Add ability to dump xfb copies to texture for debugging purposes

This commit is contained in:
iwubcode 2017-06-02 20:33:26 -05:00
parent a9f0d1783b
commit 198d3b69b4
10 changed files with 35 additions and 37 deletions

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@ -45,6 +45,7 @@ const ConfigInfo<bool> GFX_CONVERT_HIRES_TEXTURES{{System::GFX, "Settings", "Con
const ConfigInfo<bool> GFX_CACHE_HIRES_TEXTURES{{System::GFX, "Settings", "CacheHiresTextures"}, const ConfigInfo<bool> GFX_CACHE_HIRES_TEXTURES{{System::GFX, "Settings", "CacheHiresTextures"},
false}; false};
const ConfigInfo<bool> GFX_DUMP_EFB_TARGET{{System::GFX, "Settings", "DumpEFBTarget"}, false}; const ConfigInfo<bool> GFX_DUMP_EFB_TARGET{{System::GFX, "Settings", "DumpEFBTarget"}, false};
const ConfigInfo<bool> GFX_DUMP_XFB_TARGET{ { System::GFX, "Settings", "DumpXFBTarget" }, false };
const ConfigInfo<bool> GFX_DUMP_FRAMES_AS_IMAGES{{System::GFX, "Settings", "DumpFramesAsImages"}, const ConfigInfo<bool> GFX_DUMP_FRAMES_AS_IMAGES{{System::GFX, "Settings", "DumpFramesAsImages"},
false}; false};
const ConfigInfo<bool> GFX_FREE_LOOK{{System::GFX, "Settings", "FreeLook"}, false}; const ConfigInfo<bool> GFX_FREE_LOOK{{System::GFX, "Settings", "FreeLook"}, false};

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@ -37,6 +37,7 @@ extern const ConfigInfo<bool> GFX_HIRES_TEXTURES;
extern const ConfigInfo<bool> GFX_CONVERT_HIRES_TEXTURES; extern const ConfigInfo<bool> GFX_CONVERT_HIRES_TEXTURES;
extern const ConfigInfo<bool> GFX_CACHE_HIRES_TEXTURES; extern const ConfigInfo<bool> GFX_CACHE_HIRES_TEXTURES;
extern const ConfigInfo<bool> GFX_DUMP_EFB_TARGET; extern const ConfigInfo<bool> GFX_DUMP_EFB_TARGET;
extern const ConfigInfo<bool> GFX_DUMP_XFB_TARGET;
extern const ConfigInfo<bool> GFX_DUMP_FRAMES_AS_IMAGES; extern const ConfigInfo<bool> GFX_DUMP_FRAMES_AS_IMAGES;
extern const ConfigInfo<bool> GFX_FREE_LOOK; extern const ConfigInfo<bool> GFX_FREE_LOOK;
extern const ConfigInfo<bool> GFX_USE_FFV1; extern const ConfigInfo<bool> GFX_USE_FFV1;

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@ -250,6 +250,8 @@ static wxString cache_hires_textures_desc =
"more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked."); "more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked.");
static wxString dump_efb_desc = wxTRANSLATE( static wxString dump_efb_desc = wxTRANSLATE(
"Dump the contents of EFB copies to User/Dump/Textures/.\n\nIf unsure, leave this unchecked."); "Dump the contents of EFB copies to User/Dump/Textures/.\n\nIf unsure, leave this unchecked.");
static wxString dump_xfb_desc = wxTRANSLATE(
"Dump the contents of XFB copies to User/Dump/Textures/.\n\nIf unsure, leave this unchecked.");
static wxString internal_resolution_frame_dumping_desc = wxTRANSLATE( static wxString internal_resolution_frame_dumping_desc = wxTRANSLATE(
"Create frame dumps and screenshots at the internal resolution of the renderer, rather than " "Create frame dumps and screenshots at the internal resolution of the renderer, rather than "
"the size of the window it is displayed within. If the aspect ratio is widescreen, the output " "the size of the window it is displayed within. If the aspect ratio is widescreen, the output "
@ -890,6 +892,8 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
szr_utility->Add(CreateCheckBox(page_advanced, _("Dump EFB Target"), szr_utility->Add(CreateCheckBox(page_advanced, _("Dump EFB Target"),
wxGetTranslation(dump_efb_desc), wxGetTranslation(dump_efb_desc),
Config::GFX_DUMP_EFB_TARGET)); Config::GFX_DUMP_EFB_TARGET));
szr_utility->Add(CreateCheckBox(page_advanced, _("Dump XFB Target"),
wxGetTranslation(dump_xfb_desc), Config::GFX_DUMP_XFB_TARGET));
szr_utility->Add(CreateCheckBox(page_advanced, _("Free Look"), szr_utility->Add(CreateCheckBox(page_advanced, _("Free Look"),
wxGetTranslation(free_look_desc), Config::GFX_FREE_LOOK)); wxGetTranslation(free_look_desc), Config::GFX_FREE_LOOK));
#if defined(HAVE_FFMPEG) #if defined(HAVE_FFMPEG)

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@ -181,31 +181,6 @@ static void TeardownDeviceObjects()
s_gx_state_cache.Clear(); s_gx_state_cache.Clear();
} }
static void CreateScreenshotTexture()
{
// We can't render anything outside of the backbuffer anyway, so use the backbuffer size as the
// screenshot buffer size.
// This texture is released to be recreated when the window is resized in Renderer::SwapImpl.
D3D11_TEXTURE2D_DESC scrtex_desc = CD3D11_TEXTURE2D_DESC(
DXGI_FORMAT_R8G8B8A8_UNORM, D3D::GetBackBufferWidth(), D3D::GetBackBufferHeight(), 1, 1, 0,
D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE);
HRESULT hr = D3D::device->CreateTexture2D(&scrtex_desc, nullptr, &s_screenshot_texture);
CHECK(hr == S_OK, "Create screenshot staging texture");
D3D::SetDebugObjectName(s_screenshot_texture, "staging screenshot texture");
}
static D3D11_BOX GetScreenshotSourceBox(const TargetRectangle& targetRc)
{
// Since the screenshot buffer is copied back to the CPU via Map(), we can't access pixels that
// fall outside the backbuffer bounds. Therefore, when crop is enabled and the target rect is
// off-screen to the top/left, we clamp the origin at zero, as well as the bottom/right
// coordinates at the backbuffer dimensions. This will result in a rectangle that can be
// smaller than the backbuffer, but never larger.
return CD3D11_BOX(std::max(targetRc.left, 0), std::max(targetRc.top, 0), 0,
std::min(D3D::GetBackBufferWidth(), (unsigned int)targetRc.right),
std::min(D3D::GetBackBufferHeight(), (unsigned int)targetRc.bottom), 1);
}
static void Create3DVisionTexture(int width, int height) static void Create3DVisionTexture(int width, int height)
{ {
// Create a staging texture for 3D vision with signature information in the last row. // Create a staging texture for 3D vision with signature information in the last row.
@ -654,10 +629,10 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
// activate linear filtering for the buffer copies // activate linear filtering for the buffer copies
D3D::SetLinearCopySampler(); D3D::SetLinearCopySampler();
auto* xfb_texture = static_cast<DXTexture*>(texture); auto* xfb_texture = static_cast<DXTexture*>(texture);
TargetRectangle source_rc = xfb_texture->config.Rect(); TargetRectangle source_rc = xfb_texture->GetConfig().GetRect();
BlitScreen(source_rc, targetRc, xfb_texture->GetRawTexIdentifier(), xfb_texture->config.width, BlitScreen(source_rc, targetRc, xfb_texture->GetRawTexIdentifier(), xfb_texture->GetConfig().width,
xfb_texture->config.height, Gamma); xfb_texture->GetConfig().height, Gamma);
// Reset viewport for drawing text // Reset viewport for drawing text
D3D11_VIEWPORT vp = D3D11_VIEWPORT vp =
@ -676,7 +651,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
g_texture_cache->OnConfigChanged(g_ActiveConfig); g_texture_cache->OnConfigChanged(g_ActiveConfig);
VertexShaderCache::RetreiveAsyncShaders(); VertexShaderCache::RetreiveAsyncShaders();
SetWindowSize(xfb_texture->config.width, xfb_texture->config.height); SetWindowSize(xfb_texture->GetConfig().width, xfb_texture->GetConfig().height);
const bool window_resized = CheckForResize(); const bool window_resized = CheckForResize();
const bool fullscreen = D3D::GetFullscreenState(); const bool fullscreen = D3D::GetFullscreenState();

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@ -1344,8 +1344,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
TargetRectangle sourceRc = ConvertEFBRectangle(rc); TargetRectangle sourceRc = ConvertEFBRectangle(rc);
sourceRc.left = 0; sourceRc.left = 0;
sourceRc.right = xfb_texture->config.width; sourceRc.right = xfb_texture->GetConfig().width;
sourceRc.top = xfb_texture->config.height; sourceRc.top = xfb_texture->GetConfig().height;
sourceRc.bottom = 0; sourceRc.bottom = 0;
ResetAPIState(); ResetAPIState();
@ -1358,7 +1358,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
// Copy the framebuffer to screen. // Copy the framebuffer to screen.
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
BlitScreen(sourceRc, flipped_trc, xfb_texture->GetRawTexIdentifier(), xfb_texture->config.width, xfb_texture->config.height); BlitScreen(sourceRc, flipped_trc, xfb_texture->GetRawTexIdentifier(), xfb_texture->GetConfig().width, xfb_texture->GetConfig().height);
// The FlushFrameDump call here is necessary even after frame dumping is stopped. // The FlushFrameDump call here is necessary even after frame dumping is stopped.
// If left out, screenshots are "one frame" behind, as an extra frame is dumped and buffered. // If left out, screenshots are "one frame" behind, as an extra frame is dumped and buffered.
@ -1383,7 +1383,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
// Finish up the current frame, print some stats // Finish up the current frame, print some stats
SetWindowSize(xfb_texture->config.width, xfb_texture->config.height); SetWindowSize(xfb_texture->GetConfig().width, xfb_texture->GetConfig().height);
GLInterface->Update(); // just updates the render window position and the backbuffer size GLInterface->Update(); // just updates the render window position and the backbuffer size

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@ -554,7 +554,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
// Update the window size based on the frame that was just rendered. // Update the window size based on the frame that was just rendered.
// Due to depending on guest state, we need to call this every frame. // Due to depending on guest state, we need to call this every frame.
SetWindowSize(xfb_texture->config.width, xfb_texture->config.height); SetWindowSize(xfb_texture->GetConfig().width, xfb_texture->GetConfig().height);
// Clean up stale textures. // Clean up stale textures.
TextureCache::GetInstance()->Cleanup(frameCount); TextureCache::GetInstance()->Cleanup(frameCount);
@ -731,7 +731,7 @@ void Renderer::DrawScreen(VKTexture* xfb_texture)
VK_SUBPASS_CONTENTS_INLINE); VK_SUBPASS_CONTENTS_INLINE);
// Draw // Draw
TargetRectangle source_rc = xfb_texture->config.Rect(); TargetRectangle source_rc = xfb_texture->GetConfig().GetRect();
BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), source_rc, xfb_texture->GetRawTexIdentifier()); BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), source_rc, xfb_texture->GetRawTexIdentifier());
// Draw OSD // Draw OSD

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@ -1568,10 +1568,19 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
if (g_ActiveConfig.bDumpEFBTarget && !is_xfb_copy) if (g_ActiveConfig.bDumpEFBTarget && !is_xfb_copy)
{ {
static int count = 0; static int efb_count = 0;
entry->texture->Save(StringFromFormat("%sefb_frame_%i.png", entry->texture->Save(StringFromFormat("%sefb_frame_%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(), File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
count++), efb_count++),
0);
}
if (g_ActiveConfig.bDumpXFBTarget && is_xfb_copy)
{
static int xfb_count = 0;
entry->texture->Save(StringFromFormat("%sxfb_frame_%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
xfb_count++),
0); 0);
} }

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@ -173,6 +173,9 @@
<ClCompile Include="AbstractTexture.cpp"> <ClCompile Include="AbstractTexture.cpp">
<Filter>Base</Filter> <Filter>Base</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="AbstractRawTexture.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="ShaderGenCommon.cpp"> <ClCompile Include="ShaderGenCommon.cpp">
<Filter>Shader Generators</Filter> <Filter>Shader Generators</Filter>
</ClCompile> </ClCompile>
@ -344,6 +347,9 @@
<ClInclude Include="AbstractTexture.h"> <ClInclude Include="AbstractTexture.h">
<Filter>Base</Filter> <Filter>Base</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="AbstractRawTexture.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="AsyncShaderCompiler.h"> <ClInclude Include="AsyncShaderCompiler.h">
<Filter>Util</Filter> <Filter>Util</Filter>
</ClInclude> </ClInclude>

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@ -81,6 +81,7 @@ void VideoConfig::Refresh()
bConvertHiresTextures = Config::Get(Config::GFX_CONVERT_HIRES_TEXTURES); bConvertHiresTextures = Config::Get(Config::GFX_CONVERT_HIRES_TEXTURES);
bCacheHiresTextures = Config::Get(Config::GFX_CACHE_HIRES_TEXTURES); bCacheHiresTextures = Config::Get(Config::GFX_CACHE_HIRES_TEXTURES);
bDumpEFBTarget = Config::Get(Config::GFX_DUMP_EFB_TARGET); bDumpEFBTarget = Config::Get(Config::GFX_DUMP_EFB_TARGET);
bDumpXFBTarget = Config::Get(Config::GFX_DUMP_XFB_TARGET);
bDumpFramesAsImages = Config::Get(Config::GFX_DUMP_FRAMES_AS_IMAGES); bDumpFramesAsImages = Config::Get(Config::GFX_DUMP_FRAMES_AS_IMAGES);
bFreeLook = Config::Get(Config::GFX_FREE_LOOK); bFreeLook = Config::Get(Config::GFX_FREE_LOOK);
bUseFFV1 = Config::Get(Config::GFX_USE_FFV1); bUseFFV1 = Config::Get(Config::GFX_USE_FFV1);

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@ -98,6 +98,7 @@ struct VideoConfig final
bool bConvertHiresTextures; bool bConvertHiresTextures;
bool bCacheHiresTextures; bool bCacheHiresTextures;
bool bDumpEFBTarget; bool bDumpEFBTarget;
bool bDumpXFBTarget;
bool bDumpFramesAsImages; bool bDumpFramesAsImages;
bool bUseFFV1; bool bUseFFV1;
std::string sDumpCodec; std::string sDumpCodec;