From 1c6a0073d2e22397d1fdd4bcc09ef1afa6977dcc Mon Sep 17 00:00:00 2001 From: OatmealDome Date: Sat, 9 Jul 2022 19:01:58 -0400 Subject: [PATCH] ShaderCompiler: Use compute shader header in compute shaders --- Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp index fde89ca394..56d20caf43 100644 --- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp +++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp @@ -133,7 +133,7 @@ std::optional CompileFragmentShader(std::string_view source_cod std::optional CompileComputeShader(std::string_view source_code) { - return SPIRV::CompileComputeShader(GetShaderCode(source_code, SHADER_HEADER), APIType::Vulkan, - GetLanguageVersion()); + return SPIRV::CompileComputeShader(GetShaderCode(source_code, COMPUTE_SHADER_HEADER), + APIType::Vulkan, GetLanguageVersion()); } } // namespace Vulkan::ShaderCompiler