Merge pull request #11769 from AdmiralCurtiss/ra-no-volume

AchievementManager: Fix crash when launching non-disc game.
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Admiral H. Curtiss 2023-04-18 18:38:16 +02:00 committed by GitHub
commit 1c1b0fee25
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1 changed files with 9 additions and 7 deletions

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@ -67,11 +67,12 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
std::unique_ptr<DiscIO::Volume> volume;
};
rc_hash_filereader volume_reader{
.open =
[](const char* path_utf8) {
.open = [](const char* path_utf8) -> void* {
auto state = std::make_unique<FilereaderState>();
state->volume = DiscIO::CreateVolume(path_utf8);
return reinterpret_cast<void*>(state.release());
if (!state->volume)
return nullptr;
return state.release();
},
.seek =
[](void* file_handle, int64_t offset, int origin) {
@ -111,7 +112,8 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
.close = [](void* file_handle) { delete reinterpret_cast<FilereaderState*>(file_handle); }};
rc_hash_init_custom_filereader(&volume_reader);
std::array<char, HASH_LENGTH> game_hash;
rc_hash_generate_from_file(game_hash.data(), RC_CONSOLE_GAMECUBE, iso_path.c_str());
if (!rc_hash_generate_from_file(game_hash.data(), RC_CONSOLE_GAMECUBE, iso_path.c_str()))
return;
m_queue.EmplaceItem([this, callback, game_hash] {
const auto resolve_hash_response = ResolveHash(game_hash);
if (resolve_hash_response != ResponseType::SUCCESS || m_game_id == 0)