diff --git a/Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp b/Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp index 73c4f075e2..012fac7373 100644 --- a/Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp +++ b/Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp @@ -74,7 +74,10 @@ CEXIIPL::CEXIIPL() : } else { - PanicAlert("Error: failed to load font_ansi.bin.\nFonts in a few games may not work, or crash the game."); +/* This is a poor way to handle failure. We should either not display this message unless fonts + are actually accessed, or better yet, emulate them using a system font. -bushing */ + +// PanicAlert("Error: failed to load font_ansi.bin.\nFonts in a few games may not work, or crash the game."); } pStream = fopen(FONT_SJIS_FILE, "rb"); @@ -90,7 +93,7 @@ CEXIIPL::CEXIIPL() : else { // Heh, BIOS fonts don't really work in JAP games anyway ... we get bogus characters. - PanicAlert("Error: failed to load font_sjis.bin.\nFonts in a few Japanese games may not work or crash the game."); +// PanicAlert("Error: failed to load font_sjis.bin.\nFonts in a few Japanese games may not work or crash the game."); } memcpy(m_pIPL, iplver, sizeof(iplver));