Qt/NetPlayDialog: Move settings loading into LoadSettings
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8046f40784
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@ -74,33 +74,7 @@ NetPlayDialog::NetPlayDialog(QWidget* parent)
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CreateChatLayout();
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CreateChatLayout();
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CreatePlayersLayout();
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CreatePlayersLayout();
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CreateMainLayout();
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CreateMainLayout();
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LoadSettings();
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const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE);
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const bool write_save_sdcard_data = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA);
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const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
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const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES);
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const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
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const bool record_inputs = Config::Get(Config::NETPLAY_RECORD_INPUTS);
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const bool reduce_polling_rate = Config::Get(Config::NETPLAY_REDUCE_POLLING_RATE);
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const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
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const bool host_input_authority = Config::Get(Config::NETPLAY_HOST_INPUT_AUTHORITY);
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const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES);
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const bool golf_mode = Config::Get(Config::NETPLAY_GOLF_MODE);
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const bool golf_mode_overlay = Config::Get(Config::NETPLAY_GOLF_MODE_OVERLAY);
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m_buffer_size_box->setValue(buffer_size);
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m_save_sd_action->setChecked(write_save_sdcard_data);
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m_load_wii_action->setChecked(load_wii_save);
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m_sync_save_data_action->setChecked(sync_saves);
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m_sync_codes_action->setChecked(sync_codes);
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m_record_input_action->setChecked(record_inputs);
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m_reduce_polling_rate_action->setChecked(reduce_polling_rate);
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m_strict_settings_sync_action->setChecked(strict_settings_sync);
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m_host_input_authority_action->setChecked(host_input_authority);
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m_sync_all_wii_saves_action->setChecked(sync_all_wii_saves);
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m_golf_mode_action->setChecked(golf_mode);
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m_golf_mode_overlay_action->setChecked(golf_mode_overlay);
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ConnectWidgets();
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ConnectWidgets();
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auto& settings = Settings::Instance().GetQSettings();
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auto& settings = Settings::Instance().GetQSettings();
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@ -1033,6 +1007,35 @@ std::shared_ptr<const UICommon::GameFile> NetPlayDialog::FindGameFile(const std:
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return nullptr;
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return nullptr;
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}
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}
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void NetPlayDialog::LoadSettings()
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{
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const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE);
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const bool write_save_sdcard_data = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA);
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const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
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const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES);
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const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
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const bool record_inputs = Config::Get(Config::NETPLAY_RECORD_INPUTS);
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const bool reduce_polling_rate = Config::Get(Config::NETPLAY_REDUCE_POLLING_RATE);
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const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
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const bool host_input_authority = Config::Get(Config::NETPLAY_HOST_INPUT_AUTHORITY);
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const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES);
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const bool golf_mode = Config::Get(Config::NETPLAY_GOLF_MODE);
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const bool golf_mode_overlay = Config::Get(Config::NETPLAY_GOLF_MODE_OVERLAY);
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m_buffer_size_box->setValue(buffer_size);
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m_save_sd_action->setChecked(write_save_sdcard_data);
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m_load_wii_action->setChecked(load_wii_save);
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m_sync_save_data_action->setChecked(sync_saves);
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m_sync_codes_action->setChecked(sync_codes);
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m_record_input_action->setChecked(record_inputs);
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m_reduce_polling_rate_action->setChecked(reduce_polling_rate);
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m_strict_settings_sync_action->setChecked(strict_settings_sync);
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m_host_input_authority_action->setChecked(host_input_authority);
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m_sync_all_wii_saves_action->setChecked(sync_all_wii_saves);
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m_golf_mode_action->setChecked(golf_mode);
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m_golf_mode_overlay_action->setChecked(golf_mode_overlay);
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}
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void NetPlayDialog::SaveSettings()
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void NetPlayDialog::SaveSettings()
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{
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{
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Config::ConfigChangeCallbackGuard config_guard;
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Config::ConfigChangeCallbackGuard config_guard;
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@ -66,6 +66,7 @@ public:
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std::string FindGame(const std::string& game) override;
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std::string FindGame(const std::string& game) override;
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std::shared_ptr<const UICommon::GameFile> FindGameFile(const std::string& game) override;
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std::shared_ptr<const UICommon::GameFile> FindGameFile(const std::string& game) override;
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void LoadSettings();
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void SaveSettings();
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void SaveSettings();
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void ShowMD5Dialog(const std::string& file_identifier) override;
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void ShowMD5Dialog(const std::string& file_identifier) override;
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