Plugins build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5624 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
c130aa7a36
commit
1aac546185
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@ -164,9 +164,9 @@ private:
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wxArrayString arrayStringFor_Framelimit;
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wxArrayString arrayStringFor_Framelimit;
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wxArrayString arrayStringFor_CPUEngine;
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wxArrayString arrayStringFor_CPUEngine;
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wxArrayString arrayStringFor_FullscreenResolution;
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wxArrayString arrayStringFor_Themes;
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wxArrayString arrayStringFor_Themes;
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wxArrayString arrayStringFor_InterfaceLang;
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wxArrayString arrayStringFor_InterfaceLang;
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wxArrayString arrayStringFor_FullscreenResolution;
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wxArrayString arrayStringFor_GCSystemLang;
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wxArrayString arrayStringFor_GCSystemLang;
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wxArrayString arrayStringFor_WiiSensBarPos;
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wxArrayString arrayStringFor_WiiSensBarPos;
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wxArrayString arrayStringFor_WiiAspectRatio;
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wxArrayString arrayStringFor_WiiAspectRatio;
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@ -44,7 +44,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\Core\Common\Src;..\..\Core\InputCommon\Src"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
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MinimalRebuild="true"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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BasicRuntimeChecks="3"
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@ -125,7 +125,7 @@
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/>
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/>
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\Core\Common\Src;..\..\Core\InputCommon\Src"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
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RuntimeLibrary="0"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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UsePrecompiledHeader="0"
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@ -206,7 +206,7 @@
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/>
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/>
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\Core\Common\Src;..\..\Core\InputCommon\Src"
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PreprocessorDefinitions="WIN32;NDEBUG;DEBUGFAST;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
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PreprocessorDefinitions="WIN32;NDEBUG;DEBUGFAST;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
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RuntimeLibrary="0"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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UsePrecompiledHeader="0"
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@ -288,7 +288,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\Core\Common\Src;..\..\Core\InputCommon\Src"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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MinimalRebuild="true"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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BasicRuntimeChecks="3"
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@ -369,7 +369,7 @@
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/>
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/>
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\Core\Common\Src;..\..\Core\InputCommon\Src"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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RuntimeLibrary="0"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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UsePrecompiledHeader="0"
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@ -450,7 +450,7 @@
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/>
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/>
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\Core\Common\Src;..\..\Core\InputCommon\Src"
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PreprocessorDefinitions="WIN32;NDEBUG;DEBUGFAST;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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PreprocessorDefinitions="WIN32;NDEBUG;DEBUGFAST;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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RuntimeLibrary="0"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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UsePrecompiledHeader="0"
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@ -90,7 +90,7 @@ void FramebufferManager::Create()
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int target_height = Renderer::GetFullTargetHeight();
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int target_height = Renderer::GetFullTargetHeight();
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s_efb_color_surface_Format = D3DFMT_A8R8G8B8;
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s_efb_color_surface_Format = D3DFMT_A8R8G8B8;
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//get the framebuffer texture
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// Get the framebuffer texture
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HRESULT hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
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HRESULT hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
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D3DPOOL_DEFAULT, &s_efb_color_texture, NULL);
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D3DPOOL_DEFAULT, &s_efb_color_texture, NULL);
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if(s_efb_color_texture)
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if(s_efb_color_texture)
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@ -105,11 +105,11 @@ void FramebufferManager::Create()
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{
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{
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s_efb_colorRead_texture->GetSurfaceLevel(0, &s_efb_color_ReadBuffer);
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s_efb_colorRead_texture->GetSurfaceLevel(0, &s_efb_color_ReadBuffer);
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}
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}
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//create an offscreen surface that we can lock to retrieve the data
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// Create an offscreen surface that we can lock to retrieve the data
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hr = D3D::dev->CreateOffscreenPlainSurface(1, 1, s_efb_color_surface_Format, D3DPOOL_SYSTEMMEM, &s_efb_color_OffScreenReadBuffer, NULL);
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hr = D3D::dev->CreateOffscreenPlainSurface(1, 1, s_efb_color_surface_Format, D3DPOOL_SYSTEMMEM, &s_efb_color_OffScreenReadBuffer, NULL);
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CHECK(hr, "Create Color offScreen Surface");
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CHECK(hr, "Create Color offScreen Surface");
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//Select Zbuffer format supported by hadware.
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// Select Zbuffer format supported by hardware.
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if (g_ActiveConfig.bEFBAccessEnable)
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if (g_ActiveConfig.bEFBAccessEnable)
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{
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{
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D3DFORMAT *DepthTexFormats = new D3DFORMAT[5];
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D3DFORMAT *DepthTexFormats = new D3DFORMAT[5];
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@ -122,19 +122,19 @@ void FramebufferManager::Create()
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for(int i = 0; i < 5; i++)
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for(int i = 0; i < 5; i++)
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{
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{
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s_efb_depth_surface_Format = DepthTexFormats[i];
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s_efb_depth_surface_Format = DepthTexFormats[i];
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//get the framebuffer Depth texture
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// Get the framebuffer Depth texture
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hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_DEPTHSTENCIL, s_efb_depth_surface_Format,
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hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_DEPTHSTENCIL, s_efb_depth_surface_Format,
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D3DPOOL_DEFAULT, &s_efb_depth_texture, NULL);
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D3DPOOL_DEFAULT, &s_efb_depth_texture, NULL);
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if (!FAILED(hr))
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if (!FAILED(hr))
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break;
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break;
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}
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}
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CHECK(hr,"Depth Color Texture");
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CHECK(hr, "Depth Color Texture");
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//get the Surface
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// Get the Surface
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if(s_efb_depth_texture)
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if(s_efb_depth_texture)
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{
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{
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s_efb_depth_texture->GetSurfaceLevel(0, &s_efb_depth_surface);
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s_efb_depth_texture->GetSurfaceLevel(0, &s_efb_depth_surface);
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}
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}
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//create a 4x4 pixel texture to work as a buffer for peeking
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// Create a 4x4 pixel texture to work as a buffer for peeking
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if(s_efb_depth_surface_Format == FOURCC_RAWZ || s_efb_depth_surface_Format == D3DFMT_D24X8)
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if(s_efb_depth_surface_Format == FOURCC_RAWZ || s_efb_depth_surface_Format == D3DFMT_D24X8)
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{
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{
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DepthTexFormats[0] = D3DFMT_A8R8G8B8;
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DepthTexFormats[0] = D3DFMT_A8R8G8B8;
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@ -148,7 +148,7 @@ void FramebufferManager::Create()
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for(int i = 0; i < 2; i++)
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for(int i = 0; i < 2; i++)
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{
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{
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s_efb_depth_ReadBuffer_Format = DepthTexFormats[i];
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s_efb_depth_ReadBuffer_Format = DepthTexFormats[i];
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//get the framebuffer Depth texture
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// Get the framebuffer Depth texture
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hr = D3D::dev->CreateTexture(4, 4, 1, D3DUSAGE_RENDERTARGET, s_efb_depth_ReadBuffer_Format,
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hr = D3D::dev->CreateTexture(4, 4, 1, D3DUSAGE_RENDERTARGET, s_efb_depth_ReadBuffer_Format,
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D3DPOOL_DEFAULT, &s_efb_depthRead_texture, NULL);
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D3DPOOL_DEFAULT, &s_efb_depthRead_texture, NULL);
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if (!FAILED(hr))
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if (!FAILED(hr))
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@ -160,7 +160,7 @@ void FramebufferManager::Create()
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{
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{
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s_efb_depthRead_texture->GetSurfaceLevel(0, &s_efb_depth_ReadBuffer);
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s_efb_depthRead_texture->GetSurfaceLevel(0, &s_efb_depth_ReadBuffer);
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}
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}
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//create an offscreen surface that we can lock to retrieve the data
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// Create an offscreen surface that we can lock to retrieve the data
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hr = D3D::dev->CreateOffscreenPlainSurface(4, 4, s_efb_depth_ReadBuffer_Format, D3DPOOL_SYSTEMMEM, &s_efb_depth_OffScreenReadBuffer, NULL);
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hr = D3D::dev->CreateOffscreenPlainSurface(4, 4, s_efb_depth_ReadBuffer_Format, D3DPOOL_SYSTEMMEM, &s_efb_depth_OffScreenReadBuffer, NULL);
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CHECK(hr, "Create Depth offScreen Surface");
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CHECK(hr, "Create Depth offScreen Surface");
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delete [] DepthTexFormats;
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delete [] DepthTexFormats;
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@ -280,7 +280,7 @@ void FramebufferManager::replaceVirtualXFB()
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if (dstLower >= srcLower && dstUpper <= srcUpper)
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if (dstLower >= srcLower && dstUpper <= srcUpper)
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{
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{
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// invalidate the data
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// Invalidate the data
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it->xfbAddr = 0;
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it->xfbAddr = 0;
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it->xfbHeight = 0;
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it->xfbHeight = 0;
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it->xfbWidth = 0;
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it->xfbWidth = 0;
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@ -328,7 +328,7 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
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if (it == m_virtualXFBList.end() && (int)m_virtualXFBList.size() >= MAX_VIRTUAL_XFB)
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if (it == m_virtualXFBList.end() && (int)m_virtualXFBList.size() >= MAX_VIRTUAL_XFB)
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{
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{
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// replace the last virtual XFB
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// Replace the last virtual XFB
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--it;
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--it;
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}
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}
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@ -410,7 +410,7 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
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return;
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return;
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LPDIRECT3DTEXTURE9 read_texture = GetEFBColorTexture(sourceRc);
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LPDIRECT3DTEXTURE9 read_texture = GetEFBColorTexture(sourceRc);
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Renderer::ResetAPIState(); // reset any game specific settings
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Renderer::ResetAPIState(); // Reset any game specific settings
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LPDIRECT3DSURFACE9 Rendersurf = NULL;
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LPDIRECT3DSURFACE9 Rendersurf = NULL;
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xfbTexture->GetSurfaceLevel(0, &Rendersurf);
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xfbTexture->GetSurfaceLevel(0, &Rendersurf);
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\WiiUse\inc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\..\Externals\WiiUse\inc;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\Core\Common\Src;..\..\Core\InputCommon\Src"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;PLUGIN_WIIMOTE_TEST_EXPORTS;_SECURE_SCL=0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;PLUGIN_WIIMOTE_TEST_EXPORTS;_SECURE_SCL=0"
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MinimalRebuild="true"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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BasicRuntimeChecks="3"
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@ -130,7 +130,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\WiiUse\inc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\..\Externals\WiiUse\inc;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\Core\Common\Src;..\..\Core\InputCommon\Src"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;PLUGIN_WIIMOTE_TEST_EXPORTS;_SECURE_SCL=0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;PLUGIN_WIIMOTE_TEST_EXPORTS;_SECURE_SCL=0"
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MinimalRebuild="true"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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BasicRuntimeChecks="3"
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@ -213,7 +213,7 @@
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/>
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/>
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\WiiUse\inc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\..\Externals\WiiUse\inc;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\Core\Common\Src;..\..\Core\InputCommon\Src"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_WIIMOTE_TEST_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_WIIMOTE_TEST_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="0"
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RuntimeLibrary="0"
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AssemblerListingLocation="$(IntDir)\"
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AssemblerListingLocation="$(IntDir)\"
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@ -299,7 +299,7 @@
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/>
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/>
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\WiiUse\inc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\..\Externals\WiiUse\inc;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\Core\Common\Src;..\..\Core\InputCommon\Src"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_WIIMOTE_TEST_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_WIIMOTE_TEST_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="0"
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RuntimeLibrary="0"
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AssemblerListingLocation="$(IntDir)\"
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AssemblerListingLocation="$(IntDir)\"
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@ -382,7 +382,7 @@
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/>
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/>
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\WiiUse\inc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\..\Externals\WiiUse\inc;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\Core\Common\Src;..\..\Core\InputCommon\Src"
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PreprocessorDefinitions="DEBUGFAST;WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_WIIMOTE_TEST_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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PreprocessorDefinitions="DEBUGFAST;WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_WIIMOTE_TEST_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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RuntimeLibrary="0"
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RuntimeLibrary="0"
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WarningLevel="3"
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WarningLevel="3"
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@ -465,7 +465,7 @@
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/>
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/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\WiiUse\inc"
|
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\..\Externals\WiiUse\inc;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\Core\Common\Src;..\..\Core\InputCommon\Src"
|
||||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_WIIMOTE_TEST_EXPORTS;DEBUGFAST;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_WIIMOTE_TEST_EXPORTS;DEBUGFAST;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
|
||||||
RuntimeLibrary="0"
|
RuntimeLibrary="0"
|
||||||
WarningLevel="3"
|
WarningLevel="3"
|
||||||
|
|
Loading…
Reference in New Issue