Fix nowx build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7003 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -40,7 +40,7 @@
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#include "PowerPC/PowerPC.h"
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#include "PowerPC/PowerPC.h"
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#include "HW/Wiimote.h"
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#include "HW/Wiimote.h"
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#include "PluginManager.h"
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#include "VideoBackendBase.h"
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#include "ConfigManager.h"
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#include "ConfigManager.h"
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#include "LogManager.h"
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#include "LogManager.h"
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#include "BootManager.h"
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#include "BootManager.h"
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@ -76,7 +76,10 @@ void Host_UpdateMainFrame()
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void Host_UpdateBreakPointView(){}
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void Host_UpdateBreakPointView(){}
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bool Host_GetKeyState(int keycode){}
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bool Host_GetKeyState(int keycode)
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{
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return false;
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}
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void Host_GetRenderWindowSize(int& x, int& y, int& width, int& height)
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void Host_GetRenderWindowSize(int& x, int& y, int& width, int& height)
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{
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{
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@ -292,8 +295,9 @@ int main(int argc, char* argv[])
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updateMainFrameEvent.Init();
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updateMainFrameEvent.Init();
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LogManager::Init();
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LogManager::Init();
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SConfig::Init();
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SConfig::Init();
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CPluginManager::Init();
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VideoBackend::PopulateList();
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CPluginManager::GetInstance().ScanForPlugins();
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VideoBackend::ActivateBackend(SConfig::GetInstance().
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m_LocalCoreStartupParameter.m_strVideoPlugin);
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WiimoteReal::LoadSettings();
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WiimoteReal::LoadSettings();
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// No use running the loop when booting fails
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// No use running the loop when booting fails
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@ -337,7 +341,7 @@ int main(int argc, char* argv[])
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updateMainFrameEvent.Shutdown();
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updateMainFrameEvent.Shutdown();
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WiimoteReal::Shutdown();
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WiimoteReal::Shutdown();
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CPluginManager::Shutdown();
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VideoBackend::ClearList();
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SConfig::Shutdown();
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SConfig::Shutdown();
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LogManager::Shutdown();
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LogManager::Shutdown();
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