oops, left in some code and typo with the attempted ios reload fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6176 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
9e3dd4d2d4
commit
197202798d
|
@ -720,7 +720,7 @@ bool CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
|
|||
// The following is obviously a hack
|
||||
// Lie to mem about loading a different ios
|
||||
// someone with an affected game should test
|
||||
IOSv = TitleID && 0xffff;
|
||||
IOSv = TitleID & 0xffff;
|
||||
}
|
||||
// Pass the "#002 check"
|
||||
// Apploader should write the IOS version and revision to 0x3140, and compare it
|
||||
|
@ -731,18 +731,6 @@ bool CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
|
|||
Memory::Write_U16(0xFFFF, 0x00003142);
|
||||
Memory::Write_U32(Memory::Read_U32(0x00003140), 0x00003188);
|
||||
|
||||
/*
|
||||
u8* lSys = new u8[0xe0];
|
||||
memset(lSys, 0, 0x100);
|
||||
*(u64*)lSys = Common::swap64(TitleID);
|
||||
Memory::ReadBigEData(lSys + sizeof(u64), view, 0xD8);
|
||||
char lSysPath[1024];
|
||||
sprintf(lSysPath, "%ssys/launch.sys", File::GetUserPath(D_WIIUSER_IDX));
|
||||
FILE* launchSys = fopen(lSysPath, "wb");
|
||||
fwrite(lSys, 0xe0, 1, launchSys);
|
||||
fclose(launchSys);
|
||||
*/
|
||||
|
||||
//TODO: provide correct return code when bSuccess= false
|
||||
Memory::Write_U32(0, _CommandAddress + 0x4);
|
||||
|
||||
|
|
Loading…
Reference in New Issue