VideoCommon: Rename AVIDump to FrameDump
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4f6cdfe686
commit
1df655e376
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@ -35,7 +35,7 @@
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#include "Core/NetPlayClient.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/FrameDump.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoBackendBase.h"
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@ -192,7 +192,7 @@ static void DoState(PointerWrap& p)
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p.DoMarker("Gecko");
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#if defined(HAVE_FFMPEG)
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AVIDump::DoState();
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FrameDump::DoState();
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#endif
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}
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@ -157,8 +157,8 @@ endif()
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if(FFmpeg_FOUND)
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target_sources(videocommon PRIVATE
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AVIDump.cpp
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AVIDump.h
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FrameDump.cpp
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FrameDump.h
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)
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target_link_libraries(videocommon PRIVATE
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FFmpeg::avcodec
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@ -26,7 +26,7 @@ extern "C" {
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#include "Core/HW/VideoInterface.h" //for TargetRefreshRate
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#include "Core/Movie.h"
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/FrameDump.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoConfig.h"
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@ -78,7 +78,7 @@ static bool AVStreamCopyContext(AVStream* stream, AVCodecContext* codec_context)
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#endif
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}
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bool AVIDump::Start(int w, int h)
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bool FrameDump::Start(int w, int h)
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{
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s_pix_fmt = AV_PIX_FMT_RGBA;
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@ -93,7 +93,7 @@ bool AVIDump::Start(int w, int h)
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if (!success)
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{
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CloseVideoFile();
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OSD::AddMessage("AVIDump Start failed");
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OSD::AddMessage("FrameDump Start failed");
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}
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return success;
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}
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@ -124,7 +124,7 @@ static std::string GetDumpPath(const std::string& format)
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return dump_path;
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}
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bool AVIDump::CreateVideoFile()
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bool FrameDump::CreateVideoFile()
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{
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const std::string& format = g_Config.sDumpFormat;
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@ -180,7 +180,7 @@ bool AVIDump::CreateVideoFile()
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return false;
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}
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// Force XVID FourCC for better compatibility
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// Force XVID FourCC for better compatibility when using H.263
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if (codec->id == AV_CODEC_ID_MPEG4)
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s_codec_context->codec_tag = MKTAG('X', 'V', 'I', 'D');
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@ -295,7 +295,7 @@ static void WritePacket(AVPacket& pkt)
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av_interleaved_write_frame(s_format_context, &pkt);
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}
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void AVIDump::AddFrame(const u8* data, int width, int height, int stride, const Frame& state)
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void FrameDump::AddFrame(const u8* data, int width, int height, int stride, const Frame& state)
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{
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// Assume that the timing is valid, if the savestate id of the new frame
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// doesn't match the last one.
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@ -386,7 +386,7 @@ static void HandleDelayedPackets()
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}
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}
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void AVIDump::Stop()
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void FrameDump::Stop()
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{
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HandleDelayedPackets();
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av_write_trailer(s_format_context);
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@ -396,7 +396,7 @@ void AVIDump::Stop()
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OSD::AddMessage("Stopped dumping frames");
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}
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void AVIDump::CloseVideoFile()
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void FrameDump::CloseVideoFile()
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{
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av_frame_free(&s_src_frame);
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av_frame_free(&s_scaled_frame);
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@ -417,12 +417,12 @@ void AVIDump::CloseVideoFile()
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}
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}
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void AVIDump::DoState()
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void FrameDump::DoState()
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{
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s_savestate_index++;
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}
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void AVIDump::CheckResolution(int width, int height)
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void FrameDump::CheckResolution(int width, int height)
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{
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// We check here to see if the requested width and height have changed since the last frame which
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// was dumped, then create a new file accordingly. However, is it possible for the height
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@ -438,7 +438,7 @@ void AVIDump::CheckResolution(int width, int height)
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}
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}
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AVIDump::Frame AVIDump::FetchState(u64 ticks)
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FrameDump::Frame FrameDump::FetchState(u64 ticks)
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{
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Frame state;
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state.ticks = ticks;
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@ -6,7 +6,7 @@
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#include "Common/CommonTypes.h"
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class AVIDump
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class FrameDump
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{
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private:
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static bool CreateVideoFile();
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@ -48,7 +48,6 @@
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#include "Core/Host.h"
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#include "Core/Movie.h"
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/AbstractFramebuffer.h"
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#include "VideoCommon/AbstractStagingTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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@ -57,6 +56,7 @@
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/FrameDump.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/NetPlayChatUI.h"
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@ -1339,7 +1339,7 @@ void Renderer::DumpCurrentFrame(const AbstractTexture* src_texture,
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copy_rect = src_texture->GetRect();
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}
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// Index 0 was just sent to AVI dump. Swap with the second texture.
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// Index 0 was just sent to FFMPEG dump. Swap with the second texture.
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if (m_frame_dump_readback_textures[0])
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std::swap(m_frame_dump_readback_textures[0], m_frame_dump_readback_textures[1]);
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@ -1348,7 +1348,7 @@ void Renderer::DumpCurrentFrame(const AbstractTexture* src_texture,
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m_frame_dump_readback_textures[0]->CopyFromTexture(src_texture, copy_rect, 0, 0,
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m_frame_dump_readback_textures[0]->GetRect());
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m_last_frame_state = AVIDump::FetchState(ticks);
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m_last_frame_state = FrameDump::FetchState(ticks);
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m_last_frame_exported = true;
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}
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@ -1442,7 +1442,8 @@ void Renderer::ShutdownFrameDumping()
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tex.reset();
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}
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void Renderer::DumpFrameData(const u8* data, int w, int h, int stride, const AVIDump::Frame& state)
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void Renderer::DumpFrameData(const u8* data, int w, int h, int stride,
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const FrameDump::Frame& state)
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{
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m_frame_dump_config = FrameDumpConfig{data, w, h, stride, state};
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@ -1471,16 +1472,16 @@ void Renderer::FinishFrameData()
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void Renderer::RunFrameDumps()
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{
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Common::SetCurrentThreadName("FrameDumping");
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bool dump_to_avi = !g_ActiveConfig.bDumpFramesAsImages;
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bool dump_to_ffmpeg = !g_ActiveConfig.bDumpFramesAsImages;
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bool frame_dump_started = false;
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// If Dolphin was compiled without libav, we only support dumping to images.
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// If Dolphin was compiled without ffmpeg, we only support dumping to images.
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#if !defined(HAVE_FFMPEG)
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if (dump_to_avi)
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if (dump_to_ffmpeg)
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{
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WARN_LOG(VIDEO, "AVI frame dump requested, but Dolphin was compiled without libav. "
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"Frame dump will be saved as images instead.");
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dump_to_avi = false;
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WARN_LOG(VIDEO, "FrameDump: Dolphin was not compiled with FFmpeg, using fallback option. "
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"Frames will be saved as PNG images instead.");
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dump_to_ffmpeg = false;
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}
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#endif
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@ -1510,8 +1511,8 @@ void Renderer::RunFrameDumps()
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{
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if (!frame_dump_started)
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{
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if (dump_to_avi)
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frame_dump_started = StartFrameDumpToAVI(config);
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if (dump_to_ffmpeg)
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frame_dump_started = StartFrameDumpToFFMPEG(config);
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else
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frame_dump_started = StartFrameDumpToImage(config);
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@ -1523,8 +1524,8 @@ void Renderer::RunFrameDumps()
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// If we failed to start frame dumping, don't write a frame.
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if (frame_dump_started)
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{
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if (dump_to_avi)
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DumpFrameToAVI(config);
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if (dump_to_ffmpeg)
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DumpFrameToFFMPEG(config);
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else
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DumpFrameToImage(config);
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}
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@ -1536,40 +1537,40 @@ void Renderer::RunFrameDumps()
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if (frame_dump_started)
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{
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// No additional cleanup is needed when dumping to images.
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if (dump_to_avi)
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StopFrameDumpToAVI();
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if (dump_to_ffmpeg)
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StopFrameDumpToFFMPEG();
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}
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}
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#if defined(HAVE_FFMPEG)
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bool Renderer::StartFrameDumpToAVI(const FrameDumpConfig& config)
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bool Renderer::StartFrameDumpToFFMPEG(const FrameDumpConfig& config)
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{
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return AVIDump::Start(config.width, config.height);
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return FrameDump::Start(config.width, config.height);
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}
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void Renderer::DumpFrameToAVI(const FrameDumpConfig& config)
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void Renderer::DumpFrameToFFMPEG(const FrameDumpConfig& config)
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{
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AVIDump::AddFrame(config.data, config.width, config.height, config.stride, config.state);
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FrameDump::AddFrame(config.data, config.width, config.height, config.stride, config.state);
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}
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void Renderer::StopFrameDumpToAVI()
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void Renderer::StopFrameDumpToFFMPEG()
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{
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AVIDump::Stop();
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FrameDump::Stop();
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}
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#else
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bool Renderer::StartFrameDumpToAVI(const FrameDumpConfig& config)
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bool Renderer::StartFrameDumpToFFMPEG(const FrameDumpConfig& config)
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{
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return false;
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}
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void Renderer::DumpFrameToAVI(const FrameDumpConfig& config)
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void Renderer::DumpFrameToFFMPEG(const FrameDumpConfig& config)
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{
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}
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void Renderer::StopFrameDumpToAVI()
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void Renderer::StopFrameDumpToFFMPEG()
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{
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}
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@ -27,10 +27,10 @@
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#include "Common/Event.h"
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#include "Common/Flag.h"
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#include "Common/MathUtil.h"
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/AsyncShaderCompiler.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/FrameDump.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/VideoCommon.h"
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@ -337,14 +337,14 @@ private:
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int width;
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int height;
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int stride;
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AVIDump::Frame state;
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FrameDump::Frame state;
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} m_frame_dump_config;
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// Texture used for screenshot/frame dumping
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std::unique_ptr<AbstractTexture> m_frame_dump_render_texture;
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std::unique_ptr<AbstractFramebuffer> m_frame_dump_render_framebuffer;
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std::array<std::unique_ptr<AbstractStagingTexture>, 2> m_frame_dump_readback_textures;
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AVIDump::Frame m_last_frame_state;
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FrameDump::Frame m_last_frame_state;
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bool m_last_frame_exported = false;
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// Tracking of XFB textures so we don't render duplicate frames.
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@ -355,9 +355,9 @@ private:
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u32 m_last_xfb_height = MAX_XFB_HEIGHT;
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// NOTE: The methods below are called on the framedumping thread.
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bool StartFrameDumpToAVI(const FrameDumpConfig& config);
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void DumpFrameToAVI(const FrameDumpConfig& config);
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void StopFrameDumpToAVI();
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bool StartFrameDumpToFFMPEG(const FrameDumpConfig& config);
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void DumpFrameToFFMPEG(const FrameDumpConfig& config);
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void StopFrameDumpToFFMPEG();
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std::string GetFrameDumpNextImageFileName() const;
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bool StartFrameDumpToImage(const FrameDumpConfig& config);
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void DumpFrameToImage(const FrameDumpConfig& config);
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@ -376,7 +376,7 @@ private:
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const MathUtil::Rectangle<int>& src_rect, u64 ticks);
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// Asynchronously encodes the specified pointer of frame data to the frame dump.
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void DumpFrameData(const u8* data, int w, int h, int stride, const AVIDump::Frame& state);
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void DumpFrameData(const u8* data, int w, int h, int stride, const FrameDump::Frame& state);
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// Ensures all rendered frames are queued for encoding.
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void FlushFrameDump();
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@ -41,7 +41,7 @@
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<ClCompile Include="AbstractTexture.cpp" />
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<ClCompile Include="AsyncRequests.cpp" />
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<ClCompile Include="AsyncShaderCompiler.cpp" />
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<ClCompile Include="AVIDump.cpp" />
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<ClCompile Include="FrameDump.cpp" />
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<ClCompile Include="BoundingBox.cpp" />
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<ClCompile Include="BPFunctions.cpp" />
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<ClCompile Include="BPMemory.cpp" />
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@ -108,7 +108,7 @@
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<ClInclude Include="AbstractTexture.h" />
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<ClInclude Include="AsyncRequests.h" />
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<ClInclude Include="AsyncShaderCompiler.h" />
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<ClInclude Include="AVIDump.h" />
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<ClInclude Include="FrameDump.h" />
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<ClInclude Include="BoundingBox.h" />
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<ClInclude Include="BPFunctions.h" />
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<ClInclude Include="BPMemory.h" />
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@ -86,7 +86,7 @@
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<ClCompile Include="VertexShaderManager.cpp">
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<Filter>Shader Managers</Filter>
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</ClCompile>
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<ClCompile Include="AVIDump.cpp">
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<ClCompile Include="FrameDump.cpp">
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<Filter>Util</Filter>
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</ClCompile>
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<ClCompile Include="FPSCounter.cpp">
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<ClInclude Include="VertexShaderManager.h">
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<Filter>Shader Managers</Filter>
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</ClInclude>
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<ClInclude Include="AVIDump.h">
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<ClInclude Include="FrameDump.h">
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<Filter>Util</Filter>
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</ClInclude>
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<ClInclude Include="FPSCounter.h">
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