Force: Use std::array for m_swing
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1a99e70ed7
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@ -5,7 +5,6 @@
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#include "InputCommon/ControllerEmu/ControlGroup/Force.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Force.h"
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#include <cmath>
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#include <cmath>
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#include <cstring>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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@ -19,8 +18,6 @@ namespace ControllerEmu
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{
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{
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Force::Force(const std::string& name_) : ControlGroup(name_, GROUP_TYPE_FORCE)
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Force::Force(const std::string& name_) : ControlGroup(name_, GROUP_TYPE_FORCE)
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{
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{
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memset(m_swing, 0, sizeof(m_swing));
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controls.emplace_back(std::make_unique<Input>(_trans("Up")));
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controls.emplace_back(std::make_unique<Input>(_trans("Up")));
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controls.emplace_back(std::make_unique<Input>(_trans("Down")));
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controls.emplace_back(std::make_unique<Input>(_trans("Down")));
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controls.emplace_back(std::make_unique<Input>(_trans("Left")));
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controls.emplace_back(std::make_unique<Input>(_trans("Left")));
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@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include <array>
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#include <string>
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#include <string>
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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@ -17,6 +18,6 @@ public:
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void GetState(ControlState* axis);
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void GetState(ControlState* axis);
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private:
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private:
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ControlState m_swing[3];
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std::array<ControlState, 3> m_swing{};
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};
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};
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} // namespace ControllerEmu
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} // namespace ControllerEmu
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