VideoCommon: Convert some DataReader includes into forward declarations
Gets rid of some indirect inclusions in cpp files. Also this will reduce the amount of rebuilt files if changes occur in the DataReader header.
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@ -16,6 +16,7 @@
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#include "VideoBackends/Software/Tev.h"
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#include "VideoBackends/Software/TransformUnit.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelShaderManager.h"
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@ -5,7 +5,8 @@
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/DataReader.h"
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class DataReader;
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#define GX_NOP 0x00
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#define GX_UNKNOWN_RESET 0x01
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@ -10,9 +10,9 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/VertexLoaderBase.h"
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class DataReader;
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class VertexLoader;
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typedef void (*TPipelineFunction)(VertexLoader* loader);
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@ -6,9 +6,10 @@
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#include "Common/Arm64Emitter.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/VertexLoaderBase.h"
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class DataReader;
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class VertexLoaderARM64 : public VertexLoaderBase, public Arm64Gen::ARM64CodeBlock
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{
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public:
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@ -13,6 +13,7 @@
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#include "Common/StringUtil.h"
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#include "Common/Logging/Log.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoaderBase.h"
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@ -9,11 +9,11 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/NativeVertexFormat.h"
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class DataReader;
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class VertexLoaderUID
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{
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std::array<u32, 5> vid;
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@ -16,6 +16,7 @@
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/Statistics.h"
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@ -7,8 +7,8 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/DataReader.h"
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class DataReader;
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class NativeVertexFormat;
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namespace VertexLoaderManager
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@ -6,6 +6,7 @@
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoader_TextCoord.h"
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#include "VideoCommon/VertexLoaderManager.h"
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@ -9,8 +9,8 @@
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/DataReader.h"
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class DataReader;
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class NativeVertexFormat;
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class PointerWrap;
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struct PortableVertexDeclaration;
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@ -6,7 +6,8 @@
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#include "Common/CommonTypes.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/DataReader.h"
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class DataReader;
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// Lighting
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