upgrade to nvidia Cg 2.2
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3145 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,53 +1,53 @@
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/*
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*
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* Copyright (c) 2002-2008, NVIDIA Corporation.
|
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*
|
||||
*
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*
|
||||
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
|
||||
* of your agreement to the following terms, and your use, installation,
|
||||
* modification or redistribution of this NVIDIA software constitutes
|
||||
* acceptance of these terms. If you do not agree with these terms, please do
|
||||
* Copyright (c) 2002-2009, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
|
||||
* of your agreement to the following terms, and your use, installation,
|
||||
* modification or redistribution of this NVIDIA software constitutes
|
||||
* acceptance of these terms. If you do not agree with these terms, please do
|
||||
* not use, install, modify or redistribute this NVIDIA software.
|
||||
*
|
||||
*
|
||||
*
|
||||
* In consideration of your agreement to abide by the following terms, and
|
||||
*
|
||||
*
|
||||
*
|
||||
* In consideration of your agreement to abide by the following terms, and
|
||||
* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
|
||||
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
|
||||
* Software"), to use, reproduce, modify and redistribute the NVIDIA
|
||||
* Software, with or without modifications, in source and/or binary forms;
|
||||
* provided that if you redistribute the NVIDIA Software, you must retain the
|
||||
* copyright notice of NVIDIA, this notice and the following text and
|
||||
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
|
||||
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
|
||||
* to endorse or promote products derived from the NVIDIA Software without
|
||||
* specific prior written permission from NVIDIA. Except as expressly stated
|
||||
* in this notice, no other rights or licenses express or implied, are granted
|
||||
* by NVIDIA herein, including but not limited to any patent rights that may be
|
||||
* infringed by your derivative works or by other works in which the NVIDIA
|
||||
* Software may be incorporated. No hardware is licensed hereunder.
|
||||
*
|
||||
*
|
||||
*
|
||||
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
|
||||
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
|
||||
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
|
||||
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
|
||||
* Software"), to use, reproduce, modify and redistribute the NVIDIA
|
||||
* Software, with or without modifications, in source and/or binary forms;
|
||||
* provided that if you redistribute the NVIDIA Software, you must retain the
|
||||
* copyright notice of NVIDIA, this notice and the following text and
|
||||
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
|
||||
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
|
||||
* to endorse or promote products derived from the NVIDIA Software without
|
||||
* specific prior written permission from NVIDIA. Except as expressly stated
|
||||
* in this notice, no other rights or licenses express or implied, are granted
|
||||
* by NVIDIA herein, including but not limited to any patent rights that may be
|
||||
* infringed by your derivative works or by other works in which the NVIDIA
|
||||
* Software may be incorporated. No hardware is licensed hereunder.
|
||||
*
|
||||
*
|
||||
*
|
||||
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
|
||||
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
|
||||
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
|
||||
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
|
||||
*
|
||||
*
|
||||
*
|
||||
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
|
||||
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
|
||||
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
|
||||
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
|
||||
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
|
||||
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
|
||||
*
|
||||
*
|
||||
*
|
||||
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
|
||||
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
|
||||
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
|
||||
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
|
||||
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
|
||||
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
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*
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*/
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#ifndef _cg_h
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@ -57,7 +57,7 @@
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/*** CG Run-Time Library API ***/
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/*************************************************************************/
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#define CG_VERSION_NUM 2000
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#define CG_VERSION_NUM 2200
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#ifdef _WIN32
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# ifndef APIENTRY /* From Win32's <windef.h> */
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@ -123,25 +123,23 @@ typedef struct _CGannotation *CGannotation;
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typedef void *CGhandle;
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//!!! PREPROCESS BEGIN
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/*!!! PREPROCESS BEGIN */
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typedef enum
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{
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CG_UNKNOWN_TYPE,
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CG_STRUCT,
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CG_STRUCT,
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CG_ARRAY,
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CG_TYPELESS_STRUCT,
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CG_TYPELESS_STRUCT,
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CG_TYPE_START_ENUM = 1024,
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# define CG_DATATYPE_MACRO(name, compiler_name, enum_name, base_name, ncols, nrows, pc) \
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#define CG_DATATYPE_MACRO(name, compiler_name, enum_name, base_name, ncols, nrows, pc) \
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enum_name ,
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#include <Cg/cg_datatypes.h>
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#undef CG_DATATYPE_MACRO
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# undef CG_DATATYPE_MACRO
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CG_TYPE_MAX
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} CGtype;
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typedef enum
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@ -152,8 +150,7 @@ typedef enum
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#include <Cg/cg_bindlocations.h>
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CG_UNDEFINED = 3256,
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CG_UNDEFINED = 3256
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} CGresource;
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typedef enum
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@ -161,29 +158,35 @@ typedef enum
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CG_PROFILE_START = 6144,
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CG_PROFILE_UNKNOWN,
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# define CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \
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CG_PROFILE_##compiler_id_caps = int_id,
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#define CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \
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CG_PROFILE_##compiler_id_caps = int_id,
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#define CG_PROFILE_ALIAS(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \
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CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile)
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#include <Cg/cg_profiles.h>
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CG_PROFILE_MAX = 7100,
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CG_PROFILE_MAX = 7100
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} CGprofile;
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typedef enum
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{
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# define CG_ERROR_MACRO(code, enum_name, message) \
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#define CG_ERROR_MACRO(code, enum_name, message) \
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enum_name = code,
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# include <Cg/cg_errors.h>
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#include <Cg/cg_errors.h>
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CG_ERROR_MAX
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} CGerror;
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typedef enum
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{
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# define CG_ENUM_MACRO(enum_name, enum_val) \
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enum_name = enum_val,
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# include <Cg/cg_enums.h>
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#define CG_ENUM_MACRO(enum_name, enum_val) \
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enum_name = enum_val,
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#include <Cg/cg_enums.h>
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CG_ENUM_MAX
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} CGenum;
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//!!! PREPROCESS END
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/*!!! PREPROCESS END */
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typedef enum
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{
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CG_PARAMETERCLASS_STRUCT,
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CG_PARAMETERCLASS_ARRAY,
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CG_PARAMETERCLASS_SAMPLER,
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CG_PARAMETERCLASS_OBJECT
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CG_PARAMETERCLASS_OBJECT,
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CG_PARAMETERCLASS_MAX
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} CGparameterclass;
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typedef enum
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{
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CG_UNKNOWN_DOMAIN = 0,
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CG_FIRST_DOMAIN = 1,
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CG_VERTEX_DOMAIN = 1,
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CG_FRAGMENT_DOMAIN,
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CG_GEOMETRY_DOMAIN,
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CG_NUMBER_OF_DOMAINS
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CG_UNKNOWN_DOMAIN = 0,
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CG_FIRST_DOMAIN = 1,
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CG_VERTEX_DOMAIN = 1,
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CG_FRAGMENT_DOMAIN,
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CG_GEOMETRY_DOMAIN,
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CG_NUMBER_OF_DOMAINS,
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CG_DOMAIN_MAX
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} CGdomain;
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typedef enum
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{
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CG_MAP_READ = 0,
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CG_MAP_WRITE,
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CG_MAP_READ_WRITE,
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CG_MAP_WRITE_DISCARD,
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CG_MAP_WRITE_NO_OVERWRITE
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CG_MAP_READ = 0,
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CG_MAP_WRITE,
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CG_MAP_READ_WRITE,
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CG_MAP_WRITE_DISCARD,
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CG_MAP_WRITE_NO_OVERWRITE,
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CG_MAP_MAX
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} CGbufferaccess;
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typedef enum
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{
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CG_BUFFER_USAGE_STREAM_DRAW = 0,
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CG_BUFFER_USAGE_STREAM_READ,
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CG_BUFFER_USAGE_STREAM_COPY,
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CG_BUFFER_USAGE_STATIC_DRAW,
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CG_BUFFER_USAGE_STATIC_READ,
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CG_BUFFER_USAGE_STATIC_COPY,
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CG_BUFFER_USAGE_DYNAMIC_DRAW,
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CG_BUFFER_USAGE_DYNAMIC_READ,
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CG_BUFFER_USAGE_DYNAMIC_COPY
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CG_BUFFER_USAGE_STREAM_DRAW = 0,
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CG_BUFFER_USAGE_STREAM_READ,
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CG_BUFFER_USAGE_STREAM_COPY,
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CG_BUFFER_USAGE_STATIC_DRAW,
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CG_BUFFER_USAGE_STATIC_READ,
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CG_BUFFER_USAGE_STATIC_COPY,
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CG_BUFFER_USAGE_DYNAMIC_DRAW,
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CG_BUFFER_USAGE_DYNAMIC_READ,
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CG_BUFFER_USAGE_DYNAMIC_COPY,
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CG_BUFFER_USAGE_MAX
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} CGbufferusage;
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#ifdef __cplusplus
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typedef CGbool (CGENTRY * CGstatecallback)(CGstateassignment);
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typedef void (CGENTRY * CGerrorCallbackFunc)(void);
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typedef void (CGENTRY * CGerrorHandlerFunc)(CGcontext ctx, CGerror err, void *data);
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typedef void (CGENTRY * CGIncludeCallbackFunc)(CGcontext ctx, const char *filename);
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/*************************************************************************/
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/*** Functions ***/
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|
@ -252,8 +264,8 @@ CG_API CGenum CGENTRY cgGetSemanticCasePolicy(void);
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/*** Context functions ***/
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CG_API CGcontext CGENTRY cgCreateContext(void);
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CG_API void CGENTRY cgDestroyContext(CGcontext ctx);
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CG_API CGcontext CGENTRY cgCreateContext(void);
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CG_API void CGENTRY cgDestroyContext(CGcontext ctx);
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CG_API CGbool CGENTRY cgIsContext(CGcontext ctx);
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CG_API const char * CGENTRY cgGetLastListing(CGcontext ctx);
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CG_API void CGENTRY cgSetLastListing(CGhandle handle, const char *listing);
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@ -262,48 +274,56 @@ CG_API CGenum CGENTRY cgGetAutoCompile(CGcontext ctx);
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CG_API void CGENTRY cgSetParameterSettingMode(CGcontext ctx, CGenum parameterSettingMode);
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CG_API CGenum CGENTRY cgGetParameterSettingMode(CGcontext ctx);
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/*** Inclusion ***/
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CG_API void CGENTRY cgSetCompilerIncludeString(CGcontext ctx, const char *name, const char *source);
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CG_API void CGENTRY cgSetCompilerIncludeFile(CGcontext ctx, const char *name, const char *filename);
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CG_API void CGENTRY cgSetCompilerIncludeCallback(CGcontext ctx, CGIncludeCallbackFunc func);
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CG_API CGIncludeCallbackFunc CGENTRY cgGetCompilerIncludeCallback(CGcontext ctx);
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/*** Program functions ***/
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CG_API CGprogram CGENTRY cgCreateProgram(CGcontext ctx,
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CG_API CGprogram CGENTRY cgCreateProgram(CGcontext ctx,
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CGenum program_type,
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const char *program,
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CGprofile profile,
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const char *entry,
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const char **args);
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CG_API CGprogram CGENTRY cgCreateProgramFromFile(CGcontext ctx,
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CG_API CGprogram CGENTRY cgCreateProgramFromFile(CGcontext ctx,
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CGenum program_type,
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const char *program_file,
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CGprofile profile,
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const char *entry,
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const char **args);
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CG_API CGprogram CGENTRY cgCopyProgram(CGprogram program);
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CG_API void CGENTRY cgDestroyProgram(CGprogram program);
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CG_API CGprogram CGENTRY cgCopyProgram(CGprogram program);
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CG_API void CGENTRY cgDestroyProgram(CGprogram program);
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CG_API CGprogram CGENTRY cgGetFirstProgram(CGcontext ctx);
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CG_API CGprogram CGENTRY cgGetNextProgram(CGprogram current);
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CG_API CGcontext CGENTRY cgGetProgramContext(CGprogram prog);
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CG_API CGbool CGENTRY cgIsProgram(CGprogram program);
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CG_API CGbool CGENTRY cgIsProgram(CGprogram program);
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CG_API void CGENTRY cgCompileProgram(CGprogram program);
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CG_API CGbool CGENTRY cgIsProgramCompiled(CGprogram program);
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CG_API const char * CGENTRY cgGetProgramString(CGprogram prog, CGenum pname);
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CG_API CGprofile CGENTRY cgGetProgramProfile(CGprogram prog);
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CG_API void CGENTRY cgCompileProgram(CGprogram program);
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CG_API CGbool CGENTRY cgIsProgramCompiled(CGprogram program);
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CG_API const char * CGENTRY cgGetProgramString(CGprogram prog, CGenum pname);
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CG_API CGprofile CGENTRY cgGetProgramProfile(CGprogram prog);
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CG_API char const * const * CGENTRY cgGetProgramOptions(CGprogram prog);
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CG_API void CGENTRY cgSetProgramProfile(CGprogram prog, CGprofile profile);
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CG_API CGenum CGENTRY cgGetProgramInput(CGprogram program);
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CG_API CGenum CGENTRY cgGetProgramOutput(CGprogram program);
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CG_API void CGENTRY cgSetPassProgramParameters(CGprogram);
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CG_API void CGENTRY cgUpdateProgramParameters(CGprogram program);
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CG_API void CGENTRY cgUpdatePassParameters(CGpass pass);
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/*** Parameter functions ***/
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CG_API CGparameter CGENTRY cgCreateParameter(CGcontext ctx, CGtype type);
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CG_API CGparameter CGENTRY cgCreateParameterArray(CGcontext ctx,
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CGtype type,
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CGtype type,
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int length);
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CG_API CGparameter CGENTRY cgCreateParameterMultiDimArray(CGcontext ctx,
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CGtype type,
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int dim,
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int dim,
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const int *lengths);
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CG_API void CGENTRY cgDestroyParameter(CGparameter param);
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CG_API void CGENTRY cgConnectParameter(CGparameter from, CGparameter to);
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|
@ -314,8 +334,8 @@ CG_API int CGENTRY cgGetNumConnectedToParameters(CGparameter param);
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CG_API CGparameter CGENTRY cgGetConnectedToParameter(CGparameter param, int index);
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CG_API CGparameter CGENTRY cgGetNamedParameter(CGprogram prog, const char *name);
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CG_API CGparameter CGENTRY cgGetNamedProgramParameter(CGprogram prog,
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CGenum name_space,
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CG_API CGparameter CGENTRY cgGetNamedProgramParameter(CGprogram prog,
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CGenum name_space,
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const char *name);
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CG_API CGparameter CGENTRY cgGetFirstParameter(CGprogram prog, CGenum name_space);
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|
@ -324,7 +344,7 @@ CG_API CGparameter CGENTRY cgGetFirstLeafParameter(CGprogram prog, CGenum name_s
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CG_API CGparameter CGENTRY cgGetNextLeafParameter(CGparameter current);
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CG_API CGparameter CGENTRY cgGetFirstStructParameter(CGparameter param);
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CG_API CGparameter CGENTRY cgGetNamedStructParameter(CGparameter param,
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CG_API CGparameter CGENTRY cgGetNamedStructParameter(CGparameter param,
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const char *name);
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CG_API CGparameter CGENTRY cgGetFirstDependentParameter(CGparameter param);
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|
@ -355,7 +375,7 @@ CG_API CGenum CGENTRY cgGetParameterVariability(CGparameter param);
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CG_API CGenum CGENTRY cgGetParameterDirection(CGparameter param);
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CG_API CGbool CGENTRY cgIsParameterReferenced(CGparameter param);
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CG_API CGbool CGENTRY cgIsParameterUsed(CGparameter param, CGhandle handle);
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||||
CG_API const double * CGENTRY cgGetParameterValues(CGparameter param,
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CG_API const double * CGENTRY cgGetParameterValues(CGparameter param,
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CGenum value_type,
|
||||
int *nvalues);
|
||||
CG_API void CGENTRY cgSetParameterValuedr(CGparameter param, int n, const double *vals);
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||||
|
@ -370,6 +390,12 @@ CG_API int CGENTRY cgGetParameterValuefr(CGparameter param, int n, float *vals);
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CG_API int CGENTRY cgGetParameterValuefc(CGparameter param, int n, float *vals);
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CG_API int CGENTRY cgGetParameterValueir(CGparameter param, int n, int *vals);
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CG_API int CGENTRY cgGetParameterValueic(CGparameter param, int n, int *vals);
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||||
CG_API int CGENTRY cgGetParameterDefaultValuedr(CGparameter param, int n, double *vals);
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CG_API int CGENTRY cgGetParameterDefaultValuedc(CGparameter param, int n, double *vals);
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CG_API int CGENTRY cgGetParameterDefaultValuefr(CGparameter param, int n, float *vals);
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CG_API int CGENTRY cgGetParameterDefaultValuefc(CGparameter param, int n, float *vals);
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CG_API int CGENTRY cgGetParameterDefaultValueir(CGparameter param, int n, int *vals);
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CG_API int CGENTRY cgGetParameterDefaultValueic(CGparameter param, int n, int *vals);
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CG_API const char * CGENTRY cgGetStringParameterValue(CGparameter param);
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CG_API void CGENTRY cgSetStringParameterValue(CGparameter param, const char *str);
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||||
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|
@ -383,28 +409,28 @@ CG_API void CGENTRY cgSetParameterSemantic(CGparameter param, const char *semant
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CG_API void CGENTRY cgSetParameter1f(CGparameter param, float x);
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||||
CG_API void CGENTRY cgSetParameter2f(CGparameter param, float x, float y);
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||||
CG_API void CGENTRY cgSetParameter3f(CGparameter param, float x, float y, float z);
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||||
CG_API void CGENTRY cgSetParameter4f(CGparameter param,
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||||
float x,
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||||
float y,
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CG_API void CGENTRY cgSetParameter4f(CGparameter param,
|
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float x,
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||||
float y,
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||||
float z,
|
||||
float w);
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||||
CG_API void CGENTRY cgSetParameter1d(CGparameter param, double x);
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||||
CG_API void CGENTRY cgSetParameter2d(CGparameter param, double x, double y);
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||||
CG_API void CGENTRY cgSetParameter3d(CGparameter param,
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double x,
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||||
double y,
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||||
CG_API void CGENTRY cgSetParameter3d(CGparameter param,
|
||||
double x,
|
||||
double y,
|
||||
double z);
|
||||
CG_API void CGENTRY cgSetParameter4d(CGparameter param,
|
||||
double x,
|
||||
double y,
|
||||
CG_API void CGENTRY cgSetParameter4d(CGparameter param,
|
||||
double x,
|
||||
double y,
|
||||
double z,
|
||||
double w);
|
||||
CG_API void CGENTRY cgSetParameter1i(CGparameter param, int x);
|
||||
CG_API void CGENTRY cgSetParameter2i(CGparameter param, int x, int y);
|
||||
CG_API void CGENTRY cgSetParameter3i(CGparameter param, int x, int y, int z);
|
||||
CG_API void CGENTRY cgSetParameter4i(CGparameter param,
|
||||
int x,
|
||||
int y,
|
||||
CG_API void CGENTRY cgSetParameter4i(CGparameter param,
|
||||
int x,
|
||||
int y,
|
||||
int z,
|
||||
int w);
|
||||
|
||||
|
@ -435,6 +461,8 @@ CG_API void CGENTRY cgGetMatrixParameteric(CGparameter param, int *matrix);
|
|||
CG_API void CGENTRY cgGetMatrixParameterdc(CGparameter param, double *matrix);
|
||||
CG_API void CGENTRY cgGetMatrixParameterfc(CGparameter param, float *matrix);
|
||||
|
||||
CG_API CGenum CGENTRY cgGetMatrixParameterOrder(CGparameter param);
|
||||
|
||||
CG_API CGparameter CGENTRY cgGetNamedSubParameter(CGparameter param, const char *name);
|
||||
|
||||
/*** Type Functions ***/
|
||||
|
@ -467,6 +495,21 @@ CG_API CGenum CGENTRY cgGetEnum(const char *enum_string);
|
|||
|
||||
CG_API const char * CGENTRY cgGetProfileString(CGprofile profile);
|
||||
CG_API CGprofile CGENTRY cgGetProfile(const char *profile_string);
|
||||
CG_API int CGENTRY cgGetNumSupportedProfiles(void);
|
||||
CG_API CGprofile CGENTRY cgGetSupportedProfile(int index);
|
||||
CG_API CGbool CGENTRY cgIsProfileSupported(CGprofile profile);
|
||||
CG_API CGbool CGENTRY cgGetProfileProperty(CGprofile profile, CGenum query);
|
||||
|
||||
/*** ParameterClass Functions ***/
|
||||
|
||||
CG_API const char * CGENTRY cgGetParameterClassString(CGparameterclass pc);
|
||||
CG_API CGparameterclass CGENTRY cgGetParameterClassEnum(const char * pString);
|
||||
|
||||
/*** Domain Functions ***/
|
||||
|
||||
CG_API const char * CGENTRY cgGetDomainString(CGdomain domain);
|
||||
CG_API CGdomain CGENTRY cgGetDomain(const char *domain_string);
|
||||
CG_API CGdomain CGENTRY cgGetProgramDomain(CGprogram program);
|
||||
|
||||
/*** Error Functions ***/
|
||||
|
||||
|
@ -489,7 +532,7 @@ CG_API const char * CGENTRY cgGetString(CGenum sname);
|
|||
CG_API CGeffect CGENTRY cgCreateEffect(CGcontext, const char *code, const char **args);
|
||||
CG_API CGeffect CGENTRY cgCreateEffectFromFile(CGcontext, const char *filename,
|
||||
const char **args);
|
||||
CG_API CGeffect CGENTRY cgCopyEffect(CGeffect effect);
|
||||
CG_API CGeffect CGENTRY cgCopyEffect(CGeffect effect);
|
||||
CG_API void CGENTRY cgDestroyEffect(CGeffect);
|
||||
CG_API CGcontext CGENTRY cgGetEffectContext(CGeffect);
|
||||
CG_API CGbool CGENTRY cgIsEffect(CGeffect effect);
|
||||
|
@ -515,8 +558,9 @@ CG_API CGpass CGENTRY cgGetFirstPass(CGtechnique);
|
|||
CG_API CGpass CGENTRY cgGetNamedPass(CGtechnique, const char *name);
|
||||
CG_API CGpass CGENTRY cgGetNextPass(CGpass);
|
||||
CG_API CGbool CGENTRY cgIsPass(CGpass);
|
||||
CG_API const char * CGENTRY cgGetPassName(CGpass);
|
||||
CG_API const char * CGENTRY cgGetPassName(CGpass);
|
||||
CG_API CGtechnique CGENTRY cgGetPassTechnique(CGpass);
|
||||
CG_API CGprogram CGENTRY cgGetPassProgram(CGpass pass, CGdomain domain);
|
||||
|
||||
CG_API void CGENTRY cgSetPassState(CGpass);
|
||||
CG_API void CGENTRY cgResetPassState(CGpass);
|
||||
|
@ -552,9 +596,11 @@ CG_API CGstate CGENTRY cgCreateState(CGcontext, const char *name, CGtype);
|
|||
CG_API CGstate CGENTRY cgCreateArrayState(CGcontext, const char *name, CGtype, int nelems);
|
||||
CG_API void CGENTRY cgSetStateCallbacks(CGstate, CGstatecallback set, CGstatecallback reset,
|
||||
CGstatecallback validate);
|
||||
CG_API void CGENTRY cgSetStateLatestProfile(CGstate, CGprofile);
|
||||
CG_API CGstatecallback CGENTRY cgGetStateSetCallback(CGstate);
|
||||
CG_API CGstatecallback CGENTRY cgGetStateResetCallback(CGstate);
|
||||
CG_API CGstatecallback CGENTRY cgGetStateValidateCallback(CGstate);
|
||||
CG_API CGprofile CGENTRY cgGetStateLatestProfile(CGstate);
|
||||
CG_API CGcontext CGENTRY cgGetStateContext(CGstate);
|
||||
CG_API CGtype CGENTRY cgGetStateType(CGstate);
|
||||
CG_API const char * CGENTRY cgGetStateName(CGstate);
|
||||
|
@ -617,8 +663,8 @@ CG_API CGparameter CGENTRY cgCreateEffectParameter(CGeffect, const char *name, C
|
|||
|
||||
CG_API CGtechnique CGENTRY cgCreateTechnique(CGeffect, const char *name);
|
||||
|
||||
CG_API CGparameter CGENTRY cgCreateEffectParameterArray(CGeffect, const char *name, CGtype type, int length);
|
||||
CG_API CGparameter CGENTRY cgCreateEffectParameterMultiDimArray(CGeffect, const char *name, CGtype type, int dim, const int *lengths);
|
||||
CG_API CGparameter CGENTRY cgCreateEffectParameterArray(CGeffect, const char *name, CGtype type, int length);
|
||||
CG_API CGparameter CGENTRY cgCreateEffectParameterMultiDimArray(CGeffect, const char *name, CGtype type, int dim, const int *lengths);
|
||||
|
||||
CG_API CGpass CGENTRY cgCreatePass(CGtechnique, const char *name);
|
||||
|
||||
|
@ -649,6 +695,8 @@ CG_API CGbool CGENTRY cgSetFloatAnnotation(CGannotation, float value);
|
|||
CG_API CGbool CGENTRY cgSetBoolAnnotation(CGannotation, CGbool value);
|
||||
CG_API CGbool CGENTRY cgSetStringAnnotation(CGannotation, const char *value);
|
||||
|
||||
CG_API int CGENTRY cgGetNumStateEnumerants(CGstate);
|
||||
CG_API const char * CGENTRY cgGetStateEnumerant(CGstate, int index, int* value);
|
||||
CG_API const char * CGENTRY cgGetStateEnumerantName(CGstate, int value);
|
||||
CG_API int CGENTRY cgGetStateEnumerantValue(CGstate, const char *name);
|
||||
|
||||
|
@ -665,6 +713,7 @@ CG_API CGprogram CGENTRY cgCombinePrograms( int n, const CGprogram *exeList );
|
|||
CG_API CGprogram CGENTRY cgCombinePrograms2( const CGprogram exe1, const CGprogram exe2 );
|
||||
CG_API CGprogram CGENTRY cgCombinePrograms3( const CGprogram exe1, const CGprogram exe2, const CGprogram exe3 );
|
||||
CG_API CGprofile CGENTRY cgGetProgramDomainProfile(CGprogram program, int index);
|
||||
CG_API CGprogram CGENTRY cgGetProgramDomainProgram(CGprogram program, int index);
|
||||
|
||||
/*** CGobj Functions ***/
|
||||
CG_API CGobj CGENTRY cgCreateObj( CGcontext context, CGenum program_type, const char *source, CGprofile profile, const char **args );
|
||||
|
@ -673,6 +722,7 @@ CG_API void CGENTRY cgDestroyObj( CGobj obj );
|
|||
|
||||
CG_API long CGENTRY cgGetParameterResourceSize(CGparameter);
|
||||
CG_API CGtype CGENTRY cgGetParameterResourceType(CGparameter);
|
||||
CG_API const char* CGENTRY cgGetParameterResourceName(CGparameter param);
|
||||
CG_API int CGENTRY cgGetParameterBufferIndex(CGparameter);
|
||||
CG_API int CGENTRY cgGetParameterBufferOffset(CGparameter);
|
||||
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
*
|
||||
* Copyright (c) 2002-2008, NVIDIA Corporation.
|
||||
* Copyright (c) 2002-2009, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
*
|
||||
* Copyright (c) 2002-2008, NVIDIA Corporation.
|
||||
* Copyright (c) 2002-2009, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
|
@ -140,12 +140,14 @@ CGGL_API void CGGLENTRY cgGLDisableProfile(CGprofile profile);
|
|||
|
||||
CGGL_API CGprofile CGGLENTRY cgGLGetLatestProfile(CGGLenum profile_type);
|
||||
CGGL_API void CGGLENTRY cgGLSetOptimalOptions(CGprofile profile);
|
||||
CGGL_API char const ** CGGLENTRY cgGLGetOptimalOptions(CGprofile profile);
|
||||
|
||||
/******************************************************************************
|
||||
*** Program Managment Functions
|
||||
*****************************************************************************/
|
||||
|
||||
CGGL_API void CGGLENTRY cgGLLoadProgram(CGprogram program);
|
||||
CGGL_API void CGGLENTRY cgGLUnloadProgram(CGprogram program);
|
||||
CGGL_API CGbool CGGLENTRY cgGLIsProgramLoaded(CGprogram program);
|
||||
CGGL_API void CGGLENTRY cgGLBindProgram(CGprogram program);
|
||||
CGGL_API void CGGLENTRY cgGLUnbindProgram(CGprofile profile);
|
||||
|
|
Binary file not shown.
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
*
|
||||
* Copyright (c) 2002-2008, NVIDIA Corporation.
|
||||
* Copyright (c) 2002-2009, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
|
@ -60,11 +60,16 @@ CG_PROFILE_MACRO(ARBFragment,arbfp1,ARBFP1,"arbfp1",7000,0)
|
|||
CG_PROFILE_MACRO(Vertex40,vp40,VP40,"vp40",7001,1)
|
||||
CG_PROFILE_MACRO(GLSLVertex,glslv,GLSLV,"glslv",7007,1)
|
||||
CG_PROFILE_MACRO(GLSLFragment,glslf,GLSLF,"glslf",7008,0)
|
||||
CG_PROFILE_MACRO(GLSLGeometry,glslg,GLSLG,"glslg",7016,0)
|
||||
CG_PROFILE_MACRO(GLSLCombined, glslc, GLSLC, "glslc", 7009, 0)
|
||||
CG_PROFILE_MACRO(GPUFragment,gpu_fp,GPU_FP,"gp4fp",7010,0)
|
||||
CG_PROFILE_MACRO(GPUVertex,gpu_vp,GPU_VP,"gp4vp",7011,1)
|
||||
CG_PROFILE_MACRO(GPUGeometry,gpu_gp,GPU_GP,"gp4gp",7012,0)
|
||||
|
||||
CG_PROFILE_ALIAS(GPUFragment,gp4fp,GP4FP,"gp4fp",7010,0)
|
||||
CG_PROFILE_ALIAS(GPUVertex,gp4vp,GP4VP,"gp4vp",7011,1)
|
||||
CG_PROFILE_ALIAS(GPUGeometry,gp4gp,GP4GP,"gp4gp",7012,0)
|
||||
|
||||
#ifndef CG_IN_PROFILES_INCLUDE
|
||||
# undef CG_PROFILE_MACRO
|
||||
#endif
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
/*
|
||||
*
|
||||
* Copyright (c) 2002-2008, NVIDIA Corporation.
|
||||
* Copyright (c) 2002-2009, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
*
|
||||
* Copyright (c) 2002-2008, NVIDIA Corporation.
|
||||
* Copyright (c) 2002-2009, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
|
|
|
@ -1,57 +1,57 @@
|
|||
|
||||
/*
|
||||
*
|
||||
* Copyright (c) 2002-2008, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
|
||||
* of your agreement to the following terms, and your use, installation,
|
||||
* modification or redistribution of this NVIDIA software constitutes
|
||||
* acceptance of these terms. If you do not agree with these terms, please do
|
||||
* Copyright (c) 2002-2009, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
|
||||
* of your agreement to the following terms, and your use, installation,
|
||||
* modification or redistribution of this NVIDIA software constitutes
|
||||
* acceptance of these terms. If you do not agree with these terms, please do
|
||||
* not use, install, modify or redistribute this NVIDIA software.
|
||||
*
|
||||
*
|
||||
*
|
||||
* In consideration of your agreement to abide by the following terms, and
|
||||
*
|
||||
*
|
||||
*
|
||||
* In consideration of your agreement to abide by the following terms, and
|
||||
* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
|
||||
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
|
||||
* Software"), to use, reproduce, modify and redistribute the NVIDIA
|
||||
* Software, with or without modifications, in source and/or binary forms;
|
||||
* provided that if you redistribute the NVIDIA Software, you must retain the
|
||||
* copyright notice of NVIDIA, this notice and the following text and
|
||||
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
|
||||
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
|
||||
* to endorse or promote products derived from the NVIDIA Software without
|
||||
* specific prior written permission from NVIDIA. Except as expressly stated
|
||||
* in this notice, no other rights or licenses express or implied, are granted
|
||||
* by NVIDIA herein, including but not limited to any patent rights that may be
|
||||
* infringed by your derivative works or by other works in which the NVIDIA
|
||||
* Software may be incorporated. No hardware is licensed hereunder.
|
||||
*
|
||||
*
|
||||
*
|
||||
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
|
||||
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
|
||||
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
|
||||
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
|
||||
* Software"), to use, reproduce, modify and redistribute the NVIDIA
|
||||
* Software, with or without modifications, in source and/or binary forms;
|
||||
* provided that if you redistribute the NVIDIA Software, you must retain the
|
||||
* copyright notice of NVIDIA, this notice and the following text and
|
||||
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
|
||||
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
|
||||
* to endorse or promote products derived from the NVIDIA Software without
|
||||
* specific prior written permission from NVIDIA. Except as expressly stated
|
||||
* in this notice, no other rights or licenses express or implied, are granted
|
||||
* by NVIDIA herein, including but not limited to any patent rights that may be
|
||||
* infringed by your derivative works or by other works in which the NVIDIA
|
||||
* Software may be incorporated. No hardware is licensed hereunder.
|
||||
*
|
||||
*
|
||||
*
|
||||
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
|
||||
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
|
||||
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
|
||||
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
|
||||
*
|
||||
*
|
||||
*
|
||||
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
|
||||
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
|
||||
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
|
||||
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
|
||||
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
|
||||
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
|
||||
*
|
||||
*
|
||||
*
|
||||
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
|
||||
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
|
||||
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
|
||||
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
|
||||
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
|
||||
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
/*
|
||||
* The following macro invocations define the supported CG basic data types.
|
||||
*
|
||||
* The macros have the form :
|
||||
|
@ -60,7 +60,7 @@
|
|||
*
|
||||
* enum_name : The C enumerant name.
|
||||
* enum_val : The enumerant value.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
@ -107,6 +107,22 @@ CG_ENUM_MACRO(CG_NO_LOCKS_POLICY, 4134)
|
|||
CG_ENUM_MACRO(CG_THREAD_SAFE_POLICY, 4135)
|
||||
CG_ENUM_MACRO(CG_FORCE_UPPER_CASE_POLICY, 4136)
|
||||
CG_ENUM_MACRO(CG_UNCHANGED_CASE_POLICY, 4137)
|
||||
CG_ENUM_MACRO(CG_IS_OPENGL_PROFILE, 4138)
|
||||
CG_ENUM_MACRO(CG_IS_DIRECT3D_PROFILE, 4139)
|
||||
CG_ENUM_MACRO(CG_IS_DIRECT3D_8_PROFILE, 4140)
|
||||
CG_ENUM_MACRO(CG_IS_DIRECT3D_9_PROFILE, 4141)
|
||||
CG_ENUM_MACRO(CG_IS_DIRECT3D_10_PROFILE, 4142)
|
||||
CG_ENUM_MACRO(CG_IS_VERTEX_PROFILE, 4143)
|
||||
CG_ENUM_MACRO(CG_IS_FRAGMENT_PROFILE, 4144)
|
||||
CG_ENUM_MACRO(CG_IS_GEOMETRY_PROFILE, 4145)
|
||||
CG_ENUM_MACRO(CG_IS_TRANSLATION_PROFILE, 4146)
|
||||
CG_ENUM_MACRO(CG_IS_HLSL_PROFILE, 4147)
|
||||
CG_ENUM_MACRO(CG_IS_GLSL_PROFILE, 4148)
|
||||
|
||||
/*
|
||||
if you add any enums here, you must also change
|
||||
the last enum value in the definition of cgiEnumStringMap
|
||||
(currently found in common/cg_enum.cpp)
|
||||
*/
|
||||
|
||||
#undef CG_ENUM_MACRO
|
||||
|
||||
|
||||
|
|
|
@ -1,56 +1,56 @@
|
|||
/*
|
||||
*
|
||||
* Copyright (c) 2002-2008, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
|
||||
* of your agreement to the following terms, and your use, installation,
|
||||
* modification or redistribution of this NVIDIA software constitutes
|
||||
* acceptance of these terms. If you do not agree with these terms, please do
|
||||
* Copyright (c) 2002-2009, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
|
||||
* of your agreement to the following terms, and your use, installation,
|
||||
* modification or redistribution of this NVIDIA software constitutes
|
||||
* acceptance of these terms. If you do not agree with these terms, please do
|
||||
* not use, install, modify or redistribute this NVIDIA software.
|
||||
*
|
||||
*
|
||||
*
|
||||
* In consideration of your agreement to abide by the following terms, and
|
||||
*
|
||||
*
|
||||
*
|
||||
* In consideration of your agreement to abide by the following terms, and
|
||||
* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
|
||||
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
|
||||
* Software"), to use, reproduce, modify and redistribute the NVIDIA
|
||||
* Software, with or without modifications, in source and/or binary forms;
|
||||
* provided that if you redistribute the NVIDIA Software, you must retain the
|
||||
* copyright notice of NVIDIA, this notice and the following text and
|
||||
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
|
||||
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
|
||||
* to endorse or promote products derived from the NVIDIA Software without
|
||||
* specific prior written permission from NVIDIA. Except as expressly stated
|
||||
* in this notice, no other rights or licenses express or implied, are granted
|
||||
* by NVIDIA herein, including but not limited to any patent rights that may be
|
||||
* infringed by your derivative works or by other works in which the NVIDIA
|
||||
* Software may be incorporated. No hardware is licensed hereunder.
|
||||
*
|
||||
*
|
||||
*
|
||||
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
|
||||
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
|
||||
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
|
||||
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
|
||||
* Software"), to use, reproduce, modify and redistribute the NVIDIA
|
||||
* Software, with or without modifications, in source and/or binary forms;
|
||||
* provided that if you redistribute the NVIDIA Software, you must retain the
|
||||
* copyright notice of NVIDIA, this notice and the following text and
|
||||
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
|
||||
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
|
||||
* to endorse or promote products derived from the NVIDIA Software without
|
||||
* specific prior written permission from NVIDIA. Except as expressly stated
|
||||
* in this notice, no other rights or licenses express or implied, are granted
|
||||
* by NVIDIA herein, including but not limited to any patent rights that may be
|
||||
* infringed by your derivative works or by other works in which the NVIDIA
|
||||
* Software may be incorporated. No hardware is licensed hereunder.
|
||||
*
|
||||
*
|
||||
*
|
||||
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
|
||||
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
|
||||
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
|
||||
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
|
||||
*
|
||||
*
|
||||
*
|
||||
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
|
||||
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
|
||||
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
|
||||
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
|
||||
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
|
||||
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
|
||||
*
|
||||
*
|
||||
*
|
||||
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
|
||||
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
|
||||
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
|
||||
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
|
||||
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
|
||||
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* The following macro invocations define error codes returned by various cg
|
||||
/*
|
||||
* The following macro invocations define error codes returned by various cg
|
||||
* API functions.
|
||||
*
|
||||
* The macros have the form :
|
||||
|
@ -58,175 +58,175 @@
|
|||
* CG_ERROR_MACRO(code, enum_name, message)
|
||||
*
|
||||
* code : The integer error code associated with the error.
|
||||
* enum_name : The name of enumerant of the error code in the API.
|
||||
* enum_name : The name of enumerant of the error code in the API.
|
||||
* message : A description string associated with the error.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
CG_ERROR_MACRO(0,
|
||||
CG_ERROR_MACRO(0,
|
||||
CG_NO_ERROR,
|
||||
"No error has occurred.")
|
||||
|
||||
CG_ERROR_MACRO(1,
|
||||
CG_COMPILER_ERROR,
|
||||
CG_ERROR_MACRO(1,
|
||||
CG_COMPILER_ERROR,
|
||||
"The compile returned an error.")
|
||||
|
||||
CG_ERROR_MACRO(2,
|
||||
CG_ERROR_MACRO(2,
|
||||
CG_INVALID_PARAMETER_ERROR,
|
||||
"The parameter used is invalid.")
|
||||
|
||||
CG_ERROR_MACRO(3,
|
||||
CG_ERROR_MACRO(3,
|
||||
CG_INVALID_PROFILE_ERROR,
|
||||
"The profile is not supported.")
|
||||
|
||||
CG_ERROR_MACRO(4,
|
||||
CG_ERROR_MACRO(4,
|
||||
CG_PROGRAM_LOAD_ERROR,
|
||||
"The program could not load.")
|
||||
|
||||
CG_ERROR_MACRO(5,
|
||||
CG_PROGRAM_BIND_ERROR,
|
||||
CG_ERROR_MACRO(5,
|
||||
CG_PROGRAM_BIND_ERROR,
|
||||
"The program could not bind.")
|
||||
|
||||
CG_ERROR_MACRO(6,
|
||||
CG_ERROR_MACRO(6,
|
||||
CG_PROGRAM_NOT_LOADED_ERROR,
|
||||
"The program must be loaded before this operation may be used.")
|
||||
|
||||
CG_ERROR_MACRO(7,
|
||||
CG_UNSUPPORTED_GL_EXTENSION_ERROR,
|
||||
CG_ERROR_MACRO(7,
|
||||
CG_UNSUPPORTED_GL_EXTENSION_ERROR,
|
||||
"An unsupported GL extension was required to perform this operation.")
|
||||
|
||||
CG_ERROR_MACRO(8,
|
||||
CG_INVALID_VALUE_TYPE_ERROR,
|
||||
CG_ERROR_MACRO(8,
|
||||
CG_INVALID_VALUE_TYPE_ERROR,
|
||||
"An unknown value type was assigned to a parameter.")
|
||||
|
||||
CG_ERROR_MACRO(9,
|
||||
CG_NOT_MATRIX_PARAM_ERROR,
|
||||
CG_ERROR_MACRO(9,
|
||||
CG_NOT_MATRIX_PARAM_ERROR,
|
||||
"The parameter is not of matrix type.")
|
||||
|
||||
CG_ERROR_MACRO(10,
|
||||
CG_INVALID_ENUMERANT_ERROR,
|
||||
CG_ERROR_MACRO(10,
|
||||
CG_INVALID_ENUMERANT_ERROR,
|
||||
"The enumerant parameter has an invalid value.")
|
||||
|
||||
CG_ERROR_MACRO(11,
|
||||
CG_NOT_4x4_MATRIX_ERROR,
|
||||
CG_ERROR_MACRO(11,
|
||||
CG_NOT_4x4_MATRIX_ERROR,
|
||||
"The parameter must be a 4x4 matrix type.")
|
||||
|
||||
CG_ERROR_MACRO(12,
|
||||
CG_FILE_READ_ERROR,
|
||||
CG_ERROR_MACRO(12,
|
||||
CG_FILE_READ_ERROR,
|
||||
"The file could not be read.")
|
||||
|
||||
CG_ERROR_MACRO(13,
|
||||
CG_FILE_WRITE_ERROR,
|
||||
CG_ERROR_MACRO(13,
|
||||
CG_FILE_WRITE_ERROR,
|
||||
"The file could not be written.")
|
||||
|
||||
CG_ERROR_MACRO(14,
|
||||
CG_NVPARSE_ERROR,
|
||||
CG_ERROR_MACRO(14,
|
||||
CG_NVPARSE_ERROR,
|
||||
"nvparse could not successfully parse the output from the Cg "
|
||||
"compiler backend.")
|
||||
|
||||
CG_ERROR_MACRO(15,
|
||||
CG_MEMORY_ALLOC_ERROR,
|
||||
CG_ERROR_MACRO(15,
|
||||
CG_MEMORY_ALLOC_ERROR,
|
||||
"Memory allocation failed.")
|
||||
|
||||
CG_ERROR_MACRO(16,
|
||||
CG_INVALID_CONTEXT_HANDLE_ERROR,
|
||||
CG_ERROR_MACRO(16,
|
||||
CG_INVALID_CONTEXT_HANDLE_ERROR,
|
||||
"Invalid context handle.")
|
||||
|
||||
CG_ERROR_MACRO(17,
|
||||
CG_INVALID_PROGRAM_HANDLE_ERROR,
|
||||
CG_ERROR_MACRO(17,
|
||||
CG_INVALID_PROGRAM_HANDLE_ERROR,
|
||||
"Invalid program handle.")
|
||||
|
||||
CG_ERROR_MACRO(18,
|
||||
CG_INVALID_PARAM_HANDLE_ERROR,
|
||||
CG_ERROR_MACRO(18,
|
||||
CG_INVALID_PARAM_HANDLE_ERROR,
|
||||
"Invalid parameter handle.")
|
||||
|
||||
CG_ERROR_MACRO(19,
|
||||
CG_UNKNOWN_PROFILE_ERROR,
|
||||
CG_ERROR_MACRO(19,
|
||||
CG_UNKNOWN_PROFILE_ERROR,
|
||||
"The specified profile is unknown.")
|
||||
|
||||
CG_ERROR_MACRO(20,
|
||||
CG_VAR_ARG_ERROR,
|
||||
CG_ERROR_MACRO(20,
|
||||
CG_VAR_ARG_ERROR,
|
||||
"The variable arguments were specified incorrectly.")
|
||||
|
||||
CG_ERROR_MACRO(21,
|
||||
CG_INVALID_DIMENSION_ERROR,
|
||||
CG_ERROR_MACRO(21,
|
||||
CG_INVALID_DIMENSION_ERROR,
|
||||
"The dimension value is invalid.")
|
||||
|
||||
CG_ERROR_MACRO(22,
|
||||
CG_ARRAY_PARAM_ERROR,
|
||||
CG_ERROR_MACRO(22,
|
||||
CG_ARRAY_PARAM_ERROR,
|
||||
"The parameter must be an array.")
|
||||
|
||||
CG_ERROR_MACRO(23,
|
||||
CG_OUT_OF_ARRAY_BOUNDS_ERROR,
|
||||
CG_ERROR_MACRO(23,
|
||||
CG_OUT_OF_ARRAY_BOUNDS_ERROR,
|
||||
"Index into the array is out of bounds.")
|
||||
|
||||
CG_ERROR_MACRO(24,
|
||||
CG_CONFLICTING_TYPES_ERROR,
|
||||
CG_ERROR_MACRO(24,
|
||||
CG_CONFLICTING_TYPES_ERROR,
|
||||
"A type being added to the context conflicts with an "
|
||||
"existing type.")
|
||||
|
||||
CG_ERROR_MACRO(25,
|
||||
CG_CONFLICTING_PARAMETER_TYPES_ERROR,
|
||||
CG_ERROR_MACRO(25,
|
||||
CG_CONFLICTING_PARAMETER_TYPES_ERROR,
|
||||
"The parameters being bound have conflicting types.")
|
||||
|
||||
CG_ERROR_MACRO(26,
|
||||
CG_PARAMETER_IS_NOT_SHARED_ERROR,
|
||||
CG_ERROR_MACRO(26,
|
||||
CG_PARAMETER_IS_NOT_SHARED_ERROR,
|
||||
"The parameter must be global.")
|
||||
|
||||
CG_ERROR_MACRO(27,
|
||||
CG_INVALID_PARAMETER_VARIABILITY_ERROR,
|
||||
CG_ERROR_MACRO(27,
|
||||
CG_INVALID_PARAMETER_VARIABILITY_ERROR,
|
||||
"The parameter could not be changed to the given variability.")
|
||||
|
||||
CG_ERROR_MACRO(28,
|
||||
CG_CANNOT_DESTROY_PARAMETER_ERROR,
|
||||
CG_ERROR_MACRO(28,
|
||||
CG_CANNOT_DESTROY_PARAMETER_ERROR,
|
||||
"Cannot destroy the parameter. It is bound to other parameters "
|
||||
"or is not a root parameter.")
|
||||
|
||||
|
||||
CG_ERROR_MACRO(29,
|
||||
CG_NOT_ROOT_PARAMETER_ERROR,
|
||||
CG_ERROR_MACRO(29,
|
||||
CG_NOT_ROOT_PARAMETER_ERROR,
|
||||
"The parameter is not a root parameter.")
|
||||
|
||||
CG_ERROR_MACRO(30,
|
||||
CG_PARAMETERS_DO_NOT_MATCH_ERROR,
|
||||
CG_ERROR_MACRO(30,
|
||||
CG_PARAMETERS_DO_NOT_MATCH_ERROR,
|
||||
"The two parameters being bound do not match.")
|
||||
|
||||
CG_ERROR_MACRO(31,
|
||||
CG_IS_NOT_PROGRAM_PARAMETER_ERROR,
|
||||
CG_ERROR_MACRO(31,
|
||||
CG_IS_NOT_PROGRAM_PARAMETER_ERROR,
|
||||
"The parameter is not a program parameter.")
|
||||
|
||||
CG_ERROR_MACRO(32,
|
||||
CG_INVALID_PARAMETER_TYPE_ERROR,
|
||||
CG_ERROR_MACRO(32,
|
||||
CG_INVALID_PARAMETER_TYPE_ERROR,
|
||||
"The type of the parameter is invalid.")
|
||||
|
||||
CG_ERROR_MACRO(33,
|
||||
CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR,
|
||||
CG_ERROR_MACRO(33,
|
||||
CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR,
|
||||
"The parameter must be a resizable array.")
|
||||
|
||||
CG_ERROR_MACRO(34,
|
||||
CG_INVALID_SIZE_ERROR,
|
||||
CG_ERROR_MACRO(34,
|
||||
CG_INVALID_SIZE_ERROR,
|
||||
"The size value is invalid.")
|
||||
|
||||
CG_ERROR_MACRO(35,
|
||||
CG_BIND_CREATES_CYCLE_ERROR,
|
||||
CG_ERROR_MACRO(35,
|
||||
CG_BIND_CREATES_CYCLE_ERROR,
|
||||
"Cannot bind the given parameters. Binding will form a cycle.")
|
||||
|
||||
CG_ERROR_MACRO(36,
|
||||
CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR,
|
||||
CG_ERROR_MACRO(36,
|
||||
CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR,
|
||||
"Cannot bind the given parameters. Array types do not match.")
|
||||
|
||||
CG_ERROR_MACRO(37,
|
||||
CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR,
|
||||
CG_ERROR_MACRO(37,
|
||||
CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR,
|
||||
"Cannot bind the given parameters. "
|
||||
"Array dimensions do not match.")
|
||||
|
||||
CG_ERROR_MACRO(38,
|
||||
CG_ARRAY_HAS_WRONG_DIMENSION_ERROR,
|
||||
CG_ERROR_MACRO(38,
|
||||
CG_ARRAY_HAS_WRONG_DIMENSION_ERROR,
|
||||
"The array has the wrong dimension.")
|
||||
|
||||
CG_ERROR_MACRO(39,
|
||||
CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR,
|
||||
CG_ERROR_MACRO(39,
|
||||
CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR,
|
||||
"Connecting the parameters failed because The type of the "
|
||||
"source parameter is not defined within the given program "
|
||||
"or does not match the type with the same name in the program.")
|
||||
|
@ -255,7 +255,8 @@ CG_ERROR_MACRO(45,
|
|||
CG_INVALID_TECHNIQUE_HANDLE_ERROR,
|
||||
"Invalid technique handle.")
|
||||
|
||||
// Do not use this! Use CG_INVALID_PARAM_HANDLE_ERROR instead.
|
||||
/* Do not use this! Use CG_INVALID_PARAM_HANDLE_ERROR instead. */
|
||||
|
||||
CG_ERROR_MACRO(46,
|
||||
CG_INVALID_PARAMETER_HANDLE_ERROR,
|
||||
"Invalid parameter handle.")
|
||||
|
@ -316,5 +317,9 @@ CG_ERROR_MACRO(60,
|
|||
CG_BUFFER_UPDATE_NOT_ALLOWED_ERROR,
|
||||
"The buffer cannot be updated.")
|
||||
|
||||
CG_ERROR_MACRO(61,
|
||||
CG_GLSLG_UNCOMBINED_LOAD_ERROR,
|
||||
"The GLSL geometry program can not load without being combined with a vertex program.")
|
||||
|
||||
#undef CG_ERROR_MACRO
|
||||
|
||||
|
|
|
@ -1,60 +1,60 @@
|
|||
/*
|
||||
*
|
||||
* Copyright (c) 2002-2008, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
|
||||
* of your agreement to the following terms, and your use, installation,
|
||||
* modification or redistribution of this NVIDIA software constitutes
|
||||
* acceptance of these terms. If you do not agree with these terms, please do
|
||||
* Copyright (c) 2002-2009, NVIDIA Corporation.
|
||||
*
|
||||
*
|
||||
*
|
||||
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
|
||||
* of your agreement to the following terms, and your use, installation,
|
||||
* modification or redistribution of this NVIDIA software constitutes
|
||||
* acceptance of these terms. If you do not agree with these terms, please do
|
||||
* not use, install, modify or redistribute this NVIDIA software.
|
||||
*
|
||||
*
|
||||
*
|
||||
* In consideration of your agreement to abide by the following terms, and
|
||||
*
|
||||
*
|
||||
*
|
||||
* In consideration of your agreement to abide by the following terms, and
|
||||
* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
|
||||
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
|
||||
* Software"), to use, reproduce, modify and redistribute the NVIDIA
|
||||
* Software, with or without modifications, in source and/or binary forms;
|
||||
* provided that if you redistribute the NVIDIA Software, you must retain the
|
||||
* copyright notice of NVIDIA, this notice and the following text and
|
||||
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
|
||||
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
|
||||
* to endorse or promote products derived from the NVIDIA Software without
|
||||
* specific prior written permission from NVIDIA. Except as expressly stated
|
||||
* in this notice, no other rights or licenses express or implied, are granted
|
||||
* by NVIDIA herein, including but not limited to any patent rights that may be
|
||||
* infringed by your derivative works or by other works in which the NVIDIA
|
||||
* Software may be incorporated. No hardware is licensed hereunder.
|
||||
*
|
||||
*
|
||||
*
|
||||
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
|
||||
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
|
||||
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
|
||||
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
|
||||
* Software"), to use, reproduce, modify and redistribute the NVIDIA
|
||||
* Software, with or without modifications, in source and/or binary forms;
|
||||
* provided that if you redistribute the NVIDIA Software, you must retain the
|
||||
* copyright notice of NVIDIA, this notice and the following text and
|
||||
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
|
||||
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
|
||||
* to endorse or promote products derived from the NVIDIA Software without
|
||||
* specific prior written permission from NVIDIA. Except as expressly stated
|
||||
* in this notice, no other rights or licenses express or implied, are granted
|
||||
* by NVIDIA herein, including but not limited to any patent rights that may be
|
||||
* infringed by your derivative works or by other works in which the NVIDIA
|
||||
* Software may be incorporated. No hardware is licensed hereunder.
|
||||
*
|
||||
*
|
||||
*
|
||||
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
|
||||
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
|
||||
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
|
||||
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
|
||||
*
|
||||
*
|
||||
*
|
||||
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
|
||||
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
|
||||
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
|
||||
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
|
||||
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
|
||||
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
|
||||
*
|
||||
*
|
||||
*
|
||||
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
|
||||
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
|
||||
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
|
||||
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
|
||||
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
|
||||
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
/*
|
||||
* The following macro invocations define the supported CG profiles.
|
||||
*
|
||||
* The macros have the form :
|
||||
*
|
||||
* CG_PROFILE_MACRO(name, compiler_id, compiler_opt)
|
||||
* CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt, int_id, vertex_profile)
|
||||
*
|
||||
* name : The name of the profile. Used consistently with the API.
|
||||
* compiler_id : The identifier string for the profile used by the compiler.
|
||||
|
@ -63,13 +63,18 @@
|
|||
* the profile.
|
||||
* int_id : Integer enumerant associated with this bind location.
|
||||
* vertex_profile : Non-zero if this is a vertex profile, otherwise it
|
||||
* is considered to be a fragment profile.
|
||||
*
|
||||
*
|
||||
* is considered to be a fragment profile.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
#define CG_IN_PROFILES_INCLUDE
|
||||
|
||||
/* Used for profile enumeration aliases */
|
||||
#ifndef CG_PROFILE_ALIAS
|
||||
#define CG_PROFILE_ALIAS(name, compiler_id, compiler_id_caps, compiler_opt, int_id, vertex_profile) /*nothing*/
|
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#endif
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||||
#include <Cg/cgGL_profiles.h>
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||||
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||||
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||||
|
@ -89,7 +94,12 @@ CG_PROFILE_MACRO(DX9Pixel2sw,ps_2_sw,PS_2_SW,"ps_2_sw",6164,0)
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CG_PROFILE_MACRO(DX9Pixel30,ps_3_0,PS_3_0,"ps_3_0",6165,0)
|
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CG_PROFILE_MACRO(DX9PixelHLSL,hlslf,HLSLF,"hlslf",6166,0)
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CG_PROFILE_MACRO(DX10Vertex40,vs_4_0,VS_4_0,"vs_4_0",6167,1)
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CG_PROFILE_MACRO(DX10Pixel40,ps_4_0,PS_4_0,"ps_4_0",6168,0)
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CG_PROFILE_MACRO(DX10Geometry40,gs_4_0,GS_4_0,"gs_4_0",6169,0)
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||||
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||||
CG_PROFILE_MACRO(Generic, generic, GENERIC, "generic", 7002,0)
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||||
|
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#undef CG_PROFILE_MACRO
|
||||
#undef CG_PROFILE_ALIAS
|
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#undef CG_IN_PROFILES_INCLUDE
|
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Reference in New Issue