Merge pull request #268 from magumagu/opengl-delete-useless-header

OpenGL backend: remove useless header Globals.h.
This commit is contained in:
Pierre Bourdon 2014-04-13 10:25:35 +02:00
commit 1b9addd594
11 changed files with 4 additions and 24 deletions

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@ -5,7 +5,6 @@
#include "Core/HW/Memmap.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/TextureConverter.h"

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@ -8,7 +8,6 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/VideoBackend.h"

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@ -1,10 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "Common/Common.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@ -92,7 +92,6 @@
<ClInclude Include="GLExtensions\KHR_debug.h" />
<ClInclude Include="GLExtensions\NV_framebuffer_multisample_coverage.h" />
<ClInclude Include="GLExtensions\NV_primitive_restart.h" />
<ClInclude Include="Globals.h" />
<ClInclude Include="GLUtil.h" />
<ClInclude Include="main.h" />
<ClInclude Include="PerfQuery.h" />
@ -125,4 +124,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Decoder">
@ -95,7 +95,6 @@
<ClInclude Include="TextureCache.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Globals.h" />
<ClInclude Include="main.h" />
<ClInclude Include="SamplerCache.h" />
<ClInclude Include="VideoBackend.h" />
@ -188,4 +187,4 @@
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>
</Project>

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@ -20,7 +20,6 @@
#include "Core/Movie.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/main.h"
#include "VideoBackends/OGL/PostProcessing.h"

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@ -4,7 +4,6 @@
#include "Common/MemoryUtil.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/StreamBuffer.h"

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@ -27,7 +27,6 @@
#include "Core/HW/Memmap.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/TextureCache.h"

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@ -9,7 +9,6 @@
#include "Core/HW/Memmap.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/TextureCache.h"

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@ -8,7 +8,6 @@
#include "Common/FileUtil.h"
#include "Common/MemoryUtil.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/main.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"

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@ -49,7 +49,6 @@ Make AA apply instantly during gameplay if possible
#include "Core/Host.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/PerfQuery.h"
#include "VideoBackends/OGL/PostProcessing.h"