Cleanup AOSoundStream, fix audio pitch in linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1536 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,5 +1,24 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <ao/ao.h>
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#include <pthread.h>
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#include <string.h>
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#include "AOSoundStream.h"
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namespace AOSound
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@ -7,101 +26,24 @@ namespace AOSound
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pthread_t thread;
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StreamCallback callback;
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char *buffer;
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int buf_size;
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ao_device *device;
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ao_sample_format format;
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int default_driver;
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int bufferSize;
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int totalRenderedBytes;
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int sampleRate;
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volatile int threadData;
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int currentPos;
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int lastPos;
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short realtimeBuffer[1024 * 1024];
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int AOSound_GetSampleRate()
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{
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return sampleRate;
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}
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bool WriteDataToBuffer(int dwOffset, char* soundData, uint_32 numSoundBytes)
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void *soundThread(void *)
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{
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//void* ptr1, * ptr2;
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//DWORD numBytes1, numBytes2;
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// Obtain memory address of write block. This will be in two parts if the block wraps around.
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//HRESULT hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
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// If the buffer was lost, restore and retry lock.
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/*if (DSERR_BUFFERLOST == hr)
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{
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dsBuffer->Restore();
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hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
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}
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if (SUCCEEDED(hr))
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{
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memcpy(ptr1, soundData, numBytes1);
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if (ptr2 != 0)
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{
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memcpy(ptr2, soundData + numBytes1, numBytes2);
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}
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// Release the data back to DirectSound.
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dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
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return(true);
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}
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return(false);*/
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//if(soundData[0] != 0)
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if(device)
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ao_play(device, soundData, numSoundBytes);
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return true;
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}
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void* soundThread(void*)
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{
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currentPos = 0;
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lastPos = 0;
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// Prefill buffer?
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//writeDataToBuffer(0,realtimeBuffer,bufferSize);
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// dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, (void **)&p2, &num2, 0);
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//dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
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while (!threadData)
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{
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// No blocking inside the csection
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//dsBuffer->GetCurrentPosition((DWORD*)¤tPos, 0);
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uint_32 numBytesToRender = 256;
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if (numBytesToRender >= 256)
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{
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(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, 44100, 2);
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WriteDataToBuffer(0, (char*)realtimeBuffer, numBytesToRender);
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//currentPos = ModBufferSize(lastPos + numBytesToRender);
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//totalRenderedBytes += numBytesToRender;
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//lastPos = currentPos;
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}
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//WaitForSingleObject(soundSyncEvent, MAXWAIT);
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}
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//dsBuffer->Stop();
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return(0); //hurra!
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}
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bool AOSound_StartSound(int _sampleRate, StreamCallback _callback)
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{
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callback = _callback;
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threadData = 0;
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sampleRate = _sampleRate;
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//no security attributes, automatic resetting, init state nonset, untitled
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//soundSyncEvent = CreateEvent(0, false, false, 0);
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ao_initialize();
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default_driver = ao_default_driver_id();
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format.bits = 16;
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@ -109,22 +51,42 @@ namespace AOSound
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format.rate = sampleRate;
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format.byte_format = AO_FMT_LITTLE;
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//vi vill ha access till DSOUND så...
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device = ao_open_live(default_driver, &format, NULL /* no options */);
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if (device == NULL) {
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if (device == NULL)
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{
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fprintf(stderr, "Error opening device.\n");
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return false;
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}
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buf_size = format.bits/8 * format.channels * format.rate;
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buffer = (char*)calloc(buf_size, sizeof(char));
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pthread_create(&thread, NULL, soundThread, (void *)NULL);
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return(true);
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while (!threadData)
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{
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uint_32 numBytesToRender = 256;
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(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
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ao_play(device, (char*)realtimeBuffer, numBytesToRender);
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}
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ao_close(device);
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device = 0;
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ao_shutdown();
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return 0;
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}
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bool AOSound_StartSound(int _sampleRate, StreamCallback _callback)
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{
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callback = _callback;
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threadData = 0;
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sampleRate = _sampleRate;
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memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
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pthread_create(&thread, NULL, soundThread, (void *)NULL);
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return true;
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}
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void AOSound_StopSound()
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{
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threadData = 1;
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ao_close(device);
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ao_shutdown();
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free(buffer);
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threadData = 1;
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void *retval;
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pthread_join(thread, &retval);
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}
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}
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@ -19,10 +19,13 @@
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#include "StringUtil.h" // for StringFromFormat
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#include "../Debugger/Debugger.h"
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#include "../Logging/Console.h" // for aprintf
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#include <sstream>
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#ifdef _WIN32
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#include "../PCHW/DSoundStream.h"
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#else
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#include "../PCHW/AOSoundStream.h"
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#endif
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#include "../PCHW/Mixer.h"
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#include "../MailHandler.h"
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@ -22,7 +22,10 @@
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#ifdef _WIN32
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#include "../PCHW/DSoundStream.h"
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#else
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#include "../PCHW/AOSoundStream.h"
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#endif
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#include "../PCHW/Mixer.h"
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#include "../MailHandler.h"
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@ -22,6 +22,11 @@
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#include "UCode_AX.h"
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#include "../main.h"
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#ifdef _WIN32
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#include "../PCHW/DSoundStream.h"
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#else
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#include "../PCHW/AOSoundStream.h"
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#endif
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// ----------------------------------------------------
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// Externals
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@ -108,7 +113,7 @@ inline void MixAddVoice(ParamBlockType &pb, int *templbuffer, int *temprbuffer,
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#ifdef _WIN32
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ratioFactor = 32000.0f / (float)DSound::DSound_GetSampleRate();
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#else
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ratioFactor = 32000.0f / 44100.0f;
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ratioFactor = 32000.0f / (float)AOSound::AOSound_GetSampleRate();
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#endif
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DoVoiceHacks(pb, Wii);
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@ -69,7 +69,6 @@ DSPState g_dspState;
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//////////////////////////////////////////////////////////////////////////////////////////
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// wxWidgets - Some kind of stuff wx needs
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// ッッッッッッッッッ
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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