common/CommonPaths.h"
|
||||
#include "Common/Config/Config.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/Logging/LogManager.h"
|
||||
#include "Common/MathUtil.h"
|
||||
#include "Common/MsgHandler.h"
|
||||
#include "Common/StringUtil.h"
|
||||
|
||||
#include "Core/ConfigLoaders/BaseConfigLoader.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
|
@ -313,4 +317,21 @@ void EnableScreenSaver(bool enable)
|
|||
#endif
|
||||
}
|
||||
|
||||
std::string FormatSize(u64 bytes)
|
||||
{
|
||||
// i18n: The symbol for the unit "bytes"
|
||||
const char* const unit_symbols[] = {_trans("B"), _trans("KiB"), _trans("MiB"), _trans("GiB"),
|
||||
_trans("TiB"), _trans("PiB"), _trans("EiB")};
|
||||
|
||||
// Find largest power of 2 less than size.
|
||||
// div 10 to get largest named unit less than size
|
||||
// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
|
||||
// Max value is 63 / 10 = 6
|
||||
const int unit = IntLog2(std::max<u64>(bytes, 1)) / 10;
|
||||
|
||||
// Don't need exact values, only 5 most significant digits
|
||||
const double unit_size = std::pow(2, unit * 10);
|
||||
return StringFromFormat("%.2f %s", bytes / unit_size, GetStringT(unit_symbols[unit]).c_str());
|
||||
}
|
||||
|
||||
} // namespace UICommon
|
||||
|
|
|
@ -25,4 +25,8 @@ void SetUserDirectory(const std::string& custom_path);
|
|||
bool TriggerSTMPowerEvent();
|
||||
|
||||
void SaveWiimoteSources();
|
||||
|
||||
// Return a pretty file size string from byte count.
|
||||
// e.g. 1134278 -> "1.08 MiB"
|
||||
std::string FormatSize(u64 bytes);
|
||||
} // namespace UICommon
|
||||
|
|
|
@ -51,12 +51,16 @@
|
|||
<DisableSpecificWarnings>4200;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
<ClCompile Include="VideoUtils.cpp" />
|
||||
<ClCompile Include="GameFile.cpp" />
|
||||
<ClCompile Include="GameFileCache.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="CommandLineParse.h" />
|
||||
<ClInclude Include="UICommon.h" />
|
||||
<ClInclude Include="Disassembler.h" />
|
||||
<ClInclude Include="USBUtils.h" />
|
||||
<ClInclude Include="GameFile.h" />
|
||||
<ClInclude Include="GameFileCache.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="$(ExternalsDir)cpp-optparse\cpp-optparse.vcxproj">
|
||||
|
|
Loading…
Reference in New Issue