windows build fix. nakee, what were you thinking >.>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1420 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -48,7 +48,7 @@
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#include "TextureConverter.h"
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#include "TextureConverter.h"
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#include "VideoState.h"
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#include "VideoState.h"
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#if HAVE_WX
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#if HAVE_WX || defined __WXMSW__
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#include "Debugger/Debugger.h" // for the CDebugger class
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#include "Debugger/Debugger.h" // for the CDebugger class
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#endif
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#endif
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SVideoInitialize g_VideoInitialize;
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SVideoInitialize g_VideoInitialize;
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@ -60,7 +60,7 @@ SVideoInitialize g_VideoInitialize;
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for the purpose of the game. At that point there is no need to use the same dll instance
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for the purpose of the game. At that point there is no need to use the same dll instance
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as the one that is rendering the game. However, that could be done. */
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as the one that is rendering the game. However, that could be done. */
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#if HAVE_WX
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#if HAVE_WX || defined __WXMSW__
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CDebugger* m_frame;
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CDebugger* m_frame;
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void DllDebugger(HWND _hParent, bool Show)
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void DllDebugger(HWND _hParent, bool Show)
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{
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{
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