Merge pull request #280 from magumagu/d3d-texture-encoder-rounding

D3D11 backend: fix rounding in texture encoder.
This commit is contained in:
Matthew Parlane 2014-04-16 19:49:15 +12:00
commit 1ab8cedfce
1 changed files with 44 additions and 44 deletions

View File

@ -142,19 +142,19 @@ static const char EFB_ENCODE_PS[] =
"}\n" "}\n"
"uint Float8ToUint3(float v) {\n" "uint Float8ToUint3(float v) {\n"
"return (uint)(v*255.0) >> 5;\n" "return (uint)round(v*255.0) >> 5;\n"
"}\n" "}\n"
"uint Float8ToUint4(float v) {\n" "uint Float8ToUint4(float v) {\n"
"return (uint)(v*255.0) >> 4;\n" "return (uint)round(v*255.0) >> 4;\n"
"}\n" "}\n"
"uint Float8ToUint5(float v) {\n" "uint Float8ToUint5(float v) {\n"
"return (uint)(v*255.0) >> 3;\n" "return (uint)round(v*255.0) >> 3;\n"
"}\n" "}\n"
"uint Float8ToUint6(float v) {\n" "uint Float8ToUint6(float v) {\n"
"return (uint)(v*255.0) >> 2;\n" "return (uint)round(v*255.0) >> 2;\n"
"}\n" "}\n"
"uint EncodeRGB5A3(float4 pixel) {\n" "uint EncodeRGB5A3(float4 pixel) {\n"
@ -426,10 +426,10 @@ static const char EFB_ENCODE_PS[] =
"float4 sampleF = SampleEFB(subBlockUL+float2(7,1));\n" "float4 sampleF = SampleEFB(subBlockUL+float2(7,1));\n"
"uint4 dw4 = UINT4_8888_BE(\n" "uint4 dw4 = UINT4_8888_BE(\n"
"255*float4(sample0.r, sample4.r, sample8.r, sampleC.r),\n" "round(255*float4(sample0.r, sample4.r, sample8.r, sampleC.r)),\n"
"255*float4(sample1.r, sample5.r, sample9.r, sampleD.r),\n" "round(255*float4(sample1.r, sample5.r, sample9.r, sampleD.r)),\n"
"255*float4(sample2.r, sample6.r, sampleA.r, sampleE.r),\n" "round(255*float4(sample2.r, sample6.r, sampleA.r, sampleE.r)),\n"
"255*float4(sample3.r, sample7.r, sampleB.r, sampleF.r)\n" "round(255*float4(sample3.r, sample7.r, sampleB.r, sampleF.r))\n"
");\n" ");\n"
"return dw4;\n" "return dw4;\n"
@ -506,10 +506,10 @@ static const char EFB_ENCODE_PS[] =
"float4 sample7 = SampleEFB(subBlockUL+float2(3,1));\n" "float4 sample7 = SampleEFB(subBlockUL+float2(3,1));\n"
"uint4 dw4 = UINT4_8888_BE(\n" "uint4 dw4 = UINT4_8888_BE(\n"
"255*float4(sample0.a, sample2.a, sample4.a, sample6.a),\n" "round(255*float4(sample0.a, sample2.a, sample4.a, sample6.a)),\n"
"255*float4(sample0.r, sample2.r, sample4.r, sample6.r),\n" "round(255*float4(sample0.r, sample2.r, sample4.r, sample6.r)),\n"
"255*float4(sample1.a, sample3.a, sample5.a, sample7.a),\n" "round(255*float4(sample1.a, sample3.a, sample5.a, sample7.a)),\n"
"255*float4(sample1.r, sample3.r, sample5.r, sample7.r)\n" "round(255*float4(sample1.r, sample3.r, sample5.r, sample7.r))\n"
");\n" ");\n"
"return dw4;\n" "return dw4;\n"
@ -584,20 +584,20 @@ static const char EFB_ENCODE_PS[] =
"{\n" "{\n"
// First cache line gets AR // First cache line gets AR
"dw4 = UINT4_8888_BE(\n" "dw4 = UINT4_8888_BE(\n"
"255*float4(sample0.a, sample2.a, sample4.a, sample6.a),\n" "round(255*float4(sample0.a, sample2.a, sample4.a, sample6.a)),\n"
"255*float4(sample0.r, sample2.r, sample4.r, sample6.r),\n" "round(255*float4(sample0.r, sample2.r, sample4.r, sample6.r)),\n"
"255*float4(sample1.a, sample3.a, sample5.a, sample7.a),\n" "round(255*float4(sample1.a, sample3.a, sample5.a, sample7.a)),\n"
"255*float4(sample1.r, sample3.r, sample5.r, sample7.r)\n" "round(255*float4(sample1.r, sample3.r, sample5.r, sample7.r))\n"
");\n" ");\n"
"}\n" "}\n"
"else\n" "else\n"
"{\n" "{\n"
// Second cache line gets GB // Second cache line gets GB
"dw4 = UINT4_8888_BE(\n" "dw4 = UINT4_8888_BE(\n"
"255*float4(sample0.g, sample2.g, sample4.g, sample6.g),\n" "round(255*float4(sample0.g, sample2.g, sample4.g, sample6.g)),\n"
"255*float4(sample0.b, sample2.b, sample4.b, sample6.b),\n" "round(255*float4(sample0.b, sample2.b, sample4.b, sample6.b)),\n"
"255*float4(sample1.g, sample3.g, sample5.g, sample7.g),\n" "round(255*float4(sample1.g, sample3.g, sample5.g, sample7.g)),\n"
"255*float4(sample1.b, sample3.b, sample5.b, sample7.b)\n" "round(255*float4(sample1.b, sample3.b, sample5.b, sample7.b))\n"
");\n" ");\n"
"}\n" "}\n"
@ -629,10 +629,10 @@ static const char EFB_ENCODE_PS[] =
"float4 sampleF = SampleEFB(subBlockUL+float2(7,1));\n" "float4 sampleF = SampleEFB(subBlockUL+float2(7,1));\n"
"uint4 dw4 = UINT4_8888_BE(\n" "uint4 dw4 = UINT4_8888_BE(\n"
"255*float4(sample0.a, sample4.a, sample8.a, sampleC.a),\n" "round(255*float4(sample0.a, sample4.a, sample8.a, sampleC.a)),\n"
"255*float4(sample1.a, sample5.a, sample9.a, sampleD.a),\n" "round(255*float4(sample1.a, sample5.a, sample9.a, sampleD.a)),\n"
"255*float4(sample2.a, sample6.a, sampleA.a, sampleE.a),\n" "round(255*float4(sample2.a, sample6.a, sampleA.a, sampleE.a)),\n"
"255*float4(sample3.a, sample7.a, sampleB.a, sampleF.a)\n" "round(255*float4(sample3.a, sample7.a, sampleB.a, sampleF.a))\n"
");\n" ");\n"
"return dw4;\n" "return dw4;\n"
@ -663,10 +663,10 @@ static const char EFB_ENCODE_PS[] =
"float4 sampleF = SampleEFB(subBlockUL+float2(7,1));\n" "float4 sampleF = SampleEFB(subBlockUL+float2(7,1));\n"
"uint4 dw4 = UINT4_8888_BE(\n" "uint4 dw4 = UINT4_8888_BE(\n"
"255*float4(sample0.r, sample4.r, sample8.r, sampleC.r),\n" "round(255*float4(sample0.r, sample4.r, sample8.r, sampleC.r)),\n"
"255*float4(sample1.r, sample5.r, sample9.r, sampleD.r),\n" "round(255*float4(sample1.r, sample5.r, sample9.r, sampleD.r)),\n"
"255*float4(sample2.r, sample6.r, sampleA.r, sampleE.r),\n" "round(255*float4(sample2.r, sample6.r, sampleA.r, sampleE.r)),\n"
"255*float4(sample3.r, sample7.r, sampleB.r, sampleF.r)\n" "round(255*float4(sample3.r, sample7.r, sampleB.r, sampleF.r))\n"
");\n" ");\n"
"return dw4;\n" "return dw4;\n"
@ -698,10 +698,10 @@ static const char EFB_ENCODE_PS[] =
"float4 sampleF = SampleEFB(subBlockUL+float2(7,1));\n" "float4 sampleF = SampleEFB(subBlockUL+float2(7,1));\n"
"uint4 dw4 = UINT4_8888_BE(\n" "uint4 dw4 = UINT4_8888_BE(\n"
"255*float4(sample0.g, sample4.g, sample8.g, sampleC.g),\n" "round(255*float4(sample0.g, sample4.g, sample8.g, sampleC.g)),\n"
"255*float4(sample1.g, sample5.g, sample9.g, sampleD.g),\n" "round(255*float4(sample1.g, sample5.g, sample9.g, sampleD.g)),\n"
"255*float4(sample2.g, sample6.g, sampleA.g, sampleE.g),\n" "round(255*float4(sample2.g, sample6.g, sampleA.g, sampleE.g)),\n"
"255*float4(sample3.g, sample7.g, sampleB.g, sampleF.g)\n" "round(255*float4(sample3.g, sample7.g, sampleB.g, sampleF.g))\n"
");\n" ");\n"
"return dw4;\n" "return dw4;\n"
@ -732,10 +732,10 @@ static const char EFB_ENCODE_PS[] =
"float4 sampleF = SampleEFB(subBlockUL+float2(7,1));\n" "float4 sampleF = SampleEFB(subBlockUL+float2(7,1));\n"
"uint4 dw4 = UINT4_8888_BE(\n" "uint4 dw4 = UINT4_8888_BE(\n"
"255*float4(sample0.b, sample4.b, sample8.b, sampleC.b),\n" "round(255*float4(sample0.b, sample4.b, sample8.b, sampleC.b)),\n"
"255*float4(sample1.b, sample5.b, sample9.b, sampleD.b),\n" "round(255*float4(sample1.b, sample5.b, sample9.b, sampleD.b)),\n"
"255*float4(sample2.b, sample6.b, sampleA.b, sampleE.b),\n" "round(255*float4(sample2.b, sample6.b, sampleA.b, sampleE.b)),\n"
"255*float4(sample3.b, sample7.b, sampleB.b, sampleF.b)\n" "round(255*float4(sample3.b, sample7.b, sampleB.b, sampleF.b))\n"
");\n" ");\n"
"return dw4;\n" "return dw4;\n"
@ -758,10 +758,10 @@ static const char EFB_ENCODE_PS[] =
"float4 sample7 = SampleEFB(subBlockUL+float2(3,1));\n" "float4 sample7 = SampleEFB(subBlockUL+float2(3,1));\n"
"uint4 dw4 = UINT4_8888_BE(\n" "uint4 dw4 = UINT4_8888_BE(\n"
"255*float4(sample0.g, sample2.g, sample4.g, sample6.g),\n" "round(255*float4(sample0.g, sample2.g, sample4.g, sample6.g)),\n"
"255*float4(sample0.r, sample2.r, sample4.r, sample6.r),\n" "round(255*float4(sample0.r, sample2.r, sample4.r, sample6.r)),\n"
"255*float4(sample1.g, sample3.g, sample5.g, sample7.g),\n" "round(255*float4(sample1.g, sample3.g, sample5.g, sample7.g)),\n"
"255*float4(sample1.r, sample3.r, sample5.r, sample7.r)\n" "round(255*float4(sample1.r, sample3.r, sample5.r, sample7.r))\n"
");\n" ");\n"
"return dw4;\n" "return dw4;\n"
@ -785,10 +785,10 @@ static const char EFB_ENCODE_PS[] =
"float4 sample7 = SampleEFB(subBlockUL+float2(3,1));\n" "float4 sample7 = SampleEFB(subBlockUL+float2(3,1));\n"
"uint4 dw4 = UINT4_8888_BE(\n" "uint4 dw4 = UINT4_8888_BE(\n"
"255*float4(sample0.b, sample2.b, sample4.b, sample6.b),\n" "round(255*float4(sample0.b, sample2.b, sample4.b, sample6.b)),\n"
"255*float4(sample0.g, sample2.g, sample4.g, sample6.g),\n" "round(255*float4(sample0.g, sample2.g, sample4.g, sample6.g)),\n"
"255*float4(sample1.b, sample3.b, sample5.b, sample7.b),\n" "round(255*float4(sample1.b, sample3.b, sample5.b, sample7.b)),\n"
"255*float4(sample1.g, sample3.g, sample5.g, sample7.g)\n" "round(255*float4(sample1.g, sample3.g, sample5.g, sample7.g))\n"
");\n" ");\n"
"return dw4;\n" "return dw4;\n"