Vulkan: Support full resolution frame dumping
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@ -708,13 +708,7 @@ bool Renderer::DrawFrameDump(const EFBRectangle& source_rect, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height, u64 ticks)
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{
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// Draw the screenshot to an image containing only the active screen area, removing any
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// borders as a result of the game rendering in a different aspect ratio.
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TargetRectangle target_rect = GetTargetRectangle();
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target_rect.right = target_rect.GetWidth();
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target_rect.bottom = target_rect.GetHeight();
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target_rect.left = 0;
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target_rect.top = 0;
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TargetRectangle target_rect = CalculateFrameDumpDrawRectangle();
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u32 width = std::max(1u, static_cast<u32>(target_rect.GetWidth()));
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u32 height = std::max(1u, static_cast<u32>(target_rect.GetHeight()));
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if (!ResizeFrameDumpBuffer(width, height))
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@ -233,7 +233,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
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config->backend_info.bSupportsPaletteConversion = true; // Assumed support.
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config->backend_info.bSupportsClipControl = true; // Assumed support.
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config->backend_info.bSupportsMultithreading = true; // Assumed support.
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config->backend_info.bSupportsInternalResolutionFrameDumps = false; // No support yet.
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config->backend_info.bSupportsInternalResolutionFrameDumps = true; // Assumed support.
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config->backend_info.bSupportsPostProcessing = false; // No support yet.
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config->backend_info.bSupportsDualSourceBlend = false; // Dependent on features.
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config->backend_info.bSupportsGeometryShaders = false; // Dependent on features.
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