Added support for JIT multithreaded compilation in both CPU and DSP cores this gives up to 78% speedup in some scenarios such as when looking at a corner in Zelda or the menus in Super Puzzle Bobble.
Added SSE optimizations to JIT LLE, up to 136% speedup observed in Resident Evil games. Rewrote the GUI to make it more user friendly, added a User friendly Setup. Also Billiard please: learn to merge. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7000 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
f1e8da63ec
commit
1ee18ff146
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@ -18,10 +18,12 @@
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#include "Common.h"
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#include "Common.h"
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#include "Thread.h"
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#include "Thread.h"
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#include "../PluginDSP.h"
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#include "../PowerPC/PowerPC.h"
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#include "../PowerPC/PowerPC.h"
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#include "../Host.h"
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#include "../Host.h"
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#include "../Core.h"
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#include "../Core.h"
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#include "CPU.h"
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#include "CPU.h"
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#include "DSP.h"
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#include "VideoBackendBase.h"
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#include "VideoBackendBase.h"
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@ -116,12 +118,14 @@ void CCPU::EnableStepping(const bool _bStepping)
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{
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{
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PowerPC::Pause();
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PowerPC::Pause();
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g_video_backend->EmuStateChange(PLUGIN_EMUSTATE_PAUSE);
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g_video_backend->EmuStateChange(PLUGIN_EMUSTATE_PAUSE);
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DSP::GetPlugin()->DSP_ClearAudioBuffer(true);
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}
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}
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else
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else
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{
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{
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PowerPC::Start();
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PowerPC::Start();
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m_StepEvent.Set();
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m_StepEvent.Set();
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g_video_backend->EmuStateChange(PLUGIN_EMUSTATE_PLAY);
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g_video_backend->EmuStateChange(PLUGIN_EMUSTATE_PLAY);
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DSP::GetPlugin()->DSP_ClearAudioBuffer(false);
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}
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}
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}
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}
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@ -29,7 +29,6 @@ public:
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virtual void Initialize(void *hWnd, bool bWii, bool bDSPThread);
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virtual void Initialize(void *hWnd, bool bWii, bool bDSPThread);
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virtual void Shutdown();
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virtual void Shutdown();
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virtual bool IsLLE() { return true; }
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virtual bool IsLLE() { return true; }
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virtual void DoState(PointerWrap &p);
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virtual void DoState(PointerWrap &p);
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@ -19,7 +19,6 @@
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#define _PLUGINDSP_H_
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#define _PLUGINDSP_H_
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#include "PluginSpecs.h" // TODO: Only here for EmuStateChange
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#include "ChunkFile.h"
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#include "ChunkFile.h"
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class PluginDSP
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class PluginDSP
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@ -177,7 +177,8 @@ EVT_BUTTON(ID_GRAPHIC_CONFIG, CConfigMain::OnConfig)
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END_EVENT_TABLE()
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END_EVENT_TABLE()
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CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
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CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
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const wxPoint& position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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: wxDialog(parent, id, title, position, size, style)
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{
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{
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// Control refreshing of the ISOs list
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// Control refreshing of the ISOs list
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@ -224,20 +225,21 @@ void CConfigMain::UpdateGUI()
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LockThreads->Disable();
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LockThreads->Disable();
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DSPThread->Disable();
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DSPThread->Disable();
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// Disable stuff on DisplayPage
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// Disable stuff on DisplayPage
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FullscreenResolution->Disable();
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FullscreenResolution->Disable();
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RenderToMain->Disable();
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RenderToMain->Disable();
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ProgressiveScan->Disable();
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ProgressiveScan->Disable();
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NTSCJ->Disable();
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NTSCJ->Disable();
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// Disable graphics plugin selection
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GraphicSelection->Disable();
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// Disable stuff on AudioPage
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// Disable stuff on AudioPage
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DSPEngine->Disable();
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DSPEngine->Disable();
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// Disable stuff on GamecubePage
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// Disable stuff on GamecubePage
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GCSystemLang->Disable();
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GCSystemLang->Disable();
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// Disable stuff on WiiPage
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// Disable stuff on WiiPage
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WiiSensBarPos->Disable();
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WiiSensBarPos->Disable();
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WiiSensBarSens->Disable();
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WiiSensBarSens->Disable();
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@ -247,13 +249,8 @@ void CConfigMain::UpdateGUI()
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WiiAspectRatio->Disable();
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WiiAspectRatio->Disable();
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WiiSystemLang->Disable();
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WiiSystemLang->Disable();
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// Disable stuff on PathsPage
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// Disable stuff on PathsPage
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PathsPage->Disable();
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PathsPage->Disable();
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// Disable stuff on PluginsPage
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GraphicSelection->Disable();
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}
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}
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}
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}
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@ -378,7 +375,8 @@ void CConfigMain::InitializeGUIValues()
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UsePanicHandlers->SetValue(startup_params.bUsePanicHandlers);
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UsePanicHandlers->SetValue(startup_params.bUsePanicHandlers);
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Theme->SetSelection(startup_params.iTheme);
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Theme->SetSelection(startup_params.iTheme);
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// need redesign
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// need redesign
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for (unsigned int i = 0; i < sizeof(langIds) / sizeof(wxLanguage); i++) {
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for (unsigned int i = 0; i < sizeof(langIds) / sizeof(wxLanguage); i++)
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{
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if (langIds[i] == SConfig::GetInstance().m_InterfaceLanguage)
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if (langIds[i] == SConfig::GetInstance().m_InterfaceLanguage)
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{
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{
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InterfaceLang->SetSelection(i);
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InterfaceLang->SetSelection(i);
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@ -408,9 +406,90 @@ void CConfigMain::InitializeGUIValues()
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GCSystemLang->SetSelection(startup_params.SelectedLanguage);
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GCSystemLang->SetSelection(startup_params.SelectedLanguage);
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// Gamecube - Devices
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// Gamecube - Devices
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// Not here. They use some locals over in CreateGUIControls for initialization,
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wxArrayString SlotDevices;
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// which is why they are still there.
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SlotDevices.Add(_(DEV_NONE_STR));
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SlotDevices.Add(_(DEV_DUMMY_STR));
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SlotDevices.Add(_(EXIDEV_MEMCARD_STR));
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SlotDevices.Add(_(EXIDEV_GECKO_STR));
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#if HAVE_PORTAUDIO
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SlotDevices.Add(_(EXIDEV_MIC_STR));
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#endif
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wxArrayString SP1Devices;
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SP1Devices.Add(_(DEV_NONE_STR));
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SP1Devices.Add(_(DEV_DUMMY_STR));
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SP1Devices.Add(_(EXIDEV_BBA_STR));
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SP1Devices.Add(_(EXIDEV_AM_BB_STR));
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wxArrayString SIDevices;
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SIDevices.Add(_(DEV_NONE_STR));
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SIDevices.Add(_(SIDEV_STDCONT_STR));
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SIDevices.Add(_(SIDEV_GBA_STR));
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SIDevices.Add(_(SIDEV_AM_BB_STR));
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for (int i = 0; i < 3; ++i)
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{
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bool isMemcard = false;
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// Add strings to the wxChoice list, the third wxChoice is the SP1 slot
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if (i == 2)
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GCEXIDevice[i]->Append(SP1Devices);
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else
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GCEXIDevice[i]->Append(SlotDevices);
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switch (SConfig::GetInstance().m_EXIDevice[i])
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{
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case EXIDEVICE_NONE:
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GCEXIDevice[i]->SetStringSelection(SlotDevices[0]);
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break;
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case EXIDEVICE_MEMORYCARD_A:
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case EXIDEVICE_MEMORYCARD_B:
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isMemcard = GCEXIDevice[i]->SetStringSelection(SlotDevices[2]);
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break;
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case EXIDEVICE_MIC:
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GCEXIDevice[i]->SetStringSelection(SlotDevices[4]);
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break;
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case EXIDEVICE_ETH:
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GCEXIDevice[i]->SetStringSelection(SP1Devices[2]);
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break;
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case EXIDEVICE_AM_BASEBOARD:
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GCEXIDevice[i]->SetStringSelection(SP1Devices[3]);
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break;
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case EXIDEVICE_GECKO:
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GCEXIDevice[i]->SetStringSelection(SlotDevices[3]);
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break;
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case EXIDEVICE_DUMMY:
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default:
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GCEXIDevice[i]->SetStringSelection(SlotDevices[1]);
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break;
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}
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if (!isMemcard && i < 2)
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GCMemcardPath[i]->Disable();
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}
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for (int i = 0; i < 4; ++i)
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{
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// Add string to the wxChoice list
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GCSIDevice[i]->Append(SIDevices);
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switch (SConfig::GetInstance().m_SIDevice[i])
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{
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case SI_GC_CONTROLLER:
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GCSIDevice[i]->SetStringSelection(SIDevices[1]);
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break;
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case SI_GBA:
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GCSIDevice[i]->SetStringSelection(SIDevices[2]);
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break;
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case SI_AM_BASEBOARD:
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GCSIDevice[i]->SetStringSelection(SIDevices[3]);
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break;
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default:
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GCSIDevice[i]->SetStringSelection(SIDevices[0]);
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break;
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}
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// Remove the AM baseboard from the list, only the first list can select it
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if (i == 0)
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SIDevices.RemoveAt(SIDevices.GetCount() - 1);
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}
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// Wii - Wiimote
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// Wii - Wiimote
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WiiSensBarPos->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.BAR"));
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WiiSensBarPos->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.BAR"));
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// Audio tooltips
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// Audio tooltips
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EnableDTKMusic->SetToolTip(_("This is used to play music tracks, like BGM."));
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EnableDTKMusic->SetToolTip(_("This is used to play music tracks, like BGM."));
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EnableThrottle->SetToolTip(_("This is used to control game speed by sound throttle.\nDisabling this could cause abnormal game speed, such as too fast.\nBut sometimes enabling this could cause constant noise.\n\nKeyboard Shortcut <TAB>: Hold down to instantly disable Throttle."));
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EnableThrottle->SetToolTip(_("This is used to control game speed by sound throttle.\nDisabling this could cause abnormal game speed, such as too fast.\nBut sometimes enabling this could cause constant noise.\n\nKeyboard Shortcut <TAB>: Hold down to instantly disable Throttle."));
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DSPEngine->SetToolTip(_("please someone fill this tooltip i have no idea what to say :D"));
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FrequencySelection->SetToolTip(_("Changing this will have no effect while the emulator is running!"));
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FrequencySelection->SetToolTip(_("Changing this will have no effect while the emulator is running!"));
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BackendSelection->SetToolTip(_("Changing this will have no effect while the emulator is running!"));
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BackendSelection->SetToolTip(_("Changing this will have no effect while the emulator is running!"));
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@ -560,16 +638,22 @@ void CConfigMain::CreateGUIControls()
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NTSCJ = new wxCheckBox(DisplayPage, ID_DISPLAY_NTSCJ, _("Set Console as NTSC-J"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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NTSCJ = new wxCheckBox(DisplayPage, ID_DISPLAY_NTSCJ, _("Set Console as NTSC-J"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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// Interface Language
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// Interface Language
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InterfaceLang = new wxChoice(DisplayPage, ID_INTERFACE_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_InterfaceLang, 0, wxDefaultValidator);
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// TODO : Do these really belong to the display page?
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InterfaceLang = new wxChoice(DisplayPage, ID_INTERFACE_LANG, wxDefaultPosition,
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wxDefaultSize, arrayStringFor_InterfaceLang, 0, wxDefaultValidator);
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// Hotkey configuration
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// Hotkey configuration
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// TODO : doesn't really belong to the display page, heh.
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HotkeyConfig = new wxButton(DisplayPage, ID_HOTKEY_CONFIG, _("Hotkeys"),
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HotkeyConfig = new wxButton(DisplayPage, ID_HOTKEY_CONFIG, _("Hotkeys"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
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wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
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// Themes - this should really be a wxChoice...
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// Themes - this should really be a wxChoice...
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Theme = new wxRadioBox(DisplayPage, ID_INTERFACE_THEME, _("Theme"), wxDefaultPosition, wxDefaultSize, arrayStringFor_Themes, 1, wxRA_SPECIFY_ROWS);
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Theme = new wxRadioBox(DisplayPage, ID_INTERFACE_THEME, _("Theme"),
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wxDefaultPosition, wxDefaultSize, arrayStringFor_Themes, 1, wxRA_SPECIFY_ROWS);
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// Interface settings
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// Interface settings
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sbInterface = new wxStaticBoxSizer(wxVERTICAL, DisplayPage, _("Interface Settings"));
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sbInterface = new wxStaticBoxSizer(wxVERTICAL, DisplayPage, _("Interface Settings"));
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ConfirmStop = new wxCheckBox(DisplayPage, ID_INTERFACE_CONFIRMSTOP, _("Confirm On Stop"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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ConfirmStop = new wxCheckBox(DisplayPage, ID_INTERFACE_CONFIRMSTOP, _("Confirm On Stop"),
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UsePanicHandlers = new wxCheckBox(DisplayPage, ID_INTERFACE_USEPANICHANDLERS, _("Use Panic Handlers"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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UsePanicHandlers = new wxCheckBox(DisplayPage, ID_INTERFACE_USEPANICHANDLERS,
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_("Use Panic Handlers"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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// Populate the Display page
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// Populate the Display page
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wxBoxSizer* sDisplayRes = new wxBoxSizer(wxHORIZONTAL);
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wxBoxSizer* sDisplayRes = new wxBoxSizer(wxHORIZONTAL);
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@ -615,12 +699,18 @@ void CConfigMain::CreateGUIControls()
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// Audio page
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// Audio page
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DSPEngine = new wxRadioBox(AudioPage, ID_DSPENGINE, _("DSP Emulator Engine"), wxDefaultPosition, wxDefaultSize, arrayStringFor_DSPEngine, 0, wxRA_SPECIFY_ROWS);
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DSPEngine = new wxRadioBox(AudioPage, ID_DSPENGINE, _("DSP Emulator Engine"),
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EnableDTKMusic = new wxCheckBox(AudioPage, ID_ENABLE_DTK_MUSIC, _("Enable DTK Music"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxDefaultPosition, wxDefaultSize, arrayStringFor_DSPEngine, 0, wxRA_SPECIFY_ROWS);
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EnableThrottle = new wxCheckBox(AudioPage, ID_ENABLE_THROTTLE, _("Enable Audio Throttle"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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EnableDTKMusic = new wxCheckBox(AudioPage, ID_ENABLE_DTK_MUSIC, _("Enable DTK Music"),
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VolumeSlider = new wxSlider(AudioPage, ID_VOLUME, 0, 1, 100, wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL|wxSL_INVERSE);
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wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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VolumeText = new wxStaticText(AudioPage, wxID_ANY, wxT(""), wxDefaultPosition, wxDefaultSize, 0);
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EnableThrottle = new wxCheckBox(AudioPage, ID_ENABLE_THROTTLE, _("Enable Audio Throttle"),
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BackendSelection = new wxChoice(AudioPage, ID_BACKEND, wxDefaultPosition, wxDefaultSize, wxArrayBackends, 0, wxDefaultValidator, wxEmptyString);
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wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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VolumeSlider = new wxSlider(AudioPage, ID_VOLUME, 0, 1, 100,
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wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL|wxSL_INVERSE);
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VolumeText = new wxStaticText(AudioPage, wxID_ANY, wxT(""),
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wxDefaultPosition, wxDefaultSize, 0);
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BackendSelection = new wxChoice(AudioPage, ID_BACKEND, wxDefaultPosition,
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wxDefaultSize, wxArrayBackends, 0, wxDefaultValidator, wxEmptyString);
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FrequencySelection = new wxChoice(AudioPage, ID_FREQUENCY);
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FrequencySelection = new wxChoice(AudioPage, ID_FREQUENCY);
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FrequencySelection->Append(_("48,000 Hz"));
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FrequencySelection->Append(_("48,000 Hz"));
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FrequencySelection->Append(_("32,000 Hz"));
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FrequencySelection->Append(_("32,000 Hz"));
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@ -655,11 +745,11 @@ void CConfigMain::CreateGUIControls()
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AudioPage->SetSizerAndFit(sAudioPage);
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AudioPage->SetSizerAndFit(sAudioPage);
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// TODO : Warning the following code hurts
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// Gamecube page
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// Gamecube page
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// IPL settings
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// IPL settings
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sbGamecubeIPLSettings = new wxStaticBoxSizer(wxVERTICAL, GamecubePage, _("IPL Settings"));
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sbGamecubeIPLSettings = new wxStaticBoxSizer(wxVERTICAL, GamecubePage, _("IPL Settings"));
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GCSystemLang = new wxChoice(GamecubePage, ID_GC_SRAM_LNG, wxDefaultPosition, wxDefaultSize, arrayStringFor_GCSystemLang, 0, wxDefaultValidator);
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GCSystemLang = new wxChoice(GamecubePage, ID_GC_SRAM_LNG, wxDefaultPosition,
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wxDefaultSize, arrayStringFor_GCSystemLang, 0, wxDefaultValidator);
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// Device settings
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// Device settings
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// EXI Devices
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// EXI Devices
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wxStaticBoxSizer *sbGamecubeDeviceSettings = new wxStaticBoxSizer(wxVERTICAL, GamecubePage, _("Device Settings"));
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wxStaticBoxSizer *sbGamecubeDeviceSettings = new wxStaticBoxSizer(wxVERTICAL, GamecubePage, _("Device Settings"));
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@ -667,54 +757,13 @@ void CConfigMain::CreateGUIControls()
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GCEXIDeviceText[0] = TEXT_BOX(GamecubePage, _("Slot A"));
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GCEXIDeviceText[0] = TEXT_BOX(GamecubePage, _("Slot A"));
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GCEXIDeviceText[1] = TEXT_BOX(GamecubePage, _("Slot B"));
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GCEXIDeviceText[1] = TEXT_BOX(GamecubePage, _("Slot B"));
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GCEXIDeviceText[2] = TEXT_BOX(GamecubePage, wxT("SP1 "));
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GCEXIDeviceText[2] = TEXT_BOX(GamecubePage, wxT("SP1 "));
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const wxString SlotDevices[] = {_(DEV_NONE_STR), _(DEV_DUMMY_STR), _(EXIDEV_MEMCARD_STR), _(EXIDEV_GECKO_STR)
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GCEXIDevice[0] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SLOTA);
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#if HAVE_PORTAUDIO
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GCEXIDevice[1] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SLOTB);
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, _(EXIDEV_MIC_STR)
|
GCEXIDevice[2] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SP1);
|
||||||
#endif
|
GCMemcardPath[0] = new wxButton(GamecubePage, ID_GC_EXIDEVICE_SLOTA_PATH, wxT("..."),
|
||||||
};
|
wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
|
||||||
static const int numSlotDevices = sizeof(SlotDevices)/sizeof(wxString);
|
GCMemcardPath[1] = new wxButton(GamecubePage, ID_GC_EXIDEVICE_SLOTB_PATH, wxT("..."),
|
||||||
const wxString SP1Devices[] = { _(DEV_NONE_STR), _(DEV_DUMMY_STR), _(EXIDEV_BBA_STR), _(EXIDEV_AM_BB_STR) };
|
wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
|
||||||
static const int numSP1Devices = sizeof(SP1Devices)/sizeof(wxString);
|
|
||||||
GCEXIDevice[0] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SLOTA, wxDefaultPosition, wxDefaultSize, numSlotDevices, SlotDevices, 0, wxDefaultValidator);
|
|
||||||
GCEXIDevice[1] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SLOTB, wxDefaultPosition, wxDefaultSize, numSlotDevices, SlotDevices, 0, wxDefaultValidator);
|
|
||||||
GCEXIDevice[2] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SP1, wxDefaultPosition, wxDefaultSize, numSP1Devices, SP1Devices, 0, wxDefaultValidator);
|
|
||||||
GCMemcardPath[0] = new wxButton(GamecubePage, ID_GC_EXIDEVICE_SLOTA_PATH, wxT("..."), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
|
|
||||||
GCMemcardPath[1] = new wxButton(GamecubePage, ID_GC_EXIDEVICE_SLOTB_PATH, wxT("..."), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
|
|
||||||
|
|
||||||
// Can't move this one without making the 4 const's etc. above class members/fields,
|
|
||||||
// TODO : lies, wxArrayString + wxChoice->Create.
|
|
||||||
for (int i = 0; i < 3; ++i)
|
|
||||||
{
|
|
||||||
bool isMemcard = false;
|
|
||||||
switch (SConfig::GetInstance().m_EXIDevice[i])
|
|
||||||
{
|
|
||||||
case EXIDEVICE_NONE:
|
|
||||||
GCEXIDevice[i]->SetStringSelection(SlotDevices[0]);
|
|
||||||
break;
|
|
||||||
case EXIDEVICE_MEMORYCARD_A:
|
|
||||||
case EXIDEVICE_MEMORYCARD_B:
|
|
||||||
isMemcard = GCEXIDevice[i]->SetStringSelection(SlotDevices[2]);
|
|
||||||
break;
|
|
||||||
case EXIDEVICE_MIC:
|
|
||||||
GCEXIDevice[i]->SetStringSelection(SlotDevices[4]);
|
|
||||||
break;
|
|
||||||
case EXIDEVICE_ETH:
|
|
||||||
GCEXIDevice[i]->SetStringSelection(SP1Devices[2]);
|
|
||||||
break;
|
|
||||||
case EXIDEVICE_AM_BASEBOARD:
|
|
||||||
GCEXIDevice[i]->SetStringSelection(SP1Devices[3]);
|
|
||||||
break;
|
|
||||||
case EXIDEVICE_GECKO:
|
|
||||||
GCEXIDevice[i]->SetStringSelection(SlotDevices[3]);
|
|
||||||
break;
|
|
||||||
case EXIDEVICE_DUMMY:
|
|
||||||
default:
|
|
||||||
GCEXIDevice[i]->SetStringSelection(SlotDevices[1]);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (!isMemcard && i < 2)
|
|
||||||
GCMemcardPath[i]->Disable();
|
|
||||||
}
|
|
||||||
|
|
||||||
//SI Devices
|
//SI Devices
|
||||||
wxStaticText* GCSIDeviceText[4];
|
wxStaticText* GCSIDeviceText[4];
|
||||||
|
@ -722,33 +771,10 @@ void CConfigMain::CreateGUIControls()
|
||||||
GCSIDeviceText[1] = TEXT_BOX(GamecubePage, _("Port 2"));
|
GCSIDeviceText[1] = TEXT_BOX(GamecubePage, _("Port 2"));
|
||||||
GCSIDeviceText[2] = TEXT_BOX(GamecubePage, _("Port 3"));
|
GCSIDeviceText[2] = TEXT_BOX(GamecubePage, _("Port 3"));
|
||||||
GCSIDeviceText[3] = TEXT_BOX(GamecubePage, _("Port 4"));
|
GCSIDeviceText[3] = TEXT_BOX(GamecubePage, _("Port 4"));
|
||||||
|
GCSIDevice[0] = new wxChoice(GamecubePage, ID_GC_SIDEVICE0);
|
||||||
// SIDEV_AM_BB_STR must be last!
|
GCSIDevice[1] = new wxChoice(GamecubePage, ID_GC_SIDEVICE1);
|
||||||
const wxString SIDevices[] = {_(DEV_NONE_STR),_(SIDEV_STDCONT_STR),_(SIDEV_GBA_STR),_(SIDEV_AM_BB_STR)};
|
GCSIDevice[2] = new wxChoice(GamecubePage, ID_GC_SIDEVICE2);
|
||||||
static const int numSIDevices = sizeof(SIDevices)/sizeof(wxString);
|
GCSIDevice[3] = new wxChoice(GamecubePage, ID_GC_SIDEVICE3);
|
||||||
GCSIDevice[0] = new wxChoice(GamecubePage, ID_GC_SIDEVICE0, wxDefaultPosition, wxDefaultSize, numSIDevices, SIDevices, 0, wxDefaultValidator);
|
|
||||||
GCSIDevice[1] = new wxChoice(GamecubePage, ID_GC_SIDEVICE1, wxDefaultPosition, wxDefaultSize, numSIDevices - 1, SIDevices, 0, wxDefaultValidator);
|
|
||||||
GCSIDevice[2] = new wxChoice(GamecubePage, ID_GC_SIDEVICE2, wxDefaultPosition, wxDefaultSize, numSIDevices - 1, SIDevices, 0, wxDefaultValidator);
|
|
||||||
GCSIDevice[3] = new wxChoice(GamecubePage, ID_GC_SIDEVICE3, wxDefaultPosition, wxDefaultSize, numSIDevices - 1, SIDevices, 0, wxDefaultValidator);
|
|
||||||
// Can't move this one without making the 2 const's etc. above class members/fields.
|
|
||||||
for (int i = 0; i < 4; ++i)
|
|
||||||
{
|
|
||||||
switch (SConfig::GetInstance().m_SIDevice[i])
|
|
||||||
{
|
|
||||||
case SI_GC_CONTROLLER:
|
|
||||||
GCSIDevice[i]->SetStringSelection(SIDevices[1]);
|
|
||||||
break;
|
|
||||||
case SI_GBA:
|
|
||||||
GCSIDevice[i]->SetStringSelection(SIDevices[2]);
|
|
||||||
break;
|
|
||||||
case SI_AM_BASEBOARD:
|
|
||||||
GCSIDevice[i]->SetStringSelection(SIDevices[3]);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
GCSIDevice[i]->SetStringSelection(SIDevices[0]);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Populate the Gamecube page
|
// Populate the Gamecube page
|
||||||
sGamecubeIPLSettings = new wxGridBagSizer();
|
sGamecubeIPLSettings = new wxGridBagSizer();
|
||||||
|
@ -873,23 +899,6 @@ void CConfigMain::CreateGUIControls()
|
||||||
sPathsPage->Add(sOtherPaths, 0, wxEXPAND|wxALL, 5);
|
sPathsPage->Add(sOtherPaths, 0, wxEXPAND|wxALL, 5);
|
||||||
PathsPage->SetSizer(sPathsPage);
|
PathsPage->SetSizer(sPathsPage);
|
||||||
|
|
||||||
|
|
||||||
// Plugins page
|
|
||||||
//sbGraphicsPlugin = new wxStaticBoxSizer(wxHORIZONTAL, PluginsPage, _("Graphics"));
|
|
||||||
//GraphicSelection = new wxChoice(PluginsPage, ID_GRAPHIC_CB, wxDefaultPosition, wxDefaultSize, 0, NULL, 0, wxDefaultValidator);
|
|
||||||
//GraphicConfig = new wxButton(PluginsPage, ID_GRAPHIC_CONFIG, _("Config..."), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
||||||
|
|
||||||
//// Populate the settings
|
|
||||||
//sbGraphicsPlugin->Add(GraphicSelection, 1, wxEXPAND|wxALL, 5);
|
|
||||||
//sbGraphicsPlugin->Add(GraphicConfig, 0, wxALL, 5);
|
|
||||||
|
|
||||||
//// Populate the Plugins page
|
|
||||||
//sPluginsPage = new wxBoxSizer(wxVERTICAL);
|
|
||||||
//sPluginsPage->Add(sbGraphicsPlugin, 0, wxEXPAND|wxALL, 5);
|
|
||||||
|
|
||||||
//PluginsPage->SetSizer(sPluginsPage);
|
|
||||||
|
|
||||||
|
|
||||||
m_Ok = new wxButton(this, wxID_OK);
|
m_Ok = new wxButton(this, wxID_OK);
|
||||||
|
|
||||||
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
|
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
|
||||||
|
@ -1044,14 +1053,13 @@ void CConfigMain::AudioSettingsChanged(wxCommandEvent& event)
|
||||||
ac_Config.m_EnableJIT = DSPEngine->GetSelection() == 1;
|
ac_Config.m_EnableJIT = DSPEngine->GetSelection() == 1;
|
||||||
ac_Config.Update();
|
ac_Config.Update();
|
||||||
break;
|
break;
|
||||||
case ID_BACKEND:
|
|
||||||
VolumeSlider->Enable(SupportsVolumeChanges(std::string(BackendSelection->GetStringSelection().mb_str())));
|
|
||||||
break;
|
|
||||||
case ID_VOLUME:
|
case ID_VOLUME:
|
||||||
ac_Config.m_Volume = VolumeSlider->GetValue();
|
ac_Config.m_Volume = VolumeSlider->GetValue();
|
||||||
ac_Config.Update();
|
ac_Config.Update();
|
||||||
VolumeText->SetLabel(wxString::Format(wxT("%d %%"), VolumeSlider->GetValue()));
|
VolumeText->SetLabel(wxString::Format(wxT("%d %%"), VolumeSlider->GetValue()));
|
||||||
break;
|
break;
|
||||||
|
case ID_BACKEND:
|
||||||
|
VolumeSlider->Enable(SupportsVolumeChanges(std::string(BackendSelection->GetStringSelection().mb_str())));
|
||||||
default:
|
default:
|
||||||
ac_Config.m_EnableDTKMusic = EnableDTKMusic->GetValue();
|
ac_Config.m_EnableDTKMusic = EnableDTKMusic->GetValue();
|
||||||
ac_Config.m_EnableThrottle = EnableThrottle->GetValue();
|
ac_Config.m_EnableThrottle = EnableThrottle->GetValue();
|
||||||
|
|
Loading…
Reference in New Issue