Merge pull request #1602 from FioraAeterna/fixforce25bitimprecise
JIT: fix Force25BitPrecision with accurate single precision mode off
This commit is contained in:
commit
1aed2542c7
|
@ -799,6 +799,10 @@ void EmuCodeBlock::Force25BitPrecision(X64Reg output, OpArg input, X64Reg tmp)
|
||||||
PADDQ(output, R(tmp));
|
PADDQ(output, R(tmp));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (!input.IsSimpleReg() || input.GetSimpleReg() != output)
|
||||||
|
{
|
||||||
|
MOVAPD(output, input);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static u32 GC_ALIGNED16(temp32);
|
static u32 GC_ALIGNED16(temp32);
|
||||||
|
|
Loading…
Reference in New Issue