Gah, missed still more files.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6937 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2011-01-27 22:20:30 +00:00
parent 7a80769640
commit 1c7ca86940
3 changed files with 0 additions and 20 deletions

View File

@ -225,8 +225,6 @@ void VertexShaderCache::Shutdown()
bool VertexShaderCache::SetShader(u32 components) bool VertexShaderCache::SetShader(u32 components)
{ {
DVSTARTPROFILE();
VERTEXSHADERUID uid; VERTEXSHADERUID uid;
GetVertexShaderId(&uid, components); GetVertexShaderId(&uid, components);
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount) if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)

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@ -206,8 +206,6 @@ void VertexShaderCache::Shutdown()
bool VertexShaderCache::SetShader(u32 components) bool VertexShaderCache::SetShader(u32 components)
{ {
DVSTARTPROFILE();
VERTEXSHADERUID uid; VERTEXSHADERUID uid;
GetVertexShaderId(&uid, components); GetVertexShaderId(&uid, components);
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount) if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)

View File

@ -973,7 +973,6 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
ResetAPIState(); ResetAPIState();
DVSTARTPROFILE();
TargetRectangle dst_rect; TargetRectangle dst_rect;
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, true, &dst_rect); ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, true, &dst_rect);
@ -1308,21 +1307,6 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
glEnable(GL_BLEND); glEnable(GL_BLEND);
GL_REPORT_ERRORD(); GL_REPORT_ERRORD();
#if defined(DVPROFILE)
if (g_bWriteProfile)
{
//g_bWriteProfile = 0;
static int framenum = 0;
const int UPDATE_FRAMES = 8;
if (++framenum >= UPDATE_FRAMES)
{
DVProfWrite("prof.txt", UPDATE_FRAMES);
DVProfClear();
framenum = 0;
}
}
#endif
// Copy the rendered frame to the real window // Copy the rendered frame to the real window
OpenGL_SwapBuffers(); OpenGL_SwapBuffers();