upgrade to nvidia Cg 2.2

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3145 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-05-03 18:46:18 +00:00
parent 86915160b7
commit 1d62782d89
21 changed files with 433 additions and 345 deletions

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Externals/Cg/cg.dll vendored

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Externals/Cg/cg.h vendored
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@ -1,53 +1,53 @@
/* /*
* *
* Copyright (c) 2002-2008, NVIDIA Corporation. * Copyright (c) 2002-2009, NVIDIA Corporation.
* *
* *
* *
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
* of your agreement to the following terms, and your use, installation, * of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes * modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do * acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software. * not use, install, modify or redistribute this NVIDIA software.
* *
* *
* *
* In consideration of your agreement to abide by the following terms, and * In consideration of your agreement to abide by the following terms, and
* subject to these terms, NVIDIA grants you a personal, non-exclusive license, * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
* Software"), to use, reproduce, modify and redistribute the NVIDIA * Software"), to use, reproduce, modify and redistribute the NVIDIA
* Software, with or without modifications, in source and/or binary forms; * Software, with or without modifications, in source and/or binary forms;
* provided that if you redistribute the NVIDIA Software, you must retain the * provided that if you redistribute the NVIDIA Software, you must retain the
* copyright notice of NVIDIA, this notice and the following text and * copyright notice of NVIDIA, this notice and the following text and
* disclaimers in all such redistributions of the NVIDIA Software. Neither the * disclaimers in all such redistributions of the NVIDIA Software. Neither the
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
* to endorse or promote products derived from the NVIDIA Software without * to endorse or promote products derived from the NVIDIA Software without
* specific prior written permission from NVIDIA. Except as expressly stated * specific prior written permission from NVIDIA. Except as expressly stated
* in this notice, no other rights or licenses express or implied, are granted * in this notice, no other rights or licenses express or implied, are granted
* by NVIDIA herein, including but not limited to any patent rights that may be * by NVIDIA herein, including but not limited to any patent rights that may be
* infringed by your derivative works or by other works in which the NVIDIA * infringed by your derivative works or by other works in which the NVIDIA
* Software may be incorporated. No hardware is licensed hereunder. * Software may be incorporated. No hardware is licensed hereunder.
* *
* *
* *
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
* *
* *
* *
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE. * OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
#ifndef _cg_h #ifndef _cg_h
@ -57,7 +57,7 @@
/*** CG Run-Time Library API ***/ /*** CG Run-Time Library API ***/
/*************************************************************************/ /*************************************************************************/
#define CG_VERSION_NUM 2000 #define CG_VERSION_NUM 2200
#ifdef _WIN32 #ifdef _WIN32
# ifndef APIENTRY /* From Win32's <windef.h> */ # ifndef APIENTRY /* From Win32's <windef.h> */
@ -123,25 +123,23 @@ typedef struct _CGannotation *CGannotation;
typedef void *CGhandle; typedef void *CGhandle;
//!!! PREPROCESS BEGIN /*!!! PREPROCESS BEGIN */
typedef enum typedef enum
{ {
CG_UNKNOWN_TYPE, CG_UNKNOWN_TYPE,
CG_STRUCT, CG_STRUCT,
CG_ARRAY, CG_ARRAY,
CG_TYPELESS_STRUCT, CG_TYPELESS_STRUCT,
CG_TYPE_START_ENUM = 1024, CG_TYPE_START_ENUM = 1024,
# define CG_DATATYPE_MACRO(name, compiler_name, enum_name, base_name, ncols, nrows, pc) \ #define CG_DATATYPE_MACRO(name, compiler_name, enum_name, base_name, ncols, nrows, pc) \
enum_name , enum_name ,
#include <Cg/cg_datatypes.h> #include <Cg/cg_datatypes.h>
#undef CG_DATATYPE_MACRO
# undef CG_DATATYPE_MACRO CG_TYPE_MAX
} CGtype; } CGtype;
typedef enum typedef enum
@ -152,8 +150,7 @@ typedef enum
#include <Cg/cg_bindlocations.h> #include <Cg/cg_bindlocations.h>
CG_UNDEFINED = 3256, CG_UNDEFINED = 3256
} CGresource; } CGresource;
typedef enum typedef enum
@ -161,29 +158,35 @@ typedef enum
CG_PROFILE_START = 6144, CG_PROFILE_START = 6144,
CG_PROFILE_UNKNOWN, CG_PROFILE_UNKNOWN,
# define CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \ #define CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \
CG_PROFILE_##compiler_id_caps = int_id, CG_PROFILE_##compiler_id_caps = int_id,
#define CG_PROFILE_ALIAS(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \
CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile)
#include <Cg/cg_profiles.h> #include <Cg/cg_profiles.h>
CG_PROFILE_MAX = 7100, CG_PROFILE_MAX = 7100
} CGprofile; } CGprofile;
typedef enum typedef enum
{ {
# define CG_ERROR_MACRO(code, enum_name, message) \ #define CG_ERROR_MACRO(code, enum_name, message) \
enum_name = code, enum_name = code,
# include <Cg/cg_errors.h> #include <Cg/cg_errors.h>
CG_ERROR_MAX
} CGerror; } CGerror;
typedef enum typedef enum
{ {
# define CG_ENUM_MACRO(enum_name, enum_val) \ #define CG_ENUM_MACRO(enum_name, enum_val) \
enum_name = enum_val, enum_name = enum_val,
# include <Cg/cg_enums.h> #include <Cg/cg_enums.h>
CG_ENUM_MAX
} CGenum; } CGenum;
//!!! PREPROCESS END /*!!! PREPROCESS END */
typedef enum typedef enum
{ {
@ -194,39 +197,47 @@ typedef enum
CG_PARAMETERCLASS_STRUCT, CG_PARAMETERCLASS_STRUCT,
CG_PARAMETERCLASS_ARRAY, CG_PARAMETERCLASS_ARRAY,
CG_PARAMETERCLASS_SAMPLER, CG_PARAMETERCLASS_SAMPLER,
CG_PARAMETERCLASS_OBJECT CG_PARAMETERCLASS_OBJECT,
CG_PARAMETERCLASS_MAX
} CGparameterclass; } CGparameterclass;
typedef enum typedef enum
{ {
CG_UNKNOWN_DOMAIN = 0, CG_UNKNOWN_DOMAIN = 0,
CG_FIRST_DOMAIN = 1, CG_FIRST_DOMAIN = 1,
CG_VERTEX_DOMAIN = 1, CG_VERTEX_DOMAIN = 1,
CG_FRAGMENT_DOMAIN, CG_FRAGMENT_DOMAIN,
CG_GEOMETRY_DOMAIN, CG_GEOMETRY_DOMAIN,
CG_NUMBER_OF_DOMAINS CG_NUMBER_OF_DOMAINS,
CG_DOMAIN_MAX
} CGdomain; } CGdomain;
typedef enum typedef enum
{ {
CG_MAP_READ = 0, CG_MAP_READ = 0,
CG_MAP_WRITE, CG_MAP_WRITE,
CG_MAP_READ_WRITE, CG_MAP_READ_WRITE,
CG_MAP_WRITE_DISCARD, CG_MAP_WRITE_DISCARD,
CG_MAP_WRITE_NO_OVERWRITE CG_MAP_WRITE_NO_OVERWRITE,
CG_MAP_MAX
} CGbufferaccess; } CGbufferaccess;
typedef enum typedef enum
{ {
CG_BUFFER_USAGE_STREAM_DRAW = 0, CG_BUFFER_USAGE_STREAM_DRAW = 0,
CG_BUFFER_USAGE_STREAM_READ, CG_BUFFER_USAGE_STREAM_READ,
CG_BUFFER_USAGE_STREAM_COPY, CG_BUFFER_USAGE_STREAM_COPY,
CG_BUFFER_USAGE_STATIC_DRAW, CG_BUFFER_USAGE_STATIC_DRAW,
CG_BUFFER_USAGE_STATIC_READ, CG_BUFFER_USAGE_STATIC_READ,
CG_BUFFER_USAGE_STATIC_COPY, CG_BUFFER_USAGE_STATIC_COPY,
CG_BUFFER_USAGE_DYNAMIC_DRAW, CG_BUFFER_USAGE_DYNAMIC_DRAW,
CG_BUFFER_USAGE_DYNAMIC_READ, CG_BUFFER_USAGE_DYNAMIC_READ,
CG_BUFFER_USAGE_DYNAMIC_COPY CG_BUFFER_USAGE_DYNAMIC_COPY,
CG_BUFFER_USAGE_MAX
} CGbufferusage; } CGbufferusage;
#ifdef __cplusplus #ifdef __cplusplus
@ -236,6 +247,7 @@ extern "C" {
typedef CGbool (CGENTRY * CGstatecallback)(CGstateassignment); typedef CGbool (CGENTRY * CGstatecallback)(CGstateassignment);
typedef void (CGENTRY * CGerrorCallbackFunc)(void); typedef void (CGENTRY * CGerrorCallbackFunc)(void);
typedef void (CGENTRY * CGerrorHandlerFunc)(CGcontext ctx, CGerror err, void *data); typedef void (CGENTRY * CGerrorHandlerFunc)(CGcontext ctx, CGerror err, void *data);
typedef void (CGENTRY * CGIncludeCallbackFunc)(CGcontext ctx, const char *filename);
/*************************************************************************/ /*************************************************************************/
/*** Functions ***/ /*** Functions ***/
@ -252,8 +264,8 @@ CG_API CGenum CGENTRY cgGetSemanticCasePolicy(void);
/*** Context functions ***/ /*** Context functions ***/
CG_API CGcontext CGENTRY cgCreateContext(void); CG_API CGcontext CGENTRY cgCreateContext(void);
CG_API void CGENTRY cgDestroyContext(CGcontext ctx); CG_API void CGENTRY cgDestroyContext(CGcontext ctx);
CG_API CGbool CGENTRY cgIsContext(CGcontext ctx); CG_API CGbool CGENTRY cgIsContext(CGcontext ctx);
CG_API const char * CGENTRY cgGetLastListing(CGcontext ctx); CG_API const char * CGENTRY cgGetLastListing(CGcontext ctx);
CG_API void CGENTRY cgSetLastListing(CGhandle handle, const char *listing); CG_API void CGENTRY cgSetLastListing(CGhandle handle, const char *listing);
@ -262,48 +274,56 @@ CG_API CGenum CGENTRY cgGetAutoCompile(CGcontext ctx);
CG_API void CGENTRY cgSetParameterSettingMode(CGcontext ctx, CGenum parameterSettingMode); CG_API void CGENTRY cgSetParameterSettingMode(CGcontext ctx, CGenum parameterSettingMode);
CG_API CGenum CGENTRY cgGetParameterSettingMode(CGcontext ctx); CG_API CGenum CGENTRY cgGetParameterSettingMode(CGcontext ctx);
/*** Inclusion ***/
CG_API void CGENTRY cgSetCompilerIncludeString(CGcontext ctx, const char *name, const char *source);
CG_API void CGENTRY cgSetCompilerIncludeFile(CGcontext ctx, const char *name, const char *filename);
CG_API void CGENTRY cgSetCompilerIncludeCallback(CGcontext ctx, CGIncludeCallbackFunc func);
CG_API CGIncludeCallbackFunc CGENTRY cgGetCompilerIncludeCallback(CGcontext ctx);
/*** Program functions ***/ /*** Program functions ***/
CG_API CGprogram CGENTRY cgCreateProgram(CGcontext ctx, CG_API CGprogram CGENTRY cgCreateProgram(CGcontext ctx,
CGenum program_type, CGenum program_type,
const char *program, const char *program,
CGprofile profile, CGprofile profile,
const char *entry, const char *entry,
const char **args); const char **args);
CG_API CGprogram CGENTRY cgCreateProgramFromFile(CGcontext ctx, CG_API CGprogram CGENTRY cgCreateProgramFromFile(CGcontext ctx,
CGenum program_type, CGenum program_type,
const char *program_file, const char *program_file,
CGprofile profile, CGprofile profile,
const char *entry, const char *entry,
const char **args); const char **args);
CG_API CGprogram CGENTRY cgCopyProgram(CGprogram program); CG_API CGprogram CGENTRY cgCopyProgram(CGprogram program);
CG_API void CGENTRY cgDestroyProgram(CGprogram program); CG_API void CGENTRY cgDestroyProgram(CGprogram program);
CG_API CGprogram CGENTRY cgGetFirstProgram(CGcontext ctx); CG_API CGprogram CGENTRY cgGetFirstProgram(CGcontext ctx);
CG_API CGprogram CGENTRY cgGetNextProgram(CGprogram current); CG_API CGprogram CGENTRY cgGetNextProgram(CGprogram current);
CG_API CGcontext CGENTRY cgGetProgramContext(CGprogram prog); CG_API CGcontext CGENTRY cgGetProgramContext(CGprogram prog);
CG_API CGbool CGENTRY cgIsProgram(CGprogram program); CG_API CGbool CGENTRY cgIsProgram(CGprogram program);
CG_API void CGENTRY cgCompileProgram(CGprogram program); CG_API void CGENTRY cgCompileProgram(CGprogram program);
CG_API CGbool CGENTRY cgIsProgramCompiled(CGprogram program); CG_API CGbool CGENTRY cgIsProgramCompiled(CGprogram program);
CG_API const char * CGENTRY cgGetProgramString(CGprogram prog, CGenum pname); CG_API const char * CGENTRY cgGetProgramString(CGprogram prog, CGenum pname);
CG_API CGprofile CGENTRY cgGetProgramProfile(CGprogram prog); CG_API CGprofile CGENTRY cgGetProgramProfile(CGprogram prog);
CG_API char const * const * CGENTRY cgGetProgramOptions(CGprogram prog); CG_API char const * const * CGENTRY cgGetProgramOptions(CGprogram prog);
CG_API void CGENTRY cgSetProgramProfile(CGprogram prog, CGprofile profile); CG_API void CGENTRY cgSetProgramProfile(CGprogram prog, CGprofile profile);
CG_API CGenum CGENTRY cgGetProgramInput(CGprogram program); CG_API CGenum CGENTRY cgGetProgramInput(CGprogram program);
CG_API CGenum CGENTRY cgGetProgramOutput(CGprogram program); CG_API CGenum CGENTRY cgGetProgramOutput(CGprogram program);
CG_API void CGENTRY cgSetPassProgramParameters(CGprogram); CG_API void CGENTRY cgSetPassProgramParameters(CGprogram);
CG_API void CGENTRY cgUpdateProgramParameters(CGprogram program); CG_API void CGENTRY cgUpdateProgramParameters(CGprogram program);
CG_API void CGENTRY cgUpdatePassParameters(CGpass pass);
/*** Parameter functions ***/ /*** Parameter functions ***/
CG_API CGparameter CGENTRY cgCreateParameter(CGcontext ctx, CGtype type); CG_API CGparameter CGENTRY cgCreateParameter(CGcontext ctx, CGtype type);
CG_API CGparameter CGENTRY cgCreateParameterArray(CGcontext ctx, CG_API CGparameter CGENTRY cgCreateParameterArray(CGcontext ctx,
CGtype type, CGtype type,
int length); int length);
CG_API CGparameter CGENTRY cgCreateParameterMultiDimArray(CGcontext ctx, CG_API CGparameter CGENTRY cgCreateParameterMultiDimArray(CGcontext ctx,
CGtype type, CGtype type,
int dim, int dim,
const int *lengths); const int *lengths);
CG_API void CGENTRY cgDestroyParameter(CGparameter param); CG_API void CGENTRY cgDestroyParameter(CGparameter param);
CG_API void CGENTRY cgConnectParameter(CGparameter from, CGparameter to); CG_API void CGENTRY cgConnectParameter(CGparameter from, CGparameter to);
@ -314,8 +334,8 @@ CG_API int CGENTRY cgGetNumConnectedToParameters(CGparameter param);
CG_API CGparameter CGENTRY cgGetConnectedToParameter(CGparameter param, int index); CG_API CGparameter CGENTRY cgGetConnectedToParameter(CGparameter param, int index);
CG_API CGparameter CGENTRY cgGetNamedParameter(CGprogram prog, const char *name); CG_API CGparameter CGENTRY cgGetNamedParameter(CGprogram prog, const char *name);
CG_API CGparameter CGENTRY cgGetNamedProgramParameter(CGprogram prog, CG_API CGparameter CGENTRY cgGetNamedProgramParameter(CGprogram prog,
CGenum name_space, CGenum name_space,
const char *name); const char *name);
CG_API CGparameter CGENTRY cgGetFirstParameter(CGprogram prog, CGenum name_space); CG_API CGparameter CGENTRY cgGetFirstParameter(CGprogram prog, CGenum name_space);
@ -324,7 +344,7 @@ CG_API CGparameter CGENTRY cgGetFirstLeafParameter(CGprogram prog, CGenum name_s
CG_API CGparameter CGENTRY cgGetNextLeafParameter(CGparameter current); CG_API CGparameter CGENTRY cgGetNextLeafParameter(CGparameter current);
CG_API CGparameter CGENTRY cgGetFirstStructParameter(CGparameter param); CG_API CGparameter CGENTRY cgGetFirstStructParameter(CGparameter param);
CG_API CGparameter CGENTRY cgGetNamedStructParameter(CGparameter param, CG_API CGparameter CGENTRY cgGetNamedStructParameter(CGparameter param,
const char *name); const char *name);
CG_API CGparameter CGENTRY cgGetFirstDependentParameter(CGparameter param); CG_API CGparameter CGENTRY cgGetFirstDependentParameter(CGparameter param);
@ -355,7 +375,7 @@ CG_API CGenum CGENTRY cgGetParameterVariability(CGparameter param);
CG_API CGenum CGENTRY cgGetParameterDirection(CGparameter param); CG_API CGenum CGENTRY cgGetParameterDirection(CGparameter param);
CG_API CGbool CGENTRY cgIsParameterReferenced(CGparameter param); CG_API CGbool CGENTRY cgIsParameterReferenced(CGparameter param);
CG_API CGbool CGENTRY cgIsParameterUsed(CGparameter param, CGhandle handle); CG_API CGbool CGENTRY cgIsParameterUsed(CGparameter param, CGhandle handle);
CG_API const double * CGENTRY cgGetParameterValues(CGparameter param, CG_API const double * CGENTRY cgGetParameterValues(CGparameter param,
CGenum value_type, CGenum value_type,
int *nvalues); int *nvalues);
CG_API void CGENTRY cgSetParameterValuedr(CGparameter param, int n, const double *vals); CG_API void CGENTRY cgSetParameterValuedr(CGparameter param, int n, const double *vals);
@ -370,6 +390,12 @@ CG_API int CGENTRY cgGetParameterValuefr(CGparameter param, int n, float *vals);
CG_API int CGENTRY cgGetParameterValuefc(CGparameter param, int n, float *vals); CG_API int CGENTRY cgGetParameterValuefc(CGparameter param, int n, float *vals);
CG_API int CGENTRY cgGetParameterValueir(CGparameter param, int n, int *vals); CG_API int CGENTRY cgGetParameterValueir(CGparameter param, int n, int *vals);
CG_API int CGENTRY cgGetParameterValueic(CGparameter param, int n, int *vals); CG_API int CGENTRY cgGetParameterValueic(CGparameter param, int n, int *vals);
CG_API int CGENTRY cgGetParameterDefaultValuedr(CGparameter param, int n, double *vals);
CG_API int CGENTRY cgGetParameterDefaultValuedc(CGparameter param, int n, double *vals);
CG_API int CGENTRY cgGetParameterDefaultValuefr(CGparameter param, int n, float *vals);
CG_API int CGENTRY cgGetParameterDefaultValuefc(CGparameter param, int n, float *vals);
CG_API int CGENTRY cgGetParameterDefaultValueir(CGparameter param, int n, int *vals);
CG_API int CGENTRY cgGetParameterDefaultValueic(CGparameter param, int n, int *vals);
CG_API const char * CGENTRY cgGetStringParameterValue(CGparameter param); CG_API const char * CGENTRY cgGetStringParameterValue(CGparameter param);
CG_API void CGENTRY cgSetStringParameterValue(CGparameter param, const char *str); CG_API void CGENTRY cgSetStringParameterValue(CGparameter param, const char *str);
@ -383,28 +409,28 @@ CG_API void CGENTRY cgSetParameterSemantic(CGparameter param, const char *semant
CG_API void CGENTRY cgSetParameter1f(CGparameter param, float x); CG_API void CGENTRY cgSetParameter1f(CGparameter param, float x);
CG_API void CGENTRY cgSetParameter2f(CGparameter param, float x, float y); CG_API void CGENTRY cgSetParameter2f(CGparameter param, float x, float y);
CG_API void CGENTRY cgSetParameter3f(CGparameter param, float x, float y, float z); CG_API void CGENTRY cgSetParameter3f(CGparameter param, float x, float y, float z);
CG_API void CGENTRY cgSetParameter4f(CGparameter param, CG_API void CGENTRY cgSetParameter4f(CGparameter param,
float x, float x,
float y, float y,
float z, float z,
float w); float w);
CG_API void CGENTRY cgSetParameter1d(CGparameter param, double x); CG_API void CGENTRY cgSetParameter1d(CGparameter param, double x);
CG_API void CGENTRY cgSetParameter2d(CGparameter param, double x, double y); CG_API void CGENTRY cgSetParameter2d(CGparameter param, double x, double y);
CG_API void CGENTRY cgSetParameter3d(CGparameter param, CG_API void CGENTRY cgSetParameter3d(CGparameter param,
double x, double x,
double y, double y,
double z); double z);
CG_API void CGENTRY cgSetParameter4d(CGparameter param, CG_API void CGENTRY cgSetParameter4d(CGparameter param,
double x, double x,
double y, double y,
double z, double z,
double w); double w);
CG_API void CGENTRY cgSetParameter1i(CGparameter param, int x); CG_API void CGENTRY cgSetParameter1i(CGparameter param, int x);
CG_API void CGENTRY cgSetParameter2i(CGparameter param, int x, int y); CG_API void CGENTRY cgSetParameter2i(CGparameter param, int x, int y);
CG_API void CGENTRY cgSetParameter3i(CGparameter param, int x, int y, int z); CG_API void CGENTRY cgSetParameter3i(CGparameter param, int x, int y, int z);
CG_API void CGENTRY cgSetParameter4i(CGparameter param, CG_API void CGENTRY cgSetParameter4i(CGparameter param,
int x, int x,
int y, int y,
int z, int z,
int w); int w);
@ -435,6 +461,8 @@ CG_API void CGENTRY cgGetMatrixParameteric(CGparameter param, int *matrix);
CG_API void CGENTRY cgGetMatrixParameterdc(CGparameter param, double *matrix); CG_API void CGENTRY cgGetMatrixParameterdc(CGparameter param, double *matrix);
CG_API void CGENTRY cgGetMatrixParameterfc(CGparameter param, float *matrix); CG_API void CGENTRY cgGetMatrixParameterfc(CGparameter param, float *matrix);
CG_API CGenum CGENTRY cgGetMatrixParameterOrder(CGparameter param);
CG_API CGparameter CGENTRY cgGetNamedSubParameter(CGparameter param, const char *name); CG_API CGparameter CGENTRY cgGetNamedSubParameter(CGparameter param, const char *name);
/*** Type Functions ***/ /*** Type Functions ***/
@ -467,6 +495,21 @@ CG_API CGenum CGENTRY cgGetEnum(const char *enum_string);
CG_API const char * CGENTRY cgGetProfileString(CGprofile profile); CG_API const char * CGENTRY cgGetProfileString(CGprofile profile);
CG_API CGprofile CGENTRY cgGetProfile(const char *profile_string); CG_API CGprofile CGENTRY cgGetProfile(const char *profile_string);
CG_API int CGENTRY cgGetNumSupportedProfiles(void);
CG_API CGprofile CGENTRY cgGetSupportedProfile(int index);
CG_API CGbool CGENTRY cgIsProfileSupported(CGprofile profile);
CG_API CGbool CGENTRY cgGetProfileProperty(CGprofile profile, CGenum query);
/*** ParameterClass Functions ***/
CG_API const char * CGENTRY cgGetParameterClassString(CGparameterclass pc);
CG_API CGparameterclass CGENTRY cgGetParameterClassEnum(const char * pString);
/*** Domain Functions ***/
CG_API const char * CGENTRY cgGetDomainString(CGdomain domain);
CG_API CGdomain CGENTRY cgGetDomain(const char *domain_string);
CG_API CGdomain CGENTRY cgGetProgramDomain(CGprogram program);
/*** Error Functions ***/ /*** Error Functions ***/
@ -489,7 +532,7 @@ CG_API const char * CGENTRY cgGetString(CGenum sname);
CG_API CGeffect CGENTRY cgCreateEffect(CGcontext, const char *code, const char **args); CG_API CGeffect CGENTRY cgCreateEffect(CGcontext, const char *code, const char **args);
CG_API CGeffect CGENTRY cgCreateEffectFromFile(CGcontext, const char *filename, CG_API CGeffect CGENTRY cgCreateEffectFromFile(CGcontext, const char *filename,
const char **args); const char **args);
CG_API CGeffect CGENTRY cgCopyEffect(CGeffect effect); CG_API CGeffect CGENTRY cgCopyEffect(CGeffect effect);
CG_API void CGENTRY cgDestroyEffect(CGeffect); CG_API void CGENTRY cgDestroyEffect(CGeffect);
CG_API CGcontext CGENTRY cgGetEffectContext(CGeffect); CG_API CGcontext CGENTRY cgGetEffectContext(CGeffect);
CG_API CGbool CGENTRY cgIsEffect(CGeffect effect); CG_API CGbool CGENTRY cgIsEffect(CGeffect effect);
@ -515,8 +558,9 @@ CG_API CGpass CGENTRY cgGetFirstPass(CGtechnique);
CG_API CGpass CGENTRY cgGetNamedPass(CGtechnique, const char *name); CG_API CGpass CGENTRY cgGetNamedPass(CGtechnique, const char *name);
CG_API CGpass CGENTRY cgGetNextPass(CGpass); CG_API CGpass CGENTRY cgGetNextPass(CGpass);
CG_API CGbool CGENTRY cgIsPass(CGpass); CG_API CGbool CGENTRY cgIsPass(CGpass);
CG_API const char * CGENTRY cgGetPassName(CGpass); CG_API const char * CGENTRY cgGetPassName(CGpass);
CG_API CGtechnique CGENTRY cgGetPassTechnique(CGpass); CG_API CGtechnique CGENTRY cgGetPassTechnique(CGpass);
CG_API CGprogram CGENTRY cgGetPassProgram(CGpass pass, CGdomain domain);
CG_API void CGENTRY cgSetPassState(CGpass); CG_API void CGENTRY cgSetPassState(CGpass);
CG_API void CGENTRY cgResetPassState(CGpass); CG_API void CGENTRY cgResetPassState(CGpass);
@ -552,9 +596,11 @@ CG_API CGstate CGENTRY cgCreateState(CGcontext, const char *name, CGtype);
CG_API CGstate CGENTRY cgCreateArrayState(CGcontext, const char *name, CGtype, int nelems); CG_API CGstate CGENTRY cgCreateArrayState(CGcontext, const char *name, CGtype, int nelems);
CG_API void CGENTRY cgSetStateCallbacks(CGstate, CGstatecallback set, CGstatecallback reset, CG_API void CGENTRY cgSetStateCallbacks(CGstate, CGstatecallback set, CGstatecallback reset,
CGstatecallback validate); CGstatecallback validate);
CG_API void CGENTRY cgSetStateLatestProfile(CGstate, CGprofile);
CG_API CGstatecallback CGENTRY cgGetStateSetCallback(CGstate); CG_API CGstatecallback CGENTRY cgGetStateSetCallback(CGstate);
CG_API CGstatecallback CGENTRY cgGetStateResetCallback(CGstate); CG_API CGstatecallback CGENTRY cgGetStateResetCallback(CGstate);
CG_API CGstatecallback CGENTRY cgGetStateValidateCallback(CGstate); CG_API CGstatecallback CGENTRY cgGetStateValidateCallback(CGstate);
CG_API CGprofile CGENTRY cgGetStateLatestProfile(CGstate);
CG_API CGcontext CGENTRY cgGetStateContext(CGstate); CG_API CGcontext CGENTRY cgGetStateContext(CGstate);
CG_API CGtype CGENTRY cgGetStateType(CGstate); CG_API CGtype CGENTRY cgGetStateType(CGstate);
CG_API const char * CGENTRY cgGetStateName(CGstate); CG_API const char * CGENTRY cgGetStateName(CGstate);
@ -617,8 +663,8 @@ CG_API CGparameter CGENTRY cgCreateEffectParameter(CGeffect, const char *name, C
CG_API CGtechnique CGENTRY cgCreateTechnique(CGeffect, const char *name); CG_API CGtechnique CGENTRY cgCreateTechnique(CGeffect, const char *name);
CG_API CGparameter CGENTRY cgCreateEffectParameterArray(CGeffect, const char *name, CGtype type, int length); CG_API CGparameter CGENTRY cgCreateEffectParameterArray(CGeffect, const char *name, CGtype type, int length);
CG_API CGparameter CGENTRY cgCreateEffectParameterMultiDimArray(CGeffect, const char *name, CGtype type, int dim, const int *lengths); CG_API CGparameter CGENTRY cgCreateEffectParameterMultiDimArray(CGeffect, const char *name, CGtype type, int dim, const int *lengths);
CG_API CGpass CGENTRY cgCreatePass(CGtechnique, const char *name); CG_API CGpass CGENTRY cgCreatePass(CGtechnique, const char *name);
@ -649,6 +695,8 @@ CG_API CGbool CGENTRY cgSetFloatAnnotation(CGannotation, float value);
CG_API CGbool CGENTRY cgSetBoolAnnotation(CGannotation, CGbool value); CG_API CGbool CGENTRY cgSetBoolAnnotation(CGannotation, CGbool value);
CG_API CGbool CGENTRY cgSetStringAnnotation(CGannotation, const char *value); CG_API CGbool CGENTRY cgSetStringAnnotation(CGannotation, const char *value);
CG_API int CGENTRY cgGetNumStateEnumerants(CGstate);
CG_API const char * CGENTRY cgGetStateEnumerant(CGstate, int index, int* value);
CG_API const char * CGENTRY cgGetStateEnumerantName(CGstate, int value); CG_API const char * CGENTRY cgGetStateEnumerantName(CGstate, int value);
CG_API int CGENTRY cgGetStateEnumerantValue(CGstate, const char *name); CG_API int CGENTRY cgGetStateEnumerantValue(CGstate, const char *name);
@ -665,6 +713,7 @@ CG_API CGprogram CGENTRY cgCombinePrograms( int n, const CGprogram *exeList );
CG_API CGprogram CGENTRY cgCombinePrograms2( const CGprogram exe1, const CGprogram exe2 ); CG_API CGprogram CGENTRY cgCombinePrograms2( const CGprogram exe1, const CGprogram exe2 );
CG_API CGprogram CGENTRY cgCombinePrograms3( const CGprogram exe1, const CGprogram exe2, const CGprogram exe3 ); CG_API CGprogram CGENTRY cgCombinePrograms3( const CGprogram exe1, const CGprogram exe2, const CGprogram exe3 );
CG_API CGprofile CGENTRY cgGetProgramDomainProfile(CGprogram program, int index); CG_API CGprofile CGENTRY cgGetProgramDomainProfile(CGprogram program, int index);
CG_API CGprogram CGENTRY cgGetProgramDomainProgram(CGprogram program, int index);
/*** CGobj Functions ***/ /*** CGobj Functions ***/
CG_API CGobj CGENTRY cgCreateObj( CGcontext context, CGenum program_type, const char *source, CGprofile profile, const char **args ); CG_API CGobj CGENTRY cgCreateObj( CGcontext context, CGenum program_type, const char *source, CGprofile profile, const char **args );
@ -673,6 +722,7 @@ CG_API void CGENTRY cgDestroyObj( CGobj obj );
CG_API long CGENTRY cgGetParameterResourceSize(CGparameter); CG_API long CGENTRY cgGetParameterResourceSize(CGparameter);
CG_API CGtype CGENTRY cgGetParameterResourceType(CGparameter); CG_API CGtype CGENTRY cgGetParameterResourceType(CGparameter);
CG_API const char* CGENTRY cgGetParameterResourceName(CGparameter param);
CG_API int CGENTRY cgGetParameterBufferIndex(CGparameter); CG_API int CGENTRY cgGetParameterBufferIndex(CGparameter);
CG_API int CGENTRY cgGetParameterBufferOffset(CGparameter); CG_API int CGENTRY cgGetParameterBufferOffset(CGparameter);

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@ -1,6 +1,6 @@
/* /*
* *
* Copyright (c) 2002-2008, NVIDIA Corporation. * Copyright (c) 2002-2009, NVIDIA Corporation.
* *
* *
* *

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@ -1,6 +1,6 @@
/* /*
* *
* Copyright (c) 2002-2008, NVIDIA Corporation. * Copyright (c) 2002-2009, NVIDIA Corporation.
* *
* *
* *
@ -140,12 +140,14 @@ CGGL_API void CGGLENTRY cgGLDisableProfile(CGprofile profile);
CGGL_API CGprofile CGGLENTRY cgGLGetLatestProfile(CGGLenum profile_type); CGGL_API CGprofile CGGLENTRY cgGLGetLatestProfile(CGGLenum profile_type);
CGGL_API void CGGLENTRY cgGLSetOptimalOptions(CGprofile profile); CGGL_API void CGGLENTRY cgGLSetOptimalOptions(CGprofile profile);
CGGL_API char const ** CGGLENTRY cgGLGetOptimalOptions(CGprofile profile);
/****************************************************************************** /******************************************************************************
*** Program Managment Functions *** Program Managment Functions
*****************************************************************************/ *****************************************************************************/
CGGL_API void CGGLENTRY cgGLLoadProgram(CGprogram program); CGGL_API void CGGLENTRY cgGLLoadProgram(CGprogram program);
CGGL_API void CGGLENTRY cgGLUnloadProgram(CGprogram program);
CGGL_API CGbool CGGLENTRY cgGLIsProgramLoaded(CGprogram program); CGGL_API CGbool CGGLENTRY cgGLIsProgramLoaded(CGprogram program);
CGGL_API void CGGLENTRY cgGLBindProgram(CGprogram program); CGGL_API void CGGLENTRY cgGLBindProgram(CGprogram program);
CGGL_API void CGGLENTRY cgGLUnbindProgram(CGprofile profile); CGGL_API void CGGLENTRY cgGLUnbindProgram(CGprofile profile);

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@ -1,6 +1,6 @@
/* /*
* *
* Copyright (c) 2002-2008, NVIDIA Corporation. * Copyright (c) 2002-2009, NVIDIA Corporation.
* *
* *
* *
@ -60,11 +60,16 @@ CG_PROFILE_MACRO(ARBFragment,arbfp1,ARBFP1,"arbfp1",7000,0)
CG_PROFILE_MACRO(Vertex40,vp40,VP40,"vp40",7001,1) CG_PROFILE_MACRO(Vertex40,vp40,VP40,"vp40",7001,1)
CG_PROFILE_MACRO(GLSLVertex,glslv,GLSLV,"glslv",7007,1) CG_PROFILE_MACRO(GLSLVertex,glslv,GLSLV,"glslv",7007,1)
CG_PROFILE_MACRO(GLSLFragment,glslf,GLSLF,"glslf",7008,0) CG_PROFILE_MACRO(GLSLFragment,glslf,GLSLF,"glslf",7008,0)
CG_PROFILE_MACRO(GLSLGeometry,glslg,GLSLG,"glslg",7016,0)
CG_PROFILE_MACRO(GLSLCombined, glslc, GLSLC, "glslc", 7009, 0) CG_PROFILE_MACRO(GLSLCombined, glslc, GLSLC, "glslc", 7009, 0)
CG_PROFILE_MACRO(GPUFragment,gpu_fp,GPU_FP,"gp4fp",7010,0) CG_PROFILE_MACRO(GPUFragment,gpu_fp,GPU_FP,"gp4fp",7010,0)
CG_PROFILE_MACRO(GPUVertex,gpu_vp,GPU_VP,"gp4vp",7011,1) CG_PROFILE_MACRO(GPUVertex,gpu_vp,GPU_VP,"gp4vp",7011,1)
CG_PROFILE_MACRO(GPUGeometry,gpu_gp,GPU_GP,"gp4gp",7012,0) CG_PROFILE_MACRO(GPUGeometry,gpu_gp,GPU_GP,"gp4gp",7012,0)
CG_PROFILE_ALIAS(GPUFragment,gp4fp,GP4FP,"gp4fp",7010,0)
CG_PROFILE_ALIAS(GPUVertex,gp4vp,GP4VP,"gp4vp",7011,1)
CG_PROFILE_ALIAS(GPUGeometry,gp4gp,GP4GP,"gp4gp",7012,0)
#ifndef CG_IN_PROFILES_INCLUDE #ifndef CG_IN_PROFILES_INCLUDE
# undef CG_PROFILE_MACRO # undef CG_PROFILE_MACRO
#endif #endif

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@ -2,7 +2,7 @@
/* /*
* *
* Copyright (c) 2002-2008, NVIDIA Corporation. * Copyright (c) 2002-2009, NVIDIA Corporation.
* *
* *
* *

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@ -1,6 +1,6 @@
/* /*
* *
* Copyright (c) 2002-2008, NVIDIA Corporation. * Copyright (c) 2002-2009, NVIDIA Corporation.
* *
* *
* *

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@ -1,57 +1,57 @@
/* /*
* *
* Copyright (c) 2002-2008, NVIDIA Corporation. * Copyright (c) 2002-2009, NVIDIA Corporation.
* *
* *
* *
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
* of your agreement to the following terms, and your use, installation, * of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes * modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do * acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software. * not use, install, modify or redistribute this NVIDIA software.
* *
* *
* *
* In consideration of your agreement to abide by the following terms, and * In consideration of your agreement to abide by the following terms, and
* subject to these terms, NVIDIA grants you a personal, non-exclusive license, * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
* Software"), to use, reproduce, modify and redistribute the NVIDIA * Software"), to use, reproduce, modify and redistribute the NVIDIA
* Software, with or without modifications, in source and/or binary forms; * Software, with or without modifications, in source and/or binary forms;
* provided that if you redistribute the NVIDIA Software, you must retain the * provided that if you redistribute the NVIDIA Software, you must retain the
* copyright notice of NVIDIA, this notice and the following text and * copyright notice of NVIDIA, this notice and the following text and
* disclaimers in all such redistributions of the NVIDIA Software. Neither the * disclaimers in all such redistributions of the NVIDIA Software. Neither the
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
* to endorse or promote products derived from the NVIDIA Software without * to endorse or promote products derived from the NVIDIA Software without
* specific prior written permission from NVIDIA. Except as expressly stated * specific prior written permission from NVIDIA. Except as expressly stated
* in this notice, no other rights or licenses express or implied, are granted * in this notice, no other rights or licenses express or implied, are granted
* by NVIDIA herein, including but not limited to any patent rights that may be * by NVIDIA herein, including but not limited to any patent rights that may be
* infringed by your derivative works or by other works in which the NVIDIA * infringed by your derivative works or by other works in which the NVIDIA
* Software may be incorporated. No hardware is licensed hereunder. * Software may be incorporated. No hardware is licensed hereunder.
* *
* *
* *
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
* *
* *
* *
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE. * OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
/* /*
* The following macro invocations define the supported CG basic data types. * The following macro invocations define the supported CG basic data types.
* *
* The macros have the form : * The macros have the form :
@ -60,7 +60,7 @@
* *
* enum_name : The C enumerant name. * enum_name : The C enumerant name.
* enum_val : The enumerant value. * enum_val : The enumerant value.
* *
*/ */
@ -107,6 +107,22 @@ CG_ENUM_MACRO(CG_NO_LOCKS_POLICY, 4134)
CG_ENUM_MACRO(CG_THREAD_SAFE_POLICY, 4135) CG_ENUM_MACRO(CG_THREAD_SAFE_POLICY, 4135)
CG_ENUM_MACRO(CG_FORCE_UPPER_CASE_POLICY, 4136) CG_ENUM_MACRO(CG_FORCE_UPPER_CASE_POLICY, 4136)
CG_ENUM_MACRO(CG_UNCHANGED_CASE_POLICY, 4137) CG_ENUM_MACRO(CG_UNCHANGED_CASE_POLICY, 4137)
CG_ENUM_MACRO(CG_IS_OPENGL_PROFILE, 4138)
CG_ENUM_MACRO(CG_IS_DIRECT3D_PROFILE, 4139)
CG_ENUM_MACRO(CG_IS_DIRECT3D_8_PROFILE, 4140)
CG_ENUM_MACRO(CG_IS_DIRECT3D_9_PROFILE, 4141)
CG_ENUM_MACRO(CG_IS_DIRECT3D_10_PROFILE, 4142)
CG_ENUM_MACRO(CG_IS_VERTEX_PROFILE, 4143)
CG_ENUM_MACRO(CG_IS_FRAGMENT_PROFILE, 4144)
CG_ENUM_MACRO(CG_IS_GEOMETRY_PROFILE, 4145)
CG_ENUM_MACRO(CG_IS_TRANSLATION_PROFILE, 4146)
CG_ENUM_MACRO(CG_IS_HLSL_PROFILE, 4147)
CG_ENUM_MACRO(CG_IS_GLSL_PROFILE, 4148)
/*
if you add any enums here, you must also change
the last enum value in the definition of cgiEnumStringMap
(currently found in common/cg_enum.cpp)
*/
#undef CG_ENUM_MACRO #undef CG_ENUM_MACRO

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@ -1,56 +1,56 @@
/* /*
* *
* Copyright (c) 2002-2008, NVIDIA Corporation. * Copyright (c) 2002-2009, NVIDIA Corporation.
* *
* *
* *
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
* of your agreement to the following terms, and your use, installation, * of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes * modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do * acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software. * not use, install, modify or redistribute this NVIDIA software.
* *
* *
* *
* In consideration of your agreement to abide by the following terms, and * In consideration of your agreement to abide by the following terms, and
* subject to these terms, NVIDIA grants you a personal, non-exclusive license, * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
* Software"), to use, reproduce, modify and redistribute the NVIDIA * Software"), to use, reproduce, modify and redistribute the NVIDIA
* Software, with or without modifications, in source and/or binary forms; * Software, with or without modifications, in source and/or binary forms;
* provided that if you redistribute the NVIDIA Software, you must retain the * provided that if you redistribute the NVIDIA Software, you must retain the
* copyright notice of NVIDIA, this notice and the following text and * copyright notice of NVIDIA, this notice and the following text and
* disclaimers in all such redistributions of the NVIDIA Software. Neither the * disclaimers in all such redistributions of the NVIDIA Software. Neither the
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
* to endorse or promote products derived from the NVIDIA Software without * to endorse or promote products derived from the NVIDIA Software without
* specific prior written permission from NVIDIA. Except as expressly stated * specific prior written permission from NVIDIA. Except as expressly stated
* in this notice, no other rights or licenses express or implied, are granted * in this notice, no other rights or licenses express or implied, are granted
* by NVIDIA herein, including but not limited to any patent rights that may be * by NVIDIA herein, including but not limited to any patent rights that may be
* infringed by your derivative works or by other works in which the NVIDIA * infringed by your derivative works or by other works in which the NVIDIA
* Software may be incorporated. No hardware is licensed hereunder. * Software may be incorporated. No hardware is licensed hereunder.
* *
* *
* *
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
* *
* *
* *
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE. * OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
/* /*
* The following macro invocations define error codes returned by various cg * The following macro invocations define error codes returned by various cg
* API functions. * API functions.
* *
* The macros have the form : * The macros have the form :
@ -58,175 +58,175 @@
* CG_ERROR_MACRO(code, enum_name, message) * CG_ERROR_MACRO(code, enum_name, message)
* *
* code : The integer error code associated with the error. * code : The integer error code associated with the error.
* enum_name : The name of enumerant of the error code in the API. * enum_name : The name of enumerant of the error code in the API.
* message : A description string associated with the error. * message : A description string associated with the error.
* *
*/ */
CG_ERROR_MACRO(0, CG_ERROR_MACRO(0,
CG_NO_ERROR, CG_NO_ERROR,
"No error has occurred.") "No error has occurred.")
CG_ERROR_MACRO(1, CG_ERROR_MACRO(1,
CG_COMPILER_ERROR, CG_COMPILER_ERROR,
"The compile returned an error.") "The compile returned an error.")
CG_ERROR_MACRO(2, CG_ERROR_MACRO(2,
CG_INVALID_PARAMETER_ERROR, CG_INVALID_PARAMETER_ERROR,
"The parameter used is invalid.") "The parameter used is invalid.")
CG_ERROR_MACRO(3, CG_ERROR_MACRO(3,
CG_INVALID_PROFILE_ERROR, CG_INVALID_PROFILE_ERROR,
"The profile is not supported.") "The profile is not supported.")
CG_ERROR_MACRO(4, CG_ERROR_MACRO(4,
CG_PROGRAM_LOAD_ERROR, CG_PROGRAM_LOAD_ERROR,
"The program could not load.") "The program could not load.")
CG_ERROR_MACRO(5, CG_ERROR_MACRO(5,
CG_PROGRAM_BIND_ERROR, CG_PROGRAM_BIND_ERROR,
"The program could not bind.") "The program could not bind.")
CG_ERROR_MACRO(6, CG_ERROR_MACRO(6,
CG_PROGRAM_NOT_LOADED_ERROR, CG_PROGRAM_NOT_LOADED_ERROR,
"The program must be loaded before this operation may be used.") "The program must be loaded before this operation may be used.")
CG_ERROR_MACRO(7, CG_ERROR_MACRO(7,
CG_UNSUPPORTED_GL_EXTENSION_ERROR, CG_UNSUPPORTED_GL_EXTENSION_ERROR,
"An unsupported GL extension was required to perform this operation.") "An unsupported GL extension was required to perform this operation.")
CG_ERROR_MACRO(8, CG_ERROR_MACRO(8,
CG_INVALID_VALUE_TYPE_ERROR, CG_INVALID_VALUE_TYPE_ERROR,
"An unknown value type was assigned to a parameter.") "An unknown value type was assigned to a parameter.")
CG_ERROR_MACRO(9, CG_ERROR_MACRO(9,
CG_NOT_MATRIX_PARAM_ERROR, CG_NOT_MATRIX_PARAM_ERROR,
"The parameter is not of matrix type.") "The parameter is not of matrix type.")
CG_ERROR_MACRO(10, CG_ERROR_MACRO(10,
CG_INVALID_ENUMERANT_ERROR, CG_INVALID_ENUMERANT_ERROR,
"The enumerant parameter has an invalid value.") "The enumerant parameter has an invalid value.")
CG_ERROR_MACRO(11, CG_ERROR_MACRO(11,
CG_NOT_4x4_MATRIX_ERROR, CG_NOT_4x4_MATRIX_ERROR,
"The parameter must be a 4x4 matrix type.") "The parameter must be a 4x4 matrix type.")
CG_ERROR_MACRO(12, CG_ERROR_MACRO(12,
CG_FILE_READ_ERROR, CG_FILE_READ_ERROR,
"The file could not be read.") "The file could not be read.")
CG_ERROR_MACRO(13, CG_ERROR_MACRO(13,
CG_FILE_WRITE_ERROR, CG_FILE_WRITE_ERROR,
"The file could not be written.") "The file could not be written.")
CG_ERROR_MACRO(14, CG_ERROR_MACRO(14,
CG_NVPARSE_ERROR, CG_NVPARSE_ERROR,
"nvparse could not successfully parse the output from the Cg " "nvparse could not successfully parse the output from the Cg "
"compiler backend.") "compiler backend.")
CG_ERROR_MACRO(15, CG_ERROR_MACRO(15,
CG_MEMORY_ALLOC_ERROR, CG_MEMORY_ALLOC_ERROR,
"Memory allocation failed.") "Memory allocation failed.")
CG_ERROR_MACRO(16, CG_ERROR_MACRO(16,
CG_INVALID_CONTEXT_HANDLE_ERROR, CG_INVALID_CONTEXT_HANDLE_ERROR,
"Invalid context handle.") "Invalid context handle.")
CG_ERROR_MACRO(17, CG_ERROR_MACRO(17,
CG_INVALID_PROGRAM_HANDLE_ERROR, CG_INVALID_PROGRAM_HANDLE_ERROR,
"Invalid program handle.") "Invalid program handle.")
CG_ERROR_MACRO(18, CG_ERROR_MACRO(18,
CG_INVALID_PARAM_HANDLE_ERROR, CG_INVALID_PARAM_HANDLE_ERROR,
"Invalid parameter handle.") "Invalid parameter handle.")
CG_ERROR_MACRO(19, CG_ERROR_MACRO(19,
CG_UNKNOWN_PROFILE_ERROR, CG_UNKNOWN_PROFILE_ERROR,
"The specified profile is unknown.") "The specified profile is unknown.")
CG_ERROR_MACRO(20, CG_ERROR_MACRO(20,
CG_VAR_ARG_ERROR, CG_VAR_ARG_ERROR,
"The variable arguments were specified incorrectly.") "The variable arguments were specified incorrectly.")
CG_ERROR_MACRO(21, CG_ERROR_MACRO(21,
CG_INVALID_DIMENSION_ERROR, CG_INVALID_DIMENSION_ERROR,
"The dimension value is invalid.") "The dimension value is invalid.")
CG_ERROR_MACRO(22, CG_ERROR_MACRO(22,
CG_ARRAY_PARAM_ERROR, CG_ARRAY_PARAM_ERROR,
"The parameter must be an array.") "The parameter must be an array.")
CG_ERROR_MACRO(23, CG_ERROR_MACRO(23,
CG_OUT_OF_ARRAY_BOUNDS_ERROR, CG_OUT_OF_ARRAY_BOUNDS_ERROR,
"Index into the array is out of bounds.") "Index into the array is out of bounds.")
CG_ERROR_MACRO(24, CG_ERROR_MACRO(24,
CG_CONFLICTING_TYPES_ERROR, CG_CONFLICTING_TYPES_ERROR,
"A type being added to the context conflicts with an " "A type being added to the context conflicts with an "
"existing type.") "existing type.")
CG_ERROR_MACRO(25, CG_ERROR_MACRO(25,
CG_CONFLICTING_PARAMETER_TYPES_ERROR, CG_CONFLICTING_PARAMETER_TYPES_ERROR,
"The parameters being bound have conflicting types.") "The parameters being bound have conflicting types.")
CG_ERROR_MACRO(26, CG_ERROR_MACRO(26,
CG_PARAMETER_IS_NOT_SHARED_ERROR, CG_PARAMETER_IS_NOT_SHARED_ERROR,
"The parameter must be global.") "The parameter must be global.")
CG_ERROR_MACRO(27, CG_ERROR_MACRO(27,
CG_INVALID_PARAMETER_VARIABILITY_ERROR, CG_INVALID_PARAMETER_VARIABILITY_ERROR,
"The parameter could not be changed to the given variability.") "The parameter could not be changed to the given variability.")
CG_ERROR_MACRO(28, CG_ERROR_MACRO(28,
CG_CANNOT_DESTROY_PARAMETER_ERROR, CG_CANNOT_DESTROY_PARAMETER_ERROR,
"Cannot destroy the parameter. It is bound to other parameters " "Cannot destroy the parameter. It is bound to other parameters "
"or is not a root parameter.") "or is not a root parameter.")
CG_ERROR_MACRO(29, CG_ERROR_MACRO(29,
CG_NOT_ROOT_PARAMETER_ERROR, CG_NOT_ROOT_PARAMETER_ERROR,
"The parameter is not a root parameter.") "The parameter is not a root parameter.")
CG_ERROR_MACRO(30, CG_ERROR_MACRO(30,
CG_PARAMETERS_DO_NOT_MATCH_ERROR, CG_PARAMETERS_DO_NOT_MATCH_ERROR,
"The two parameters being bound do not match.") "The two parameters being bound do not match.")
CG_ERROR_MACRO(31, CG_ERROR_MACRO(31,
CG_IS_NOT_PROGRAM_PARAMETER_ERROR, CG_IS_NOT_PROGRAM_PARAMETER_ERROR,
"The parameter is not a program parameter.") "The parameter is not a program parameter.")
CG_ERROR_MACRO(32, CG_ERROR_MACRO(32,
CG_INVALID_PARAMETER_TYPE_ERROR, CG_INVALID_PARAMETER_TYPE_ERROR,
"The type of the parameter is invalid.") "The type of the parameter is invalid.")
CG_ERROR_MACRO(33, CG_ERROR_MACRO(33,
CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR, CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR,
"The parameter must be a resizable array.") "The parameter must be a resizable array.")
CG_ERROR_MACRO(34, CG_ERROR_MACRO(34,
CG_INVALID_SIZE_ERROR, CG_INVALID_SIZE_ERROR,
"The size value is invalid.") "The size value is invalid.")
CG_ERROR_MACRO(35, CG_ERROR_MACRO(35,
CG_BIND_CREATES_CYCLE_ERROR, CG_BIND_CREATES_CYCLE_ERROR,
"Cannot bind the given parameters. Binding will form a cycle.") "Cannot bind the given parameters. Binding will form a cycle.")
CG_ERROR_MACRO(36, CG_ERROR_MACRO(36,
CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR, CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR,
"Cannot bind the given parameters. Array types do not match.") "Cannot bind the given parameters. Array types do not match.")
CG_ERROR_MACRO(37, CG_ERROR_MACRO(37,
CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR, CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR,
"Cannot bind the given parameters. " "Cannot bind the given parameters. "
"Array dimensions do not match.") "Array dimensions do not match.")
CG_ERROR_MACRO(38, CG_ERROR_MACRO(38,
CG_ARRAY_HAS_WRONG_DIMENSION_ERROR, CG_ARRAY_HAS_WRONG_DIMENSION_ERROR,
"The array has the wrong dimension.") "The array has the wrong dimension.")
CG_ERROR_MACRO(39, CG_ERROR_MACRO(39,
CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR, CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR,
"Connecting the parameters failed because The type of the " "Connecting the parameters failed because The type of the "
"source parameter is not defined within the given program " "source parameter is not defined within the given program "
"or does not match the type with the same name in the program.") "or does not match the type with the same name in the program.")
@ -255,7 +255,8 @@ CG_ERROR_MACRO(45,
CG_INVALID_TECHNIQUE_HANDLE_ERROR, CG_INVALID_TECHNIQUE_HANDLE_ERROR,
"Invalid technique handle.") "Invalid technique handle.")
// Do not use this! Use CG_INVALID_PARAM_HANDLE_ERROR instead. /* Do not use this! Use CG_INVALID_PARAM_HANDLE_ERROR instead. */
CG_ERROR_MACRO(46, CG_ERROR_MACRO(46,
CG_INVALID_PARAMETER_HANDLE_ERROR, CG_INVALID_PARAMETER_HANDLE_ERROR,
"Invalid parameter handle.") "Invalid parameter handle.")
@ -316,5 +317,9 @@ CG_ERROR_MACRO(60,
CG_BUFFER_UPDATE_NOT_ALLOWED_ERROR, CG_BUFFER_UPDATE_NOT_ALLOWED_ERROR,
"The buffer cannot be updated.") "The buffer cannot be updated.")
CG_ERROR_MACRO(61,
CG_GLSLG_UNCOMBINED_LOAD_ERROR,
"The GLSL geometry program can not load without being combined with a vertex program.")
#undef CG_ERROR_MACRO #undef CG_ERROR_MACRO

View File

@ -1,60 +1,60 @@
/* /*
* *
* Copyright (c) 2002-2008, NVIDIA Corporation. * Copyright (c) 2002-2009, NVIDIA Corporation.
* *
* *
* *
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
* of your agreement to the following terms, and your use, installation, * of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes * modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do * acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software. * not use, install, modify or redistribute this NVIDIA software.
* *
* *
* *
* In consideration of your agreement to abide by the following terms, and * In consideration of your agreement to abide by the following terms, and
* subject to these terms, NVIDIA grants you a personal, non-exclusive license, * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
* Software"), to use, reproduce, modify and redistribute the NVIDIA * Software"), to use, reproduce, modify and redistribute the NVIDIA
* Software, with or without modifications, in source and/or binary forms; * Software, with or without modifications, in source and/or binary forms;
* provided that if you redistribute the NVIDIA Software, you must retain the * provided that if you redistribute the NVIDIA Software, you must retain the
* copyright notice of NVIDIA, this notice and the following text and * copyright notice of NVIDIA, this notice and the following text and
* disclaimers in all such redistributions of the NVIDIA Software. Neither the * disclaimers in all such redistributions of the NVIDIA Software. Neither the
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
* to endorse or promote products derived from the NVIDIA Software without * to endorse or promote products derived from the NVIDIA Software without
* specific prior written permission from NVIDIA. Except as expressly stated * specific prior written permission from NVIDIA. Except as expressly stated
* in this notice, no other rights or licenses express or implied, are granted * in this notice, no other rights or licenses express or implied, are granted
* by NVIDIA herein, including but not limited to any patent rights that may be * by NVIDIA herein, including but not limited to any patent rights that may be
* infringed by your derivative works or by other works in which the NVIDIA * infringed by your derivative works or by other works in which the NVIDIA
* Software may be incorporated. No hardware is licensed hereunder. * Software may be incorporated. No hardware is licensed hereunder.
* *
* *
* *
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
* *
* *
* *
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE. * OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
/* /*
* The following macro invocations define the supported CG profiles. * The following macro invocations define the supported CG profiles.
* *
* The macros have the form : * The macros have the form :
* *
* CG_PROFILE_MACRO(name, compiler_id, compiler_opt) * CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt, int_id, vertex_profile)
* *
* name : The name of the profile. Used consistently with the API. * name : The name of the profile. Used consistently with the API.
* compiler_id : The identifier string for the profile used by the compiler. * compiler_id : The identifier string for the profile used by the compiler.
@ -63,13 +63,18 @@
* the profile. * the profile.
* int_id : Integer enumerant associated with this bind location. * int_id : Integer enumerant associated with this bind location.
* vertex_profile : Non-zero if this is a vertex profile, otherwise it * vertex_profile : Non-zero if this is a vertex profile, otherwise it
* is considered to be a fragment profile. * is considered to be a fragment profile.
* *
* *
*/ */
#define CG_IN_PROFILES_INCLUDE #define CG_IN_PROFILES_INCLUDE
/* Used for profile enumeration aliases */
#ifndef CG_PROFILE_ALIAS
#define CG_PROFILE_ALIAS(name, compiler_id, compiler_id_caps, compiler_opt, int_id, vertex_profile) /*nothing*/
#endif
#include <Cg/cgGL_profiles.h> #include <Cg/cgGL_profiles.h>
@ -89,7 +94,12 @@ CG_PROFILE_MACRO(DX9Pixel2sw,ps_2_sw,PS_2_SW,"ps_2_sw",6164,0)
CG_PROFILE_MACRO(DX9Pixel30,ps_3_0,PS_3_0,"ps_3_0",6165,0) CG_PROFILE_MACRO(DX9Pixel30,ps_3_0,PS_3_0,"ps_3_0",6165,0)
CG_PROFILE_MACRO(DX9PixelHLSL,hlslf,HLSLF,"hlslf",6166,0) CG_PROFILE_MACRO(DX9PixelHLSL,hlslf,HLSLF,"hlslf",6166,0)
CG_PROFILE_MACRO(DX10Vertex40,vs_4_0,VS_4_0,"vs_4_0",6167,1)
CG_PROFILE_MACRO(DX10Pixel40,ps_4_0,PS_4_0,"ps_4_0",6168,0)
CG_PROFILE_MACRO(DX10Geometry40,gs_4_0,GS_4_0,"gs_4_0",6169,0)
CG_PROFILE_MACRO(Generic, generic, GENERIC, "generic", 7002,0) CG_PROFILE_MACRO(Generic, generic, GENERIC, "generic", 7002,0)
#undef CG_PROFILE_MACRO #undef CG_PROFILE_MACRO
#undef CG_PROFILE_ALIAS
#undef CG_IN_PROFILES_INCLUDE #undef CG_IN_PROFILES_INCLUDE

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