D3D: Remove obsolete Real XFB codepath.
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@ -739,12 +739,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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TargetRectangle drawRc;
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if (g_ActiveConfig.bUseRealXFB)
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{
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drawRc = targetRc;
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}
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else
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{
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// use virtual xfb with offset
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int xfbHeight = xfbSource->srcHeight;
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int xfbWidth = xfbSource->srcWidth;
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@ -763,7 +757,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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//drawRc.bottom *= vScale;
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//drawRc.left *= hScale;
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//drawRc.right *= hScale;
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}
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TargetRectangle sourceRc = xfbSource->sourceRc;
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sourceRc.right -= fbStride - fbWidth;
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