ProgramShaderCache: Don't define FB_FETCH_VALUE for GL_EXT_shader_framebuffer_fetch
We will automatically choose between real_ocol0 and ocol0 in the fragment shader.
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@ -692,7 +692,6 @@ void ProgramShaderCache::CreateHeader()
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{
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{
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case EsFbFetchType::FbFetchExt:
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case EsFbFetchType::FbFetchExt:
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framebuffer_fetch_string = "#extension GL_EXT_shader_framebuffer_fetch: enable\n"
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framebuffer_fetch_string = "#extension GL_EXT_shader_framebuffer_fetch: enable\n"
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"#define FB_FETCH_VALUE real_ocol0\n"
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"#define FRAGMENT_INOUT inout";
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"#define FRAGMENT_INOUT inout";
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break;
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break;
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case EsFbFetchType::FbFetchArm:
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case EsFbFetchType::FbFetchArm:
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