Merge pull request #9728 from JosJuice/android-get-shader-list
Android: Use JNI for getting post-processsing shaders
This commit is contained in:
commit
1d175e7e13
|
@ -0,0 +1,15 @@
|
|||
package org.dolphinemu.dolphinemu.features.settings.model;
|
||||
|
||||
import androidx.annotation.NonNull;
|
||||
|
||||
public class PostProcessing
|
||||
{
|
||||
@NonNull
|
||||
public static native String[] getShaderList();
|
||||
|
||||
@NonNull
|
||||
public static native String[] getAnaglyphShaderList();
|
||||
|
||||
@NonNull
|
||||
public static native String[] getPassiveShaderList();
|
||||
}
|
|
@ -17,6 +17,7 @@ import org.dolphinemu.dolphinemu.features.settings.model.IntSetting;
|
|||
import org.dolphinemu.dolphinemu.features.settings.model.LegacyBooleanSetting;
|
||||
import org.dolphinemu.dolphinemu.features.settings.model.LegacyIntSetting;
|
||||
import org.dolphinemu.dolphinemu.features.settings.model.LegacyStringSetting;
|
||||
import org.dolphinemu.dolphinemu.features.settings.model.PostProcessing;
|
||||
import org.dolphinemu.dolphinemu.features.settings.model.Settings;
|
||||
import org.dolphinemu.dolphinemu.features.settings.model.StringSetting;
|
||||
import org.dolphinemu.dolphinemu.features.settings.model.WiimoteProfileStringSetting;
|
||||
|
@ -622,11 +623,17 @@ public final class SettingsFragmentPresenter
|
|||
|
||||
int stereoModeValue = IntSetting.GFX_STEREO_MODE.getInt(mSettings);
|
||||
final int anaglyphMode = 3;
|
||||
String subDir = stereoModeValue == anaglyphMode ? "Anaglyph" : null;
|
||||
String[] shaderListEntries = getShaderList(subDir);
|
||||
String[] shaderListValues = new String[shaderListEntries.length];
|
||||
System.arraycopy(shaderListEntries, 0, shaderListValues, 0, shaderListEntries.length);
|
||||
String[] shaderList = stereoModeValue == anaglyphMode ?
|
||||
PostProcessing.getAnaglyphShaderList() : PostProcessing.getShaderList();
|
||||
|
||||
String[] shaderListEntries = new String[shaderList.length + 1];
|
||||
shaderListEntries[0] = mContext.getString(R.string.off);
|
||||
System.arraycopy(shaderList, 0, shaderListEntries, 1, shaderList.length);
|
||||
|
||||
String[] shaderListValues = new String[shaderList.length + 1];
|
||||
shaderListValues[0] = "";
|
||||
System.arraycopy(shaderList, 0, shaderListValues, 1, shaderList.length);
|
||||
|
||||
sl.add(new StringSingleChoiceSetting(mContext, StringSetting.GFX_ENHANCE_POST_SHADER,
|
||||
R.string.post_processing_shader, 0, shaderListEntries, shaderListValues));
|
||||
|
||||
|
@ -664,46 +671,6 @@ public final class SettingsFragmentPresenter
|
|||
}
|
||||
}
|
||||
|
||||
private String[] getShaderList(String subDir)
|
||||
{
|
||||
try
|
||||
{
|
||||
String shadersPath =
|
||||
DirectoryInitialization.getDolphinInternalDirectory() + "/Shaders";
|
||||
if (!TextUtils.isEmpty(subDir))
|
||||
{
|
||||
shadersPath += "/" + subDir;
|
||||
}
|
||||
|
||||
File file = new File(shadersPath);
|
||||
File[] shaderFiles = file.listFiles();
|
||||
if (shaderFiles != null)
|
||||
{
|
||||
String[] result = new String[shaderFiles.length + 1];
|
||||
result[0] = mView.getActivity().getString(R.string.off);
|
||||
for (int i = 0; i < shaderFiles.length; i++)
|
||||
{
|
||||
String name = shaderFiles[i].getName();
|
||||
int extensionIndex = name.indexOf(".glsl");
|
||||
if (extensionIndex > 0)
|
||||
{
|
||||
name = name.substring(0, extensionIndex);
|
||||
}
|
||||
result[i + 1] = name;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.debug("[Settings] Unable to find shader files");
|
||||
// return empty list
|
||||
}
|
||||
|
||||
return new String[]{};
|
||||
}
|
||||
|
||||
private void addHackSettings(ArrayList<SettingsItem> sl)
|
||||
{
|
||||
sl.add(new HeaderSetting(mContext, R.string.embedded_frame_buffer, 0));
|
||||
|
|
|
@ -234,18 +234,6 @@ public final class SettingsFile
|
|||
readFile(getCustomGameSettingsFile(gameId), ini, view);
|
||||
}
|
||||
|
||||
public static void readGenericGameSettings(final String gameId, IniFile ini,
|
||||
SettingsActivityView view)
|
||||
{
|
||||
readFile(getGenericGameSettingsFile(gameId), ini, view);
|
||||
}
|
||||
|
||||
public static void readGenericGameSettingsForAllRegions(final String gameId,
|
||||
IniFile ini, SettingsActivityView view)
|
||||
{
|
||||
readFile(getGenericGameSettingsForAllRegions(gameId), ini, view);
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves a given .ini file on disk.
|
||||
* If unsuccessful, outputs an error telling why it failed.
|
||||
|
@ -296,22 +284,6 @@ public final class SettingsFile
|
|||
DirectoryInitialization.getUserDirectory() + "/Config/" + fileName + ".ini");
|
||||
}
|
||||
|
||||
private static File getGenericGameSettingsForAllRegions(String gameId)
|
||||
{
|
||||
// Use the first 3 chars from the gameId to load the generic game settings for all regions
|
||||
gameId = gameId.substring(0, 3);
|
||||
return new File(
|
||||
DirectoryInitialization.getDolphinInternalDirectory() + "/GameSettings/" +
|
||||
gameId + ".ini");
|
||||
}
|
||||
|
||||
private static File getGenericGameSettingsFile(String gameId)
|
||||
{
|
||||
return new File(
|
||||
DirectoryInitialization.getDolphinInternalDirectory() + "/GameSettings/" +
|
||||
gameId + ".ini");
|
||||
}
|
||||
|
||||
public static File getCustomGameSettingsFile(String gameId)
|
||||
{
|
||||
return new File(
|
||||
|
|
|
@ -42,7 +42,6 @@ public final class DirectoryInitialization
|
|||
DirectoryInitializationState.NOT_YET_INITIALIZED;
|
||||
private static volatile boolean areDirectoriesAvailable = false;
|
||||
private static String userPath;
|
||||
private static String internalPath;
|
||||
private static AtomicBoolean isDolphinDirectoryInitializationRunning = new AtomicBoolean(false);
|
||||
|
||||
public enum DirectoryInitializationState
|
||||
|
@ -128,7 +127,6 @@ public final class DirectoryInitialization
|
|||
private static void initializeInternalStorage(Context context)
|
||||
{
|
||||
File sysDirectory = new File(context.getFilesDir(), "Sys");
|
||||
internalPath = sysDirectory.getAbsolutePath();
|
||||
|
||||
SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(context);
|
||||
String revision = NativeLibrary.GetGitRevision();
|
||||
|
@ -241,16 +239,6 @@ public final class DirectoryInitialization
|
|||
return userPath;
|
||||
}
|
||||
|
||||
public static String getDolphinInternalDirectory()
|
||||
{
|
||||
if (!areDirectoriesAvailable)
|
||||
{
|
||||
throw new IllegalStateException(
|
||||
"DirectoryInitialization must run before accessing the internal directory!");
|
||||
}
|
||||
return internalPath;
|
||||
}
|
||||
|
||||
private static void sendBroadcastState(DirectoryInitializationState state, Context context)
|
||||
{
|
||||
Intent localIntent =
|
||||
|
|
|
@ -44,7 +44,7 @@ std::vector<std::string> JStringArrayToVector(JNIEnv* env, jobjectArray array)
|
|||
return result;
|
||||
}
|
||||
|
||||
jobjectArray JStringArrayFromVector(JNIEnv* env, std::vector<std::string> vector)
|
||||
jobjectArray VectorToJStringArray(JNIEnv* env, std::vector<std::string> vector)
|
||||
{
|
||||
jobjectArray result = env->NewObjectArray(vector.size(), IDCache::GetStringClass(), nullptr);
|
||||
for (jsize i = 0; i < vector.size(); ++i)
|
||||
|
@ -145,7 +145,7 @@ std::vector<std::string> DoFileSearchAndroidContent(const std::string& directory
|
|||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
jobject result = env->CallStaticObjectMethod(
|
||||
IDCache::GetContentHandlerClass(), IDCache::GetContentHandlerDoFileSearch(),
|
||||
ToJString(env, directory), JStringArrayFromVector(env, extensions), recursive);
|
||||
ToJString(env, directory), VectorToJStringArray(env, extensions), recursive);
|
||||
return JStringArrayToVector(env, reinterpret_cast<jobjectArray>(result));
|
||||
}
|
||||
|
||||
|
|
|
@ -12,7 +12,9 @@
|
|||
|
||||
std::string GetJString(JNIEnv* env, jstring jstr);
|
||||
jstring ToJString(JNIEnv* env, const std::string& str);
|
||||
|
||||
std::vector<std::string> JStringArrayToVector(JNIEnv* env, jobjectArray array);
|
||||
jobjectArray VectorToJStringArray(JNIEnv* env, std::vector<std::string> vector);
|
||||
|
||||
// Returns true if the given path should be opened as Android content instead of a normal file.
|
||||
bool IsPathAndroidContent(const std::string& uri);
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
add_library(main SHARED
|
||||
Config/NativeConfig.cpp
|
||||
Config/PostProcessing.cpp
|
||||
GameList/GameFile.cpp
|
||||
GameList/GameFile.h
|
||||
GameList/GameFileCache.cpp
|
||||
IniFile.cpp
|
||||
MainAndroid.cpp
|
||||
NativeConfig.cpp
|
||||
WiiUtils.cpp
|
||||
)
|
||||
|
||||
|
|
|
@ -0,0 +1,35 @@
|
|||
// Copyright 2021 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include "VideoCommon/PostProcessing.cpp"
|
||||
#include "jni/AndroidCommon/AndroidCommon.h"
|
||||
|
||||
extern "C" {
|
||||
|
||||
JNIEXPORT jobjectArray JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_features_settings_model_PostProcessing_getShaderList(JNIEnv* env,
|
||||
jclass)
|
||||
{
|
||||
return VectorToJStringArray(env, VideoCommon::PostProcessing::GetShaderList());
|
||||
}
|
||||
|
||||
JNIEXPORT jobjectArray JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_features_settings_model_PostProcessing_getAnaglyphShaderList(
|
||||
JNIEnv* env, jclass)
|
||||
{
|
||||
return VectorToJStringArray(env, VideoCommon::PostProcessing::GetAnaglyphShaderList());
|
||||
}
|
||||
|
||||
JNIEXPORT jobjectArray JNICALL
|
||||
Java_org_dolphinemu_dolphinemu_features_settings_model_PostProcessing_getPassiveShaderList(
|
||||
JNIEnv* env, jclass)
|
||||
{
|
||||
return VectorToJStringArray(env, VideoCommon::PostProcessing::GetPassiveShaderList());
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue