Add timecode to dspdump and dtkdump
Match the same formatting present in framedump filenames.
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207c931a04
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1d5d896eaa
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@ -2,6 +2,10 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/AudioCommon.h"
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#include <fmt/chrono.h>
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#include <fmt/format.h>
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#include "AudioCommon/AlsaSoundStream.h"
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#include "AudioCommon/AlsaSoundStream.h"
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#include "AudioCommon/CubebStream.h"
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#include "AudioCommon/CubebStream.h"
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#include "AudioCommon/Mixer.h"
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#include "AudioCommon/Mixer.h"
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@ -201,8 +205,15 @@ void SendAIBuffer(const short* samples, unsigned int num_samples)
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void StartAudioDump()
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void StartAudioDump()
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{
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{
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std::string audio_file_name_dtk = File::GetUserPath(D_DUMPAUDIO_IDX) + "dtkdump.wav";
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std::time_t start_time = std::time(nullptr);
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std::string audio_file_name_dsp = File::GetUserPath(D_DUMPAUDIO_IDX) + "dspdump.wav";
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std::string path_prefix = File::GetUserPath(D_DUMPAUDIO_IDX) + SConfig::GetInstance().GetGameID();
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std::string base_name =
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fmt::format("{}_{:%Y-%m-%d_%H-%M-%S}", path_prefix, *std::localtime(&start_time));
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const std::string audio_file_name_dtk = fmt::format("{}_dtkdump.wav", base_name);
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const std::string audio_file_name_dsp = fmt::format("{}_dspdump.wav", base_name);
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File::CreateFullPath(audio_file_name_dtk);
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File::CreateFullPath(audio_file_name_dtk);
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File::CreateFullPath(audio_file_name_dsp);
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File::CreateFullPath(audio_file_name_dsp);
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g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
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g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
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