ProgramShaderCache: Don't define FB_FETCH_VALUE for GL_EXT_shader_framebuffer_fetch

We will automatically choose between real_ocol0 and ocol0 in the fragment shader.
This commit is contained in:
OatmealDome 2021-11-14 00:37:07 -08:00
parent 74a979db09
commit 1c421444ae
1 changed files with 0 additions and 1 deletions

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@ -692,7 +692,6 @@ void ProgramShaderCache::CreateHeader()
{ {
case EsFbFetchType::FbFetchExt: case EsFbFetchType::FbFetchExt:
framebuffer_fetch_string = "#extension GL_EXT_shader_framebuffer_fetch: enable\n" framebuffer_fetch_string = "#extension GL_EXT_shader_framebuffer_fetch: enable\n"
"#define FB_FETCH_VALUE real_ocol0\n"
"#define FRAGMENT_INOUT inout"; "#define FRAGMENT_INOUT inout";
break; break;
case EsFbFetchType::FbFetchArm: case EsFbFetchType::FbFetchArm: