WiiTASInputWindow: Update controls when attachment changes
Change the displayed controls in the TAS Input window when the controller's extension (including MotionPlus) is changed. This previously required restarting Dolphin after the attachment was changed, as the controls were never updated after the WiiTASInputWindow was created at Dolphin startup.
This commit is contained in:
parent
26ba8f5481
commit
19db07e545
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@ -193,6 +193,14 @@ void Host_YieldToUI()
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{
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}
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void Host_UpdateWiimoteExtension(int, int)
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{
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}
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void Host_UpdateWiimoteMotionPlus(int, bool)
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{
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}
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void Host_TitleChanged()
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{
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s_game_metadata_is_valid = true;
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@ -604,7 +604,7 @@ ExtensionNumber Wiimote::GetActiveExtensionNumber() const
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bool Wiimote::IsMotionPlusAttached() const
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{
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return m_is_motion_plus_attached;
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return m_motion_plus_setting.GetValue();
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}
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} // namespace WiimoteEmu
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@ -22,6 +22,7 @@
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#include "Core/Config/MainSettings.h"
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#include "Core/Core.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/Host.h"
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#include "Core/Movie.h"
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#include "Core/System.h"
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@ -269,7 +270,7 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), m_bt_device_index(i
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m_hotkeys->AddInput(_trans("Upright Hold"), false);
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// Extension
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groups.emplace_back(m_attachments = new ControllerEmu::Attachments(_trans("Extension")));
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groups.emplace_back(m_attachments = new ControllerEmu::Attachments(_trans("Extension"), index));
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m_attachments->AddAttachment(std::make_unique<WiimoteEmu::None>());
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m_attachments->AddAttachment(std::make_unique<WiimoteEmu::Nunchuk>());
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m_attachments->AddAttachment(std::make_unique<WiimoteEmu::Classic>());
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@ -282,6 +283,8 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), m_bt_device_index(i
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m_attachments->AddAttachment(std::make_unique<WiimoteEmu::Shinkansen>());
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m_attachments->AddSetting(&m_motion_plus_setting, {_trans("Attach MotionPlus")}, true);
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m_motion_plus_setting.AddCallback(
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[index](const bool attached) { Host_UpdateWiimoteMotionPlus(index, attached); });
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// Rumble
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groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(_trans("Rumble")));
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@ -308,7 +308,7 @@ private:
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ControllerEmu::SettingValue<bool> m_sideways_setting;
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ControllerEmu::SettingValue<bool> m_upright_setting;
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ControllerEmu::SettingValue<double> m_battery_setting;
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ControllerEmu::SettingValue<bool> m_motion_plus_setting;
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ControllerEmu::SubscribableSettingValue<bool> m_motion_plus_setting;
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ControllerEmu::SettingValue<double> m_fov_x_setting;
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ControllerEmu::SettingValue<double> m_fov_y_setting;
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@ -66,6 +66,8 @@ void Host_JitProfileDataWiped();
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void Host_UpdateMainFrame();
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void Host_UpdateTitle(const std::string& title);
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void Host_YieldToUI();
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void Host_UpdateWiimoteExtension(int controller, int extension);
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void Host_UpdateWiimoteMotionPlus(int controller, bool attached);
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void Host_TitleChanged();
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void Host_UpdateDiscordClientID(const std::string& client_id = {});
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@ -132,6 +132,14 @@ void Host_YieldToUI()
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{
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}
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void Host_UpdateWiimoteExtension(int, int)
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{
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}
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void Host_UpdateWiimoteMotionPlus(int, bool)
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{
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}
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void Host_TitleChanged()
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{
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#ifdef USE_DISCORD_PRESENCE
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@ -298,6 +298,22 @@ void Host_RefreshDSPDebuggerWindow()
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{
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}
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void Host_UpdateWiimoteExtension(const int controller, const int extension)
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{
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Settings& settings = Settings::Instance();
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QueueOnObject(&settings, [&settings, controller, extension] {
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settings.UpdateWiimoteExtension(controller, extension);
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});
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}
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void Host_UpdateWiimoteMotionPlus(const int controller, const bool attached)
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{
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Settings& settings = Settings::Instance();
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QueueOnObject(&settings, [&settings, controller, attached] {
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settings.UpdateWiimoteMotionPlus(controller, attached);
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});
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}
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void Host_TitleChanged()
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{
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#ifdef USE_DISCORD_PRESENCE
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@ -519,6 +519,15 @@ void MainWindow::CreateComponents()
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&MemoryWidget::SetAddress);
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connect(m_cheats_manager, &CheatsManager::ShowMemory, m_memory_widget, &MemoryWidget::SetAddress);
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connect(m_cheats_manager, &CheatsManager::RequestWatch, request_watch);
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connect(&Settings::Instance(), &Settings::UpdateWiimoteExtension,
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[this](const int controller_number, const int extension_index) {
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m_wii_tas_input_windows[controller_number]->UpdateExtension(extension_index);
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});
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connect(&Settings::Instance(), &Settings::UpdateWiimoteMotionPlus,
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[this](const int controller_number, const bool attached) {
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m_wii_tas_input_windows[controller_number]->UpdateMotionPlus(attached);
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});
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}
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void MainWindow::ConnectMenuBar()
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@ -224,6 +224,8 @@ signals:
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void USBKeyboardConnectionChanged(bool connected);
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void EnableGfxModsChanged(bool enabled);
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void HardcoreStateChanged();
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void UpdateWiimoteExtension(int controller_number, int extension_index);
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void UpdateWiimoteMotionPlus(int controller_number, bool attached);
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private:
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Settings();
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@ -347,32 +347,6 @@ WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow(
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layout->addWidget(m_settings_box);
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setLayout(layout);
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if (Core::IsRunning(Core::System::GetInstance()))
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{
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m_active_extension = GetWiimote()->GetActiveExtensionNumber();
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m_is_motion_plus_attached = GetWiimote()->IsMotionPlusAttached();
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}
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else
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{
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Common::IniFile ini;
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + "WiimoteNew.ini");
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const std::string section_name = "Wiimote" + std::to_string(num + 1);
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std::string extension;
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ini.GetIfExists(section_name, "Extension", &extension);
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if (extension == "Nunchuk")
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m_active_extension = WiimoteEmu::ExtensionNumber::NUNCHUK;
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else if (extension == "Classic")
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m_active_extension = WiimoteEmu::ExtensionNumber::CLASSIC;
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else
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m_active_extension = WiimoteEmu::ExtensionNumber::NONE;
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m_is_motion_plus_attached = true;
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ini.GetIfExists(section_name, "Extension/Attach MotionPlus", &m_is_motion_plus_attached);
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}
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UpdateExt();
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}
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WiimoteEmu::Wiimote* WiiTASInputWindow::GetWiimote()
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@ -392,7 +366,60 @@ WiimoteEmu::Extension* WiiTASInputWindow::GetExtension()
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GetAttachments()->GetAttachmentList()[m_active_extension].get());
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}
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void WiiTASInputWindow::UpdateExt()
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void WiiTASInputWindow::UpdateExtension(const int extension)
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{
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const auto new_extension = static_cast<WiimoteEmu::ExtensionNumber>(extension);
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if (new_extension == m_active_extension)
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return;
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m_active_extension = new_extension;
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UpdateControlVisibility();
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UpdateInputOverrideFunction();
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}
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void WiiTASInputWindow::UpdateMotionPlus(const bool attached)
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{
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if (attached == m_is_motion_plus_attached)
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return;
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m_is_motion_plus_attached = attached;
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UpdateControlVisibility();
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}
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void WiiTASInputWindow::LoadExtensionAndMotionPlus()
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{
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if (Core::IsRunning(Core::System::GetInstance()))
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{
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m_active_extension = GetWiimote()->GetActiveExtensionNumber();
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m_is_motion_plus_attached = GetWiimote()->IsMotionPlusAttached();
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}
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else
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{
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Common::IniFile ini;
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + "WiimoteNew.ini");
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const std::string section_name = "Wiimote" + std::to_string(m_num + 1);
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std::string extension;
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ini.GetIfExists(section_name, "Extension", &extension);
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if (extension == "Nunchuk")
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m_active_extension = WiimoteEmu::ExtensionNumber::NUNCHUK;
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else if (extension == "Classic")
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m_active_extension = WiimoteEmu::ExtensionNumber::CLASSIC;
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else
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m_active_extension = WiimoteEmu::ExtensionNumber::NONE;
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m_is_motion_plus_attached = true;
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ini.GetIfExists(section_name, "Extension/Attach MotionPlus", &m_is_motion_plus_attached);
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}
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UpdateControlVisibility();
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UpdateInputOverrideFunction();
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}
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void WiiTASInputWindow::UpdateControlVisibility()
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{
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if (m_active_extension == WiimoteEmu::ExtensionNumber::NUNCHUK)
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{
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@ -451,17 +478,31 @@ void WiiTASInputWindow::UpdateExt()
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m_nunchuk_buttons_box->hide();
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m_classic_buttons_box->hide();
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}
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// Without these calls, switching between attachments can result in the Stick/IRWidgets being
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// surrounded by large amounts of empty space in one dimension.
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adjustSize();
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resize(sizeHint());
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}
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void WiiTASInputWindow::hideEvent(QHideEvent* event)
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void WiiTASInputWindow::hideEvent(QHideEvent* const event)
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{
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GetWiimote()->ClearInputOverrideFunction();
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GetExtension()->ClearInputOverrideFunction();
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TASInputWindow::hideEvent(event);
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}
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void WiiTASInputWindow::showEvent(QShowEvent* event)
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void WiiTASInputWindow::showEvent(QShowEvent* const event)
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{
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WiimoteEmu::Wiimote* wiimote = GetWiimote();
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LoadExtensionAndMotionPlus();
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TASInputWindow::showEvent(event);
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}
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void WiiTASInputWindow::UpdateInputOverrideFunction()
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{
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WiimoteEmu::Wiimote* const wiimote = GetWiimote();
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if (m_active_extension != WiimoteEmu::ExtensionNumber::CLASSIC)
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wiimote->SetInputOverrideFunction(m_wiimote_overrider.GetInputOverrideFunction());
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@ -34,12 +34,17 @@ public:
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void hideEvent(QHideEvent* event) override;
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void showEvent(QShowEvent* event) override;
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void UpdateExtension(int extension);
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void UpdateMotionPlus(bool attached);
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private:
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WiimoteEmu::Wiimote* GetWiimote();
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ControllerEmu::Attachments* GetAttachments();
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WiimoteEmu::Extension* GetExtension();
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void UpdateExt();
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void LoadExtensionAndMotionPlus();
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void UpdateControlVisibility();
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void UpdateInputOverrideFunction();
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WiimoteEmu::ExtensionNumber m_active_extension;
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bool m_is_motion_plus_attached;
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@ -105,6 +105,14 @@ void Host_YieldToUI()
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{
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}
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void Host_UpdateWiimoteExtension(int, int)
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{
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}
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void Host_UpdateWiimoteMotionPlus(int, bool)
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{
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}
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void Host_TitleChanged()
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{
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}
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@ -3,10 +3,15 @@
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#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
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#include "Core/Host.h"
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namespace ControllerEmu
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{
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Attachments::Attachments(const std::string& name_) : ControlGroup(name_, GroupType::Attachments)
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Attachments::Attachments(const std::string& name_, const int index)
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: ControlGroup(name_, GroupType::Attachments)
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{
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m_selection_value.AddCallback(
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[index](const int extension) { Host_UpdateWiimoteExtension(index, extension); });
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}
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void Attachments::AddAttachment(std::unique_ptr<EmulatedController> att)
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@ -21,7 +21,7 @@ namespace ControllerEmu
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class Attachments : public ControlGroup
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{
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public:
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explicit Attachments(const std::string& name);
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explicit Attachments(const std::string& name, int index);
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void AddAttachment(std::unique_ptr<EmulatedController> att);
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const std::vector<std::unique_ptr<EmulatedController>>& GetAttachmentList() const;
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private:
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SettingValue<int> m_selection_value;
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SubscribableSettingValue<int> m_selection_value;
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// This is here and not added to the list of numeric_settings because it's serialized differently,
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// by string (to be independent from the enum), and visualized differently in the UI.
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// For the rest, it's treated similarly to other numeric_settings in the group.
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@ -3,7 +3,10 @@
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#pragma once
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#include <algorithm>
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#include <atomic>
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#include <functional>
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#include <mutex>
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#include <string>
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#include "Common/CommonTypes.h"
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@ -173,7 +176,8 @@ class SettingValue
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friend class NumericSetting<T>;
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public:
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ValueType GetValue() const
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virtual ~SettingValue() = default;
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virtual ValueType GetValue() const
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{
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// Only update dynamic values when the input gate is enabled.
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// Otherwise settings will all change to 0 when window focus is lost.
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return m_value;
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}
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ValueType GetCachedValue() const { return m_value; }
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bool IsSimpleValue() const { return m_input.GetExpression().empty(); }
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void SetValue(ValueType value)
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virtual void SetValue(const ValueType value)
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{
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m_value = value;
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mutable InputReference m_input;
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};
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template <typename ValueType>
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class SubscribableSettingValue final : public SettingValue<ValueType>
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{
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public:
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using Base = SettingValue<ValueType>;
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ValueType GetValue() const override
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{
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const ValueType cached_value = this->GetCachedValue();
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if (this->IsSimpleValue())
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return cached_value;
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const ValueType updated_value = Base::GetValue();
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if (updated_value != cached_value)
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TriggerCallbacks();
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return updated_value;
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}
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void SetValue(const ValueType value) override
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{
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if (!this->IsSimpleValue() || (value != this->GetCachedValue()))
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{
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Base::SetValue(value);
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TriggerCallbacks();
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}
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}
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struct CallbackID
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{
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size_t id;
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bool operator==(const CallbackID&) const = default;
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};
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using SettingChangedCallback = std::function<void(ValueType)>;
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CallbackID AddCallback(const SettingChangedCallback& callback)
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{
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const CallbackID callback_id{.id = m_next_callback_id};
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++m_next_callback_id;
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std::lock_guard lock(m_mutex);
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m_callback_pairs.emplace_back(callback_id, callback);
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return callback_id;
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}
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void RemoveCallback(const CallbackID& id)
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{
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std::lock_guard lock(m_mutex);
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const auto iter = std::ranges::find(m_callback_pairs, id, &IDCallbackPair::first);
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if (iter != m_callback_pairs.end())
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m_callback_pairs.erase(iter);
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}
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void TriggerCallbacks() const
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{
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const ValueType value = Base::GetValue();
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std::lock_guard lock(m_mutex);
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for (const auto& pair : m_callback_pairs)
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pair.second(value);
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}
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private:
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using IDCallbackPair = std::pair<CallbackID, SettingChangedCallback>;
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std::vector<IDCallbackPair> m_callback_pairs;
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size_t m_next_callback_id = 0;
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mutable std::mutex m_mutex;
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};
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} // namespace ControllerEmu
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@ -75,6 +75,12 @@ bool Host_TASInputHasFocus()
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void Host_YieldToUI()
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{
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}
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void Host_UpdateWiimoteExtension(int, int)
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{
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}
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void Host_UpdateWiimoteMotionPlus(int, bool)
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{
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}
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void Host_TitleChanged()
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{
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}
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@ -79,6 +79,12 @@ bool Host_TASInputHasFocus()
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void Host_YieldToUI()
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{
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}
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void Host_UpdateWiimoteExtension(int, int)
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{
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}
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void Host_UpdateWiimoteMotionPlus(int, bool)
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{
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}
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void Host_TitleChanged()
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{
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}
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