Base configuration loader
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstring>
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#include <list>
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#include <map>
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#include <string>
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/Logging/Log.h"
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#include "Core/ConfigLoaders/BaseConfigLoader.h"
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namespace ConfigLoaders
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{
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const std::map<Config::System, int> system_to_ini = {
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{Config::System::Main, F_DOLPHINCONFIG_IDX},
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{Config::System::GCPad, F_GCPADCONFIG_IDX},
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{Config::System::WiiPad, F_WIIPADCONFIG_IDX},
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{Config::System::GCKeyboard, F_GCKEYBOARDCONFIG_IDX},
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{Config::System::GFX, F_GFXCONFIG_IDX},
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{Config::System::Logger, F_LOGGERCONFIG_IDX},
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{Config::System::Debugger, F_DEBUGGERCONFIG_IDX},
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{Config::System::UI, F_UICONFIG_IDX},
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};
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// INI layer configuration loader
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class INIBaseConfigLayerLoader final : public Config::ConfigLayerLoader
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{
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public:
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INIBaseConfigLayerLoader() : ConfigLayerLoader(Config::LayerType::Base) {}
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void Load(Config::Layer* config_layer) override
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{
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for (const auto& system : system_to_ini)
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{
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IniFile ini;
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ini.Load(File::GetUserPath(system.second));
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const std::list<IniFile::Section>& system_sections = ini.GetSections();
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for (const auto& section : system_sections)
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{
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const std::string section_name = section.GetName();
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Config::Section* config_section =
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config_layer->GetOrCreateSection(system.first, section_name);
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const IniFile::Section::SectionMap& section_map = section.GetValues();
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for (const auto& value : section_map)
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config_section->Set(value.first, value.second);
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}
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}
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}
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void Save(Config::Layer* config_layer) override
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{
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const Config::LayerMap& sections = config_layer->GetLayerMap();
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for (const auto& system : sections)
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{
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auto mapping = system_to_ini.find(system.first);
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if (mapping == system_to_ini.end())
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{
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ERROR_LOG(COMMON, "Config can't map system '%s' to an INI file!",
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Config::GetSystemName(system.first).c_str());
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continue;
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}
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IniFile ini;
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ini.Load(File::GetUserPath(mapping->second));
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for (const auto& section : system.second)
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{
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const std::string section_name = section.GetName();
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const Config::SectionValueMap& section_values = section.GetValues();
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IniFile::Section* ini_section = ini.GetOrCreateSection(section_name);
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for (const auto& value : section_values)
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ini_section->Set(value.first, value.second);
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}
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ini.Save(File::GetUserPath(mapping->second));
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}
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}
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};
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// Loader generation
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std::unique_ptr<Config::ConfigLayerLoader> GenerateBaseConfigLoader()
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{
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return std::make_unique<INIBaseConfigLayerLoader>();
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}
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}
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@ -0,0 +1,17 @@
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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namespace Config
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{
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class ConfigLayerLoader;
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}
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namespace ConfigLoaders
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{
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std::unique_ptr<Config::ConfigLayerLoader> GenerateBaseConfigLoader();
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}
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