Windows: Sets the cwd to the folder that dolphin.exe resides in.

Removes the ugliness that was the portable file, and now creating a shortcut or file association is less of a pain
it is still necessary to modify the file association from ".../dolphin.exe" "%1" to ".../dolphin.exe" /e "%1"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7593 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
LPFaint99 2011-06-11 20:45:09 +00:00
parent 8244efcc02
commit 1d29204ae6
4 changed files with 22 additions and 47 deletions

View File

@ -601,6 +601,21 @@ std::string GetBundleDirectory()
} }
#endif #endif
#ifdef _WIN32
std::string &GetExeDirectory()
{
static std::string DolphinPath;
if (DolphinPath.empty())
{
char Dolphin_exe_Path[2048];
GetModuleFileNameA(NULL, Dolphin_exe_Path, 2048);
DolphinPath = Dolphin_exe_Path;
DolphinPath = DolphinPath.substr(0, DolphinPath.find_last_of('\\'));
}
return DolphinPath;
}
#endif
std::string GetSysDirectory() std::string GetSysDirectory()
{ {
std::string sysDir; std::string sysDir;
@ -628,6 +643,7 @@ std::string &GetUserPath(const unsigned int DirIDX, const std::string &newPath)
if (paths[D_USER_IDX].empty()) if (paths[D_USER_IDX].empty())
{ {
#ifdef _WIN32 #ifdef _WIN32
// TODO: use GetExeDirectory() here instead of ROOT_DIR so that if the cwd is changed we still have the correct paths?
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP; paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
#else #else
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))

View File

@ -139,6 +139,10 @@ std::string GetSysDirectory();
std::string GetBundleDirectory(); std::string GetBundleDirectory();
#endif #endif
#ifdef _WIN32
std::string &GetExeDirectory();
#endif
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename); bool WriteStringToFile(bool text_file, const std::string &str, const char *filename);
bool ReadFileToString(bool text_file, const char *filename, std::string &str); bool ReadFileToString(bool text_file, const char *filename, std::string &str);

View File

@ -200,54 +200,9 @@ bool DolphinApp::OnInit()
} }
#ifdef _WIN32 #ifdef _WIN32
// Keep the user config dir free unless user wants to save the working dir if (!wxSetWorkingDirectory(wxString(File::GetExeDirectory().c_str(), *wxConvCurrent)))
if (!File::Exists(File::GetUserPath(D_CONFIG_IDX) + "portable"))
{ {
char tmp[1024]; INFO_LOG(CONSOLE, "set working directory failed");
sprintf(tmp, "%s/.dolphin%swd", (const char*)wxStandardPaths::Get().GetUserConfigDir().mb_str(),
#ifdef _M_IX86
"x32");
#else
"x64");
#endif
std::ifstream workingDir(tmp);
if (!workingDir)
{
if (PanicYesNoT("Dolphin has not been configured with an install location,\nKeep Dolphin portable?"))
{
std::ofstream portable((File::GetUserPath(D_CONFIG_IDX) + "portable").c_str());
if (!portable)
{
PanicAlertT("Portable Setting could not be saved\n Are you running Dolphin from read only media or from a directory that dolphin is not located in?");
}
}
else
{
char CWD[1024];
sprintf(CWD, "%s", (const char*)wxGetCwd().mb_str());
if (PanicYesNoT("Set install location to:\n %s ?", CWD))
{
std::ofstream workingDirF(tmp);
if (!workingDirF)
PanicAlertT("Install directory could not be saved");
else
{
workingDirF << CWD << '\n';
}
}
else
PanicAlertT("Relaunch Dolphin from the install directory and save from there");
}
}
else
{
std::string tmpChar;
std::getline(workingDir, tmpChar);
if (!wxSetWorkingDirectory(wxString::From8BitData(tmpChar.c_str())))
{
INFO_LOG(CONSOLE, "set working directory failed");
}
}
} }
#else #else
//create all necessary directories in user directory //create all necessary directories in user directory