fix JAP Wii game name/description display

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2473 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hyperiris 2009-02-28 18:44:39 +00:00
parent 0b08ce466d
commit 1922779b82
1 changed files with 4 additions and 6 deletions

View File

@ -96,8 +96,6 @@ bool IBannerLoader::CopyToStringAndCheck(std::string& _rDestination, const char*
bool IBannerLoader::CopyBeUnicodeToString( std::string& _rDestination, const u16* _src, int length ) bool IBannerLoader::CopyBeUnicodeToString( std::string& _rDestination, const u16* _src, int length )
{ {
bool returnCode = false; bool returnCode = false;
#ifdef WIN32 #ifdef WIN32
if (_src) if (_src)
@ -111,8 +109,8 @@ bool IBannerLoader::CopyBeUnicodeToString( std::string& _rDestination, const u16
buffer[i] = swap16(buffer[i]); buffer[i] = swap16(buffer[i]);
} }
u32 ansiNameSize = WideCharToMultiByte(CP_ACP, 0, u32 ansiNameSize = WideCharToMultiByte(932, 0,
(LPCWSTR)buffer, (int)wcslen((const wchar_t*)buffer), (LPCWSTR)buffer, (int)wcslen((LPCWSTR)buffer),
NULL, NULL, NULL, NULL); NULL, NULL, NULL, NULL);
if (ansiNameSize > 0) if (ansiNameSize > 0)
{ {
@ -120,8 +118,8 @@ bool IBannerLoader::CopyBeUnicodeToString( std::string& _rDestination, const u16
if (pAnsiStrBuffer) if (pAnsiStrBuffer)
{ {
memset(pAnsiStrBuffer, 0, (ansiNameSize + 1) * sizeof(char)); memset(pAnsiStrBuffer, 0, (ansiNameSize + 1) * sizeof(char));
if (WideCharToMultiByte(CP_ACP, 0, if (WideCharToMultiByte(932, 0,
(LPCWSTR)buffer, (int)wcslen((const wchar_t*)buffer), (LPCWSTR)buffer, (int)wcslen((LPCWSTR)buffer),
pAnsiStrBuffer, ansiNameSize, NULL, NULL)) pAnsiStrBuffer, ansiNameSize, NULL, NULL))
{ {
_rDestination = pAnsiStrBuffer; _rDestination = pAnsiStrBuffer;