Merge pull request #268 from magumagu/opengl-delete-useless-header
OpenGL backend: remove useless header Globals.h.
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commit
1b9addd594
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@ -5,7 +5,6 @@
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/Globals.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/TextureConverter.h"
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@ -8,7 +8,6 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "VideoBackends/OGL/Globals.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/VideoBackend.h"
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@ -1,10 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/Common.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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@ -92,7 +92,6 @@
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<ClInclude Include="GLExtensions\KHR_debug.h" />
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<ClInclude Include="GLExtensions\NV_framebuffer_multisample_coverage.h" />
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<ClInclude Include="GLExtensions\NV_primitive_restart.h" />
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<ClInclude Include="Globals.h" />
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<ClInclude Include="GLUtil.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="PerfQuery.h" />
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@ -125,4 +124,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Decoder">
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@ -95,7 +95,6 @@
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<ClInclude Include="TextureCache.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Globals.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="SamplerCache.h" />
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<ClInclude Include="VideoBackend.h" />
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@ -188,4 +187,4 @@
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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</Project>
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</Project>
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@ -20,7 +20,6 @@
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#include "Core/Movie.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/Globals.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoBackends/OGL/main.h"
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#include "VideoBackends/OGL/PostProcessing.h"
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@ -4,7 +4,6 @@
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#include "Common/MemoryUtil.h"
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#include "VideoBackends/OGL/Globals.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/StreamBuffer.h"
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@ -27,7 +27,6 @@
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/Globals.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/TextureCache.h"
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@ -9,7 +9,6 @@
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/Globals.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/TextureCache.h"
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@ -8,7 +8,6 @@
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#include "Common/FileUtil.h"
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#include "Common/MemoryUtil.h"
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#include "VideoBackends/OGL/Globals.h"
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#include "VideoBackends/OGL/main.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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@ -49,7 +49,6 @@ Make AA apply instantly during gameplay if possible
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#include "Core/Host.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/Globals.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoBackends/OGL/PerfQuery.h"
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#include "VideoBackends/OGL/PostProcessing.h"
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