GameFile: Remove unused variable within GetUniqueIdentifier()
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@ -315,7 +315,6 @@ std::vector<DiscIO::Language> GameFile::GetLanguages() const
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std::string GameFile::GetUniqueIdentifier() const
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{
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const DiscIO::Language lang = DiscIO::Language::English;
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std::vector<std::string> info;
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if (!GetGameID().empty())
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info.push_back(GetGameID());
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