Merge pull request #3373 from JosJuice/temp-settings-ini-hotfix
Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration.
This commit is contained in:
commit
1ce9c33f6c
|
@ -12,7 +12,7 @@
|
|||
#include "Common/StringUtil.h"
|
||||
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h" // for bWii
|
||||
#include "Core/Core.h"
|
||||
#include "Core/Boot/Boot.h"
|
||||
#include "Core/Boot/Boot_DOL.h"
|
||||
#include "Core/FifoPlayer/FifoDataFile.h"
|
||||
|
@ -82,6 +82,13 @@ SConfig::~SConfig()
|
|||
|
||||
void SConfig::SaveSettings()
|
||||
{
|
||||
// TODO: This is a hotfix to prevent writing of temporary per-game settings
|
||||
// (GameINI, Movie, Netplay, ...) to the global Dolphin configuration file.
|
||||
// The Config logic should be rewritten instead so that per-game settings
|
||||
// aren't stored in the same configuration as the actual user settings.
|
||||
if (Core::IsRunning())
|
||||
return;
|
||||
|
||||
NOTICE_LOG(BOOT, "Saving settings to %s", File::GetUserPath(F_DOLPHINCONFIG_IDX).c_str());
|
||||
IniFile ini;
|
||||
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)); // load first to not kill unknown stuff
|
||||
|
|
|
@ -269,6 +269,13 @@ void VideoConfig::VerifyValidity()
|
|||
|
||||
void VideoConfig::Save(const std::string& ini_file)
|
||||
{
|
||||
// TODO: This is a hotfix to prevent writing of temporary per-game settings
|
||||
// (GameINI, Movie, Netplay, ...) to the global Dolphin configuration file.
|
||||
// The Config logic should be rewritten instead so that per-game settings
|
||||
// aren't stored in the same configuration as the actual user settings.
|
||||
if (Core::IsRunning())
|
||||
return;
|
||||
|
||||
IniFile iniFile;
|
||||
iniFile.Load(ini_file);
|
||||
|
||||
|
|
Loading…
Reference in New Issue