diff --git a/Source/Core/Core/HW/SystemTimers.cpp b/Source/Core/Core/HW/SystemTimers.cpp index 12c2897936..fdce305f9b 100644 --- a/Source/Core/Core/HW/SystemTimers.cpp +++ b/Source/Core/Core/HW/SystemTimers.cpp @@ -246,7 +246,7 @@ void ThrottleCallback(u64 last_time, int cyclesLate) const int max_fallback = 40; // 40 ms for one frame on 25 fps games if (frame_limiter && abs(diff) > max_fallback) { - WARN_LOG(COMMON, "system too %s, %d ms skipped", diff<0 ? "slow" : "fast", abs(diff) - max_fallback); + DEBUG_LOG(COMMON, "system too %s, %d ms skipped", diff<0 ? "slow" : "fast", abs(diff) - max_fallback); last_time = time - max_fallback; } else if (frame_limiter && diff > 0)