From f6a4368192a4c1b5db35b2086a5843c3d67dc05c Mon Sep 17 00:00:00 2001 From: "Patrick A. Ferry" <8967997+PatrickFerry@users.noreply.github.com> Date: Sat, 17 Apr 2021 05:39:37 +0100 Subject: [PATCH] SW: Fix alignedWidth in TextureEncoder This was causing issues in Software Renderer. Look at bug 11487 --- Source/Core/VideoBackends/Software/TextureEncoder.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoBackends/Software/TextureEncoder.cpp b/Source/Core/VideoBackends/Software/TextureEncoder.cpp index 5ca84558dd..f93e1716d5 100644 --- a/Source/Core/VideoBackends/Software/TextureEncoder.cpp +++ b/Source/Core/VideoBackends/Software/TextureEncoder.cpp @@ -221,7 +221,7 @@ static void SetSpans(int sBlkSize, int tBlkSize, s32* tSpan, s32* sBlkSpan, s32* { // width is 1 less than the number of pixels of width u32 width = bpmem.copyTexSrcWH.x >> bpmem.triggerEFBCopy.half_scale; - u32 alignedWidth = Common::AlignUp(width, sBlkSize); + u32 alignedWidth = Common::AlignUp(width + 1, sBlkSize); u32 readStride = 3 << bpmem.triggerEFBCopy.half_scale;