VideoCommon: Drop FlipImageData.

This function isn't used any more, and good code shouldn't use it at all. Use negative strides instead.
This commit is contained in:
degasus 2016-11-10 12:45:19 +01:00
parent 3816207d7b
commit 193dd97759
2 changed files with 0 additions and 15 deletions

View File

@ -757,16 +757,3 @@ void Renderer::RunFrameDumps()
}
#endif
}
void Renderer::FlipImageData(u8* data, int w, int h, int pixel_width)
{
for (int y = 0; y < h / 2; ++y)
{
for (int x = 0; x < w; ++x)
{
for (int delta = 0; delta < pixel_width; ++delta)
std::swap(data[(y * w + x) * pixel_width + delta],
data[((h - 1 - y) * w + x) * pixel_width + delta]);
}
}
}

View File

@ -122,8 +122,6 @@ public:
virtual u16 BBoxRead(int index) = 0;
virtual void BBoxWrite(int index, u16 value) = 0;
static void FlipImageData(u8* data, int w, int h, int pixel_width = 3);
// Finish up the current frame, print some stats
static void Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
u64 ticks, float Gamma = 1.0f);