Windows build fix.
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26de63a8cd
commit
1c1ae63b69
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@ -194,6 +194,7 @@
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<ClCompile Include="Src\OpcodeDecoding.cpp" />
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<ClCompile Include="Src\OpenCL.cpp" />
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<ClCompile Include="Src\OpenCL\OCLTextureDecoder.cpp" />
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<ClCompile Include="Src\PerfQueryBase.cpp" />
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<ClCompile Include="Src\PixelEngine.cpp" />
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<ClCompile Include="Src\PixelShaderGen.cpp" />
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<ClCompile Include="Src\PixelShaderManager.cpp" />
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@ -240,6 +241,7 @@
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<ClInclude Include="Src\OpcodeDecoding.h" />
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<ClInclude Include="Src\OpenCL.h" />
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<ClInclude Include="Src\OpenCL\OCLTextureDecoder.h" />
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<ClInclude Include="Src\PerfQueryBase.h" />
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<ClInclude Include="Src\PixelEngine.h" />
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<ClInclude Include="Src\PixelShaderGen.h" />
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<ClInclude Include="Src\PixelShaderManager.h" />
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@ -119,6 +119,9 @@
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<ClCompile Include="Src\LightingShaderGen.cpp">
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<Filter>Shader Generators</Filter>
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</ClCompile>
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<ClCompile Include="Src\PerfQueryBase.cpp">
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<Filter>Base</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Src\CommandProcessor.h" />
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@ -246,6 +249,9 @@
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<ClInclude Include="Src\LightingShaderGen.h">
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<Filter>Shader Generators</Filter>
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</ClInclude>
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<ClInclude Include="Src\PerfQueryBase.h">
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<Filter>Base</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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@ -200,6 +200,7 @@
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<ClCompile Include="Src\GLUtil.cpp" />
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<ClCompile Include="Src\main.cpp" />
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<ClCompile Include="Src\NativeVertexFormat.cpp" />
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<ClCompile Include="Src\PerfQuery.cpp" />
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<ClCompile Include="Src\PixelShaderCache.cpp" />
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<ClCompile Include="Src\PostProcessing.cpp" />
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<ClCompile Include="Src\RasterFont.cpp" />
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@ -222,6 +223,7 @@
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<ClInclude Include="Src\Globals.h" />
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<ClInclude Include="Src\GLUtil.h" />
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<ClInclude Include="Src\main.h" />
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<ClInclude Include="Src\PerfQuery.h" />
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<ClInclude Include="Src\PixelShaderCache.h" />
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<ClInclude Include="Src\PostProcessing.h" />
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<ClInclude Include="Src\RasterFont.h" />
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@ -36,6 +36,9 @@
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<ClCompile Include="Src\VertexShaderCache.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\PerfQuery.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Src\Globals.h" />
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@ -72,6 +75,9 @@
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<ClInclude Include="Src\VertexShaderCache.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\PerfQuery.h">
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<Filter>Render</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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